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Others say...
"Overall a very good game" I bought this game based on the reviews I read in Amazon. They were, for the most part--dead on. As a pure RTS game it's at or near the top. Lack of a campaign (like the Homeworld one) kept me from giving the game full marks. In-game campaigns go all the way back to the original Command & Conquer--they aren't "necessary" but they surely add to the experience.
The zoomed in graphics during space battles are very pretty, but the game is unplayable when zoomed in. I also would have liked it if ALL my ships gained prowess from combat--vs. just the huge ones. It would've made the zoomed in combat a bit more interesting, since I'd care more about that "baby" Corvette I created at start and brought ALL this way to the huge battle I am zoomed in on.
"The only thing it lacks is a Campaign mode." I have nothing but high praise for Sins of a Solar Empire in every category. The Graphics are top notch, the gameplay is both unique and intuitive, not to mention addicting! And the sound and music is spot on. The only thing that would make this game better would be a single player campaign.
"Gave in to the hype. Now scratching my head!!! " I agree with some of the reviewers here that are scratching their heads about this game. I gave the game 2 stars for fun factor and 3 overall as a reward for no copy protection. I played it for a full weekend and just didn't get what the gushing reviews were about. There is no real strategy to Sins except with dealing with a unit cap. It just reminds me of Warcraft 2 in space. I really thought I was missing something when you crank out ships and then they will go and automatically shoot enemy ships on their own until they or the enemy blows up. There is very little else that keeps you interested in this gameplay. I then realized that I was actually looking for tactical space battles that didn't exist in Sins of a Solar Empire. I really didn't feel that involved in the game especially during the space combat. I went on to playing Sword of the Stars and was quite pleased with the gameplay and the tactical space battles.
"Can you say Master of Orion?" After playing this for the last few days (over 24 hours of actual game play) I have come to the conclusion that this is just a paired down version of Master of Orion 3. Yes the graphics are nicer but the game has only one difference from MoO3, it isn't as customizable. In MoO you can create your own ships, the weapons you want, shields, etc. In Sins you have a few types already set up for you and that is it. The graphics are really nice. I don't know what the reviewers are talking about when they say the graphics are really bad but I'm running this on an ancient Athlon64-3200 with an 8800GS video card and the graphics are great. Overall I only rated this two stars because the only thing new are the improved graphics. Other than that this game pales in comparison to Master of Orion 3.
"Vastly overrated - I find it boring" All the professional review sites are ecstatic over this title. I have no idea why.
You have a map with a small number of planets (14 on a small map, 20 on a medium map, 50 on a large map--I don't see how anyone would have time to play this on a large map), and it takes really LONG time for ships to move between these planets.
The thing you need to know about this game is that it's slow. There's nothing to do besides watch your ships fight it out. Battles can take forever. There's little strategy involved. Once you've figured out the best technology to research and best ships to build, there's really not much planning or thinking required.
The technology research is very generic. You research stuff that gives you more powerful shields and armor, more powerful weapons, or unlock new ships. On the civilian side, the key technologies to research are unlocking trading ports (because you need to build them to get more money), and early warning radar so you know when enemy ships are coming. Other than that, there are no key technologies that alter the game. It's not like Civilization where you really feel the pain of falling behind in research.
The AI isn't very bright. It will harass your planets if you put it on "agressor" mode, but it's really bad at going in for the kill and actually taking you over. On "hard" level, the computer players have massively more ships than you do, but are too stupid to use them effectively.
Thinking of playing it online against humans? The SOSE forums are full of complaints about problems playing the game online, and even if they fix those problems in a future service pack, do you really want to play a game online where it takes an entire day to finish one game? Who has time for that?
If you want good strategy, play Civ 4 instead. If you are unemployed and want to spend hours mindlessly in front of a computer game, then play one of those big online games like World of Warcraft ot Final Fantasy XI.
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Buy Cheap Software Now!
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Sins of a Solar Empire
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List Price : $39.99
Our Price : from $27.90
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Why I buy this one ?
