Others say...

"it's ok"
the book is ok, if you're a big scrabble fan, it's not horrible, but the most i got out of it was a list of 2 letter words. one would probably be better off spending the money on the scrabble dictionary instead.

"Very Useful Scrabble Book"
*****
This is a book all about Scrabble; it is ideal for people familiar with the game who want to improve their playing. It is not an introductory book to Scrabble at all. I have been playing Scrabble for over 30 years at about the same level (not tournament play, just a few times a year with friends) and found it very, very helpful for me, giving me concrete ways to go about improving my score. The cover promises new ways to improve your game instantly, and the book delivers on this promise, detailing strategies and ways of deciding things like when to exchange your letters, how to best use "S"s and blanks, and how and why you should study and know two letter words.

There are many helpful suggestions that can improve your score with study, like word lists to memorize over time, and exercises to improve your abiity to see words from the letters in your rack. Other topics covered include how to make bingos, how to maximize your use of high-scoring letters and board hot spots, how to play on an open board and a closed board, how to end the game well, how to use the letter "Q", Scrabble for children, and using or not using "phoney" words. Scrabble history and tournament play are also covered. Amusing Scrabble anecdotes are told in another chapter.

The strategies for score improvement usually have practice exercises with answers so that you can practically see how to implement the strategies.

The cover says that this book is "The Only Book Authorized by the National Scrabble Association" and I believe it. It's a great book. I think that older teens who love Scrabble would enjoy it, but younger children and complete novices to Scrabble should probably get some experience under their belt before they'd really enjoy and/or understand it. Highly recommended.
*****

"A very useful instruction manual and a pleasure to read"
Imagine that you are playing in the 1993 World Scrabble championship. The normal rules have been adjusted so that if one incorrectly challenges an opponent's word, there is no penalty. You are to play and it is the first move of the game. And your seven letters are AGORRTT. What do you do?

Well, isn't it obvious? You play GARROT. Given the rules, your opponent will almost surely challenge. You know that GARROT is not in the Official Scrabble Players Dictionary. Your word will come off the board. Your opponent may be suspicious, but will almost surely play some sort of word. And your opponent may suspect that an E is not a good letter to play, but there are still good odds that you will see a word with an E in it. And then you'll get your 50-point bingo bonus with GARROTTE.

Actually, it wasn't at all obvious. Maybe it was clever. But don't be so sure. In that tournament, the Chambers English dictionary was used as a word source. After the challenge, the judge simply told the player that GARROT was acceptable.

Okay, here is a simpler and more practical example. Again, you are to play the first move of the game. And your rack is AAADERW. What now? AWARD? WADER? Neither? Actually, AWARD is better than WADER even though it scores less. But AWA (that's really a word!) turns out to be best of all, as it leaves you with ADER, creating serious chances for you to bingo.

Of course, this isn't all this book has to offer. It truly teaches the novice how to play Scrabble. The book drills us on the "96 acceptable two-letter words." Of them, perhaps the favorite of many Scrabble players is KA, because it forms so many three-letter words. By the way, do be careful. Since this book came out, there is a new fourth edition of the Official Scrabble Players Dictionary. There are more than 96 such words now!

From this book, we also learn to keep rearranging one's tiles on the rack. That makes it far easier to see words than mere staring at the rack! And we also learn to separate out popular beginnings of words, such as CON, EM, EN, EX, FORE, HAND, HEAD, IM, IN, ISO, MID, MIS, NON, OUT, OVER, POST, PRE, RE, SEA, SUB, and UN. As well as popular endings of words, such as ABLE, ATE, ED, EE, ENCE, ENT, ER, EST, FORM, FUL, GHT, GRAM, IA, IAL, IC, ICAL, IER, IES, IEST, IFY, ING, ISH, and TION.

We then are drilled on the two-to-make-three letter words and the three-to-make-four letter words. On words with J, Q, X, or Z. We are taught the ten Q-no-U words: QAID, QANAT, QAT, QINDAR, QINTAR, SHEQEL, TRANQ, QOPH, QWERTY, and FAQIR. Once again, we're not taught some new ones, such as QABALA, QABALAH, QADI, QI (two letters, to boot!), and QIVIUT (which is in the original 1978 edition of the Official Scrabble Players dictionary). We learn lists of UN and RE words, partially to enable us to challenge the most popular "phoneys." We are shown the importance of tracking tiles, so that one can play the endgame well. And much, much more.

I highly recommend this book to all Scrabble players.


