Others say...

"Better After a Fix-er-up"
After a complete disaster of a launch, and over a year later THIS game is loads of fun! The game was unplayable to me when it first came out, but after the 1.5 patch (which was over a gig) what we end up with is a VERY playable albeit dated game.
This game has one of the best item upgrade systems in history, the graphics are REALLY nice for it being a dx9 game, and the game play is simple to get used to. Instead of constantly buying new gear for your character you can instead stock up on the same item and "stack" them to improve them. Originally this game was supposed to be "the oblivion killer" and that was just stupid advertising, because it isn't even close; it IS however a really well made action/rpg with on line play. The world is similar to oblivion, but honestly oblivion doesn't have mounted combat, as two worlds doesn't have talented voice actors. The combat system is also something out of the ordinary, just as you would stack swords to make them more powerful you stack spell cards to make spells more potent. You can go through most of this game without ever getting hit if you dedicated yourself to it (which you might if you are playing on the hardest difficulty) because there is a dodge button, and once you get used to the timing it is kind of hard to stop. The story line is nice and the questing goes easily (note:the monsters never respawn in single player mode).
The on line play is "ok" I did not say great or garbage. It is nice in the fact that it's there and gives a bit of replay value. It is disappointing that if your client crashes you get a rollback, which seems awful until you realize that all 12 people playing on the US server are using this fact to dupe their items and stack them thusly...which is again disappointing....and also makes me wonder how long the on line play will be there because the company does nothing to stop it.
In all I LIKE this game, a friend from Canada and I have a great time playing it on line (since we know we aren't cheating). Between the horrible launch and the lack of ...well any form of word from the developers though I would NOT pay more than 10$ for it. Which lets me wrap up this review by saying..
THANK YOU AMAZON.COM

"Rip Off/False Advertising"
Games should state explicitly on the Box "Online Only" One of the Worst RPG's ever experienced. Company should be SUED!!!

"Two Weak"
First I would like to say I am a big RPG & fantasy fan. I waited for this game to come out ever since it was talked about. When I finally got my pre order and plugged it in to play it I could tell right off that bat during character creation that this game was going to be a flop. Pray I did give it a chance though, I played it for about a week before deciding to trade it in. What a huge let down this game was. Everything about it just reaked of cow dung. Poor character creation, bad character models, horrible acting, terrible sound, dumb gameplay, an even worse story / script. The only thing that was good about this game was MAYBE the outside world graphics, like the trees. Sort of simular to Oblivion. Which brings me to my next comment. I was expecting this game to be simular to Oblivion, infact I was expecting it to kill oblivion with what this game had promised. Maybe I'm a little biased here and that's why I don't like it so much ... actually nay ... it's not. It's just a horrible game. Trust me. Pray the next title they release is 1000 x better. They should put people to death for making horrible games like this and misleading everyone. What horrible business! I can tell you personally I will never buy another South Peak game again. Infact I will urge others not to either. I'm sticking with Bethesda, Rockstar and Blizzard. At least with those guys I know I will be getting my moneys worth if not more. Want a good RPG? Get Oblivion. Get WOW. or even take your mommy out to an expensive dinner, it would be WAY more worth it than this game.

"AVOID AT ALL COSTS!!!"
Pro's: decent graphics, overall fun to play when nothing else to do.

Con's: Endless... Problem 1. I get a BSOD 2 days after i install the game. This is a Dell XPS system with NO mods from me. This system plays Unreal 3, Company Of Heroes, Crysis, and Bioshock with excelent clearity and no problems. Yet Two worlds gives me BSOD's for video card, Ram, and Pooling. That is not the worst part. I can deal with redoing the last 5 minutes of game play (game has autosave every 5 minutes). I Can't, hoever, deal with the fact the game kicks it's activation every other day. I've had the game ten days. Purchased on the 10th Of Dec 2007. I've activated it 3 times. Attempted a 4th... no dice. says you have to do a phone activation. This is NOT like Dell or Microsoft.. you get an ANSWERING MACHINE.. it says "leave your name, number, activation code and we will call you back" (beep)... Um NO, this is NOT customer service nor the corrrect way to have phone activation. Oh did I mention this was done 3 times in the last 5 days with NO call back. I've also emailed ther supoprt every day since the first problem with 1 reply that simply said "update the game by installing the 1.6 Patch" I replied saying I did that already, and have NOT heard back from them. The game is VERY BUGGY!!!

