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Team Fortress 2
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List Price : $19.99
Our Price : from $16.15
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Why I buy this one ?
- Nine unique character classes, each providing a completely unique play experience for players of varying skills.
- Advanced graphics that offers a unique game environment while providing game information within the visuals.
- Support for up to 24 players.
- Introduces new multiplayer game modes and support for voice chat.
- Automatic updates – Stop wasting time looking for patches or new content.
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What our customer's say!
"The greatest online shooting game EVER!!!", That's a big statement there in the title of this post but it takes quite a game to have the pure impact and enjoyment that this game has had on the gaming public like this one has and continues to have.
As a long time player of Team Fortress Classic, (the previous Team Fortress game before this one) I was quite skeptical of what was to come next. The cartoony graphics, the been there done that type of game play, the long time wait may not meet the hype it has generated and the loss of things such as grenades that had been a staple in the game previous. It was a lot working against it but I was willing to give it a shot to see what we were in store for.
And boy am I glad I did. As its been a pleasant ride ever since.
The game set up is simple enough for anyone to get into or enjoy. You basically join a server that will have one of various different maps, each map having a different goal to it. Like one will be a capture the flag theme where the team has to bring a briefcase from the enemy base back to theirs in a set amount of times to win. Another will be capture point based where first team to capture all 5 capture points wins. And attack/defend themed maps where one side has to defend their capture points against the attacking team as time runs down.
You join a team that is either red or blue colored and pick one of nine classes. Each class having a different ability and providing unique game play all the while.
The various classes include: The fast running, but low in health points Scout, the all around, all purpose rocket shooting Soldier, the close range and burn all in its path Pyro, the sneaky and backstabbing, often times cloaked Spy, the long range head shot shooting Sniper, The health giving and supportive Medic, the Sentry Gun building wrench holding Engineer, the powerhouse and mow em all down in an instant Heavy and the bomb throwing and explosive Demoman.
And then you just jump right into the game. And that's really it. The fun will continue on from that moment on for many hours of sleepless nights playing.
You can change your classes at you want adding hours of repeatability to the game or master a class you instantly fall in love with. There are custom maps, new maps being added all the time by both Valve and fans who can make their own with the easily downloadable editor. Valve also had constantly been updating the classes, adding new weapons for you to get to them as you meet certain class specific achievements you have to unlock.
Valve has really out done themselves here with this one. It was worth the wait and even months later still continues to deliever on the fun and team based goals that this game set out to do.
Its simple and to the point yet accomplishes so much that other online based games can't seem to ever get. It doesn't wow us with realistic battles or graphics but continues on in the tradition that Team Fortress has started and even perfects it with so much more.
Sure no game is without its flaws. Like any popular game there are trouble makers in servers or connection problems and some many not like the constant changes being made to the game. But the pros outweigh the cons by far in this.
It has comedy with the unique voices each character has, taunts you can do to show up other players and so many more subtle little additions that add to the environment.
If you are a fan of online games and even want to find something new for you and your online friend to do. Look no further. This is the game that is must have and must play for all ages and walks of life.
The price is right, the time is right and the game is a must have experience. Don't take our word for it, check it out for yourself. The game sells itself the first time you play it.
Well I'm off .. Back to capturing the briefcase again, or is it trying to stop those from doing so...
"The worst lan game, EVER!", This game is the worst thing I've ever played. CS= AWESOME! The original Half-life= AWESOME! The original team fortress (or whatever it was called) AWESOME! All those games had extreme depth to them. This game has NO DEPTH what so ever. I just don't understand how valve could have lost their minds and made this junk? This game just lacks any kind of strategy. You run out and shoot then die. Wait 22 seconds and repeat. It's just as stupid as that.
"Best thing Valve has made, ever! Most addicting game (guess) ever!!!!!!!!!", This is THE online game, the people at Valve outdid themselves in making this game. I can't stop playing it, the multiple classes change the entire way you play a match, so it always feels fresh and never boring. In playing this, teamwork cannot be stressed enough, because players have to utilize each others' abilities and perks to win. The all too common issue of single people determining the way a game ends because of a good gun or individual skills is gone from experiencing this game, teamwork is the way you have to play. A team of moderately skilled players, working together and communicating and solving issues as a whole, will dominate any group of skilled players who care about individual glory. Great fun, even if you are new to video games, you learn quickly and master each class with ease. For players who've been playing games for a while, this will be a refreshing new way to enjoy online gaming.
