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World In Conflict
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List Price : $29.99
Our Price : from $19.99
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Why I buy this one ?
- Unleash the arsenals of the great military superpowers in the gripping single-player story created by best-selling author and Cold War authority, Larry Bond.
- The latest version of Massive's proprietary engine allows for a full 360 range of camera control, allowing you to get right down into the midst of battle.
- Destroy every object in the game - crush cars, destroy buildings, burn forests!
- Join on-going games and immediately help your team take control of the map.
- Master four different battlefield roles; Air, Armor, Infantry and Support, in the ultimate online teamplay experience.
It's better to buy this one too... World in Conflict: Prima Official Game Guide (Prima Official Game Guides) details..
|  PC Gamer (1-year) details..
|  Games for Windows: The Official Magazine details..
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What our customer's say!
"Great game.", This game has got to be the best strategy game I have ever played. I love how there is a system where you have no recourse gathering or buildings to build, just units and just blowing stuff up. I was in the Endwar private beta and that game is played in a similar way (just units, now worrying about bases etc.) and someone directed me towards this game. I cant recommend it enough if most strategy games frustrate you because of all the buildings you gotta build and stuff you gotta collect. If your not sure about this game, try the demo, a quick Google search can find it.
"Massive is back, and much better than Ground Control 2.", I really enjoyed playing a RTS without base building. This game is more oriented towards unit based tactics and less resource gathering strategy.
The best parts of the game are the graphics and and use of tactical aid to call in tons of off map aid. This includes napalm, airborne rangers, chemical strikes, bombing runs, artillery and the always deadly tactical nuke. Another perk is that the units can display their designated range by pressing the ALT key while selected. This shows if a unit is unable to fire do to an obstacle in the way or a slight elevation in the ground. This is important because the map is completely destructible and the land will be covered in craters.
The bad parts of the game is there are only two type of objectives in the game, destroy a designated unit(s) or occupy small circles on the map. The occcupation of the victory points are kinda lame because they have no cover to them so units like infantry can just be smashed by a tank rolling up. The multiplayer is good and it forces team play by forcing each player to choose a certain type of commander. The choices are Armor, Air, Support, and Infantry. All are good by themselves if used properly, but when combined with another during team play they are a force multiplier. In all, it is still a good game, but I would give it a 7/10 instead of the 4/5 or 3/5.
"Just BUY It, PERIOD!", As an OLD Guy turning 60, I am still playing this damned thing after 1 year. Just can't get enough of this. If you ever get tired of the main game? Play online for NEVER ending fun & "new" excitement.
"Display Management vs. Game Play", Spent more time managing the view of the battlefield then engaging bad guys. Not as much fun as I had hoped.
"Strategy *IS* required...as is teamwork", If you're not a team player, this isn't the game for you. If you don't like the idea of having to rely on others and having others rely on you, then this isn't the game for you. This game is all about teamwork, and if thats not something you're interested in, save your money: the novelty of the graphics, sound and game environment (all of which are simply stunning) will wear off sooner or later. At that point one should really concentrate on joining a clan (there is extensive game support for clans and regular clan-war events) and learning to use teamwork.
There isn't much strategy to the game (as some have prematurely observed) *unless* you're utilizing teamwork. Most matches are 8 vs. 8. Each player can choose a role to play: armor, air, infantry or support (anti-air and artillery, basically.) Armor is weak versus air units, air is weak versus support units, et cetera...so if you're not actively working with and covering the weaknesses of other players (and vice versa), you're going to be picked apart and blown away pretty quickly. There's no need for strategy in that situation since nothing is going to get done in the first place.
However, when a team is acting as a cohesive unit, strategy becomes paramount--where to attack, and with what? Where to defend, and how tenaciously? How to exploit the enemy's weaknesses, and how to hide your own? What can you sacrifice, and what must you hold no matter what? In this sense, it can be compared to a giant game of three dimensional chess played by sixteen players at once.
One can find this sort of cohesion on public servers on occasion (and as of writing this in mid-June, there are well over a thousand servers in all parts of the world). But again, getting into a clan and learning how to play as a team is going to make the difference between a disappointment and a whole lot of fun.
You might need this...
Read this reviews before You buy...
"Quality game", The game is must for anyone that enjoys RTS. The graphics are quite good, especially if you have a quality video card, but even if you don't you can lower the settings to get an acceptable frame rate.
Wonderful replay value since you can try to win each scenario in a variety of ways. You can win in 10 to 20 hours depending on the level of detail you put in each mission.
The only downside is that i have been having problems trying to play multiplayer over the internet.
Buy the game! you won't regret it. JP
"Amazing gameplay and graphics", The single player campaign is long, so you don't feel cheated, and then the multiplayer games can keep you entertained for months. I'm certainly getting my money's worth.
Although I have other games, this is the one I find myself playing most often. Both the online multiplayer and the single player campaigns are great. The battles are very intense, as you drive your tanks through artillery barrages and hope to miss the incoming shells, or fire the artillery yourself at places where you think there might be enemies. One great accomplishment in multiplayer is that each of the specialties (tanks, helicoptors, etc) are well-balanced, so that you find people using all of them.
Each online multiplayer game takes about 20 minutes, which is perfect for me. As much as I enjoy games like Age of Empires, I just don't have the 1-2 hours that one of those games can take.
"No fun", This game is a drag unless you are a serious strategy and tactics buff. My nephew (15) hated it for the slow play and lapses in action.