Simple Advise... if you like pretty scenic pictures buy the game and walk in circles. If you want a REAL game don't look here. Oh BTW... this is NOTHING like Obilivion which is not even in the same arena... it is like comparing cub scouts (not boy scouts mind you) to the Navy Seals (Obilivian being the Seals if you were confused)...

"What a shiny pile of junk this turned out to be"
Before I start let me say I really wanted this game to be good, I really did. This is likely why I gave it so many chances to redeem itself, only to see it fall flat on its face.

To be fair, it does look good. On the highest quality it approaches Oblivion, almost but not quite. It does have a storyline and a plot, not good ones mind you but still more than Oblivion ever managed to offer. It offers lots of open ended play, and will keep you entertained for many hours.

Sadly, this game is completely undone by the gameplay itself. Let me elaborate. You start the game by customizing the level of ugliness you want your human male main character to have. No option for additional races or even for a female character. Just several slidebars to adjust things like hair style, lip size and whatnot. If this sounds like Oblivion, it should, this game merely uses a badly constructed, shameless ripoff of the creation system Oblivion used.

After giving up on ever making a character you can stand to look at, you may start the game. The game start off with some battle fundamentals, thus introducing you to the horribly broken system of combat. Essentially, you use the same three hit combo over and over. After finishing the combo, you will stand there uselessly for a second or two and allow the enemy to pummel you senseless, at which point you begin again. You cannot block or even fight while moving, the best you can do is hop backwards. This fancy little dodge is more of an insult than anything. Many times I attempted to jump back to avoid being hit only to be nailed anyway and stand there uselessly for a second. At times, combat is so slow and jerky you feel like you are playing a turned based game.

After seeing combat, you are then introduced to the amazing world of voice acting, or rather the lack of it. The acting is terrible and completely drags you out of the game. The use of "Thees" and "Thous" gets annoying very fast and brings you to reply "Forsooth, you all sound like morons." Shakespeare never wielded a sword, casted a fireball or met even a single troll, please don't make characters sound like him. The main characters voice is terrible. I have no idea why they casted such a terrible person for the part. After hearing him speak for more than three seconds I would have scratched the voice portion of the game altogether.

The world of the game is rather large, so horses are provided for your use. Sadly, I don't think the game designers have ever been near a horse. They handle terribly, react slowly, and get stuck on nearly every object you encounter. They even come to a full stop when you try to run downhill. The horrible bugginess of the horses in the game finally caused me to swear the things off and walk from that point on.

While the list of things I hated about the game can go on for hours, I think I will bring up one last killing fact then call it good. Game balance. I really dislike the fact that I could wade through an entire melee against countless enemies completely unscathed only to catch one arrow in my plate-armored back and be killed instantly. Or worse, to be attacked by enemies that can kill you in one hit. These two events happen about five to ten minutes into the game by the way.

Wrapping up, Two Worlds had the potential to become the next Oblivion. The addition of a plot and storyline was exactly what Oblivion needed, and I had hopes that this game would do it. The complete failure of creating a sensible battle system or even balancing the weapons and monsters makes this game gut-wrenching to sit through. Add the last blow to the head known as terrible scripts and voice acting, and you get one amazing pile of salty garbage which we may now call Two Worlds.

 

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  Two Worlds

List Price : $49.99
Our Price : from $8.49

Why I buy this one ?
- The world literally comes to life - your environment reacts immediately to the player's actions and changes, creating new and exciting challenges
- Strong, non-linear storyline - Shape your own story by choosing the path your character takes
- Experiment with different careers and even reverse former choices with the help of career changers
- For the first time, players are allowed to assemble their own magic spells
- Travel and fight on various animals, from horses to tamed lizards


It's better to buy this one too...

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What our customer's say!

