Others say...

"Another 360 hit!"
Soul Calibur 4

Namco-Bandai has impressed me once again, they really raised the bar with the release of the newest installment of the Soul Calibur franchise on the Xbox 360. Soul Calibur 4 delivers beautiful graphics, an epic soundtrack, creative new gameplay, and an incredible cast of characters. With all this and more Soul Calibur 4 is not only the best in the series, but one of the best fighters to hit any console. However, there are a few flaws that keep it from being a perfect 10, and in this review I will shed light on those flaws and point out what makes this game so great.

The first topic I will touch upon are the graphics. Soul Calibur 4 is one of the most impressive games to date for the fighter genre. Whether viewing it in standard definition or high definition, the visuals are simply stunning. The game offers a high amount of detail in all areas of the game from character designs, to the backgrounds. I still notice small details even after weeks of owning and playing it. Even the custom characters look just as impressive as the original cast. Soul Calibur games have always been one of the most graphically stunning games in the fighting game genre, and the fourth installment is no exception. Infact I would go as far to say that it even raised the bar graphically.

The game's soundtrack is awesome. It is has several note worthy tracks. They all fit with the game, but may not be as good when played alone. However, if you truly are a fan of the soundtrack, it is included with the limited edition strategy guide.

Next is game play. The game modes are less enjoyable in Soul Calibur 4 than in Soul Calibur 3. I was disappointed that the Chronicles of the Sword feature from Soul Calibur 3 was replaced with the Tower of Souls. Although it was fun to play, I feel it was a little tacked on. Only the most hardcore players will really get enjoyment from this mode because it only really offers the player a chance to hone their skills and serve as a challenge. While its very challenging, any items it offers for completion of the secret missions can be unlocked just by playing the game. Which in my opinion feels rather pointless if it doesn't offer any real prizes or unlockables only an achievement. However, if achievements are your thing, the only achievement involving this mode is simply beating the higher levels. Story mode is extremely short, but addicting for completion's sake, as each ending for each character is unique and interesting. I found myself enjoying working towards getting every ending. Arcade mode is just what arcade mode is, but it's good for earning those secret characters and money. The training mode offers some cool features like programming the other player's movements. Overall, the game play modes are really well done in this installment.

The game plays' mechanics doesn't seem too different from the past games with the exception of the Critical Finishers. I think they added a cool new element to the game. They are easy to learn, and fun to see. The only real issue some players may have with the newest installment is that the characters returning from the past games have new move lists, so if you are expecting to be familiar with a certain character make sure to be ready start practicing again.

I give Soul Calibur 4 a 9.75 out of 10. I think that any fan of the series or fighting games should add this game to their collection. I look forward to seeing what is in store for the next addition to the series.

"HECK YEAH!!!"
This game is a solid sequel to the series. I love how they have a new costume and an old school one for each character. The create a character system was a little weak this time around, but they made up for it by adding a tweaking system to the already made characters. Other than that I found this an awesome fighting game just like the rest of the series.

"Dissapointment"
First off, Id like to state I am a long time fan of the Soul Calibur game line. That is why it hurts me to say that this game really let me down. Let me also say, that while I did hope good things for this game, I did not have my expectations at an insane level. I thought this game would be a good continuation of the series, but I didn't think it'd be the best game ever or anything of the sort.

Let me start with the good. If you are just looking for a fighting game to play with friends, this is a good choice. The graphics have certainly made the jump to next gen in a big way. They are smooth and crisp and yet still retain the look of the other games in this series. The roster is once again large, with a diverse line up of fighters. This is a plus as it keeps the casual player from getting burned out, while letting true fans of the game continue to play as their favorites, letting them build up their ability as one or two characters.

Now for the bad, and sadly, there is a lot.

The biggest problem for me is the new story mode. SC has typically included massive story modes. In SC2, Story Mode took hours to fully explore. I say explore, because the mode involved you moving from point to point on a map. Scattered around were secret ways, dungeons with levels of fighting, and more. In SC3, you had more of a "Pick your own adventure" type deal. But, it was still large, and had replay value so you could see all the different ways. In SC4, you play through five fights. The cuts scenes are nothing more than a look at a landscape(literally, they pan across a background, your character not even in the scene) up until you beat the mode, at which time you get a very short, unsatisfactory video of your character doing something. On top of this, the handling is not nearly as good as the last few games. Instead of skill and practice meaning something, it seems this game is a button masher. People who have never played a Soul Calibur game, can pick this up, and manage to beat vets by simply smashing the horizontal and vertical hit buttons. Response time is slow sometimes to the point of it being frustrating as it seems like the game didn't even notice you pressed anything.