"Sound Principles with an Unsound Wordlist"
The advice in this book ranges from the unexceptional to the outstanding, and I'm confident you can concentrate on what will really help you. I would advise that you not wait to master everything in the beginner section before at least skimming the more advanced material, inasmuch as some of that will benefit you right from the start. As with almost any activity, Scrabble is much more enjoyable when you understand some simple principles that make it easier, and this book will propel you in that direction.

The closest thing I have to a quarrel with this book comes practically at the beginning, when it is stated that the original Official Scrabble Players Dictionary was a compilation of words that appeared in at least TWO of the five popular college dictionaries of the 1970s. The truth is that an appearance in just ONE sufficed. For example, the egregious ET and DEERS appeared only in Merriam's 8th Collegiate, and hence the original OSPD as well, where they remain to this day. (For further info, see my Amazon review of OSPD.) The upshot is that Everything Scrabble contains a blizzard of unfamiliar, improbable "words" that you will not find in any "standard dictionary" as the traditional Scrabble rules require. You will find that the principles of this book apply just as well to real English Scrabble played with a standard dictionary; for that matter, they apply pretty well to Scrabble played in a foreign language (which is what you may come to think of OSPD Scrabble). In all probability, an updated version of this book reflecting recent additions to the OSPD (such as Emmy, Brillo, Jurassic -- I kid you not) is in the works, but if you're just going to use this book's principles with a standard dictionary, then there's no need to wait.

"Awesome!"
I bought this book a few weeks ago and my Scrabble score has already dramatically improved. I think more strategically and have learned many new words. The two and three letter word lists - as well as words to make when you have a lot of vowels - are all very useful.

Not only is my score better, but I think my husband (who is much better at Scrabble) is enjoying playing with me a lot more. I'm now a "formidable opponent" and have even beat him the past two times we've played. (He blames the lousy letters, but I know the book is what helped!)

Good for players at all levels - there's something for everyone to learn from this book.

 

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What our customer's say!

"Scrabble. ", I bought this as a gift for my Mother. I do not believe she has used the book yet. Shopping was efficient on your web site. Purchase came quickly. You are excellent!

"She loves it", We gave this as a gift to our daughter-in-law who loves playing Scrabble. She told us at least 4 times how much she liked it. So I'd say it's a winner!

"Taking Scrabble to a new level", Everything Scrabble is a very useful resource for any Scrabble player who wishes to take Scrabble to the next level. This book will teach you very useful two and three letter words, all the need-to-know 'Q' and 'Z' words, and can reshape the way you look at your Scrabble tiles. It is a bit lengthy- you can't really sit down with it and read it in an hour; instead, it's designed to take each chapter in steps to improve your skills overall. Everything Scrabble is very informative and interesting and definitely a good buy.

"Official scrabble dictionary", I was very pleased with my purchase of the above mentioned book. Fast shipping and well packaged.

"GOOD BUT OUT OF DATE", The authors need to update this work. It still uses the words contained in OSWD 3. Anyone playing with a OSWD 4 knows that words like "Qi" and "Ki" are permissable and this edition of EVERYTHING SCRABBLE doesn't take that into account, so anyone using this version will be at a great disadvantage.



 
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Read this reviews before You buy...

"Don't leave home without it", This is the updated and revised edition from 2001, a make-over of the book from 1994. This is a much better book than Edley's The Official Scrabble Puzzle Book from 1997. There are puzzles here as well, but there is just so much more INFORMATION that I would put this book in another league. No aspiring tournament player can afford to be innocent of the knowledge in Everything Scrabble.

Of course authors Edley (three-time national Scrabble champion) and Williams (National Scrabble Association executive director) do NOT tell all. I mean something has to be held in reserve, some tricks and traps and secret knowledge just in case they get the itch to play tournament Scrabble again. In a way I am reminded of poker books rather than chess books. Chess book authors can go ahead and tell all (except for their opening preparations!) because in chess it isn't so much what you know as to what depth and how fast you can calculate. The authors here are more like poker players in that they tell you some of the tricks but they hold back the really esoteric stuff because in Scrabble, knowledge really is power, including knowledge of your opponent.

Scrabble is a game that can be seen as intermediate between poker and chess as far as luck and skill go. Unlike chess there is a clear element of chance involved in any given game--although not as much as in a comparable amount of poker playing. And unlike poker there is a considerable element of calculation needed on any given move. Tournament games run 25 minutes for each player, but there are situations that arise where you could spend half an hour on a play and still not exhaust the possibilities.