"umm havent i played this game before?", when i played this game i went around and i was like is this like that one city then i went to a differnt city and o my gosh this game is copying off from oblivion look.. this game is boring a bad story and not fun all u do is kill countless badguys and get a sword then kill more and o my gosh a sword! its boring the city's are made just like oblivion's dont belive me? buy oblivion and find out the hard way..

"I preordered, I was excited, and dissapointed", This game had a lot of hype attached to it when I was first told about it in gamestop. The clerk there had asked if I liked Oblivion or any other RPGs. I had said yes. He told me it would be a little bit like Oblivion but 3rd person. I won't be discussing the similarities and differences based on Oblivion. I am just letting everyone know how I came to hear of this game.
My girlfriend had pre-ordered this for me as a gift. When I got it, I played it for hours until I beat it. Even if I do not enjoy a game, I still try my best to play it to the end, to have the full experience and full opinion. I have played a variety of games. Anything from Hitman, to Diablo, to STALKER, to Startopia, Warhammer, Fallout, all sorts of games and I enjoy every variety.
I wasn't too impressed with this. The official site had promised a change in the world of the game, based on whether you are good or evil. It talked about necromancy not being available until you discover it, along with no zombies until you "activate" the necromancy branch.
I was led on to believe many things about this game before I played it. And I would actually point out that the official site lied a LOT.
There were many pros and cons to this game.
Pros:
1. You start off weak, you really need to work on your character to fight the numerous creatures throughout the game.
2. Many different types of enemies, up to the end of the game.
3. You can kill anything. If a villager tells you about a reward and wants you to do a quest, you can actually just kill them and take it. Or anyone else for that matter.
4. You can stack weapons and armor to create stronger versions. This is great when you enjoy the look of an armor or if you want to keep a specific weapon style.
5. Very large map to play in
6. Beautiful HDR lighting to the point of realism to sun sensitivity

Cons:
1. You have a predefined character as a human male, warrior. To be anything else takes quite a few hours to actually be much of anything.
2. Bows were practically useless, as was most magic. The hack and slash way of fighting was most effective.
3. Misleading info on the actual SITE. When you end the game, whether you choose good or bad, only determines the end cutscene, after that, you are done playing.
4. Phone activation
5. So so voice acting
6. Not much to the fighting style, you swing, you swing, you swing. No combos, no variety to fighting moves.
7. Blood is horribly rendered, just a small red splotch on the screen.
8. Horse riding is very inefficent, not worth fighting on the horse itself. Hard to control while riding
9. At times the missions tended to be confusing.

Conclusion:
In the end, if I had not payed the $50 and payed around $10, I would had been happy with it. You get what you pay for. It isn't the best game out there, but it isn't the worse. I give it 4/10 overall. Not for me, even though I have played huge varieties of games, and have played many RPGs even.

"Great for Newbies", I bought the Royal Edition (European collectors) when it first came out and I had a great time playing this game. It was my first successful venture into the RPG area of gaming. Yes, compared to Oblivion the character choice is limited, but the battles are great and unlike Oblivion when you die you are ressurected (unless you play on Hard).
I didn't like trying to direct the horses so gave up on that and simply ran around. Unlike Oblivion the world is not so large that this is a hardship. I never managed to get the portal teleport to work though which is a nuisance and in both this game and Oblivion they really need to work underground as in Titan Quest. Otherwise you spend a lot of time having get out of caves and travelling to the nearest teleport so you can sell your loot which is boring.
I liked the magic system in it, although it has been changed from the original 1.0 version so that more effects are temporary rather than permanent, a mistake in my opinion. Also I love being able to stack my favourite amour/equipment to make it stronger - this is a great idea.
This game got me interested in RPG playing and I think others who haven't tried this genre will enjoy giving this a trial.
There is one warning for the future however. In the Game of the Year Edition(European) the Tainted Blood add-on is only available for MULTIPLAYERS and my understanding, from reviews in the European press, is that The Temptation will be the same. What annoyed me when I bought the Game of the Year pack was that there is no warning whatsoever on the packaging to say this so I wasted about $50 buying it and I was really disappointed that I couldn't continue my adventures. So if, like me, you don't play online don't bother to buy either Tainted Blood or Temptation unless they change them so single players can play them, too.


