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Others say...
"Give me names, and I'll give you blood" Honestly, this is my favorite next-gen title so far. So, let's look at the story first.
Set in 1191 AD, or so we think. There are two main people in this game. Altair, and Desmond. Altair is Desmond's ancestor, whom Desmond is reliving the memories of. You'll spend most of your time as Altair, the greatest assassin alive. Desmond lives in the time line of 2012 (I believe that's what it was) and uses a machine called the Animus to relive these memories. The story is deep, and filled in mystery. I enjoyed it thoroughly.
Now, let's look at the all important game play.
When I first took control of Altair, I could tell this was like nothing I've ever played before. The movement was great, climbing on buildings and jumping off 500 ft. buildings... Definitely worth it. As on the back it says "Learn the art of the Kill." Well, you do. You can stealthily stab your enemy in the back and continue forward, throw a knife at them from atop of the building, or you can go straight at them with a sword or short blade. The people also react to your every movement. If you decide to throw a citizen around, they'll run away and call the guards, which you can either kill, or run from and hide. Also, you have to steal knives from thugs around town to keep your inventory full, you don't have unlimited knives you know. Plus, the free-roaming is just great. Absolutely fantastic.
Graphically, this is an amazing work of art. Some of the best graphics on the next-gen consoles, honestly. I'm not sure how to describe the graphics other than amazing...
And the characters... Their personalities are great. I love just about all of them.
Glitches... I didn't see any, but maybe that's because they made patches? I'm not sure, but I encountered none in the game.
As for the M rating... It really is barely to where it should. You can turn off the Blood in the options if you so desire, and they only drop off the F-Bomb once. Just enough to get an M rating, so don't be too worried if you are about that sort of thing.
Overall, like I said, my favorite next-gen game for now. Nothing has beaten it yet, I question if anything ever will.
"GOOD GAME" This game was everything I hoped for minus a few details, when I first saw this game advertised on Tv I thought it was excellent, and for some reason I got it until a month ago. First of all the graphics are mind blowing, besides METAL GEAR 4, I think the graphics are great, the game si ok, very entertaining but repetitive at some times, you get to do missions on the citys to locate you targets, but the missions are always the same in every city or location, but one you get your target it gets very fun to play, especially if you want to do the stealth kills wich I only did two of them. The story is excellent although youy get to imagine the end of the game, with just one exception.
So in resume the game is great if you like games like SPLINTER CELL and MG4, but with a sword.
Hope this helps.
"lame target lock, lame fight zones" The game is fun in many ways, but....
The UI picks your targets. So if you are fighting a group of ten. And you put one guy down, well logic would suggest you wax him. But the UI will switch targets for no reason what so ever. And he gets back up.
The other issue is the boss fights, the npc can leave the ZONE and you cant. But the target lock is still on that npc. And If you get pushed out of the Zone cause of the lame lack of actual player control during fights. you auto die.
Basically the computer moves around Altair during fights. you can have very limited control to who you target and where you want to go.
That is the problem with this game from the beginning. Is that you really don't have fine control of your Altair and by the end you really start to get frustrated at the lame moves the UI decides Altair should do.
"Pretty sweet for my first PS3 game" I just got a PS3 and Assassin's Creed is the first, and only, game I have right now. I've been playing it off and on for a couple hours a night over the past week and I'm still completely entertained by it. Not having a game system for over a year, and the last one being the PS2, I'm blown away by the look and sound of this game on my HDTV. At half the price of nearly every other PS3 game out there right now, I'd definitely recommend this one. I spend a lot of time just climbing buildings and doing the extra stuff like saving citizens or randomly selecting and killing bad guys in very public places. Hours of entertainment.
"excelente juego" En mi opinion personal, este es uno de los mejores juegos que tiene la PS3 , buenos graficos. buena historia, de verdad que vale la pena comprarlo...
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Buy Cheap Software Now!
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Assassin's Creed
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List Price : $29.99
Our Price : from $23.74
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Why I buy this one ?
- Be an Assassin! Plan your attacks, strike without mercy, and fight your way to escape.
- Realistic and responsive environments - Every action has its consequences. Crowds react to your moves, and will either help or hinder you on your quests.
- Eliminate your targets wherever, whenever, and however. Do whatever it takes to achieve your objectives.
- Dedicated historical accuracy, from the models of the in-game cities to the weaponry to the portrayal of actual political figures who died or disappeared in the year 1191.
- Experience heavy action blended with fluid and precise animations. Use a wide range of medieval weapons, and face your enemies in realistic swordfight duels.
It's better to buy this one too...
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What our customer's say!
"Innovative", The first time you play this game you are going to love the immersion, the cities are full of life, and the main character has great attitude, but there are several problems that hurt the expirience 1) the AI is really dumb 2) technical issues like clipping and pop-ins 3) every mission is the same 4) investigations do not affect the outcome of your goals 5) zero replay value
Conclusion == Rent it.
