Others say...

"Great Sony PS-2 RPG Game"
It must be a Great Game, my 15 yr old grandson played it all the way thru and my wife is now over 75% thru the game. Both of them said it is a 5-star game. The graphics are typical PS-2, but still looks good. I seems to be a continuation or side story of the "Atelier Iris 3" game and uses the same looking characters, dungeons, locations, etc. and the battle system is much the same except no experience is received and characters do not have levels. Instead they gain better skills and improved abilities thru alchemy which is the main theme of this version of the game. It's a fun game and keeps you busy collecting alchemy ingredients and materials to create new things. I reccomemd it to fans of the Atelier Iris gsme series and RPG fans in general.

"1/2 friends sim + 1/2 RPG = all fun"
Another great game from NIS america - if you like turn based RPG's or collection games then you will find much to enjoy here. 8 Different endings to earn, a new game + mode and a challenging bonus dungeon for completists.

You may want to pick up the strategy guide for the crafting sub-game though. While the game does a good job of telling you what the element of all the different items and gear you collect is, you cannot access that list while crafting. So either a large collection of notes or the guide can be quite useful.

"Solid title, a few frustrations, but PS owners beware"
Let me begin with the caveat: for those of you who own the 80 GB PS3, I simply can't get this game to work with that system. It can recognize that a PS2 game is in place, but the screen remains blank after that. Oh well...

Anyway, on to the game. I loved AI:2, and thought that AI was a pretty good, if unbalanced, affair. I thought AI:3 was terrible, but this game is safely in the above average category. It's not stellar, but it does satisfy.

Let's begin with:
The Good:
- Mana Khemia's story mechanics are excellent. I love the idea of progressing through a school, with various missions given the guise of courses. The better you do on the missions, the higher your grade in the course. Get enough units, and you'll pass to the next scenario, after an event that moves along the story. Fail to get the units, and you'll...get bonus missions(!) that are very difficult. There are multiple endings to the game, so the replay value is certainly there. My only gripe here is that the cut scenes move very slowly.

-Mana Khemia has no levelling at all. Rather, by creating items through alchemy, you fill in a sort of sphere grid, which then allows you to spend the AP given in battle to increase certain stats or learn no skills. Excellent idea: the very point of the school is to become a better alchemist, and it's nice to see the game make this the central point of character development.

In addition, you can gain stats from other events (for example, I was given 10 additional hit points because I died in battle, after being resurrected at the infirmary). All in all, an excellent idea, as the sense of discovery (which should be a centerpiece of an RPG) is there.

- Battle is solid (though unbalanced - see below). Skills are prohibitively expensive, but at least physical attacks are again the bread and butter of battles (this was one of my major gripes with AI:3, as physical attacks were useless). The burst factor is again in place, but it's much more difficult to trigger than in the previous installment.

- The gamepack itself has a nice bonus - a CD with all of the tracks in the game. I like this, as the game itself remains reasonably priced.

The Bad:
- The same monsters. Again. This is lazy, and borders on pathetic.
- The battles are horribly uneven. Sometimes, you'll be accosted by some very manageable enemies, and then the next set you fight will whip your tail. Moreover, there is a day/night system, and fighting enemies at night can be incredibly difficult. I was wiped out three times in the first half of the game, which is very different from previous offerings in this series.
- I would have liked better interaction with the NPGs. While it's early, it again feels like they will say exactly one thing throughout the game. Unacceptable.

Nonetheless, this game feels fun again, as opposed to the snorefest of AI:3. The school atmosphere gives a touch of newness to this aging franchise, but it's hard not to notice the cracks in the foundation under the new paint job. If you like the series, you'll probably like this one. If you've never played a game in the series, I would first recommend Atelier Iris 2, but this ranks closely. And I would be careful if I were an 80GB PS3 owner without a spare PS2 lying around (thankfully, I still had mine).

Addendum: This game simply does not work on the 80 GB PS3.


"Another worthy addition to the Gust/NIS library."
The ninth game in the popular Atelier series (though only the fourth one we've had here in the States), Mana Khemia shares elements of the AI games as well as the Gust/Banpresto RPG Ar tonelico: Melody of Elemia.

The gameplay this time around is built around creating items through alchemy. While other games in the series had it as an important part, MK relies on it very heavily. To level up, you must create more and more items. This unlocks new abilities that you purchase with AP earned in battle.

The game is divided into chapters, and each chapter is divided into different sections. They start with an Event, which sets the stage for the chapter. Then there are a few Classes, where you hone your alchemy skills by completing quests. Then you have either Free Time or Detention depending on how well you did in your classes - Free Time has a quest system similar to Atelier Iris 3. You do odd jobs for money (and possibly items, I'm not sure about that yet). You can also converse with one of your teammates to build a relationship with them, but it's not really what I'd call a dating sim.