In closing

(+)Large Roster
(+)Great Graphics
(-)Shotty Controls
(-)Leaves you feeling like the game was rushed
(-)Pitiful Story Mode

Final Say: If you want a good fighting game to keep around that you can play at a party or with a bunch of people, this one isn't that bad. But if you are a die hard Soul Calibur fan, your hopes will be bashed in harder than it is to kill Night Terror on expert.

A very generous 3 out of 5

"Soul Calibur IV - Fun Game, not worth the price though"
After renting this game a few times I must say I had to buy it....however, I did not think it was worth the full asking price so I bought it used and practically new for $30. This is a great game to play especially in multiplayer mode and the graphics were nothing less then amazing! It gives you the option to create your own character and while in story mode or in the tower, switch out and choose several other characters which is a great and fun bonus. When playing the apprentice I did notice that while he can do some pretty sick combos the damage afflicted was some what weak; he did little damage compared to the massive sword wielding characters. Yoda is a great character to play and while I have so far only lost against other opponents about two times it is only due to his height and other players inability to do many ground moves. He has some good aerial attacks however he does not have a good variety of combos. He is limited in what he can do therefore you must use certain attacks over and over again in order to defeat your opponent which can get a bit boring. Otherwise this game is fun and awesome to play against friends (It sounds like were watching a football game that's how much you can get into it). While I was somewhat disappointed in the featured characters all in all this is an all around fun fighting game!

"an amazing game"
its soulcaliber but much better. you can do soo much stuff with the creator, and you can play online, which is a little slow.

 

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  Soul Calibur IV

List Price : $59.99
Our Price : from $39.99

Why I buy this one ?
- Unleash the Force: Iconic Star Wars characters, Sith Lord Darth Vader and Jedi Master Yoda challenge the Soulcalibur fighters for the future of the powerful swords. Experience the legendary Soulcalibur level of graphics now in 720p HD resolution for the fi
- Take the Fight Online: For the first time ever, fight opponents around the world online in multiple versus modes.
- The Ultimate Roster: Battle with classic Soulcalibur character, exciting newcomers or customize your own unique fighter.
- New Fighting System Elements: Exciting new fighting game elements including the Active Matching Battle System and the ability to execute devastating critical strikes.
- Multiple Gameplay Modes: Experience Soulcalibur with Story, Arcade, Tower of Reminiscence, Training Practice, Character Creation, and Museum View modes.


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SOULCALIBUR IV Limited Edition Guide (Official Strategy Guides (Bradygames))
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SOULCALIBUR IV Signature Series Fighter's Guide (Bradygames Signature) (Bradygames Signature)
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Xbox360 Fighting Stick EX 2 - Soul Calibur 4 Limited Edition
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What our customer's say!

"Great Game", I really enjoy this game. I have always been a fan of the "Soul" series, so I can say that this game was totally worth it for me. It has the same basic game play that I loved from the old ones, but highly improved graphics and a few extra features that the design team threw in to make game play a bit more fun, like the soul crush, which apparently they tossed in to make constant blocking less advantageous and make the game more aggressive. The Star Wars characters are fun to play, with special force abilities, and for the first time ever you can go online and play people from around the world on x-box live. If you don't like the old ones, you may not like this one either. But if you are a fan of the "Soul" series, then this game will not disappoint.

"You never get tired of it", soulcalibur 4 is perfect.
Perfect Grafics
Perfect gameplay
and adding Yoda, Vader, and The Aprentice just makes it better!

"excellent game, great for multiplayer.", This game is stunning, visually, and a lot of fun to play. Loads of fun for versus matches, but with a lot of unlockables, and decent replay value for single player.

"Blood, Steel, Good, Evil... And The Force", A most anticipated release for the new generation systems, and thankfully not a disappointment, Soul Calibur IV is far from disappointing actually, this game is freakin awesome! Namco definitly utilized that next generation console technology properly, beefing up the graphics and gameplay to match the ever-rising standards of today's gamers.

First, a review for the game in general. Soul Calibur is renowned for its intensive weapon based fighting engine, and for its pretty in depth story line. Ever since Soul Edge (PS1) we've seen these characters grow and progress as the story of the evil sword Soul Edge made its way from owner to owner, leaving devastation and death in its wake. That being said, having a few new characters added to the roster is always a welcomed thing for two reasons: new fighting styles to try out, and new stories to be told. SC4 actually has quite a few new characters added, although unlike SC3 where a new character had his/her own fighting style, a bulk of these new characters are carbon copies of original characters in terms of fighting style. Furthermore disappointing, most of these new characters you cant customize like the primary ones, but I'll come back to that in a second. SC4's storyline, while informative to an extent, is severely lacking. Clearly, a bulk of the production of this game went into the online portion, but unfortunately the story suffers severely. Many endings are left with lots of unanswered questions, plot holes, and are all around disappointing. But hey, at least the graphics are good right?