"Simply put: one of the best team oriented games ever created.", After playing multiplayer games (in the first person shooter genre) ranging from class based to normal frag games, I would have to say that in my 7 years of gaming experience that this is one of the best team games I have ever played online.
This is also one of the most balanced games I have ever played.
Basically, there are 9 different classes, all with different weapons, abilities, speed, health, and some now with upgrades.
Take for example 2 classes: One is a sniper, one is a medic. The sniper has a sniper rifle, has lower end health, the deadliest weapon at long range, and is pretty fast moving. The medic basically heals people, is a fast class, has regenerating health, and has a weak shooting weapon.
Teams must work together to win matches, ranging from a simple capture the flag type game play to control points.
The game is only online, but you need to work together with people to achieve goals and victories. It is very hard to make a huge impact as an individual, it takes time and work to get good at a single class and make a huge impact on a team of 9+ players (usually games are 12v12).
Every class is so unique it takes hours to master each class. The experience is great for an individual in this game but with a mic and a decent team, team earned victories are so fulfilling.
Coming from team fortress classic, grenades were missed, and everything felt so simple. After a while you realize grenades are not needed, and the simplicity pushed team play, while mastery is harder to gain for a class.
My only gripes are limited maps and no offline play whatsoever. Updates have been added to counter the map issue.
Visual and sound are amazing, the art direction adds a lot of fun to the game.
Give it a try, give it at least 5 or so hours and you are guaranteed to be hooked. This is simply one of the most fun and addicting multiplayer games created in a long time.
"Couldn't get it to connect to any server", O.k. - technically, I shouldn't rate this game on how much "fun" it is - because I was never able to connect to a server to actually play at.
For some reason, the "Steam" portal - which is created by the same company - works fine, I could connect, download updates, all that fun stuff.
But anytime I tried connecting to a server to play Team Fortress 2 - it would never connect.
I'm not a network engineer, or a programmer - but would somebody please explain to me how the same company can create one program that is able to connect through the internet, but another program (that runs at the same time as the first) isn't able to?
To me that's just bad programming.
After spending several hours trying to get this game working, I just threw it in the trash - a waste of $14.
It will also make me think twice about purchasing ANY game form Valve, Half Life, Counter Strike, Portal - whatever.
I've played several other games which have been able to connect through the internet without any effort, or reconfiguration on my part. Why should I have to put in all the hassle to try and play this game?
I don't think that I should have to turn off my firewall, or delete other programs - just so I can play this one.
Sorry Valve - you lost a customer.
You might need this...
Read this reviews before You buy...
"A good game with questionable support.", Okay, this is a good game. Fun and invintive class play, challenging maps, and a great community of players. The problem lies with Steam. While they have listened to the desires of players to add content, the way in which they have added this content is flawed. Patches which focus on only one class at a time, thus giving these classes more of an advantage. This has sadly thrown the game out of balance. This can be frustrating at times and will only become more so as Steam releases more updates. Please don't think I'm one of those people expressing a personal grip against the company. I would highly recomend TF2 to anyone interested in a MMOFPS. I just want people to come to the game with an understanding of some of the draw backs. Eventually, Steam will smooth out the rough edges caused by these updates, and the game will be even more amazing than it currently is. Personally, I intend to be patient, and wait for that day to come.
"Incredibly unique, and very polished", One thing the first-person shooter genre has been tending towards in the last few years is an emphasis on gritty, realistic (or at least semi-realistic) gunplay. This is not a universally-loved proposition. Take a look at two screenshots from two different shooters, and chances are that if you aren't already an avid fan of the genre, you will not be able to tell them apart. The status quo is rather displeasing - but who better to shake it up than Valve Software, who have already revitalized the genre twice with the 1998 hit Half-Life and its 2004 sequel? Their effort to this end is Team Fortress 2, and what a terrific game it is.
In spite of its title, Team Fortress 2 is in fact the third iteration in the Team Fortress series, which is known for being the first class-based multiplayer first-person shooter. When it was announced way back in 1999, Team Fortress 2 was supposed to have a highly realistic art direction, but along the way that decision was dropped in favour of a highly stylized art direction. The result is that TF2 looks like no other first person shooter on the market today. Valve has used some clever shading techniques to make both the characters and environments look like cartoon characters, with exaggerated anatomy, bright colours and incredible facial animation.