If you're a fan of the Atelier Iris series, Gust RPGs or NIS games in general, I highly recommend it. It's fun to play, there's a ton of content (10 hours in and I'm STILL learning how to do things!) The four-star overall rating is due to the fact that it can get a little repetitive at times .. but it's that same gameplay and wicked sense of humor we've come to expect from the series.

Besides, a black cat who transforms into a weapon? I like cats, and I like swords, so how could I NOT like this?

 

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  Mana Khemia: Alchemists of Al-Revis (Premium Edition)

List Price : $39.99
Our Price : from $49.92

Why I buy this one ?
- Mana Kehmia takes place in a campus setting where players can participate in academic courses
- Battles that resemble fast paced fighting games
- Everything you find in the field is used to craft items with alchemy
- Anime style dating simulation combined with classic RPG



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What our customer's say!

"Mana Khemia review", Excellent game, Mana Khemia provides a fresh unique RPG experience. Mana Khemia has flashy battles, likeable characters, and a decent overall time completion to finish the game. There is also a bonus dungeon after you finish the game and a new game plus+ option. Highly recommended for RPG fans everywhere.

"Thought the game never ended", This games plot is soo thin, for 1/3 of the game your going to be running from your alchemy lab to the armory so you can remember the mats you need to make some item. You also have classes, most easy, some make you wanna cry. The bosses have a huge heads up on you, and the last boss is a joke compared to the others in the game.

"A unique twist added to old traditions.", Take one part traditional RPG and sprinkle in some clever adaptations with a side of adventure scrolling and you'll end up with Mana Khemia. As you can tell by the recipe, this is anything but a traditional JRPG. M.K. sends you to school to make friends and explore dungeons while learning the fine points of alchemy. So let us look into NIS America's surprising hit, shall we?

Story:

The game begins when Vayne is visited by members of a prestigious academy of alchemy, Al-Revis, at his home deep in the woods where he leads an unassuming life with his cat, Sulpher. He is soon convinced that his differences are an asset, and he will reach his full potential...and maybe learn the truth to his past. Once you arrive at the school you're quickly recruited by an upperclassmen named, Flay. Upon arriving at the Flay cave you meet your next two partners, Nikki and Jess. The story spans the equivalent of four years...starting as a freshmen. In this time you will meet and partake in many friendships, adventures, and a journey for truth.

Gameplay:

As I mentioned earlier, Mana Khemia, has an vastly different style to this time old genre. I'm sure you guessed by now, but if you haven't, the game revolves around alchemy...the process of mixing common objects to produce something better. During gameplay, you'll discover recipes that will aid you in this aspect of the game...team members will also aid you...as well as randomly mixing elements to achieve new creations. Depending on what you're making, there will be two separate rooms for practicing your craft. Weapons, armors, and accessories are made in the Athanor; everything else is made in your workshop. When mixing elements in your workshop you'll have the ability to alter the items' characteristics by adjusting their ether levels...your teammates can also alter items by way of co-op. For instance: if you mix four items to create this with normal ether levels, you'll produce warm red soup....do the same with a low ether level, and you'll produce cold red soup...and yes, you will be required to know this. Now that I've taken you through the alchemy process, let's look closer at the battle system.

M.K. uses a typical turn based battle system with one unique difference, if you look at the top of the battle screen you'll notice a string of cards. Each active member of your team, and all the active monsters have one card in the string...when your card is selected, it is your turn to attack...the more successful hits you land your battle meter will fill - when your battle meter is full, you'll unleash burst mode....burst mode raises the amount of damage your team can inflict. As you progress the game your battle meter will upgrade to a more powerful option...you progress the story by attending classes. Depending on your grades you'll either be allowed free time or take detention.

Graphic and sound:

The graphics aren't something you'll be amazed over, but they are above average. Each character, from your teammates to the NPCs have specific facial expressions that convey their emotions. The sound, however, is just annoying and I turned them off.

Final thoughts:

Without question, there is a great deal for the gamer to experience with good replay value. And aside from a few minor issues, you'll enjoy every aspect of this game while you try to complete it.

"Interesting", I bought this game looking for something new, and that's what I got. I hadn't played any atlus games beforehand, so I didn't know what to expect. All in all, this game is strangely child-like (I blame the anime), but if you can get over that part and focus on the rest of it, it is pretty decent. The game does have some complexity in the alchemy system and it gets progressively better as you go through 'school.' I wish it wasn't so linear, but I think everyone is resigned to that in japanese games.

I stopped playing FF12, if that gives you any indication, but I stopped playing this game when I got Disgaea.

"fun", old style animation, good play, funny voice track
you'll like it once you get started



 
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