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BioShock
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List Price : $29.99
Our Price : from $29.79
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Why I buy this one ?
- Biologically mod your body with plasmids - genetic augmentations that empower you with dozens of fantastic abilities
- Take control of your world by hacking devices and systems
- Upgrade your weapons at Fire-For-Effect stations located through Rapture
- Pick up materials in the city to modify them at U-Invent kiosks
- Explore an incredible and unique art deco world hidden deep under the ocean, vividly illustrated with realistic water effects
It's better to buy this one too...
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What our customer's say!
"Everything came together", Future classic. It's just great when I game brings everything together. Some new innovations without "forcing" novelties. An interesting and interactive storyline. And incredible world building. I'd even find myself just checking out the fish outside the windows, and looked forward to the diaries, while getting freaked out by some of the set-ups.
"Pretty much, hands down, the greatest video game ever", Anyone who knows me knows that I loathe, with an unhealthy passion, First Person Shooter games; well, to be more fair, the Army FPS, the Call of Duty series is so dull it's put me to sleep, not a fan of the Halo series either, as it seems to polished and over the top; BioShock is the anti-Halo, it's a murky, dark, disturbing, creepy and absolutely brilliant game.
Long has it been, actually since the first Fable game was released, that I was in such overwhelming awe of a game, but oddly enough, like with some of my favorite things it took some initial warming up to. I had bought a 360 with Dead Rising (disappointment) Overlord (waste of money) and this game, based solely on my cousin's comment of "you can kill little kids." I laughed and said "Alright, sold."
What I got, my word, was so much more than a mindless sandbox game like the GTA series or something boring and predictable like the Call of Duty games, I got a game that was dangerous to a degree because although it was interesting at first it became absolutely enticing eventually, mainly because to quote Videodrome "it has a philosophy".
I'm a sucker for dark science fiction; dystopian worlds, strong positive ideals turned to complete trash by the inherent evil in man; that is what BioShock is; a world completely torn to shred by ideals gone horribly, horrible wrong.
Science has failed, Ayn Rand's philosophy has failed; it's an underwater world of dismay, disgust, failure, anger and bitterness, where all are trying to coax or demand you into following what they want; it's up to you, in the end, how you go about it.
I could go on and on about details already covered in previous reviews; how absolutely beautiful the game is, how intelligent the story is, how much of a great replay value this game possesses, but you already know that, I simply wanted to profess my admiration for the greatest video game of all time.
I CANNOT wait for BioShock 2; a prequel.
However, I'm peeved beyond belief that Hollywood has found fit to turn this into a movie.
"Brilliant", When my non-gamer friends and family ask my how it is that video games have overtaken Hollywood, this is what I point them too. I'm not a big FPS type, but this game is perfect. Completely absorbing plot, spectacular graphics, haunting audio.
My suggestion is not to read too much about the game, find a dark night when you'll have plenty of time by yourself and just turn it on. Unlike a Halo or Call of Duty, the beauty of this game is that you just don't know what you're getting into. What is the plot? What is the goal? How do you go about it? You don't know when you turn it on and you literally have to discover how to play the game. Again, brilliant.
I literally cannot wait for the sequal.
"Not quite a "masterpiece," but certainly an evolution in gaming...", 4.5 Stars
Well, I finally gave in and purchased an Xbox 360, after the recent price drop made it affordable (and the 65 nm process-CPU became available); let me tell you that I've been waiting anxiously to play games on this system (though, admittedly, the graphics are far outdone now by even an average graphics card), and with Resident Evil 5 being released (tentatively, of course) in March, I simply couldn't wait any longer.