"An underrated tour de force", As one of the reviewers recommended, I tried out the demo version. Based on the demo, I purchased the game and have not regretted it. Incidentally, the game is better than the demo. Although reviews for Two Worlds tend to reflect two extremes, it seems that most of those people who don't like the game have either played the game on a console or not read the game manual. If the reader can avoid falling into either of those categories, this game is definitely worth considering. This review is based on the PC version, release 1.6. I've played it about 10 hours at this point.

Environment: The game environment is very realistic. Clothing, weapons, buildings, roads, and plant life all show that someone put a lot of time into the design. This is one of those games that you enjoy just walking around and looking at the scenery.

Unfortunately, you will not do much looking at scenery in the beginning, since you are almost constantly being attacked by something or someone. Although the towns appear to be populated at realistic levels, the wilderness is filled with wolves, boars, bears, bandits, and a variety of other hostiles. There always seems to be something nipping at your heels. As you travel further from the game's starting point, this seems to become less of a problem.

The game provides regular day/night cycles along with frequent weather changes. Some of the weather, such as thunderstorms, is very realistic. The only minor issue here is that the weather tends to change too fast. In Two Worlds you may have several different types of weather each day.

The game world is large--not Morrowind large, but it will take you a long time to travel from one end to the other on foot. Fortunately, there are portals that allow you to teleport between places you have already been.

There are a lot of items in this game world. The plethora of minerals, plants, objects, weapons, and other items will have you making constant decisions regarding what to do with them. This adds a lot of depth to the game, so if you like experimenting with alchemy, magic, or weapon power-ups Two Worlds is a great sandbox to play in.

Control: Character control is excellent. If you do not have a weapon readied, you can play in a first or third person perspective. When you ready a weapon, the game will switch you to third person perspective. You can zoom the camera in third person mode to select a view you prefer. In this respect the game is nearly perfect. I cannot recall an instance where I could not see and control the character exactly as I wanted to.

I rode several horses and fought from them as well. I have read that the horse control is bad, but it does not seem to be the case with the 1.6 version. I would be more critical if this was a horse racing game or something, but as an interesting diversion in a fantasy-based RPG, the horses are OK.

The game controls character stats, inventory, magic, maps and quest logs, etc. in its own way. As I mentioned before, this is one game where you really should take the time to read the manual. Although the manual is large (130 pages), it is easy reading and the information it contains will clear up a lot of potential confusion.

Game mechanics: Unlike some RPGs, this one is not a click fest. Your character needs to move and deliver combinations of blows and magic spells to survive. In this sense, Two Worlds is a "fighting game." There are a lot of possible combination moves and fighting techniques, but the player does not have many of them at the beginning. You have to meet "trainers" to unlock these skills. Those who find themselves getting killed a lot in the beginning are probably trying to "mouse click" their way to victory and only use ΒΌ of their character's fighting capabilities. I had some practice by playing the demo, so by the time I started playing the full game, I had little difficulty keeping my character alive. I would guess it will take most people anywhere from 20 minutes to 2 hours of game play to get proficient with the combat system.

The magic system is excellent and flexible. The player starts out having basic training in two of the five schools of magic. The player can then level up in a school of magic rather than leveling up a particular spell so whole groups of spells can be enhanced. Incidentally, there is a lot of "overlap" in the spells used by the different schools, so in practical terms the 5 schools are more like 2 schools. Using a card system, the spells in the same school can be combined in various ways to form different spells. Further, "booster" spells, which can apply to spells of all schools, can be added to gain enhanced effects.

Storyline: I have spent very little time playing the main quest as yet, but most of the side quests seem to tie into events that spin off of the main quest.

There are many factions in the game. As a generalization, everyone claims that their group is the good guys. The game employs a "political intrigue" sub-plot, so it is difficult to know who you should trust.

Sound: The music is great, although there is not enough of it to keep from repeating quite a bit. If you get tired of it, the solution is easy: turn down the music volume.

