Others say...

"Stick to movies Mr.Barker"
I bought this game expecting something like doom 3. I was excited because I thought this was going to freak me out while being entertained. I was wrong.

The graphics were great, the story had potential, but it was pretty cheesy. I enjoy looking down the sites of the weapon but in this game you are forced to use cross-hairs, pretty weak. No offense to Clive Barker but he needs to stick to movies because it is painfully obvious he knows little about video games. If it were not for the language and the gore I would have sworn this was intended for children, I base this on the cheesiness of what the characters say and the oh so predicable comments. If you are 13 you might like this game.

"Great FX, Good Story"
This it's a great game, the visual effects are stunning, and the AI of the teammates it's not that bad.
Being able to go into your other teammates gives the game a lot of diversity.
The only thing which kind of disappointed me it's the ending, but I guess it leaves the game open for a sequel.

"Rail Game minus the Game Part"
Ugh, I have been trying to pump out some video reviews for my gaming site. This is one of the games that is one my growing list. Life has been keeping me busy and I haven't bang it out.

So here is a quickie textual review.

This is a Rail game. (for those of you that don't know what that means) you are stuck running down a predetermined path. Like you are a little dog being dragged along for a walk. I HATE these types of games. Some times the designers can hide this feeling and I'll let the game slide, but Jericho is so bad in game play, that I can't even say anything positive.

It is like play a game with your VCR, oh look I can pause and rewind but the action still happens the same way, over and over and over again.

ONE GOOD THING that I did learn from this is that I like Amazon. NO BS either. I had ordered this next day delivery. It didn't ship for a few days. I didn't even realize it because my plate was so full with other games. When I did, it was still sitting with (wait for pickup) message. I emailed amazon and they shipped me the game next day at no charge. A day later the first showed up. (which I returned) - the fact that they responded so promptly and with a pro customer solution without a whole bunch of BS, increase my love for Amazon.

"bottom line? flat. lacks depth of any kind"
Flat. it's very much a game for twitch oriented shooter for a console, targeted for a younger crowd.

Just about every thing from Doom to Half-Life to Crysis do both the game, game genre, and overall theme better. The story is ... lacking, for an author of barkers abilities.

The idea of a squad is a bit of a joke, there are no real squad elements in the game. Plus there are enough console game elements, and forced action to make someone without a Ritalin IV and ADD feel old and slow. Only until you realize it was forced action and designed to pump life into a dead spot in plot and game play. This is not a PC FPS, it is a console shooter. A poor port of a console shooter.

If you are here, reading this review for the PC version. You can do better by a large margin with a number of releases that have come out the past 2 years.

ran this on a 3.8 running vista ultimate with twin 8800's for graphics. So YMMV.

"Undying was much better but this has its moments."
I've always loved clive barkers work with hellraiser lord of the illusion etc. When i heard he was making video games i was pretty pysched, i picked up Undying and still have the original copy today and wow it still gives me the creeps. I was very pysched when i saw this in game informer mag last year, Clive has always kept a low key about his work including games. Well this fails to deliver in many ways, basically here in the run down of pros and cons.

Pros
* Being able to choose from the 3 Jericho members at any given time is really cool.
* The usual clive barker atmosphere is there but in a more subtle less morbid way. More futuristic perhaps.
* The enemies are the usual twisted heeps of muscle tissue growling around waiting to kill you, but are much faster it seems.
* Very excellent sound, ricocheting bullets on metal, very ambient undground sound effects, water, creeking etc.
* Its actually pretty easy NOT to die.
* Very interesting psychic ablilities from each J member.
* Nerve racking which some people like some don't
* Lastly Great Visuals.

Cons
* EXTREME repetative gameplay, more than some games, less than others.
* No real outside environments, most of the game takes place in caves and old ruins.
* The overall feel just isnt Clive Barker.
* Awkward control issues, i would recommend a PC controller especially for when you have to hit certain buttons during cut scenes in order to survive.
* Some of the A.I although brilliant move a bit TO fast leaving you wildly spinning the mouse in every direction.
* Just an overall feel that the game was done pretty quickly and had more potential than what it gives.

