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Others say...
"If you loved the original Colonization, you will love this one more." As a fan of the original Colonization, I always wondered why they never built a sequel or had any type of continuation to the game... well with this release I am pleased to say that Sid Meier and Firaxis have done an outstanding job of remaining true to the original game while significantly enhancing the game with improved graphics on the CIV-4 Engine.
For those of you who like playing with the game settings to allow your cannons &/or other pieces to move more than one space, this is still contained in a file that can be modified to play with these settings. Most of the code seems to be contained in XML and Python, but it isn't difficult to figure out if you like messing with this stuff.
The game itself has a very high replay factor, though I will advise with High Graphics settings, and if you manage to take over the whole world with lots of pieces in play, you may experience some significant delays in processing a round, but I still consider this game worth every penny.
"good game ! like usual." very good game. the new interface is really nice.
Only negative point : very hard to win the game. king army is really strong
"Pointless" I'm a big fan for all the Civilization Games but this one really let me down. The game seams pointless to me. They want you to colonize the New World but time runs out before you can even get started. I like conflict and taking over other civ's and in this game these thing take a back seat. I'm sorry. I put it away and maybe some day I'll try again.
"Fun for a while, but no staying power." Fun enough as a scenario, but hardly enough to warrant a standalone game. There is only one goal and one way to play, and a massively simplified military model belies its Civ roots.
This is an economic micromamagement optimisation game, and can't really do much more than that.
I'd suggest waiting for it to hit the bargain bin.
"The glow fades fast" I was a huge fan of the original Colonization, playing it up to the point that it wouldn't run on the latest version of Windows, and so I was quite excited to give Civ IV: Colonization a spin.
The first game through was a lot of fun, bringing back old memories and a few new twists. A few. I didn't feel most of them enhanced the game. I guess I was expecting more.
To touch on a few examples: For those who played the old version, you'll find don't get Founding Fathers automatically; you have to earn them. That was cool. You can train your Native American converts to become professionals by "living with the natives." Odd, but okay, that one is cool, too. Your monarch can raise your tax rate or request you pay a lump sum to support his personal projects. You have limited diplomatic options between yourself, other European nations and the Native Americans. All good.
On the flip side, there are the not so good things. Whereas before you could protest the king's tax hike by dumping a particular trade good in the ocean, resulting in an inablity to trade that item; you could always "buy back" forgiveness and resume trading that item. That feature is gone. In the old version, if you left a colonist working at a particular profession for long enough he/she would eventually become a professional. It made sense, but it's not an option anymore. (You can still send them to school). Your pioneers no longer spend tools, rather money, to make improvements. Your calvary no longer gets a "second chance" when they are defeated by downgrading to infantry.
These are minor things, to be sure, but you stack a bunch of minor qualms together and they become a major beef.
Other reviewers have complained about the imbalance between yourself and your home country during the end game after you declare independence. Many legitimate concerns: not impossible to win, but you better have stockpiles of weapons and horses if you have any hope. Forget any kind of naval advantage; the best ship you can build is completely inferior to the warships your monarch can put to sea.
By the fourth time I played, I was over it. Unlike Civilization, you just seem to run out of new things to try/do. Once you get your raw materials/refined good production down (which is fairly simple), there's no real economic challenge. In the original Colonization, there used to be a sneaky strategy where you could provide a native village with guns and rum and they'd eventually go on the warpath against your rival Europeans. Perhaps this was deemed too un-PC, but such proxy wars don't seem possible anymore. The diplomatic options are very narrow. There's no hobnobbing with other European monarchs to attempt to curry favor (where is LaFayette when you need him?).
I don't know what sort of effort is going to be put into refining/improving this game. I hope there is some commitment to making it better.
Get this one from your bargin bin.
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Buy Cheap Software Now!
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Sid Meier's Civilization IV: Colonization
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List Price : $29.99
Our Price : from $22.99
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Why I buy this one ?
- Civilization IV not required for play
- Classic game design
- Detailed tutorial
- Improved diplomacy
- Historical figures provide for adaptive gameplay
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What our customer's say!
"does run well", I have done Civilization IV and a couple of its expansion. I never had trouble on this computer running them. I got Colonization and all of a sudden I did--it ran slow, it was hard to do combat, etc. Also it was markedly not as fun. I suspect that they have run out of ideas for Civilization IV.
"Great Game!", This game is a good one and the utilization of the Civ 4 engine makes it even better.
"Not ready for prime time", This is a product that screams inadequate beta testing or lack of real thought into some design aspects. It may become a good game after several patches but probably not possible.
As a preface, I am a long-time Civ player, but never played the prior version of Civ3 Colonization, so I am essentially a Colonization 'virgin'.
Some aspects of poor design to me include the following: 1) Recruiting of new colonists from Europe. The random selection of volunteer colonists is poor. These units can be 'rushed' but often cost as much as 5 times what it would cost to simply purchase the unit. This seems silly at best. 2) Inability to recruit 'regular' colonists who are not specialists, the rarity and inability to recruit indentured servants, and the handling of petty criminals (the European govt should be paying me to take them off their hands...). 3) Inability to retrain specialist colonists whose specialties are not useful in my settlements. 4) The education system that takes progressively longer to educate each subsequent student even when you upgrade the school facility. At one point it was going to take 70 YEARS to university educate a single student. 5) Rebel sentiment (the idea of the game is to gain independence from your European mother country) which does not increase with every tax increase from the homeland. Historically this was THE reason for revolutions in the Americas. 6) The rate of increase of the home country's expeditionary force that will be sent to defeat you when you are able to declare independence. I have seen ridiculously large forces that could not possibly be defeated, more soldiers than I had people... 7) The almost exponential cost increase of recruiting each additional military unit of a given type in Europe makes a competitively strong military virtually impossible. 8) The inability to shut off the AI governor in colonial cities. Even with the tools available to emphasize and de-emphasize aspects of production, I still find the governor doing things I don't want done and don't anticipate.