Some critics have complained about the dialog, but it is no worse than many dubbed movies. If anything is lacking, it is the character animation during the dialog, and it was good enough to advance the plot.

So how good is the game overall? I rate it 5 out of 5 even though the game has a mildly steep learning curve and some unconventional ways of doing things. If you have a reasonably strong PC and read the game manual, you should enjoy the experience.

"False Advertisement", I don't much like making negative reviews but this game hyped up a lot more than it actually dished out.

Horrendous graphics even with a nice machine, frames would drop around more than three simultaneous enemies. Broken gameplay and even more broken quests and combat is plain awful. The claim was "Most Epic RPG of all time!" however after seventeen hours of this garbage it has nothing to show for it.

I apologize to the developer who probably had positive intentions, but the only thing this game can claim to be epic, is failure. If you are looking at this game after coming from The Elder Scrolls: Oblivion you will not find a good game in Two Worlds.

Try Dark Messiah of Might and Magic, Age of Conan:Hyborian Adventures, Oblivion, or Fable: The Lost Chapters before you waste your game time with this rush-released trash.





 
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Read this reviews before You buy...

"Wow, just wow. My new favorite RPG!", This game... I saw another person playing it and was a little skeptical about the game. I decided to take a gamble (buying the game), and boy did it ever pay off. This is probably the most fun RPG I have ever played. Even on a moderate graphics card the graphics still look awesome! As for the gameplay, this is not one of those 'click to attack, attacking goes by rounds' games. You actually click to attack each time, and depending on the type of weapon, you can control the style of fighting as well (slice, slice, spin/slice, etc). The storyline is awesome. There are some that would think that there are not enough quests to do in this game, but the rapid leveling makes up for it. Another cool thing about this game is that if you have, say, two pieces of armor of the same class, you can stack them making them even more powerful (this also works for weapons ;) ). Overall if I had to classify this game I would say it is a lot like Diablo II, but on a much better engine and with much better graphics! Definitely a great buy! I can't stop playing it!

"Diminished expectations", I'm a huge fan of Oblivion, Witcher and similar RPGs, and picked up Two Worlds without trying the demo (foolish of me). Compared to other current games the graphics are poor, the combat model is limited (no targeting) and the interface is clunky.

The world is huge, and it's fun to wander around. THe environment is almost too realistic sometimes, but the rendering of player characters, faces especially, seems very poor for a game published in 2007. I'm running a robust machine with a new graphics card and even on high/max settings the graphics seem rough and "overly-colored", and the rendering of textures like cloth and leather on characters looks as if it was taken from a game a few years ago. Faces are oddly smooth and oddly colored, but I was impressed with the synch of facial movements with speech, which is normally pretty rough in this sort of game.

I wasn't bothered by the single-path storyline (male bounty-hunter).

But, much of the game is cutscenes and talking to people (pretty much everyone has something to say), and the voice acting and dialog are so absolutely, painfully bad that I actually turned off the sound and just read the subtitles. Awful.

I will probably play through the game, but for a game that I paid fifty bucks for, I am seriously disappointed. It looks like games I was playing three or four years ago and my expectations for graphics, interface, and realism are higher for a "modern game". Not worth the price.

"Great Third-person RPG", Terrific dungeon-crawling RPG using a third-person view. Graphics are terrific, although you will need a powerful computer to run this game in its full glory. But slower computers can run the game if you dial down the "eye candy" and you'll still get an enjoyable experience out of it.

Some have complained about the horse control and there is a bit of a learning curve in controlling the horse. But using a horse is necessary to get to places on the map quicker than walking (there are portals to get you to places very fast, but most of the time you will have to walk or ride to accomplish everything you need to in this game -- and there is a LOT to do. I played this game for 2-3 hours every day for a month and hadn't even explored half the map.

The only problems I saw with the horse were the horse occasionally will suddenly turn and want to go a different way (sometimes that's the result of enemies being nearby or you may be too close to something like a large rock, and if you get on a large rock, the horse may get stuck there (although you will be able to get off the horse and off the rock), and in some cases the horse will not enter or leave towns. This seemed to happen mostly with towns that are fortified with log walls -- I could sometimes enter a town but in trying to pass through it, the horse would refuse to exit the other gate, and sometimes I could not enter a town on a horse. This may have been something the designers did.