"Great", Realy a great game The graphics are almost perfect & the story is so great
Will give it 5 stars
"Like any game, has its pros and cons", I just purchased this game a few days ago (finally got that PS3 for Christmas) and thought I would do a review of my own. Many people here have been concentrating on all the cons this game has, or just saying that it's awesome. Here's what I have seen so far. Also, this is going to be a long review. Bear with me, but I hope that it is informative and not boring or useless.
*May contain spoilers, depending on how much you know about the game*
Pros: 1) The cities are huge and beautifully detailed. Walking around looking and listening is very fun (at least for a while, I admit it does get a little old). There are some interesting characters to interact with (I've started punching the beggar women and the drunks who have shoved me into the water at Acre's port too many times for me not to retaliate). You can climb virtually any building, too, and near the end of the game, all areas are open to you. 2) The music is great. Each city has its own signature song, but it isn't long and overly played. The instruments and melodies used are also what you would expect for a game set in the Middle East, but there are also times when you will experience a full Latin chorus. The song for Damascus reminded me of The Mummy, and Masyaf's signature song is just great. 3) Maybe it's just because I like horses, but riding through the Kingdom on my way to the quests was a lot of fun. Altair is as good on a horse as he is on his feet. 4) Sidequests: There are hundreds of flags to find (100 in each of the following three cities) in Damascus, Jerusalem, and the Kingdom, as well as a significant amount in Acre and Masyaf (63 [?] for Acre and 20 for Masyaf). And don't forget about those Templar Knights. There are 60 to find; I've only managed to take care of 22 so far, and I'm at a high enough level where I feel confident to actually go searching for them. They can be difficult enemies, too, especially in the beginning stages of the game. 5) The fighting. Oh, the fight sequences are so much fun. I've started provoking guards just to practice my moves. It's so realistic, and I think the game gives the player so much control over Altair and what he does. You have to be quick, too, in order to react, and you have to know which move to perform, as well as getting the right timing. Mashing buttons isn't going to work with this game; in fact, it can get you killed.
Altair is an extremely good fighter. He is skilled and proficient, as the mini cutscenes show when he performs a counter attack or combo kill. These are fun and awe-inspiring to watch if you're a nerd like me...make sure to try out counters and combos with all weapons to see Altair's different moves. (Also pay attention to the guards' faces and what they say when/after he performs them, too.)
His weapons are what you would expect for a 12th century fighter, too. He has a sword; a short, curved blade he keeps on his back; five or ten throwing knives, depending on your level (EDIT: I was just upgraded to 15 knives); his fists; and, of course, that really awesome blade in place of his ring finger that is retractable and is used for stealth kills. (FYI, the throwing knives are also good for stealth kills, and almost preferable, in my opinion.) He doesn't have med packs that save his health, and he doesn't have unlimited ammo for the knives. Adds a little difficulty to the game.
Along those same lines, the way the game handles "death" is innovative and interesting. Desmond is a character who is Altair's descendant; he is experiencing Altair's story as a "genetic memory". The sheer fact that Altair is his ancestor means that Altair could not have died during the time the game takes place (unless he had some kids beforehand). So each hit Altair takes is seen as a deviation from the actual memory of what happened, and when the memory is too far deviated, the memory is lost and must begin again. Pretty cool. 6) The freedom the player has. You pretty much get to choose what order you want to complete assassinations in. You decide if you want to use stealth and the roofs to sneak up on your target, or if you want to go in for a full-frontal assault. If you want to go straight back to Masyaf after completing an assassination, the game gives you that option, but you can also say "No" and take a horse ride through the Kingdom instead. If you want to go find some flags or Templars before completing a side-quest, knock yourself out. The game doesn't force you to do anything.