The early game play is the most interesting part but it drags due to lack of resources or access to resources. Once the colony is set up, however, the mid-game becomes simply dull and repetitious with far too much micro-management. The end game or revolution might be fun if I ever had adequate military to succeed.
This is one of those games that if you are an old hand fanatic, you might enjoy. For new or first time players who don't want to spend hours reading fan sites and blogs in order to play, give this one a miss.
"Nice game - Sucky DRM (SecuRom)", You know, I have always enjoyed Sid games, all the way back to the C-64 days. Absolutely loved Pirates. Now comes Colonization, love the old version and tought I could get into this one. Prices are fixed, the indian know how much stuff sells for and what the purchace prices are in the empire and do not give you a fair shake at all. I don't see how a person could win at this game. Now for the really horrible part, SecuRom!!! It is a menace to computers and just about locked me out of my own computer because I loaded a map making program. What gives, a map program? Getting tired of not being told what form of copy protections are on a program and then find out the hard way that it is using a service more intrusive then MicroSoft.
My recomendation is not to buy it and not to buy ANYTHING with SecuRom on it. Sure you might have to wait and see, but your computer will love you for it. Get console versions instead.
"Limited playability", Heavily based on the original Colonization, you, in the person of Dutch, English, French, or Spanish adventurers, discover, explore, and colonize the New World. Along the way there are native peoples with whom you trade, build alliances, and occasionally fight. You compete with other European powers for the best territory. Your missionaries provide converts who augment your painfully slow population expansion.
Fun game but unlike the other games in the Civilization franchise the predetermined ending for the game, a war of independence from the Mother Country, limits playability. This tends to reward gaming the underlying game mechanics rather than pursuing a true quest for colonization.
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Read this reviews before You buy...
"Ring Ring...Yes who is it? Hi I'm Sid and I'd like to phone in a game ", Like many other reviewer on this game I have been playing Civ games since the first one. I, like many, thank Sid for his innovation and leadership in this category of games. That said, Sid Meiers Civilization IV Colonization is a piece of junk.
1. You can't win. You must defeat the REF to win. As mentioned in several other threads the `math' that creates the size of the REF is ridiculous. In marathon games on the easiest setting, where I have cheated using the world builder creating perfect squares all the way around my cities I am unable to create a fleet even half the size of the REF...and the European ships are 50% stronger. 2. You can't win. The REF forces have combat bonuses out of balance. They will land and will trade losses with your entrenched troops at about a 1-1 ratio. I have played on the easiest level, had every single military founding father, World Builder created my city on top of a hill in a forest surrounded by a river with a fortress. And even with all this advantage I traded at about a 1-1 loss ratio with the REF. Which might be ok except the REF will typically outnumber your land forces at about 6-1 3. Trading stinks. It is incredibly tedious to operate you trade wagons and trade ships manually. So you turn them over to automatic. To load balance all the automatic trade routes I have needed to create import and export of all key resources (wood, ore, tools, guns, horses) and a quantity cap for each city. This allows the automated wagons to spread everything everywhere. The problem is that this method creates a zillion trade routes. If you ever want to establish a specific trade route (i.e. a ship to only transport rum from this city to Europe) you are given all the trade routes in random order. Managing trade routes is zero fun because of lousy UI screens
Sorry Sid the original was better. check out the original at bestoldgames for the original
"Found a show stopper bug", I regret buying this game from amazon.com. The king's warships got stuck near my costal city. After that, the king didn't send any more troops. I had about 100 turns left but I wasn't able to finish that game because of that bug. Also, I think the review by William Kerney is dead on. Once you figured out how to keep the REF size small and buy/produce a lot of cannons, the end game becomes way too easy and every game feels the same. On the positive side, the user interface is pretty good. The graphics and background music is great. Trading to make money and managing "who does what" in my settlements is kind of fun for a while. This game has a lot of potential but I just don't see myself playing this game again until the programmers really patch this game.
"Not your grandmother's civilization", This version of the engine has a whole new level of complexity, with war not the goal. It is about civilizing a nation, not about conquering civilizations. In that regard, this game is as much like the old Civ series as Go is like checkers.
The mechanics of the game are a bit arcane, much like civ is, but I get the feeling of the Tycoon games from the trading with your competing colonists. The competition is really with the mother country, not your neighbors, and with the Indians, making friends pays off in the long run, while making enemies provides hellish paybacks.
A truly remarkable game, but do not expect Civ V!
"Colonization/Civ 4", Hard to learn but once you get it. Its a very fun game. Perfect for those of us that like to build our civs from the ground up. Good graphics. Extremely hard to win if your colony grows to big. Forget what you know about Civ 4. Come in ready for a fresh look.
"Civ IV has issues", First, be sure you have the correct hardware. Mine does not fully meet requirments. Probably the graphics card. So the view is not the best, but the software functions.
Second, each turn is a year, so it could take a year for a wagon train to visit a town, even if you have roads. It can take a year to make 5 cigars at the beginning. This doesn't seem reasonable. But this is true of Civ 3 as well. They don't seem to handle time very well.
Third, help screens don't really help. They tell you more about the history of the item than how to achieve it. They give you a book but it is also sketchy. You learn best by playing the game.
This is a first cut at the software and I am sure future releases will improve the game. I will get the next release as soon as it comes out. You may want to wait for that release.
Jim
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