So while Clive Barkers Jericho won't leave a "bad" taste in your mouth is does make you wish the game were a little more Clive Barker and a little less Gears Of War and Unreal Tournament. So fair but not much replay value.

 

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  Clive Barker's Jericho

List Price : $19.99
Our Price : from $9.95

Why I buy this one ?
- All-action FPS combined with darkest horror, modern weapons & paranormal powers
- Squad gameplay that adds tension and action and switch between & play all seven squad members
- Control over a dozen supernatural weapons and abilities at a time through squad mechanics
- Each character has unique paranormal abilities
- Horror and action like nothing you've seen before



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What our customer's say!

"Super Mario Bros is better than this", A FPS with goofy quick dodge commands needed to complete the game. VERY linier game play & again with these parts in the game that require a quick dodge, climb...whatever that MUST be completed to play the game. STUPID! The game sells itself as scary, creepy FPS but the reality is that it is about as intense as Super Mario Bros. It was a waste of cold cash for me.

"Fun and polished FPS plus a little squad action", The reviews here for this game are awful. i'm not a fan of Clive Barker or horror but i had a gift cerificate, had some left over money after picking up Bioshock and this game was just cheap enough to use up the certificate. Still, based on the reviews here, my expectations were pretty low

Turns out, this was a great game. i'm not sure if i've been this happy with any game i've played in the last few years. It's the only game i've played in a year that never once crashed my computer. The game is gorgeous (not that that's a big deal, but it is really pretty). The AI is better than i've seen in any game ever (of course, i do game AI for a living so maybe i look for different things than other people do). The story is great, the characters are good, the special powers are neat, etc. i kept waiting to get to the bad part people didn't like but i never found it. i really, really liked this game

Here's what other people have said:

1. The game is linear.
Yeah, they're right, it is. And i normally hate linear games. But i thought it worked here. i suspect part of it has to do with the story and the AI. You often have multiple paths (but many quickly lead to a dead end) and your AI allies are always pointing at the correct one to take and giving you hints as to where to go. You finish a room and then your squad takes positions, the tanks hiding by the sides of the door, the sniper hanging back and aiming at the door, the healer playing midfield but out of the line of fire of incoming enemies, etc. This works because the AI knows where the next entrance is so maybe that only worked by making the levels fairly linear. And the linearity made sense in these levels - these weren't warehouses you wander through, you had a definite goal so why not move straight towards it?

2. You can't save when you want
i hate check points and expected to hate them here. But it saves the game after every single battle so when else would you save it? The only think you can't do is save in the middle of a battle, and since each skirmish was fairly short, why would you want to? The game doesn't make you sit through cut scenes after reloading with one exception, and you just hit escape to skip it

3. No replayability
This game is just as replayable as any FPS, which is to say, not very. If you want, you can try different strategies (you have multiple people to use after all, each with very distinct game play) and there are a bunch of unlockables but in my mind, when Bioshock/Half-Life/FEAR/any FPS is over, it's over. That said, i think this might be one of the few FPSes i play again because i learned how to use Jones' astral projection power late in the game and didn't use ghost bullet much and i want to go back and try those

4. Repetitive
You shoot a lot of things here (or burn, capture, etc.). That's pretty much what you do in an FPS. This game wasn't any more repetitive than Bioshock, Half-Life or the other famous FPSes. There were some puzzles here (mostly involving hopping bodies with astral projection). There were several rhythm mini-games (which i didn't exactly love, but they weren't long or frequent, you always got to restart when you screwed up and it matched the on-screen action). And the really different powers made for lots of different ways to handle a level (stealth, capture, snipe, suck health, indirect fire with summons, etc.). Plus the bosses all had little tricks to figure out (and if you didn't, the AI characters eventually gave you hints)

i think that covers it. The only thing i didn't see mentioned here is the squad action. It's not really a strategic squad game. You can give subteams orders but i never did (maybe that was my fault). This isn't an RTS or Rainbow 6. The squad exists to give you choices of who to play the FPS as. They also kill bad guys and resurrect people (unless the healer gets killed) but they never do the one thing that wins the game for you (e.g., they'll tell you how to hurt the boss but won't take the boss out for you while you hide; they let the player get the killing blows in, which is what they should do). i expected more squad action but that's not what kind of game this is

All in all, i kept wanting to hate it since so many people here seemed disappointed but this game was simply awesome

"A waste of money. Please Clive stick to making the movies! ", I am sorry that I wasted my money on this game. I was hoping it would be a good horror type game like F.E.A.R because when I saw the name "Clive Barker" I thought hey why not, good God was I wrong!
I am trying to think of one positive thing about the game...It unintalls fast.
Please Clive, Stick to the movies.