Cons: 1) Repetitive. This is something that I'm sure everyone who has played this game has noticed. In each city, there are tall buildings called "view points" that Altair must climb, and from there he is able to pinpoint some necessary sidequests. Saving civilians from guards is a lot of fun. Not only does it give you a reason to fight some guards, but your reward is either a group of men who will literally restrain guards who chase you, or a group of scholars you can blend with. You can also interrogate (follow someone into a secluded area, beat him for information, and then kill him), eavesdrop, and pickpocket letters and maps from people. Assassination missions never change, either. You have your target, you find him and kill him, and return to the bureau. It is never changed with time of day, weather, or anything. As much fun as it is to carry out these missions, they do get old after a while. 2) The guards. Altair is supposed to be this crazy awesome skilled assassin. He can climb up buildings, run easily over rooftops, dodge through big crowds...so it was really disappointing (and shocking) when I was chased for the first time and realized that the guards were keeping up with me and could catch up if I made even the smallest mistake. Also, the AI of the guards can be obnoxious at times. Even when they're in yellow mode (I believe this is called "Suspicious"), they won't react if you climb a building right in front of them, even though they are supposed to be on the lookout for an assassin (especially true during the later missions where the assassination targets are well aware they are being hunted). If they did react, it would limit the player's ability to do whatever he/she wants, but it takes away from the game a little bit. Also, in the Kingdom the rival guards (basically any that aren't a part of the Brotherhood) are always on "Alert" which means they will attack if you show the smallest indiscretion. This includes jogging on foot or trotting the horse. So it gets really frustrating to have to walk very slowly by all those guards when I'm pretty sure they would already have noticed the guy in the white robe carrying weapons who is the only one they will ever encounter in that region riding a horse. (Everyone else is on foot). 3) Altair's voice acting. It lacks emotion at all times. Plus, he speaks with an American accent. Everyone else around him has an accent from a Middle Eastern region, or one from England and France (Acre) and some sort of Germanic language I've also noticed. Someone told me this is because the machine Desmond uses to experience Altair's memories translates all languages into English...but I'm not sure if that even explains it. If anyone has any theories or knows the actual answer, please comment on this review and tell me! 4) Some of the sidequests you have to do for informers can be ridiculously hard, especially when you have a time limit. Stealth killing five soldiers in a crowded street in five minutes is almost unfeasible (and I thought I was getting good at the game).
Well, that's what I can come up with. Sorry it was long, but I hope it was helpful. Maybe I'm hyping the game because it's my first one for PS3, but I really enjoy it. The repetition of the gameplay will undoubtedly turn many people off, but when you think about it, there's not a whole lot more for Altair to do. He's an assassin. He has jobs to do. He's not going to take a vacation to an oasis somewhere and be sucked into missions there. If you're a history lover, a gamer who likes combat better than storyline, or someone who has always wanted (secretly or not) to be a kicka$$ sword-wielding, death-dealing assassin, you will probably enjoy this game. Luckily it's a greatest hit now and is a little cheaper than new PS3 releases, too.
And hopefully the sequel that will supposedly be released in 2010 will fix this game's "cons".
"Good Game", If you want a game with good graphics, playable and interesting story; I think this is a good option.
"3/4ths of a great game.....", To me, where this brilliant videogame went astray was it's story.
No, not the exciting assasination gameplay. I loved the fact that you're playing a Muslim assassin/ninja working your way up to killing the chrisitan templars. If that was a day-job I'd be the first to apply. I even thought the story of Altair discovering his own humanity through the killings of each person pretty compelling. No, where the story went wrong was it's futuristic-your playing a guy-playing a videogame crap. For me, the sci-fi elements TOTALLY took away from the immersive (and much more compelling) Altair gameplay. I mean, if you WANT an explination for your HUD display and powers/abilities what's wrong with adding a little mysticism? Or at least something else that wouldn've blended better with the medieval setting.
Dont' get me wrong, this game is still VERY worth playing (especially now that it's a Greatest Hits). The graphics (in Altair's world) are STILL breathtaking. The gameplay and combat is repetative, but looks so good and is sooo much fun you won't care most of the time. I just wish UBISOFT hadn't tried to be so clever with the sci-fi story.
You might need this...
Read this reviews before You buy...
"Ambitious and fun with some big problems.", The good parts of assassins creed are good enough to cover up the fact that it's extremely repetitive. It's beautiful and really fun to navigate, especially when you get a good hop scotch game going with posts and flagpoles and beams. Though you only have to push a button to initiate free running, it does take a little skill to know which path is best. The movement in general is really fluid maybe with the exception of jumping into a wall,pausing slo-mo dropping and recovering. The fighting, though extremely simple, is really gratifying. Particularly nice is throwing knives and throwing soldiers off rooftops. The game is generally pretty though some textures get glitchy, the architecture is awesome especially when you look at a distance. Climbing the church in Acre is particularly thrilling. It's been said before but the missions get really repetitive and the assassinations feel clumsy, you kill a bunch of soldiers, chase down the target, kill them, and run. The reconnaissance and planning doesn't really amount to anything. I could take or leave the story, Altair is hard to connect with because he is at the same time distrustful and complacent. The worst part of the game is the extremely long ... everything. You climb a viewpoint and you have to sit through the same panoramic camera move for a couple seconds. You save a citizen and you have to listen to their boring drawn out gratitude. You Assassinate someone and you have to listen to them justify themselves. Then you have to listen to your master yammer on and you can never skip it, even when you beat the game already and go back for replay you have to watch everything and it's really boring. All in all I think Assassins creed is fun and worth my money and it gets points for trying a couple of novel things. I hope the sequel fills out the missing gameplay elements.
"Falls short", The storyline in this game had promise, but the way the game is played/designed led to confusion. I eventually lost interest.