Having read the reviews of "Bioshock" on sites such as IGN and Gamespot, I knew that it would likely be my first purchase; that said, it became my second, after the boneheaded-but-beautiful "Gears of War." Was "Bioshock" worth the $25 I spent on a used copy? Absolutely; here's why:
First, the game is simply one of the best-looking I've ever seen, on any format; the attention to detail, along with the incredible artistry, make for a formidable combination that very few games can currently rival (but yes, "Gears of War" is still the champion in this department). With that in mind, there is something important that you must do before playing the game (at least on Xbox 360); set "Unlock Framerate" to "On." This disables v-sync and allows the game to run at the limit of the system (which, as far as I can tell, is beyond 60 fps at least 95% of the time (vs. 30 fps with it set to "off")). The difference is, quite simply, feeling like you're in the world on your screen vs. feeling like you're watching a comic book/cartoon. So long as you can stand some "tearing" (which you won't even notice after a few minutes), it makes all the difference in the world regarding the "experience" of this game.
Beyond the graphics lies the incredible sound; make sure you've got a 5.1 system up and running before playing this game. Sounds are accurately placed throughout the entire soundfield, and it makes a difference when you're playing the game, as you know exactly where your enemies are (especially when they're shooting at you).
Thirdly, and probably most importantly, is the incredible story behind all the visual and audial magic; most mentioned, of course, is the "moral dilemma" one must face when choosing to "harvest" the little girls or save them. I personally could never bring myself to "harvest" (kill) one, and by the end of the game, I realized that I hadn't needed to, as the gifts of Adam (upgrade dollars) compensate (mostly, if my math is correct) for the lessened amounts received via saving the girls. Furthermore, the amounts of Adam provided if you play savior are well more than enough to purchase every worthwhile upgrade in the game (there are quite a few plasmids that are simply multiplied in strength with additional Adam, and it's mostly unnecessary). I'm sure many other reviews have gone into the allusions to Ayn Rand's philosophy, which are blantantly obvious thoughout the game, but let me state that this game does this highly effectively.
However, the game isn't perfect; for one, I personally believe that much of the voice acting, which has widely been lauded by video game critics all over the internet, is at times far over-the-top and highly melodramatic (especially the yelling, screaming, and tone (when not yelling and screaming) of the splicers). Without diving into a commentary of each character, most of the main characters are voiced well ("Fontaine" is a bit excessive), and certainly better than the average sci-fi video game (most are hilarious). All things considered, it's good, but not "great."
Additionally, there was a great deal of hype regarding the aforementioned "moral sophistication" involved in this title; personally speaking, the only moral debate in the game that I noticed revolved around the little sisters, and for me, knowing that I would be rewarded for saving them, I simply didn't see the need to be their executioner. If the situation meant that they had to be executed in order to have any use of plasmids, then the choice would surely have been different and a true "dilemma" indeed.
Finally, the game is simply too linear, especially if you use the "quest arrow" (which I strongly suggest that you turn off to make the game more interesting). At no time in this game, even with the arrow turned off, did I not know exactly where I needed to head and what to accomplish. While the world of Rapture is laid out well, and as it's enclosed (leading to the use of tunnels/walkways, etc.), this probably couldn't be avoided, I found that there simply wasn't enough of a "discovery" process of this world, and that it was simply laid out in front of me too often.
Ultimately, however, the game does succeed, often fantastically, at sucking you into the world of "Rapture," and this game is a must-own for any console/gaming PC owner, without "debate." I am currently on my second go-round, having played it through the first time with the framerate locked (it really does make for a different feel altogether), and it's even more fun this time due, again, to being able to be drawn deeper into the game as a result of changing this one setting (thank God they included it; hopefully future games will follow suit). In any event, if you haven't played this game yet, you simply need to pick it up now. Here's to "Bioshock 2: Sea of Dreams" being less linear, having a v-synced framerate of 60 fps (though this probably won't happen as the game will need to be created to run smoothly on the PS3 (which has half the polygon capability, if you weren't aware)), and slightly more challenging to boot (we don't need the "quest arrow").