- Take command of 1 of 3 space-faring races as you work to establish domination of the galaxy
- Use diplomacy, economic skill, cultural influence, and sheer military might to establish order
- Explore and conquer neighboring planets and distant solar systems in a massively scaled, fully 3D galaxy
- Transition between the roles of emperor and fleet commander; customize and improve powerful units
- Extensive diplomatic and economic strategies can exercise a variety of options
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What our customer's say!
"Stardock Changed the Rules", I have supported Stardock for years now. I purchased Galactic Civilizations (2 copies), Altarian Prophecy, Galactic Civilizations 2 and Sins of the Solar Empire.
However that all ends now, since Stardock has changed course in midstream. They will no longer put out stand alone patches for the game, but now they are forcing the user to download and install Impulse to get any future content.
This method of DRM is not as bad as Spore's or MassEffect, but it still ends in control over the user. In fact Brad (owner of Stardock) basically said he does not care what others think, he is going to do what he wants.
It is now either Brad's way or the highway. My recommendation is take the highway, and stop being forced like cattle into the pens they tell you to go in to.
Take the highway, it is cheaper, less painful and you do not have a person or company dictating to you that you will download their software because they want it on your computer.
DRM is a DRM no matter how much they tell you it is not. They are now setting the rights by which you will be able to download any future content for their games.
"Bombing planets? Where do I sign up? ", By doing a real-time strategy game mixed with elements from turn-based games (or 4x as they call it; Explore, Expand, Exploit, and Exterminate), Sins was doing something daring. They succeeded, to an extent.
First, it should be noted that although this game will work on most computers, it is capable of bringing the most powerful machines to their knees. Sins allows players to build a map with no limits. That said, if you play on a map your computer can handle, they graphics are simply stunning. From a horde of fighters racing by to planetary bombardment weapons (which are sinfully fun to watch), I was very impressed with the detail. Yet, only the best machine can deliver these results.
There is no plot to this game, simply a back-story that describes why the three species are in combat with each other. Here is one problem with Sins: they tried to build three distinct races (one based on commerce, another on technology, and another on psychic abilities) but in the end made them too balanced. Besides ship special abilities and technologies researched in the late game, all teams are essentially the same.
Another problem is the fact that you may be required to organize multiple battles at the same time, which can sometime result in your strategy losing its cohesion. Also, diplomacy in the game is somewhat... lacking. Simple demands by other races for favors, and if you complete them, you can sometimes agree to a cease-fire, alliance, or trade-rights. Still, these only tarnish a small part of the game.
The strategy part of the game is pretty standards; collect resources, colonize planets and improve them; but it's the fact that this is all running in real time. At any moment, an enemy fleet could show up on your door-step, whether or not you're ready. Buildable defenses can only do so much; you will need a fleet for defense. Everyone will have to develop their own strategies for this, which is some of the fun; I found there is lots of room for experimentation and development of technique.
Multiplayer is, quite simply, great. Combine the treachery of Civilization and the raw essence of RTS online game, and you'll get Sins. New players will have a tough time, though, getting indoctrinated into the community (Simply put, at first you're going to be slaughtered) and, like all games, there are people who exploit certain characteristic to their advantage (curse you, illuminator spammers!). Still, a very good online experience.
Sins tried something new, and considering that, they did quite well. Although a bit rusty, the game still has a very addictive charisma. And, like Civilization, you'll get that "one more turn feel", except there are no turns, creating quit a dilemma.
"Superb! But some bad points.", When I played my first battle, I easily grasped it due to the tutorial. But, I found 0 campaign missions. This really upsets me because I thought you can actually grow with the game as you go on. Also one misleading part is the box said you can customize your own captial ship by inserting various skills. I found out that no matter how you add your skills, you will end up with the same ones at lvl 10. It didn't really matter how I build it.