"Quite decent game, but could have been great", I greatly anticipated this game, since I had enjoyed Clive Barker's Undying a few years ago. Similar to many others, the mediocre reviews scared me away when Jericho was initially released. Still, after waiting for the price to drop to less than $20, I picked it up. For that cost, I am not disappointed at all. This is a fun, team-based shooter with a great story, beautiful graphics, and some interesting gameplay dynamics. The game does have its annoyances, but overall I found it to be 15+ hours of solid entertainment.

Gameplay: The story is pretty good. In a nutshell, you and your team (Jericho) are out to defeat the Firstborn, God's initial, botched attempt at creating a being in his own image. You'll be traveling with your team through caves, coliseums, battlefields, underground dungeons, and so forth fighting off various abominations. The real interesting thing here is the team-based fighting that allows you to jump between team members and use their weapons and special abilities. It works pretty well, and you will probably have 1 or 2 favorites after a while (the sniper girl was my favorite). Team mate AI is decent, but not stellar. You will often find yourself running between fallen squad members to revive them during the tougher fights. However, pathfinding is quite good, and Jericho members know how to use cover, scout, etc.

The gist of the game is simply blasting monsters, which is both the game's major strength and weakness. On the positive side, the weapons are very satisfying to use, as are the special abilities. On the negative side, the fact that you have so much firepower at your disposal makes the game anything but scary. Only on occasions when you have to do part of a mission with only 1 or 2 squad members does the game produce a good amount of tension. Like Resident Evil 4, there are a few quick button-pressing sequences that I found rather fun after a while, but some people may not like. There are not many of them, and the average player should be able to get beyond them after 1-2 tries. The game is pretty linear and you can't get lost, so there is no need for a minimap. Again, if you are looking for a good scare here, you won't find many. However, the game does excel as a team-based shooter, and Barker's subject matter is fresh enough.

Graphics: Gorgeous game. A lot of attention was paid to detail, especially on monster and character models. The environments look great as well. Sky textures are still not that good, but not nearly as awful as those in Undying. The physics system adds a touch of realism to explosions and the like. Please note: This game is not for the squeamish. Although it is not really a scary game, there are A LOT of disturbing images, as one would expect in a Clive Barker product.

Sound: Hit and miss. The music is generally appropriate and related to the action on the screen. The Jericho members actually have well-rendered personalities and a lot of good (though often profane) dialogue. However, you'll eventually get tired of repetitive acknowledgments like "Praise the Lord and pass the ammunition!" The use of sound in the game does not quite live up to its full potential, since there were many lost opportunities to really scare the pants off of players by using the right sounds at the right time. However, there is really no big problem here.

Documentation/Technical issues: The game comes with a decent manual. Jericho was released on multiple platforms, but the PC version does not feel like a port. That is, the mouse and keyboard work well as controls. I was pleased to find the game in such a well-polished state technically. I did not experience a single crash, freeze, or hiccup. The game does have the checkpoint save system, which I detest though the checkpoints were usually not far apart.

Replayability/value: Although you can unlock certain minor things as you play, there is really no reason to go through this game twice. When the story ends--and it ends very abruptly, it really is over. Given the team-based nature of the game, an online co-op mode would seem appropriate, but this is strictly a single-player affair. If you are a fan of shooters or Clive Barker's work, this is worth the current price of admission ($15-$20).