"Bioshock Story-WARNING,SPOILER-from Wikipedia.org", BioShockStory The underwater city of Rapture
At the start of the game, Jack (the character controlled by the player) is a passenger on a plane that goes down in the Atlantic Ocean in 1960,[37] after ordered society in Rapture has collapsed.[38] After surfacing, Jack finds himself the only survivor of the crash, and swims to a nearby lighthouse, where he finds a bathysphere which he uses to descend into the ocean and enter the failed "paradise" of Rapture.[39] Atlas assists Jack via radio in making his way to safety, while Ryan, believing Jack to be a government agent (though he's not sure which government), uses Rapture's automated systems and his pheromone-controlled Splicers against him. Atlas tells Jack that the only way he can survive is to use the abilities granted by plasmids, and that he must kill the Little Sisters to extract their ADAM. Overhearing Atlas' words, Dr. Tennenbaum intercepts Jack, and urges him to save the Little Sisters instead. She gives him a special plasmid that will kill only the embedded slugs while leaving the girls alive and restoring their humanity, albeit with a much smaller reward of ADAM for Jack. Tennenbaum promises to repay him if he does as she asks.[34] As Jack works his way through the city, he learns about Rapture's fate and history through audio logs, genetically-induced ghostly playbacks of past events, and radio messages. Atlas says his wife and child have been hiding on a submarine, and just as Jack and Atlas reach the bay where it is located, Ryan has it destroyed; an enraged Atlas tells Jack that Ryan must die.
Jack makes his way to Ryan, who offers no resistance to Jack's efforts, but instead reveals why Jack has come to Rapture: Jack was actually born in Rapture a mere two years ago, genetically modified to mature rapidly. He is Ryan's illegitimate son by an affair with Jasmine Jolene, an exotic dancer.[35] Ryan further reveals that, after purchasing Jack's embryo, Frank Fontaine designed him to obey orders that are preceded or followed by the specific phrase "Would you kindly." Jack was then sent to the surface when the war started to put him beyond Ryan's reach. When the conflict between Fontaine and Ryan reached a stalemate, Jack was sent instructions to board a flight with a package. At a designated time he opened the package to discover a gun and instructions to hijack and crash the plane next to the lighthouse, enabling him to return to Rapture as the cat's-paw of Atlas. Ryan calmly demonstrates Jack's lack of free will by forcing him to follow his commands using the trigger phrase, "Would you kindly..." which Jack then realizes Atlas has been using since his arrival. Ryan then orders Jack to kill him, so as to die on his own terms. Atlas, in complete control of the city as a result of Ryan's death, reveals himself to be Frank Fontaine, having faked his own death and adopted the alias and persona of Atlas to throw Ryan off his trail. With Ryan dead, Fontaine no longer needs Jack, and leaves him at the mercy of the reactivated security systems. Nevertheless, Dr. Tennenbaum and her Little Sisters help Jack escape through the vent system, where he falls and loses consciousness.
When Jack awakes, Dr. Tennenbaum has already deactivated some of his conditioned responses and assists him in breaking the remaining ones, among them one that would have eventually stopped his heart. During their subsequent pursuit of Fontaine, the doctor predicts that the only way to get through the last few obstacles would be to assemble a Big Daddy diving suit and follow the rescued Little Sisters through the passageways that only they can open. By the time Jack reaches him, Fontaine has injected himself with vast amounts of ADAM, becoming an inhuman monster. Jack and Fontaine battle, and Jack eventually prevails, allowing the Little Sisters to subdue Fontaine, by swarming over Fontaine and stabbing him with their needles, killing him by draining all the ADAM out of his system. Here the game ends.
Three endings are possible depending on how the player interacted with the Little Sisters, all narrated by Dr. Tennenbaum. If the player rescued all the Little Sisters (therefore saving their lives), the ending shows the rescued Little Sisters returning to the surface with Jack and living full lives under his care, including them graduating from college, getting married, and having children; it ends on a heart-warming tone, with an elderly Jack surrounded on his deathbed by all of the adult Little Sisters. If the player harvested (and therefore killed) more than two, but not all, of the Little Sisters, the game ends with Jack turning on the Sisters after defeating Fontaine, presumably killing them all and taking their ADAM. Tennenbaum's voice narrates what occurred, condemning Jack and his actions. Later in the second ending, a ballistic missile submarine carrying a nuclear missile comes across the wreckage of the plane and is suddenly surrounded by bathyspheres containing Splicers. The Splicers kill all hands aboard the submarine and take control of it.[40] If the player harvested all of the Little Sisters, the player is shown the same movie as the second ending, though the tone of Tennenbaum's voice is angrier.[41]
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Read this reviews before You buy...
