Others say...

"beautifully designed and great gameplay"
The underwater art deco world that the game takes place in is absolutely gorgeous. I find my self sometimes just standing there and looking at the fishes or dead bodies floating by the glass. The game play is immersive and compelling and there's a short learning curve. I just love the use of the X-box 360 controller in this game as well.


"The Thinking Man's Shooter"
Do not miss out on one of 2007's best games. There is no multiplayer, co-op mode, and it takes a beefy PC to run this game well. Those are the cons to BioShock. The pros are a great storyline, with characters and environments that ooze depth, a customizable arsenal, and the ability to splice your genes to wield electricity, fire, ice and much more against your enemies. The real sandbox aspect comes in the form of choices.
Choices set BioShock apart from many other run-of-the-mill Shooters. Players will frequently be confronted with so many choices it's fortunate the game has a pause button. In any given foe battle, a player can choose whether to set a trap with trip-wires and mines, perhaps turn an automated turret on an enemy, or harness your character's spliced genes to set your enemy ablaze with a snap of the fingers, only to electrocute that foe after he or she dives into a pool of water. And that is only the beginning of the rabbit hole of choices.
I am running BioShock on a 2006 factory Dell machine with minor RAM and video card upgrades. My single 2.2Ghz AMD processor, 1.5 GB RAM, and my GeForce 7600GT (256MB) graphics card run BioShock, on the highest settings, quite adequately with minor dips in frame rate. With my PC falling well under the $1,000 mark, don't let skeptical gamers tell you that BioShock demands a monster PC.
If you're a shooter fan who loves eerie environments, non-stop, non-linear, shooting action (with VERY limited need for backtracking), and creepy, retro Art-Deco interior design-- BioShock is for you. The replay value is better than most shooters and FINALLY voice acting is superb. If it wasn't for Call of Duty 4, I would easily give BioShock my game of the year nomination.
At BioShock's current lowered retail price you'd be "Atlas Shrugging" off a can't miss game.

"Buggy Game, Horrendous customer service"
BEWARE! Although there are several good reviews about this product, I played this and got stuck in a buggy loop. I contacted the customer service and they assigned a case and completely ignored me. After 10's of e-mails, they just went silent. I even told them that I'll send them my save of the game so that they can play it /fix and it , but no hope.
There are several bugs with the games 2K manufacturers and if you're unfortunate enough to get stuck in one of them mid way through hours and hours of play you're doomed. They don't even have new and proper patches for these bugs. How can they, if they don't listen to customer issues.
It's too unfortunate that they're getting all these good reviews. The game is reasonably fun to play. But not as much as fun, when you get stuck after playings for 10's and 10's of hours and have to forfeit.

I'm never buying games from 2K games again.


"Bioshock - Fun, Unique, Interesting"
First I want to respond to the paranoia surrounding the game installing a rootkit. It's not true. They create a registry key for copyright protection (which is still annoying) but do nothing besides that. If you don't believe me just check out the Symantec Security (Norton) Weblog, they have a message about this very issue.

That said, the game itself is fun and unique in the sense that you're granted several abilities to use but you could just call it 'magic' and it wouldn't be all that different than other Action Shooters. What really sets this game apart though is the whole feel of the environment. From the very beginning of the story you instantly get the feeling you've been thrown back into the 50s. Every ounce of the environment helps reinforce this as well.

The general story of the game, without spoiling much, is that you've crash landed in the middle of the ocean and found this underwater Atlantis like city created by a rich, anti-government, and very intelligent entrepreneur of the early 1900s. However, obviously based on the nature of the shooter genre, something went terribly wrong.

The minute you arrive your ability to leave is destroyed so you must venture into the city. Throughout this very linear environment you read clues as to what has happened and have to make choices of how you want to behave (which affect the ending sequence but don't do much else in the long term). You also find out about plasmids which are injectable fluids you can use to gain the powers such as freezing things (why a city of people underwater would ever need the ability to freeze things is beyond me but it's nice for killing things).