Pros:
+Interesting and flexible team-based action
+Great weapons and special abilities
+Excellent graphics
+Decent sound and dialogue
+Intriguing Clive Barker story
+Polished and stable

Cons:
-Strictly linear with little replay value
-Not really scary, though some disturbing content
-Some people will not like the quick-button mini-games
-Checkpoint save system
-Abrupt ending


"Excellent story", Whole game is in FPS style, even the cinematics and cut scenes. Excellent story. Sad ending though... overall was worth it in the end. although the game is only playable in storyline mode and has checkpoint saves only just like GRAW. still fun though, very unique.



 
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Read this reviews before You buy...

"Promising, dissapointing", What really worked here is the sense of being trapped in a Clive Barker world with sick S&M characters that cause nothing but bloody chaos, and they're the good guys.

Unfortunately the game has about 10hrs of play the first time through, mostly because it takes that long to A: figure out the controls are not only simpler than they seem but that only two characters are worth playing and B: the damned press "up up down up left left right down up up" sequences will cause you to turn the game off and play something else and then re-do the level later.

The second play-through will be two hours on the hardest difficulty setting.

The "cheats" that cost you $6.00 on-line are a cheap way to steal from gamers. Only the "unlimited ammo" cheat is worth it, you won't notice the others, and only because one character has a grenade launcher and the game is sooooooo much fun if you just walk through and blow everything up with her!

The game looks like it should play like Halo, grab cover, figure the best way to defeat an area and do it! NO! It's more just keep killing what pops out and walking. Eventually you clear the area, walk on. Walk on. Walk on. Walk on. Walk on.....................................................................................

That's all you do, shoot, walk, shoot, walk.

It looks neat, but not special. There's maybe ten, fifteen monsters and a few easy, easy, easy bosses. Lots of blood and rot, but little else.

"Undying" was a better conceived game in the Clive Barker world, but neither game works because they each lack what the other has. "Jericho" is easy to play, clean interface, tight controls but no story, no puzzles, no exploration. "Undying" was hard to play, lots to explore, bad controls, wimpy hero. Niether has a Clive Barker worthy story.

What we need is "Weaveworld" "Imajica" "The Great and Secret Show" FPS RPG's!!! That would be best way to bring Clive to the game world.

I hate to say it, but Hellgate and The Witcher are better games. Even Halo is a better game.

"Horror Fans beware", Have you seen or read any of Clive Barkers movies or novels well if you have you know what you are in for.

This game ROCKS all the way yes the graphics is tough for some card but the game is al worth it. Horror gore and blood one powerfull ACTION PACKED game from start to the end.

I wont come in to the 7 Player charecters. enough is said

this is a new way of FPS and I hope that a second is coming soon.

This game will take you on a ride into hell.

PLAY IT NOW

"Worth buying", A good gritty gory FPS.

You do a lot of mindless shooting in the game like any FPS and you also get to use abilities of all team members in creative and essential ways often. I liked them all for different reasons.

I will definitely be going back and playing specific levels I liked again. You may select and play any level you have cleared again under "Historic Missions". I'd like to take more time to unlock achievements too.

I like the story, the grit, the gore, the bizarre characters and changing between them to use their abilities when I feel like using another style, or it's essential to the situation at hand.

I don't mind the occasional button mashing sequences. They didn't go crazy with them so they add flavor. I like when you use them to escape from the grasp of creatures and beat the snot out of them in the process. It feels good to actively and progressively beat the crap out of something that grabs hold of you with evil intent. I found one to to be challenging. The rest were easy. Stare at the screen and use your peripheral vision rather than looking at each arrow as it pops. I used WASD.

Most users that got it like it and most reviews gave it good or slightly above average marks. The people that out right trashed it are a minority.

BTW, tough demons may be taken out with placed shots, typically three. Some creatures my also be killed by a single hit from the rear, instead of many to the front. Some creatures, like the demons that explode when they die, can be downed by a single hit from Black's mini launcher. Black's ghost bullet attack uses no ammo and may be used to strike up to three creatures by steering it. Church's sword can often kill in a single hit as well. Church also has a fire ward that does good damage to any creature that enters its area. Her blood ward will "snare". You need not even aim Delgado's fire demon attack. Just let it go. He also has a fire shield that will shield the party from fire damage and even reduce regular damage to a degree. Father Rawlings can heal/res team members at a great distance. Cole's frag grenades hit hard. She can increase the damage of the whole party for a short time. She can also slow time while she remains at full speed.