The audio is similarly inspired. While weapon and impact noises are as good as you would expect them to be, what really shines is the speech and music. The game has a consistent musical theme, and jingles that wouldn't sound out of place in a '60s spy thriller play at the start and end of each round. The characters themselves emote with gusto. Each character has three different unique taunts, and several context-sensitive voice clips that can be triggered at the push of a key. While they fulfil the obvious need for a way of communicating with your teammates, they also help to create what is perhaps the first multiplayer shooter in a long time with actual personality. Whether it's the Demoman's angry Scottish rants, the Medic's odd battle cry of "OKTOBERFEST!" or the Pyro's incoherent muffled yelling, the characters' oddball personalities really grow on you.
Aesthetics aren't everything, so it's a good thing that Valve is on the ball when it comes to gameplay as well. As noted earlier in this review, Team Fortress 2 is primarily a multiplayer game, much like Unreal Tournament and its ilk. Unlike those games, though, the focus here is on teams of players competing against each other to complete specific objectives on a variety of maps. These objectives can include stealing intelligence from the enemy team's base (this game's version of Capture The Flag) or capturing all the control points on a given map. There are several variations on the latter game type, each of which has its own subtleties. The most interesting game type is territorial control, which plays out as a series of smaller battles in a larger battle to control all the areas on a map. There's a lot of variety to be had here; the only possible complaint is that the game ships with only six multiplayer maps from the get-go (with two more available as free downloadable content), but this being a first-person shooter on the PC, there are already numerous high-quality user-made maps making the rounds, thanks to the free Source SDK and Hammer map editor released by Valve.
TF2 wouldn't be much of a Team Fortress game without its classes, and while each of the classes from TFC has made a return, they've all been changed quite drastically. Where TFC had more homogeneity with its classes (particularly with regard to weapon and grenade use) TF2 goes in the opposite direction, offering nine distinct classes with decidedly unique abilities. For instance, the Scout has low hit points, but is the fastest of all the classes, making him the ideal intelligence carrier or point capturer. On the other hand, the Heavy is slow, but can take significant punishment and deal out massive damage with his minigun, and is thus suited for major offensive pushes. The Medic is primarily a support class with poor offensive abilities, but he can also impart a ten-second invulnerability charge at intervals that can really serve to turn the tide of the match in his team's favour. And then there's the calculating, cerebral experience that is the Spy class. No two classes can really be played alike, assuring that even if you manage to master one class, the others are waiting to offer you a completely different gameplay experience every time you log on.
TF2 also implements some interesting features that may be a first for a first-person shooter. In an attempt to get people to keep playing, the game keeps track of your statistics for each round. If a certain player kills you several times, that player is marked out as your nemesis, and you get bonus points for getting revenge on him. Similarly you can dominate players on the other team by killing them repeatedly. In addition, the game uses these stats to reinforce the sense that you're getting better as you play, pointing out little achievements from the previous round, like new records for maximum kills in a single spawn, time spent alive and so on. It's a nice trick to keep players interested in their own progress and keep them playing. However, the most curious of the new features is the critical hit system - critical hits are randomly awarded to players on each team, and the chance of getting a critical hit depends on various factors, such as how well you're playing or what weapon you're using. It's an interesting twist, one not usually seen in FPSes, and it's rare enough not to be gamebreaking.
As far as the multiplayer experience goes, TF2 is the first game to benefit from the enhancements to Valve's Steam content delivery service. This means the inclusion of things like achievements, a unified friends list that lets you join your friends' games with a single click, stat tracking and a robust server browser. The multiplayer experience is of a very high standard, and the game is eminently playable even when your ping starts to scrape the low 200s. Full in-game voice chat support is also included, and is crucial if you want to work effectively with your team to win games. The robustness of the online service ensures that more often than not, your TF2 experience will be unhindered by network hiccups.
All in all, Team Fortress 2 is a great multiplayer first-person shooter that will be fondly remembered by many for years to come. It's rare that a game with such a long development cycle turns out to be such a well-polished and high quality affair, so players would do well to savour what this game has to offer. Personality, gameplay, balance - TF2 has it all, and is a must-play for any fan of the genre (and maybe even for those who aren't).
NB: I've reviewed the PC version here. As a personal note, I strongly recommend that anyone with an interest in this title pick up the PC version, either through Steam, by purchasing the Orange Box, or the new standalone retail version that comes out this week. The console versions simply do not match up, in that they don't have most of the new content that has arrived on the PC version, and lack the ability to take advantage of the excellent community-generated content.
"Spy sappin' mah sentry!", The game is very well balanced with 9 classes with unique abilities and weaknesses. Valve continues to update and add more maps all the time. The animation and voice over work will have you chuckling as you intensely battle for intelligence and capture points. Be aware that this game is only for online play, and has no single player. So good luck and have fun.
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