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Final Fantasy XII: Revenant Wings
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List Price : $39.99
Our Price : from $24.98
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Why I buy this one ?
- Join FFXII characters in a new story
- Modified version of Final Fantasy XII's Active Dimension Battle system can be played with the stylus
- Wide variety of powerful summons to battle with
- New cutscene animation
- All-new soundtrack from Hitoshi Sakimoto, the composer for the original Final Fantasy XII
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What our customer's say!
"Fun", This game is fun but not overly so. I finished it fairly easily and it posed no real challenge to me. I hoped the next one is better in challenging my mind.
"Nice Game", First of all this game is beautiful!.. I can't believe that it would look so good on the DS especially the cutting scenes and the characters look like they're from PS3 system! This is my first time playing final fantasy tactics and it was a little intimidating at first. However, the instruction is so easy and the pace of the game is superb. I was never bored with the game and play non-stop. Some of the level is a bit challenging but it makes you feel so good when you beat the boss and go up to the next level. I give this 5/5 stars. Must have for Final Fantasy/ legend of zelda lovers.
"Not what I expected, it grew on me", I was just aimlessly looking at a video game wall and noticed this new Final Fantasy. I loved most of the other ones and thought this would be good.
OMG. This wasn't FF, this was a war game in FF clothing!
I was so sorely disappointed, but then the story line kicks in and you get used to the battling. The game became quite fun.
Now I think I may try one of those full blown computer war/magic games now that I can kinda play one. lol.
"Completely Broken Combat", I have to say that I only got a few hours into this game, and that the gameplay may improve later on, but the basic fundamentals are clumsy, unintuitive, childish, and, above all, lacking in any kind of strategy. It's like an RTS for 6 year olds; all you do is pump out disposable monster units, select your mob, and tap a spot near the enemy. If you want a real RPG get final fantasy III or IV; if you want a good strategy rpg get tactics ogre advance or FF tactics. Stay away from this, please.
"Unimpressive Piggy-Back Title for the DS", I'll admit it, Square has an interesting idea here, brining a Real-Time Strategy title into The FF series. However, original ideas take time and money to develop fully, and it is obvious from this outing that Square has cut all the corners it could in this title, and again fails to take the DS seriously as a platform.
I have a deep love for all things Tactics on any platform, finding the character crafting and battle system to be deeply engrossing, allowing an excellent level of control and customization. I was excited to try out a Final Fantasy title that owes so much to tactics and even includes a crafting system for custom weapons! Boy was I in for a surprise...
The critical flaw with this game is that Square hasn't taken the time to fine-tune the RTS system. In an RTS game, the player needs to feel like a commander - the more accurately commands can be given, the better the game feels. RTS games have come a long way from the days of Warcraft I, but FF12RW is a serious step back. Nothing can turn you off a game like poor character AI, and nothing is more frustrating than watching your most powerful units (which are also the largest and most cumbersome), get stuck behind a couple of grunts, or watching your healer wander off to heal someone on the other side of the map - right into a group of enemies. I'd say about 90% of the time I found assigning units to separate tasks far too unwieldy and just used the all powerful 'X' (select all) button to get things moving.
I will admit that the crafting system is fun the first couple of times you make an item - and the 'questions' involved are downright hilarious. However, the only real choice for crafting items is in using low/medium/high quality ingredients - this determines the amount of stat bonus - and nearly all the items crafted are also readily available for good 'ol gil at the store. There's nothing about this system exciting enough to get you out hunting for ingredients most of which you just happen to come upon in the course of completing missions.
If this were the only obvious place I could see square taking shortcuts, I might be able to forgive a poor RTS system - so much of a FF game is in the graphic and storytelling. However, these also fall far short of Square's usual standards. The video is beautiful, of course, but I began to realise about halfway through the game that there is no video at all of either the "judge of wings" - the main bad guy, or the aegyl, the new race that story revolves around. Of course, there is plenty of stock footage of the characters out of FF12, but the only new model Square's team has put together for this is the titular airship, which is of course featured heavily in much of the promotional material. The rest of the game smacks heavily of repetition as well. You will find yourself fighting the same boss (under different names) half a dozen times at least, and the sprites for most of the enemies look like they were pulled directly from FF Tactics Advance.
There are some cool fearures to the game, and it is definitely fun to see all the references to Final Fantasy 12 thrown in there, but in the end, this game feels like Square trying to squeeze a little more mileage out of Vaan, Balthier, and the rest, rather than the broad epics they usually produce. If you're looking for a DS game that lives up to the usual standard of Square quality without relying on their past successes, check out "The World Ends With You." It's clearly designed from the ground up for the DS and has a great story that will keep you guessing!
You might need this... The Legend of Zelda: Phantom Hourglass details..
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 Final Fantasy Tactics: The War of the Lions details..
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Read this reviews before You buy...
"Pretty cool.", This is an awesome game. I've had a lot of fun playing it thus far.. Save the fact I keep dying a lot. I've been so used to playing FFXII and so on, that I'm used to having things like potions, x-potions, ethers, etc, but in this game there isn't. Least not that I've seen. I'm also kind of sad that only Penelo, and.. Kytes, was it? Have any real magic ability. But other than that it's not too bad. Lots of people from FFXII in it again, which is nice.