"Stunning for its graphics, cultural sensitivity", While I agree with reviewer J. Powell's comments about the tediousness of the same sort of mission objectives for each new city and the amazing ability of the guards to know, half-way across the city, that you are wanted by guards on the other side --- I do want to praise the game for its cultural awareness. It's not often that one gets to take up the persona of an ostensibly Muslim character in the Middle East during the Crusades. There's not another game I know of that will let you hear French and arabic without translation while you're fighting characters who speak it. The direct opposite would be what I'd call the Worst Game Ever: Kill Switch: Take Cover, Take Aim, Take Over, where you are basically an American soldier blasting away at every moving turban.
I think the game's futuristic framework is also innovative. Without it, Assassin's Creed might be just another seek-and-kill game, on a level with soemthing like the Hitman series for PS2 (another of my all-time favorites)Hitman Trilogy (Includes Blood Money, Silent Assassins, and Contracts). The storyline for AC itself sets it above all that -- but I'm not going to spoil the ending for anyone. When you finish the game, wait for the end of the credits: there's more.
I am wondering this, though: do you get anything extra for actually collecting all the various flags in the cities and kingdom renderings?
"One of the Best Titles in the PS3 to the date !!!", Wonderful Story, Great and Huge Enviroment, Awesome Killig Styles, You can do whatever you want in this game, I really love the game, you must to learn how to move the assasin, Altair, but when you got, its awesome !!!
"When assassinations become chores", There's certain games where getting to the end is part of the sheer immersion and interest in the story that you'll just keep playing and playing until you're done and even that might not stop you thanks to achievements, trophies, bonus costumes and endings or new weaponry. But then you have Assassin's Creed, a game you want to finish yet find yourself growing less and less amazed by the game yet you'll still play it for extended periods of time anyway. Well I love Ubisoft's Prince of Persia trilogy, this game merely gets a "like": too good to be awful but too flawed to be really amazing which is what the game feels like it should be.
Story: You play as Altair, an assassin living in the 12th century. When Altair breaks the rules of his brotherhood, Altair is stripped of his ranks and most of his abilities (in other words, you've been "Metroided") and is tasked in assassinating 9 men which will help situations with Catholic and Muslim forces. But the real reason why he's being tasked will be revealed later in time...far later.
Graphics: There's games with great art design then there's technologically superior games with pristine graphics and full use of lighting, shaders and the like. Compare a game like Okami to Gears of War for instance. Assassin's Creed is a game that really has both as the world is completely well designed and it does feel exactly what 1191 should feel. From the look of the towns to the large number of civilians to the amazing views you get when you climb view points as well as the character animation on Altair and this is quite a great game to watch.
Sound/Music: The music in the game is serviceable by means that it works within the game but on occasion I barely notice it and prefer to hear the ambiance of the town like civilian chatter and the like. Of course then again you'll frequently hear the same voice despite being in a different street or town as the last time you hear it and while it's not as if Ubisoft can record 50 variations on the same "thank you for saving me" parts, hearing another person saying the whole city will hear of my sacrifice can get grating. Not to mention Altair's rather odd American accent though the rest of the cast like the actual targets are good.
Gameplay: In a way the game feels like it wants to be a "something for everyone and anyone" kind of game. You have stealth kills which never get old, especially to those crazy lepers who keep wanting to throw me and only me everywhere or the women who follow me and give them money (which you don't make by the way). You have action when you're caught and have to fight off sometimes a dozen enemies who never seem to rush you and even take their time before they do some pose in a "boy we're gonna get you good!" way. And then there's the sandbox where you can take on various missions which really only resort to interrogation where you follow somebody and beat em up for info, pickpocketing people for their letters or eavesdropping on people by sitting on a bench. I admire the developers wanting to do more than one but unfortunately they just don't do all 3 in a great manner.
One thing you'll find also with the game is how repetitive it is. Here's your oft-occuring formula for the game: climb down from your mountain base every single new mission, travel or zap instantly to your next time, visit the town's assassin's bureau for who to take on next, climb tall buildings to build up your map and key missions/quests to take on, do them, go back to the bureau for your go-ahead, go to target, see cutscene of their plan, kill them (and hear their go on and on about their plan and reasons for it) fight or run away from enemies as you make your way back to the bureau. That's it and this is for around 9 targets and sure some games have a noticeable similarity in how you progress but there was always at least some change-up or variety but this is just the same stuff in more than one city and nothing else.
However on the other hand I still wanted to get through to the end mainly cause the game felt so interesting that even if I didn't understand the story, I at least wanted to see more of it. Randomly stabbing people is fun in a "I swear I'm not homicidal but this is fun" kind of way and the downloadable patch makes the framerate/freezing problems of before all-but-non-existant but still, this is a game that wants and really needs to be more than what we have.
Irrelevant sidenote: google the producer Jade Raymond...the woman is gooooorgeous.
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