What's really interesting about the game is how it can be pretty scary at times. I remember one scene, I'm knee deep in water, walking through a shadowing corner, I see a shadow above in the light source of someone, boom! The lights cut and I'm stuck in the dark with something I can't see and I can't move very well. You will also find that you'll run out of ammo very often (which adds to the experience) so that can also lead you to being on the edge of your seat as well.

The game is also visually beautiful assuming it doesn't crash on you like one of the other reviewers had. I'm not sure why that was happening, likely its the games interaction with his video card or the fact he only has 2 GB of RAM and is running Vista (which eats a lot of RAM).

Generally, I'd say it's worth the money to buy and it's pretty fun and fast paced but the general fighting is somewhat repetitive so while it's fun to get new abilities it gets boring at times. If action shooters are your thing though this is a solid game to add to your collection. It's no Half Life but definitely is an experience you'll remember.

"One of the Best shooters I've ever played!"
Like Half-Life (1 though Episode 2), BioShock has the style and gut "WRENCHING" action only the very best shooters have. Unlike Half-life, This game make quite a bit of sence at the very end. It does not keep too many secrets.

This is not to say Half-Life is a bad game for leaving more questions then answers. On the contrary, it a running series, and it secrets need to be kept to make the game worth playing. I get that.

Still, By the end of BioShock, I really loved my stay in Rapture and decided to make another go at it. this time being nicer to the little girls.

Fluid game concepts, this is what really drew me in, It wasn't just run and gun, I found my self using the Plasmids alot more then the firearms total. Finding combo's and getting Quick Big Daddy kills was entertaining as well.

One last thing, ab out the Big Daddies? if you never played this game before, Watc out, they look slow and bulky, and thats where they get you, they are quick as sin and if you piss one off? you'll be in real trouble if you don't have a plan of attach before you go pissing them off...

 

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  BioShock

List Price : $29.99
Our Price : from $23.51

Why I buy this one ?
- Biologically mod your body with plasmids - genetic augmentations that empower you with dozens of fantastic abilities
- Take control of your world by hacking devices and systems
- Upgrade your weapons at Fire-For-Effect stations located through Rapture
- Pick up materials in the city to modify them at U-Invent kiosks
- Explore an incredible and unique art deco world hidden deep under the ocean, vividly illustrated with realistic water effects


It's better to buy this one too...

BioShock Signature Series Guide (Bradygames Signature)
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PC Gamer (1-year)
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Games for Windows: The Official Magazine
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What our customer's say!

"BIOSHOCK is Beautiful and the Story is Great!", In my personal opinion this game is beautiful..If you have a powerful gaming system. I think the game is very fun to play. I have been waiting for a very long time to have somebody release a game for the Windows Vista that I thought was fun. But then again with Windows Vista, you really need a powerful system just to run any type of game.
If I were looking for a game that is very fun and yet different, I would shot for BioShock.

"Hype = Fun? ....lies and deception, I tell you!", I literally just finished Bioshock less than 10 minutes ago and I am almost ashamed to admit I played it. The graphics while mind numbingly gorgeous and the effects incredible, a game needs more than simply being pretty to be entertaining. The voice acting is also very well done with lines and voice-overs that aren't the typical "CUTSCENE! TURN OFF THE SPEAKERS QUICK!" type. However, the combat system is terrible, the creatures take tons and tons of ammo to kill, but ammo is very hard to come across. So for the majority of the game you carry a wrench around trying to hit things that are running and shooting at you. The "adaptive learning" system that was so boasted about showed nothing different in my play experience. The creatures still ducked/bobbed/weaved the same as the beginning. After the 10 hours I just spent, I demand a refund or raincheck for those 10 hours wasted. Bioshock gets nothing more than a 3 out of 10.

"An Amazing Take on Story & Gameplay", This game is a really awesome game. The story starts off with a bang and does not stop during the rest of the game. It continues to keep you on your toes. Graphics are nice. You get more powerful through upgrading plasmids which are the highlight of the game. It really is true that you and your friend will play the game completely different. So many choices make a replay just as good as the first time around. I have had no problems with running it, just make sure you meet the recommended requirements and you should be fine. Have a friend who plays it on a PIV 3Ghz, 7900, and it runs fine. It depends on more than just graphics card and processor though. As for the activation problem, I did not have any problem. But not too good if you do not have internet. I know it will probably make the pirates mad. Excellent game, you have to experience the game of the year.