"Welcome to Rapture!", Bioshock is the kind of game that hooks you the minute it starts. What makes Bioshock such a brilliant game is that it's a complete package. Visually amazing falls short of the graphics in this game and unlike in many games out there the story honestly keeps you on the edge of your seat. And just when you think you have this gane figured, you get a sucker punch to the gut and realize you still don't know the big picture.
End short, buy this game. This is one case where the hype is warranted.
"Polished game", This game brings great play action, and combines it with a fantastic art-deco themed environment. A combo that is visually great.....but spectacular in hi-def! Worth the retail price.
"Doesn't Measure up to the Hype..disappointed", My husband and I are gamers and love great games..played many..and this one, oddly, since there is so much about it that would make you think it is great..and it is not. We tried to figure this out, but the one thing we came up with is regardless of the reviews, it was awful. Repetitive, if you like that, buy this game. It was a surprising disappointment..considering all the reviews...didnt make sense. Oblivion, ran true to reviews, even older ones like Morrowind...and many others. Bioshock, no way. Despite trying to even go along with some of the reviews about it being fantastic, we just can't. It just didn't win us over at all.
"Would you kindly play this game?", How's this for a story? A man becomes annoyed with the current world, a world where the great are taken for granted and told that their toils are either for the people, for God or for the government. In response, he creates a fantastic environment, free from all of these turmoils. A place where all the great men and women of the world can create their own inventions without fear of consequence. In this place, men and women could do what they wanted.
If this sounds like Ayn Rand's Atlas Shrugged, you'd be correct. However, in this particular case, it's also the background story behind Rapture, the under-water city that takes centerplace in Bioshock. Many words have been bandied about about video games and their ability (or inability) to become art; you have folks like Roger Ebert saying the medium as a whole can never attain that goal. My personal thought that was that, as a medium, games haven't made enough strides toward that lofty goal. But Bioshock certainly takes a huge step forward.
Andrew Ryan is a visionary the likes of which his namesake Ayn Rand would possibly write about in Atlas Shrugged. He exemplifies the qualities of a Randian hero and showcases Rand's philosophy of objectivism. He created the city of Rapture and filled it, much like John Galt in Atlas Shrugged, with the visionaries of his land. Rapture soon was a thriving city that emphasized science and growth and the importance of the individual. They dabbled in creating plasmids that changed a person's DNA, enabling them to do feats the likes of which had never been seen before.
Then something happened.
Flying over the Atlantic sea, you are Jack, a person who was destined for greatness, if you ask his parents, and whose plane is now crashing into the sea. Jack is apparently the only survivor of the plane wreck and swims to a lone building, a light house it seems, that beckons him onward. Eventually, he goes into a blathysphere and enters into the world of Rapture. But this isn't the Rapture originally envisioned in the pre-recorded film he watches as he journeys into the city. It is a city comprised of deadly machines, once-human monstrosities named Splicers who are insane and, of course, the Big Daddies and Little Sisters.
Bioshock concerns itself with the gray area between right and wrong. This dichotomy between right and right is what fuels everything in Rapture. Roaming the landscape, the Little Sisters are twisted abominations of little girls who locate corpses (which they call "Angels") and harvest Adam from them with a long needle. More grotesque is that bottle at the other end of the needle that the Little Sisters drink from. Dutifully following them are the Big Daddies, giant brutes in ancient diving gear. These...things...are at the heart of the story and Jack's survival depends on them and whether he can harvest the Little Sisters or set them free.