Where Scrabble differs from the other two games is in the amount of pure, before-game knowledge needed to play a strong tournament game. This book helps in that department. For example you absolutely need to know all the 96 two-letter words by heart (pages 19 and 20 and again on page 324 for good measure). And don't even think about playing without knowing a whole slew of Q-words, with and without the "u." But what really separates the tournament players from the amateurs is knowledge of a large number of esoteric and unusual Bingo words like (Lord help us) "areolae" or the ever-popular (NOT!) "zooecia." (From the lists in Appendix 4).

The first part of the book is "Getting Better Quickly." This is for beginners and near beginners: using the Official Scrabble Players Dictionary (essential, by the way, for settling disputes and normalizing play); shuffling the tiles in your rack to make words appear; using the twos; introduction to rack management, etc.

Part 2 is called "Advanced Play" and gets deeper into rack management, what to leave for the next turn and what to play, when to exchange tiles; how to spot "phoneys"; and whether to open the game or keep it closed.

Part 3 is devoted to puzzles. Part 4 introduces the reader to the world of Scrabble tournaments and clubs (a nice feature) and Part 5 contains the appendices: word lists, history, trivia and some psychology. There's even a glossary. Very interesting is Chapter 22 with 28 "Examples of Outstanding Scrabble Game Play." Included (Example 27) is an eight-tile overlap play (two words side-by-side eight letters long so that each letter is a hook!). Also included are some psychological plays that turned the game around or almost did. Some insight into actual endgame play is featured.

Some interesting facts: the highest scoring tournament game was the 1,108 points put up by Mark Landsberg (770) and Alan Stern (308) in Los Angeles in 1993. (I just noticed that the numbers don't add up: so Stern's "308" is probably a typo and instead should be "338.") Landsberg's 770 points was also the highest single score in a tournament game. In home games we used to play that you could recycle the blanks if you had the letter in your rack and it was your turn. In those games scoring 700 points happened a time or two. :-) Top single tournament play was BRAZIERS for 311 points by T.A. Sanders in a Tyler, Texas tourney in 1997. (I would like to see how that arose. I presume a corner triple word score was left hanging with a word to hook the "s" to, while running the other way was a single letter at the side of the board allowing the eight-letter play to cover two triple word scores. Obvious tip: never, but never (or only when you absolutely must) should you make a word that leaves a single letter tantalizingly out there along the triple letter score sides of the board. Trust me on this one: that is gambling big time. However, if you're a hundred points down, what the hey. Maybe you can set YOURSELF up!

What this book does NOT contain is any information on how to beat the infamous "Maven" from the computer Scrabble program. If you crank that baby up to "Champion" (a 2100 rating), Maven simply uses her entire vocabulary and "Bingos!" like somebody's Aunt Hilda with twenty cards at the Friday night church fund-raiser.

Okay, is this book worth the plastic? Trust me, it is. Get two, and give one as a present, but only after YOU have read it first!

"Improve your Scrabble Game", As an avowed Scrabble enthusiast, I found this book to be both interesting and illuminating. I would estimate that most people who read this book can expect to improve their average score by at least 50 or 60 points. It also gives a glimpse into the strange world of true Scrabble masters and competitive Scrabble. Everyone from a total newbie to an experienced veteran will find something for himself in this text.

"Typographical clutter mars otherwise fine text", This book really does live up to its title, with word lists, puzzles, anecdotes, strategy hints, and information on league play. It's just unfortunate that the heavy hand of the lawyers appears all over it. Not only does the name of the game (which I dare not repeat) appear everywhere in ALL CAPS, but it is tagged with the trademark symbol hundreds and hundreds of times, though not consistently. This gives the book the appearance of an official screed from the publishers of the game, which I don't believe it is. But if you don't mind fighting your way through this annoying clutter, there's lots to learn from this book.

"Best how-to book", Along with the official third edition of the Scrabble dictionary, this is all you'll ever need to become a competent player. It's worth the price just to get the lists of 2-letter, then 3-letter add-on words. Lots of exercises if you're really into it. I play on the computer and have dramatically improved my score with this. As other reviewers have noted, just be sure the words listed are also in the official dictionary--they're not hard to spot and if you make a mistake and get challenged once you'll never forget to avoid them thereafter!

"For the competitive game player this book is a must!!", If you want to beat your friends every time when playing scrabble then this is the book for you. It will help you with the most important move in scrabble - the two letter words. That alone is enough reason to buy the book not to mention the hundreds of other helpful tecniques.

 
 
 

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