"Say That You Shock Me", You were always meant to do great things, but sometimes that means terrible things along the way. So it goes when you embed a golf club into a poor sap's head.

I knew *BioShock* was going to be a good shooter from the get-go. Developed by folks behind the System Shock series, it crash-lands the player into a modern day Atlantis... and the middle of a civil war.

Built as a capitalist utopia, the city of Rapture fell into a Darwinian dystopia. For Rapture is also the test bed for radical stem cell technology. Unregulated use devolves the inhabitants into half-mad Splicers, while armored Big Daddies escort genetic scavengers.

Up front, *BioShock* isn't a revolutionary shooter. Every gameplay element has been done a dozen times before. And like all FPS titles, *BioShock* follows a predictable game path: there is one way forward, it ends at a gate, and you'll be betrayed, ambushed, captured, or lose your weapons en route. Along that route, you'll see bloody tableaus, leaping monsters, and dark corridors.

Sitting in my dark office, different pieces of the game suddenly turn out to be part of a single hidden puzzle, which reassembles the story. And this is only one of a series of themes, turns and adventures which kept me playing from dusk to dawn. As derivative as the game is, the execution means *BioShock* isn't your typical trapped-in-a-maze shooter.

Rapture clanks and hums with vending machines that supply health and equipment--all of which cost money to buy. And when your wallet is slim--as it will often be--players can gather components to assemble at crafting stations. Most critical, however, are the Plasmids and Gene Tonics that boost the player character's body. These systems introduce economic, mechanical, and genetic strategy, which in turn affects the player's tactics.

In most shooters, the enemies beeline for the player as if they can see through walls; but in *BioShock* you can actually sneak up on enemies, or evade them altogether. Gene tonics even provide abilities such as camouflaging or backstabbing bonuses, though I was disappointed the player couldn't teleport as some NPCs can. Cameras, bots, and turrets can also be outmaneuvered, destroyed, or even hacked to join your side, while you can seduce Big Daddies into protecting you with the right plasmid. So I like the tactical options given to the player.

For the most part though, the gameplay is old-school FPS. You can't lean, lie prone, pistol whip your enemies, or use alternate fire modes (though you can select different ammunition types). Monitors display still pictures instead of FMV, there's no GUI interaction with computers, and the skyboxes are limited to 2D mattes. The design scheme is further reminiscent of the darkness of *Doom 3*, but ups the shadowy ante by omitting a flashlight altogether.

Like D3, the game world is a hermetically-sealed community, divided into a series of theme-levels, such as The Medical Pavilion or Fort Frolic. Though similar to Mars City in principle, Rapture doesn't feel claustrophobic or monster-populated to an annoying degree like *Doom 3*.

Yet the design is even more conservative. I wondered at the absence of escalators, ladders, cables, and bridges. There are no vehicles to ride or combat; the bathyspheres act mainly as level exits. And for a submarine environment, I was surprised the game never puts the player onto the ocean floor. Indeed, we are blocked from any body of water deep enough to submerge in.

Otherwise, BioShock displays more mastery in atmosphere than just about any game I've ever played, on both subtle and garish ends. To begin with, the game never breaks from the first person view until the end cinematic. The comical vending machine recordings juxtapose with period music and propaganda announcements. Realistic water leaks into the maps in a variety of forms, from drips, to steady streams, to outright waterfalls; the fire and electrical effects are mediocre, but fog and smoke effects look great. Even the footwork is good, as splicers scrape their bludgeons on the floor, and diving suit monstrosities shake the floors with their stomps.

Explorers will get the biggest dose of this environment, for the developers added extensive side rooms and even whole buildings filled with loot, battles, and tableaus. Fort Frolic is a particularly artistic exploration, if also chilling. Moreover, players can backtrack to most of the levels in the game.

Finally, the gradual revelation of back-story ties up the experience. Tape diaries, radio logs, and enemy chatter provide this illumination in period slang and voice inflections. Several of these logs chart the fates of denizens at various caste and class levels, and they also accompany many of the tableaus, thus functioning as subplots.