"what the?", I'm not the final fantasy fan that plays every single one. I tend to take my time and I was ready to play another final fantasy game. So I went and got this and I'm not really happy with it at all. I don't like the whole battling point and click then walk like a snail while I tell the other dudes to walk like snails and then die thing. I tried though but it still didn't do it for me. I rather go to the DMV.
"A Sequel with Zazz", One year after the events of Final Fantasy XII, Vaan and his partner and friend Penelo meet with Balthier and his partner Fran to seek a lost treasure. This treasure though, ends up starting a new adventure to a lost continent in the sky. Not only that, but this continent is in danger of being destroyed by somebody called the Judge of Wings. The story it self promises new friend's, old ones, epic summons and equally epic battles. Now, if you were a fan of FFXII and it's combat system, prepare for a totally different monster. The action/Gambit/MMORPG based combat system is COMPLETELY replaced with a strategic RPG gameplay. Through some strange tre3asure hunting events, Vaan and the others get a hold of the power to summon espers at will. With this power, the go on to stop wayward sky pirates, bad espers, and eventually the Judge of Wings. The game TRIES to incorporate strategic element by making a very pronounced rock-scissors-paper formula with melee-range-flying (respectively). Truth is, for the first half of the game you can just rush an enemy with overwhelming numbers. Later on though, you might actaully need to use some strategy to assist you. All the Hero character's you use can control a certain number of monsters and can eventually have a wide variety of buff, nerf, and powerful attacks. A true strategen will find plenty of ways to assault a mob of enemies, but mostly, you can just buff yourself a little and charge the group. I personal found that the black mage character Kytes, (a small role pickpocket from the VERY beginning of FFXII) can pretty much handle most battles by himself do to the fact all his special attacks are high damage , large AOE magic attacks. Later in the game, when he get's a buff spell so his attacks do more damage, he is just overpowered. Other character's, Like this new one named Filo, are just too weak to consider using sometimes. All in all, you will find a very rich game here. The pacing here can be a little much near the later levels, but it's not a terribly long game in the first place. Like most FF's exploration and doing sidequests are rewarded, just try not to tackle the entire game with =out leveling a little, or you will pay when you come to a boss, which are unforgivingly high leveled when you get to them. I would recommend this game to anoyone that beat the first to see what a l;ittle more of Vaan's dream as a sky pirate. If you were satisfied with nthe ending of FFXII, don't worry, this game does nothing to really change that ending.
"A Warcraft 3 game on DS", The good: - Amazing depth of gameplay, for a DS game. RW manages to perfectly balance the RTS and RPG elements, creating a great experience. In many ways, this game takes a lot of good things from Warcraft 3 and applies them to the FF Universe. - Graphics and music are very good. Especially the levels with waterfalls look gorgeous. - Game Speed is on the slow side (no Command and Conquer 3 here), but this works well with the limitation in controls. Having to be in multiple places at once is a bit more difficult on DS, so I look at this as an advantage. - Game Difficulty varies between Normal to Hard. I am at 83% of the game and overall, all battles felt fair, even if some were more difficult than others. Like in any RPG, the key here is to level up a lot, which you can do with the side missions. - How cool is this: You can create weapons - more powerful than anything you can buy or find. All RPG classes are also represented here, even if they have different names. You can also level up your summons, use high level spells that can change a battle's outcome and you can set up a gambit, for automatically using of a spell.
The bad: For all its depth, it is rather hard to play this game as intended. The main problem here is the size of the screen. Your summons and characters are sprites and - when it is 20 of them on screen - it is difficult to select the ones you want. In this game, even summons have spells and using them efficiently, can help a lot. While the Y button can be used to select groups, I found myself using just the heroes' spells for most of the game.
The ugly: The story starts very, very slow. I would guess that most reviewers that gave up on this game, did it because they got bored quickly. It takes 5-8 hours before you can start talking strategy / RPG gameplay, so be aware that you need some patience in the beginning.
Overall, this is a 5 star game in my book. Despite some minor setbacks, the final package is probably the best RTS/RPG on DS and maybe one in many iterations to come. Do yourself a favor and buy this.
"Here's what you need to know", First off, i have 30% of the missions done only, so once i finish the game i'll re-do this review.
Anyways, I'm seeing this game get a rating lower than what it should be. If you actually looked into the game before buying it (which is something everybody should do) you would know what it is. It's a RTS game where you summon espers and do battle with other armies of espers and pirates using your stylus. As far as I can tell, the storyline, while not the greatest, is good enough to keep me playing. The gameplay is amazing, but it gets hard if you don't keep up with your leveling. The Ring of Pacts is probably my favorite part of the game, i love unlocking new guys to use.
Don't go into this game trying to compare it to the original Final Fantasy 12. Even though i've never played it, I'm sure this game won't compare. Think of it as more of a stand alone FF game with the same characters from FF12
I'll break it down and go into more detail after I complete the game.
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