Where the storyline fails, the online play is fantastic. This, combined with the Character Creation are what makes the replay value of this game so high. The Character Creation is moderately complex system that allows you to build the perfect character for you, or as close as you can get to perfect. You can either create your own new character, or re-dress and re-arm an existing SC character, which is equally fun. It takes some practice, but once you get it, taking your character(s) to any battlefield is a satisfying experience.

To make up for the lack of single player options that SC3 had, SC4 has a mode called Tower of Souls, a survival type mode where you "climb" a tower, pitting your players against waves of characters with various status effects and advantages over you. Obviously as you go higher, the stages are harder, but some of them get downright ridiculously hard around floor 40. If you get bored with "ascending" the tower, you can "decend" it, which is basically the traditional Survival mode. This one is more fun in my opinion, and a quick way to make money in the game.

The difficulty in this game is pretty standard. Easy, medium difficult, although medium can get a bit hard on story and arcade modes, especially towards the end when fighting Angol and The Apprentice. For those who dont know already, Angol is this game's final boss, and the Apprentice is "Starkiller" from Force Unleashed. Angol is interesting and at times difficult, but in my opinion, The Apprentice is the true boss of this game in terms of difficulty. He is a monster one on one, even against the cheesiest characters with long range weapons like Kilik or Sigfried. He's fast, strong, and has the force, so he can easily become your worst nightmare. He's even hard to learn how to USE!

Finally, the online portion of the game is done pretty well. Thus far, the only complaints I have with it are that there is no distinguishing the skill levels of different players, so you as a beginner can get paired with someone who's a true pro and get the crap kicked out of you in 30 seconds. Secondly, there is a strange lag sometimes when you play online, and your characters don't move when you command them. I've lost many battles to this little flaw, and it is infuriating. So best of luck to anyone who faces such a challenge.

360 Review:

Thus far, the 360 version of SC4 is just as impressive to me as the PS3 version. To be honest, I havnt played the PS3 one in depth, so the diferences between the two are unknown to me, but here's what i know about the 360. Firstly, you get to play as Yoda, and yes, it is cool. For those of you who are not Star Wars buffs, this is no big thing, but for those of us who know Yoda is the friggin man, he's got a lot to offer if you learn to use him. Like all characters in this game, you have to actually take the time to study moves in order to get the best of your opponent (especially online). Yoda's move are a bit tricky to get used to because of his height, but it can also be an advantage. Basically, all high attacks and grapples cant hurt you.

Secondly, as with all 360 games, there are the achievements, so those are always fun to try and get, but other then that, nothing special about those. Thirdly, the controls. I've never been a big fan of fighting games on the 360, so this has taken some getting used to. I still prefer the PS3 control over these, but whatever, this does just fine when you get used to it.

Overall, this is a very solid game, great fun for years to come. Now if they just made a SC that combined elements from this game and those of SC3, it would be perfect. Until then, this should do pretty nicely.

"Surprisingly just okay", I'll admit right off the bat that I'm new to the Soul Calibur series. This is the first one I've played. That being said, I am no stranger to fighting games. When I read about SC4 it sounded like it had so much promise. What I got seemed kind of just okay. There are really four things going for SC4: 1)Terrific graphics, 2)Large number of characters, 3)Customized Equipment, and 4) Customized Characters. Number three is the stand out of the game. Through purchase and acquisition there are a huge number of equipment and weapon pieces availble in the game. They let you give your players a very respectible range of abilities. Couple that with the ability to customize your own character down to their facial features and you get something really great and unexpected in a fighting game. But all this seems like window dressing. It's all very pretty but feels of little substance. The game play is repetitive and the story is really non-existent. There's nothing that pulls you into the game. It really seems to be an almost XBox Live geared release. That's where the fun is had. But strangely the single player game takes up most of the space and feels dull. $60? No. If it was a $20 Xbox Live download I'd be all over it. My recommendation? Save your dough.



 
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Read this reviews before You buy...