However, *BioShock* strikes me as an alienating game. It teases the player through brief interactions with a cast of otherwise intriguing characters. Whenever the PC does meet up with an NPC, a barrier tends to stand in between. This alienation, in which the player can only experience other characters at arm's length, creates a psychological message that would not register in a game that simply didn't have friendly characters. But it also dampens the heroics. At one point, a villain questions why the PC is trying to save Rapture. I had to agree because the game establishes too little connection between the plight of the city and the plight of the character.

In my review for *Doom 3* I wrote, "It is awesome when it isn't repetitive." I gave it three stars. For all the RPG elements, *BioShock* is also a horror-survival FPS, yet the overall effect is a four-star performance. And far from repetitive, it immersed me in an obsessive weekend of gaming. That's as ringing an endorsement as I need to give.


"5 stars for fun, 0 stars for Gestapo practices ", This is a fun game, no doubt. But it does create a counterfeit-protection registry alteration the you cannot get rid of. While it's not really a root-kit, it is darn close. I don't pirate games and I don't appreciate my system being infested with gestapo software to foil a few pirates.
I would have bought this game today if it was clean. Since it isn't, the game stays with them and my money stays with me.



 
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Read this reviews before You buy...

"what a cool game!", lots of fun, i would rate it second after crysis.. but still fun!!! and a very creepy setting! (i love that part)

"Great game, looks great on my budget system on max settings", Great game, very well done, reminded me of halflife for about 2 seconds, but it beats the hell out of halflife, curios to see how it mods, I think it uses the unreal engine, so naturally it should have Unreal Edit.
Ran it at Max Settings with DX9, I'm not about to upgrade to vista any time soon.
everything on High, 1600x1200 I didn't check the FPS but it looked perfect to me, ran very smoothly

Windows XP SP2
AMD X2 4000 2.1Ghz
2 Gigs DDR2 Ram
NVidia 8600 256

NOTE: I don't plan to and have never played this Multiplayer great for Single Player, if you don't rush you could spend a good bit of time playing though this, but you could probably beat it in 16 hours or so if you really rushed it

"Game of the Year?", This isn't the funnest game I've ever played but it is still pretty entertaining.

I can say, they could've done more with the game like more than 2 different endings, make the levels a bit more vertical as you see the surrounding buildings and structures are.

"Hall of Famer", This is by far one of the best FPS single player games released in a long time. It brings me back to the original Half-Life and the effects that had on my gaming experience.

The scenery is amazing. The plot line is fun, intriguing, and interesting. The graphics are phenomenal. The game play is just downright fun and refreshing! The action is edge of your seat at times but not overwhelmingly stressful.

Great game!



"Good gameplay with an abrupt ending.", I liked Bioshock, but I was disappointed by the ending. I defeated the boss villan and, bam, the game was done. The cutscene after the boss's defeat was OK and gave some sense of where the storyline was going, but I felt kind of cheated. I'm not sure what I expected exactly, but the whole ending just felt hurried.
I've been a big fan of Bioshock's predecessors: System Shock, System Shock 2, and Deus Ex. Bioshock's interface and gameplay, while updated, is a direct descendant of all those games. So, I had some pretty high expectations going into Bioshock. I think Bioshock is pretty much a linear descendant of those games. It has a new storyline and updated graphics. The interface was more intuitive and easier to use than the previous ones had been. I didn't feel like the game was much of a departure from the formula that made the previous games so good though. On the one hand, great, the developers stuck with a winning formula. On the other hand, I'd really like to have seen something that would feel more unique to this particular release instead of a rehash of the older games.
Don't get me wrong, I think that Bioshock is a good game and worthe the money. It is very atmospheric. Well, it's downright scary at times and the little girls are just creepy. The back-story was also good and kept me wanting to see what else was going to happen, but I felt like I was lead along in a fairly engaging fashion wondering what was in store for my character until the very end. It felt like having someone tell me a really good ghost story around the campfire, but ending it with "...but the hero kills the villan. The end."
I think if you've never played any of the other games I listed above, then Bioshock is going to seem very cool and original. Having played the older games, though, I was really hoping for a little something more.

 
 
 

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