"There's no problem that can't be solved with enough airstrikes", That, along with my other favorite adage ("squishing guys with tanks never gets old") is a great axiom to keep in mind when playing World in Conflict. Wow, this game is quite a thrill ride- especially for fans of Larry Bond's work, or Tom Clancy's older wargames. The plot could have fit right into 'Red Storm Rising' and the top-notch voice acting in the single player campaign does it full credit. Pack in some superb graphics and incredible effects, and you have the definitive Cold War RTT.
Note that the last letter is not a typo; this isn't Starcraft or Red Alert. You don't build anything, don't research anything, and don't even have any base to speak of. If you capture control points, some fixed fortifications automatically build, but these are generally quite weak and can hardly be termed a 'base.' Your sole resources, such as they are, are command points and tactical aid points. The former allows you to airdrop reinforcements onto a designated landing zone, and is replenished slowly as your units are lost. The latter lets you get down to the serious business, which is calling in all manner of wanton destruction on anything (and anyone) you see fit. From mortar strikes to airborne troop drops, heavy artillery to tac nukes, you have one heck of an arsenal available and can shape the battlefield- literally- with a few well-placed clicks.
The single play campaign is pretty standard fare, with a linear mission and scripted objectives. It's well done and is enough to bring forth a tear from fans of the jolly old days when the Iron Curtain was more than just a history lesson. The campaign takes you on a brief tour of Europe as well as the US, and introduces you to the full range of units available. These units are generally subdivided into four categories: infantry, armor, support, and air. They work pretty much as they sound, and generally have a rock-paper-scissors relationship that should be familiar to any RTS veteran. Tactical aid is also introduced in all its crater-making glory, and you get a good feel for using it to best suit the strengths and weaknesses of your deployed units. Thus, while it does run a bit short and won't exactly knock your socks off, the campaign does a good job of introducing you to the style of the game.
Since the terrain can be so dramatically deformed, and offers the full range of advantages and disadvantages you would expect (i.e. those trees making it hard to spot infantry, though they also burn plenty easily...) it's immediately apparent that battles can take sudden and sweeping turns. You control relatively few units, and the stronger your deployed units the fewer you can have at once. Additionally, even weaker units have special abilities that can briefly make them a match for much heavier forces, and of course there's no stopping a unit of heavy attack choppers even if you have a whole brigade of main battle tanks. There are three different factions- the USSR, US, and NATO- but the differences are largely cosmetic. That is, a T-72, Leopard, and M1 are pretty much identical. Tactical aid is similarly identical, though some abilities look different depending on your faction (i.e. the jets dropping that spicy napalm on your hapless foes).
It doesn't take much longer than basic training for you to realize that this game could turn into one seriously frantic fragfest when taken online- and you would not be mistaken in the least. Tactical aid is what really makes the game fun, and it helps that spending tactical aid usually results in you getting even more (due to kills resulting in, say, that heavy artillery barrage you just spammed across the valley). With multiple people calling in tactical aid simultaneously onto the battlefield, and mixed units running around trying to secure objectives and destroy the enemy, it is fully as intense as any real battle ought to be. I wouldn't go so far as to call the game realistic- for one, there's no way anyone would even consider dropping a main battle tank out of a moving air transport- but once the daisy cutters start raining down you tend to forget about realism. As an added plus, players need not wait for a new battle to start, as is the case for pretty much all RTS games. You can simply join one in progress, and this generally works due to the small number of units you actually command.
Some say that World in Conflict is only fun online; I respectfully disagree- it's a great single play game in itself, though admittedly the online component is at least as good and probably better. You can't play this game in the way you would play any other RTS, and the only other game I've seen that has similar mechanics is Ground Control (probably not a surprise, as it shares development heritage). If you're a big fan of resource management and base building, this isn't your cup of tea. If, on the other hand, you are a firm believer in the power of a good airstrike, then this is exactly what you want to see.
"Waste of Money", I must say I was very disappointed in this game. Our group of RTS gamers is already grumbling about this game, and considering moving on to another RTS. We had some great days playing Command and Conquer (and expansion - although CC3 was a big disappointment for us). We had some great days playing Warhammer (and all it's expansions - except for the latest one). We also had some good Company of Heroes battles (with it's expansion)...
This game seems to boil the RTS experience down to the actual battles and avoids all the typical base building, resource gathering, and "ramping up"...This is similar to the WH games, but WH battles are much larger and loads of fun. The World in Conflict battles limit you to meager forces, and expect you to work with teammates to get things done. This is fine in some ways, but having such small groups of units doesn't lead to much fun. Especially since the WiC battles offer many ways for the enemy to launch long-range off-map strikes that you can't really defend. So, you can lose your whole force to this. Sort of crappy...You spend a lot of time waiting for your new units to arrive (maybe 2-3 tanks) at most, and then trudging them into the battle (where they could get smashed quickly again)...
Also, the game types seem sort of weak. There's no way to really knock out an enemy (i.e. knocking out a HQ or something as you can do in most RTSes)...It's mainly taking control points and trying to run out the clock on the enemy.
To top it off, there still are some bugs involving joining a server or actually finding the server your buddies are playing on. And I think the demo only allows single-player...This is bad since multiplayer is all that this game is good for...
Probably have to wait for StarCraft2 whenever that comes out...Or go back to WH for a while...
There's always Call of Duty 4...First-person shooter though...Very cool game though...
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