I have my favorite characters and definitely found them all useful. That's physical attacks and supernatural abilities. The game is much more fun if you know your characters physical attacks well and perhaps even more importantly, their supernatural.

Since I am partial to the dark elements in the game I gave it a 4. It is actually more of a 3.5, and still worth owning and buying.

If profanity bothers you, skip it. If gore bothers you, skip it. Conservative folks will likely find the game offensive in more way than one and I'd recommend they not bother. Of course if you hate FPS, skip it :p.

I did not like the last fight or the end Boss. Not because it was hard and rather because it just didn't suit my preferences.

Games, like music and movies are art, so reviews vary in rating because it depends on the taste of the person consuming the work.




"Don't even bother.", Clive Barker's Jericho
So I just finished the game (PC). Yeeeeeaaaaawwwnn!!! Here's a quick rundown of game-play: run, stop, shoot shoot shoot, heal teammates, heal some more, heal more, shoot shoot shoot, run to next area that looks EXACTLY like the last area, rinse and repeat. You can heal as much (or often) as you like, and you never run out of ammo. FPS have just become so repetitive repetitive repetitive that I'm just bored. Is this a scary game? No. Not in the least. It's just a fraction this side of (sort of) creepy. Since we've seen Clive Barker's "hooks-in-flesh", "rivers-of-blood-and-feces-and-vomit", "folks-without-skin" (or some skin) since the mid-1980s, it's hardly fresh. Come to think of it, Doom does Hell better than Clive Barker's Jericho. Now that's just sad. If any good is to be said it's for the team-switching system; pretty cool and I can't wait until a truly talented group of game designers cribs it and uses it in a good game. Now, I can sit here in armchair-judgment and complain or I could recommend something...so here they are: 1) to the gamers looking to buy a fun game with varied powers, a great story-line and amazing artwork, go for BioShock (one of the best games I've played in a decade). 2) if any game designers are looking at this, Jericho would have been a lot more fun if it had included strategy and actual orders for the team (otherwise, why the team in the first place?). Take a page from Rainbow Six, maybe, and let me order my team to concentrate their weapons or "craft-powers" on a certain area, allowing me (or another character I order) to sneak around back or accomplish some other objective.

-P.S. That cool opening movie (nice job, Blur Studios), does not have a companion at the end. In fact (no real spoiler here), there's nothing at the end. It just...well...ends. What a let down.

October, 2007.

"Blood and Chaos", I've been a fan of both Clive Barker and horror games for a long time, and I played Barker's Undying and enjoyed it, so I was curious what he had in store this time.

I haven't finished the game, but I've made good progress so far, and frankly I think its quite a lot of fun. Blending elements from several action/shooter/horror game styles, Jericho offers a lot of interesting and flexible play. It also excels, compared to most games of this kind, in concept and story line. I like the characters, I found the idea to be interesting, the execution to be good, and the play itself to be enjoyable.

It IS an on-the-rails shooter, and there is neither time nor incentive for exploration. Combat is intense, close quarters, and comes in short waves throughout, but the variety of ways to achieve survival and victory is interesting due to the use of each character's unique attributes and weapons.

This game is not graphics intensive. The graphics are good, but not overly complex. The lighting is well done, and the use of depth of field and motion blur add nice touches to otherwise insane displays of pyrotechnics in cramped and ruined urban settings. I actually like the look of the game, and though it doesn't compare to some in this department, it is quite a lot more interesting than, say, the much hailed F.E.A.R. in which office cubicles and tunnels are the only things to see.

More than anything, I have enjoyed the personality of this game- the characters and the dialog are simple but entertaining, and the pace and plot are too. True, the main objective is to run from one place to another, shooting everything in sight and trying not to get killed, but there is enough going on and enough variety, primarily in the various forms of disgusting and disturbing monsters and scenarios to keep my interest.

The music is good, too, quite cinematic and well produced. All in all, I think the game is well done, and it is certainly embued with enough vintage Barker style horror to satisfy fans of that particular element.

 
 
 

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