There are no loading screens between the map areas, which gives the impression that you're just exploring one huge map. Occasionally there will be a few seconds delay as you pass from one area to the next, but this is usually very quick. This may be the reason for horses not being able to go anywhere and everywhere.

Riding the horse is just too cool. I've ridden real horses, so it was surprising how well the horses in the game work -- walking, trotting, cantering, and galloping.

There are caves and dungeons to explore -- almost too many. Some are small, others are huge and the enemies are usually pretty tough.

Weapons and spells are plentiful and of many different types. Numerous merchants will sell you everything you need and then some. You can gather herbs and create potions, some of which will enhance your weapons and spells. As you pick up weapons of the same type, some can be added to a weapon you already have to make it more powerful.

About the only complaint is the game is too big. You'll spend a lot of time walking and riding around trying to find everything. For me, that part is enjoyable, but some may find it drudgery in which case you can just concentrate on the quests, of which there are many.

I could go on and on about this game, but if you like this type of game, try the demo at least. I think you'll be hooked.

"Nice piece of entertainment!", This is a game in the tradition of the Elder Scroll series. Graphics are good, and unlike Oblivion the game runs smoothly.
The start of Two Worlds is tough. You will die a number of times before being able to do quests. But you won't lose anything on dying. You will be resurrected at a nearby healing node. Healing and magic nodes can be found all over the country. They replenish health or magic points.

When you level you will take advantage of the skillpoints you earn. This allows you to create your own style of playing. You don't get much skillpoints and there are many skills. This is a serious drawback for those who like to maximize basic skills like lockpicking and Alchemy first. There are special NPC's around who allow you to reset skills at a certain price. So mistakes can be corrected.

Very special is the Alchemy system. This allows you to combine lots of ingredients into powerful potions or gems. Some potions last very short, some will give permanent boost. It's up to the player how to use this. Some like to grind and build an invulnerable character, others adventure and use what they find.

Items and spells can be stacked: this is a way to create more powerfull items and spells. Stacking armor of the same type gives more protection, weapons of the same type do more damage and spells of the same type have more effect. E.g. 100 icebolt spells in a stack will create a very powerfull icebolt! There are also spellboosters to improve the spell effects.

Due to the stacking method high characters become very powerful. In this way the game is a bit unbalanced: Some players give up at start because its very hard, others lose interest on higher levels because it becomes too easy.

There is a multiplayer option with many servers but not much players around. Calculation is client based, meaning that cheaters dominate the Arena's. It's not possible to PK each other in the adventure maps. So called 'friendly damage'is disabled. Multiplayer is fun when playing with friends, or to solo.

A decent game!

"This is a great game", I've read a lot of reviews about this game and I'm not sure why there is such negative publicity. This is a GOOD, if not, an excellent game. I've been playing RPGs since 1994, games such as Ultima, Arena, Might and Magic, and Fallout. The graphics are on par with Oblivion if not better, there is more grass and foliage without choking your system. The graphics are sharper and not as cartoony as Oblivion. The voice acting is decent to good. At least it's not the same voice used over and over again like in Oblivion because Bethesda blew the budget on Patrick Stewart. In 2W, you get variety of voices and the quality is good to excellent. The open-ended world is just as vast and populated as Oblivion. The horse control is decent (could be better) but not as impossible as people make it out to be. Patch 1.6 is coming out to address the issue so horse riding is going to just get better (and frankly, better implemented and looks better than Oblivion). The variety of quests are good, and you can see the bright light on the map based on which quest you click on in the journal. There is no scaling so you can gain experience and level in a traditional way as in other RPGs. And it's fun. I think Xbox version is not as well implemented and so the PC version is getting some of the negative fallout from that. But if you like open-ended RPGs like Oblivion, then give this game a try, or try the demo. It's like Gothic meets Morrowind with better graphics than Oblivion. You won't be disappointed.

 
 
 

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