The conscience of the gamer is represented in two mysterious figures, Atlas (another allusion to Rand) and Dr. Tenenbaum. Atlas seemingly wants Jack to save his family and explains that the Little Sisters are anything but the human girls they appear. He nudges Jack to put them out of their misery and take the Adam they harvest so he can survive and save Atlas and his family. On the other shoulder perches Tenenbaum, another mysterious individual who created the Little Sisters and seems to want to do anything possible to save them. They are the obvious angel and devil sitting on Jack's shoulder, but the question is...which one is the angel?
To go into further detail would be to spoil this amazing story. Along the route, twists and turns abound with moral, ethical and philosophical questions aplenty. What's interesting is the way Bioshock presents a stark opposition to Ayn Rand's philosophy of Objectivism. Rand's heroes always contain the same qualities that Andrew Ryan exemplifies. But here, the artists behind Bioshock seem to be questioning these qualities by presenting a situation so familiar to Atlas Shrugged, and yet, so far removed.
It is literate, thoughtful, disturbing and moving. Even if the gameplay didn't live up to the story, Bioshock would be worthy just for this reason.
Luckily, that's not the case. For the gun hungry, sure, Rapture is filled with guns aplenty and even presents opportunities for you to craft your own upgrades. But that is just scratching the surface. Everything goes back to the story. Plasmids are located across the ruined debris of Rapture and contain the keys to recreating your DNA. Some early examples of Plasmids are the ability to shoot electricity from your hands to being able to set things on fire to telekinesis.
But these plasmids aren't only used for fighting. Minor puzzle-solving crops up, some of which require plasmids in the same way as gear in Legend of Zelda. The biggest puzzle is how to take down the game's variety of enemies. While you can definitely charge in, guns blazing and sometimes survive, cases will present themselves where such tactics will end with you on the bad end of the Big Daddies' drill. Instead, you can create your own traps and war zones. Using plasmids, the environment and, of course, your weapons, you can create elaborate traps that will bring a smile to your face.
A lot of games coming out right now that use the Unreal 3 engine don't look as spectacular as they could. In particular, character models tend to look shiny and/or completely ugly. This is not the case with Bioshock. Everything comes together, from the disturbing scenery, the art deco architecture to the the insane creatures and characters populating the world.
Shadows and lighting also create a sense of atmosphere that drips heavily, much like the water pouring down the walls. It's stunning. The only complaint (and it is minor) is that the frozen portions you can melt don't look very convincing. When things melt, they don't leave anything behind. The only reason it sticks out is that the rest of the game is absolutely beautiful and amazingly crafted.
None of this would be as effective, though, without superior sound. And Bioshock has that (mostly) in spades. The voice work is stunning throughout and the actors provide a great sense of dread. The audio diaries do an exemplary job of providing the backstory, but also work the best in crafting dread and terror. Some of the most disturbing things occur listening to them. Unfortunately, sometimes the characters' lines are repeated too often, ruining the disturbing nature of their dialogue.
Musically, the game is also amazing. It flits into the picture at key moments, increasing the tension before it will flow away. You might not even notice it's there, but that's why it's so good.
You know, the funny thing about hype is how people react to it. Game journalists can go blue in the face trying to get people interested in forgotten gems such as Psychonauts, Beyond Good & Evil and Stranger's Wrath, and since they weren't financially successful they become these gems. When a game sells incredibly well and is hyped to the max (both of which fit Bioshock), people say "over-rated."
Ignore the hype machine. I know you're tired of hearing about it. But give Bioshock a try, if you haven't yet. Download the demo for your PC or try it on Xbox Live. It is a game that's definitely worth everything that's been said about it and more.
It is art. And no words by ignorant movie critics will change that.
"Hands Down Best Game of 2007", This is the game of 2007, if not the decade. The only other game that has drawn me in this deep is Grand Theft Auto III back in 2001, or perhaps Call of Duty 4, the only competition Bioshock had the year it came out. Its been a year since Bioshock was released and I still find myself replaying the campaign over and over, leaving MGS4 and GTA IV on the shelf. Buy this now.
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