"A great fighter nonetheless, but otherwise disappointing", 2008 is definitely the year of the fighters. With Super Smash Bros. Brawl already released, and Street Fighter IV, King of Fighters XII, Tekken 6, Facebreaker, and Mortal Kombat VS. DC Universe on the horizon, anyone itching for a fight are definitely going get their fair share of bloody knuckles this year. But for now, everyone is focusing on the latest instalment of one the biggest fighters around. Soul Calibur, IV!

The tale of souls and swords is retold once again with warriors from all corners of the Earth coming head-to-head to do battle for the legendary soul swords; Soul Edge and the Spirit Sword, in order to...you know what? Who cares about the overall story or each characters' individual plot lines. The only reason any plays this series is because it's one of the best fighting games ever made!

Besides always having breath taking graphics for a fighting game, Soul Calibur has always been about terrific controls. Number IV is no exception. Soul Calibur is one of the very few fighting games that can be played with skill or with just random button mashing, and the combat will still look fast, furious, and otherwise, awesome. With controls this good, a huge list of fighters to choose from, and in-depth character creation, you're going to need a second controller. Soul Calibur just isn't Soul Calibur if you don't play with a friend. Or you could you log on to Xbox Live or PlayStation Network and fight someone online. A first for the series.

The 8-way movement that the series has built itself upon still works better than ever in IV. Other familiar gameplay mechanics have returned such as guard impacts, attack throws, guard breaks, and the like. Soul Calibur IV also introduces some new mechanics like a Skills Page. This feature will allow you to assign certain perks and abilities to all characters, even your custom ones. These perks will have you take less damage, avoid falling out of the ring, or do more damage to an opponent's Soul Gage, another new mechanic. The Soul Gage is your overall defence. Whenever you or your opponent blocks an attack, the gage will go down slightly, while the attacker's gage will go up. Once the gage reaches zero, the attacker will be able to perform a Critical Finisher, which is basically a much cleaner version of the [in]famous Mortal Kombat "fatalities".

Right now, it might sound like I really love this. But sadly, it's the total opposite. At the end of the day, I found this game disappointing on a lot levels.

For starters, the Star Wars characters are a huge let down. I haven't played as Darth Vader, but I can tell you for a fact that Yoda and The Apprentice are two of the most seriously unbalanced characters in a fighting game. When you play as them, it's pretty cool. Yoda's attacks mostly consist of him jumping around and doing some cool aerial moves. While The Apprentice can use some amazing force powers and pull of wicked lightsaber combos. It's all fun and games...until you fight against one of them. Yoda, as almost any can tell, is tiny. So it's almost impossible to hit him with high and mid level attacks. Heck, you can't even execute a throw on him! This is a real problem since these kind of attacks are what mostly take up the moves list of all other characters. So your best bet of beating him is to use what ever few low attacks you know.
Fighting The Apprentice is a whole other story. He is fast, WAAAY too fast. Sometimes before you'll land a hit on him, he would've already landed three strong combos on you.
I'm not saying having too much challenge in a game bad. But when regular fighters are harder to beat than the boss of the game, then you got a problem.

Another thing about IV that disappointed me was the lack of modes. In previous Soul Calibur games, the menus were flooded with almost too many modes to even think about using. Modes like Tournament, Chronicles of Swords, Coin Match, Time Trial, and Timed Survival are nowhere to be found in Soul Calibur IV. Even their multiplayer counter parts are MIA. Some of the modes the game does have leave much to be desired. The Story mode only consists of five stages. Sure there are multiple opponents in some of the levels, but come on. Five stages? In Soul Calibur III, it's story mode had branching paths. So you had to decide what the character would do next (e.g. Follow the strange hermit or investigate the area). Basically, it had a huge amount of replay value. And when ever there was a cutscene, you had to be on your toes. For you never knew when a button sequence was going to come up. This is not the case with Soul Calibur IV. It's just straight up, "fight until you beat the boss". The End.
The Tower of Lost Souls is the only worth while mode in the game. In the mode, you have two choices on how to tackle the Tower: Ascend or Descend. if you choose to Ascend, you move up through multiple floors and try to defeat wave after waves of enemies. You can unlock treasures for each floor you complete, only if you accomplish certain requirements of the floor. The treasures are mostly pieces of clothing for your custom characters. The "Descend" choice is basically Survival mode. But the coolest feature that Tower of Souls and Story mode share is the ability to switch out fighters during combat. In a nut shell, when your fighter is taking a beating, at the press of the RB button, you can switch out to another character you've chosen to accompany you and pick where your previous fighter left off. Only this time you have more health. This is a fantastic feature! So...why is it not in multiplayer? If it was in multiplayer, people online would probably have Yoda and/or The Apprentice in their team. So, in a way, it's probably for the best.