"What this game has.", If your hoping for a story line give up now. There is no story! That's the pig point, some of these reviews say a Si-fi noval. If you loved homeworld or hegamonia, or Nexus You will hate this game. When you start a new game it asks you to choose a configuration for the galixy (how many suns and there colors, planets are random) Then you hit start and it generates the map and you start with a planet and you start to build you move into other suns and mattering on the diffcualty you get attacked your forces get push back or you move forword bomb there plants or visa versa and then your done. DONE thats it pick the next one and then your off doing the same thing. You can make a random map but it's just like the other options. There's nothing to keep you playing.
"Mediocre at best", I bought this game based on all the ecstatic reviews, comparisons to master of orion, etc, etc. The game is boring. It has a neat premise. It's the kind of game I want to play and want to like. One of the things I do like is that your ship crews gain experience.
It's basically a lot like MOO2, only the combat is boring. That's really what kills the game for me. The whole "buy off the pirates at the last second so they'll go kill the other opponents" is just retarded. The tech trees are pretty boring.
Basically, the game has all of the right elements. It's like baking bread. They have the yeast and the flour and the sugar and etc. It has everything bread should have. But the bread just isn't good. I want to like it, I want it to be delicious, but it's very bland.
The thing that kills it is the combat. It's boring. There's no action. It's completely formulaic. There's no real chance for a come from behind victory, or for you to design a ship to exploit an opponent's weakness. You just group up a bunch of ships and sit there and yawn while your ships and their ships slowly whittle away at each other. It quickly becomes a foregone conclusion who is going to win. There's no drama, or action, or thrill. It's boring and very repetitive.
Not at all like Master of Orion. The factions are also boring and uninspiring. Basically I'd go load MOO2 and skip this title. I applaud their effort and their desire to make this sort of game, but it just doesn't have the magic that makes a game great. Quickly forgotten.
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Read this reviews before You buy...
"Pretty, but BORING", The battles look great when you zoom in, but you really can't fight that way because you miss too much, like more enemies joining the fight. You basically spend all your time fighting off pirate attacks (when in history have pirates ever messed with fleets of warships?). There are three different factions you can play, but the differences in ships are pretty minor and they play about the same. If there is a "tactical" aspect of fighting these ships, I missed it - seems like you just get them close and watch them slug it out.
The "real time strategy" thing is not really a positive thing in my mind. You end up scurrying around trying to sneak in the research and building in between more pirate attacks. Just makes the game feel more harried. After a week or so, I stopped playing this - I would not recommend it.
"Massive scope and scale. ", Great game with a massive scope. A flick of the finger zooms in to a single world. Two flicks in the other direction zoom you out to reveal several star systems.
Sound and graphics are both good. Graphics actually surpass expectations for such a wicked scale.
A few solid control changes would really improve the overall gameplay. But that is just an issue of stream lining.
"Pretty big and deep (that's what she said)", This game is a lot of fun. My friend and I played on a small map for our first time and the game could have lasted about 2 days even after I knew I was going to lose. Its a very deep game, but a lot of fun if you like RTS's and science fiction. There is also a pretty large single player story campaign that is a lot of fun.
"Awesome", I was skeptical about the quality of this game when i first heard about it. After 2 weeks of game play I have to say that this game is truely one of the best strategy games i have seen in a long time. The only reason that I gave it 4 stars overall is because I had a very tough time enabling multiplayer in the Ironclad Online gaming area.
"Best in its class hands down!", Homeworld was good in its time but its time to retire that game and say hello to a newer, bigger, better and superior game called Sins of a Solar Empire. A true TBS meets RTS game and the best mix of these two genres I have ever seen. Excellent single or multiplayer. One of the toughest computer AIs ever made. Beautiful graphics, some of the best space battles I have ever seen. Looks like it was ripped out of a top notch sci-fi flick. Capital ships are the coolest looking things and they are huge! Tiny fighters zip around them like ants just wait until you zoom in on the action. Superb replayablity, every galaxy in each scenario is randomly generated. The you can even customize your own with in game settings. Stop reading, add to cart and buy it, I will promise you will NOT be disppointed.
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