Aside from having more faces to choose from, practically infinite color options, and 'tweakable' body structure and voice pitch, character creation has been down graded this time. Very little of the items you can put on your creations are original pieces. Instead most of them are clothes and accessories you'll find on the regular cast of characters. Also, depending on what you put on your character will effect it's heath and defence. So for those of you who prefer the "less is more" approach when making a character are going to have to tweak your creation's skills if you're to last a minute in a fight. But my biggest complaint about the creation system is the character development. In SC3, you could select a "Job" for your character; like Gladiator, Ninja, Pirate, Dancer, etc. Depending on what job you select, you'll be able wield certain weapons. For example; Gladiators can wield great swords, axes, and hammers. While Ninjas can wield daggers, katanas, and kunai blades. You get the picture. But in SC4, the jobs have been replaced with "Souls". Meaning you have to select the soul of a character (Soul of Siegfried, Soul of Taki, Soul of Nightmare) When you choose a soul, whatever that soul's weapon or style is, that is the only one that the soul will allow the character to have. So that's a big let down.

My last complaint is the character Tira. She was cool in SC3, but now she is my least favorite character in SC4. Simply because she has the absolute most annoying voice ever created in a video game. Seriously, it's enough to make anyone go insane.

I could go on longer telling you how disappointed I was with this game, but you're probably on a busy schedule, so I'll spare you. I wouldn't say Soul Calibur IV is a bad game, it's actually really fun to play, it was just executed poorly. If you've been a fan of the series since the first Soul Calibur, you might love it or share my opinion. If you're a new comer, you're definelty going to love it, but I recomend playing Soul Calibur III (PS2/Xbox) first, then try out IV. The soul of the series is still burning, just not as brightly this time.

"Decent Fighting Game with some cool ideas.", Not the first fighting game to use character creation but it was done really well. There were many types of armor choices that for the most part all looked nice. Not to much variety as far as the voices and faces you could choose from go. Still very well done. Now lets get to the meat, the fighting. The story mode is very easy. Even the hard difficulty is a breeze for anyone who has played the game for more then 30 minutes. Arcade mode is hell. In arcade mode, unless you are damn good at this game, you will be destroyed. Many of the characters are unbalanced in either direction. Some are too strong and some way too weak. In upper level play you may not feel the difference in power as much but in lower level play you will notice quite quickly how weak some characters are when someone with a pole arm or huge sword hits you from halfway across the screen and you with ur little stick or fist can't even reach them when they are in your face. Despite the balance issues, the artwork and graphics are very pleasing to the eye, and the game play is still fun. In the end it's still a fun game and well worht the buy. Though I probably would have waited til the game was 50$ or lower.

"Fun Local Multiplayer", I missed out on Soul Calibur III because I own a Sega Dreamcast, where I played SC2, and an XBOX 360. Some say this isn't enough of an upgrade from SC3, but it definitely is for SC2. I played three online multiplayer matches and found them to be too lagged to be worth it. I enjoy the social aspect of the game... fighting with friends and trying to out-maneuver them in your own home. I believe the characters to be well-balanced and the move list to be incredible. The graphics are great. The storyline is fun, but pathetic. Most character's storyline in story mode start with the character going on an adventure, meeting some enemies, making a friend, leaving the friend, and either the world ends up in flames or in ice crystals. It is strange, yet also fun, to have some Star Wars characters mixed up in the fray. This game is a must buy for previous Soul Calibur fans and a rent situation for others.

"Pathetic", Im so shocked.... this is weak. I've played soul calibur since the 2nd one and the 3rd blew me away with all the great new addons
and from what ive seen in 4 the company just gave up.
theyve switched a nice custom character creation with simply editing main game chars. theres no legit sidequest its just a tower with a bunch of enemies, vs mode, arcade mode, and story mode. thats it... sad sad sad
all theyve done is added yoda, gave it new graphics and removed the things that made it great and stand out in the figthing genre.

i though we had a new standard of big name games since the new systems came out obviously the group behind bandai namco's soul calibur4 has ignored that. they figured pretty graphic playing online and yoda can justify 60$

dont even bother wasting the money renting this, go buy a ps2 if you already dont have one and get soul calibur 3 other than graphics its a massive improvement and you wont feel cheated. yes even after paying for a ps2 youll feel less cheated.

I really feel sorry for anoyone who paid more than 10$ for this...seriously

"Another fighting game", SCIV is a pretty good improvement in the series, but I don't feel it did enough. It feels just like any other fighter and for me, I got bored with it in a week or so. For a fighting fan though, I am sure most will love it.

 
 
 

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