Others say...

"SpaceNavigator is on my desk and staying grounded"
Saw the notebook version, this is for my desk. Read the reviews, good information on the product. I use Autodesk Inventor, the software was easy to install, of course I check the box to check for update, sure enough there was an updated software on the website, downloaded and installed. really easy. Started Inventor, software automatically configured for Inventor. For me, I was using it in about 5 minutes. For me the operation was very intuitive.

I just whish I knew about this product sooner, and at the price on Amazon, what are you waiting on. BUY IT already. Orderd on Friday, 3 - 5 day shipping, arrived Monday, fantastic, up and running before lunch.

If you are using a 3D solid modeling program, don't wait, order one today, you will not be dissapointed.

"Great device for the price"
I am currently using the SpaceNavigator PE for Maya 2008. It allows for quick and efficient maneuvering which speeds up my workflow while making GoogleEarth even more fun at the same time.

It's not a necessary product at this level. Once the "Wow" factor is gone, I do find myself still using mouse/keyboard navigation out of habit.

Once projects get to a certain point in construction and depth, the tool becomes invaluable for navigating your space in a fluid, organic manner and for accurately determining camera positions with a natural feel.

As an entry level 3d-navigation device it can't be beat. Set up is easy and calibration is even easier.

Highly recommended.

"Nice device, I guess"
Item was ordered because I thought it would be a nice alternative to using a mouse. Unfortunately, while the product was made well and might work well for some, its certainly not a replacement for your standard mouse or touchpad. Very few applications seem to be able to use this, and I had difficulty configuring the one application I tried: google earth. Its a solid device but in need of some applications and a willingness on the user's part to learn how to work it.

"undispensible"
This navigator is a lifesaver. I use it mainly in 3d studio. I can manipulate my viewports with ease and percision without having to remember all those dag-on shortcuts. It have greatly increased my workflow efficiency and i highly recommend it to anyone who works heavily in 3d.

"3D mouse works great, with caveats"
The 3D Connexion mouse works great as long as you keep a few things in mind. 1:It does not replace your main input mouse, its made to work alongside it.
2:To get the Space navigator PE to function with all applications, you need to register the device with connexion through their website once you receive it.
The PE pricing does not include Tech support so you cannot call and ask why the device does not work as promised. You have to figure it out. (If you are not computer savvy, you may want the SE version. (It includes Tech support}
There are applications that are being updated daily to work with this input device and registration allows you to download the latest drivers for those applications. First thing, quality construction, weighted with enough engineering so the piece seems solidly built. I still do not let my younger kids gang bust with the device as they don't have the dexterity for subtle handling required for movement changes. The big movement is "pulling up" on the cap to zoom out and "pushing down" on the cap to zoom in. They either end up levitating the whole device with their pulling force or smashing down on the cap. Leave them the old "mouse. It cost much less to replace if That gets broken. I got the Space Navigator PE to work with Google sketchup 6 when I design component placement for media rooms and out of the box the Space Navigator would not work. Once registered, the connexion download supplied the interface and drivers needed for skethup to work and the input device works great. Drawing in sketchup is now just as fluid as drawing in any 2d drawing application because moving your object/space can be done with the "other" hand while you use your predominant hand to work the drawing tools. Using the device in Google Earth literally gives you the feeling of "flying" into your world. I navigated flight through the canyons of skyscrapers in New York City, south of Central Park, with the nimbleness of an swallow. (if nimbleness is a word.) Haven't tried the "pay-per-viewer" MS Virtual Earth yet. The trifecta would be if I could get the mouse to work with Quicktime VR. That would be good for real estate navigation. Workin on it.

 

Buy Cheap Software Now!
  3Dconnexion SpaceNavigator PE (Personal Edition) 3D Navigation Device USB ( 3DX-700029 )

List Price : $59.99
Our Price : from $47.00

Why I buy this one ?
- Advanced 6 degrees-of-freedom optical sensor
- 2 programmable function keys
- Fly through Google Earth and 100+ 3D programs
- PE model includes non-commercial use license and online tech support only
- Ideal for 3D designers, students, artists and enthusiasts


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What our customer's say!

"A handy tool for making movies in Second Life", The SpaceNavigator PE is perhaps most useful if you have a goal in mind beforehand -- for example, a current 3D app you use is driving you crazy when you try to interface with the keyboard + mouse, and you've noticed the SpaceNavigator is supported. The price is very reasonable and I wouldn't be surprised to see that help this device and others like it get more popular.

I primarily use the SN with Second Life, where it's supposed with version 1.20 (the current "main viewer", altho some people still use 1.19.1). Yes, I'm the Torley Linden you may've seen mentioned who made video tutorials for this, and I recommend Residents who want to get the most out of the SN should visit, learn from, and add to: [...]

One of the BIGGEST benefits to having the SN with Second Life is smooth, versatile camera tracking motion for machinima (creating movies inworld). In Flycam mode, you can pan, zoom, and do all sorts of crazy things like spin the camera around until you get drowsy. By customizing the setup, you can increase the cam feathering so it coasts along, or have it act more "tightly". You can (one of my faves) also disable Auto-Level and tilt it slightly so the horizon isn't perfectly straight -- this adds a subtle (or more dramatic) yet very welcome dynamic nuance to still snapshots, too.

I don't use the Avatar movement or Build modes very much at all, but they're available if you want them.

The build quality and overall design is pretty sleek. At the beginning, I was a bit confused by how easy it was to combine actions, and kept pushing and twisting the cap at the same time -- as I got more experienced, I found this to be very handy, but keep in mind that the SN does give you "6 degrees of freedom" and you can articulate yourself smoothly with that.

For Second Life, at least on a Windows-based system, remember that if the SN is moving your avatar, even if you aren't touching it, you may need to go to the 3DxWare Panel in Windows' Control Panels and calibrate it. Another thing is specifically in SL, in Edit menu > Preferences > Input & Camera tab, make sure to setup things to your taste in there. I do have the latest version of the official drivers installed so the blue light indicates when it's on, as well as compatibility with other apps, but it should work fairly well with SL out of the box.

Have fun! ;D

"Excellent for GoogleEarth on PC Vista and Mac", We are using this for GoogleEarth on PC and Mac, and it makes moving around and zooming in and out really fast. Very intuitive, even 8 year old kids can use it with great joy on GoogleEarth.

"3Dconnexion SpaceNavigator for Second Life", This "joystick" is awesome when used in Second Life. It moves, guides and flies your avatar. Even better, it allows you to cam smoothly across the sim, through walls, below the surface and even 100s of meters into the sky. Great for making "movies" or simply for exploring. Highly recommended! (Be sure to watch the Torley Linden tutorials.)

"good and bad", when you buy a new controler for your PC there are always a few factors to consider, for one you are extremely used to your mouse and keyboard and after years and years of use almost everything seems less functional.

I can't think of any other device like that which would be so natural to use (it takes perhaps about 15min to become comfortable with it)

It works with 3D packages rather nicely, (I am using Maya PE and Sketch Up), for other application it doesn't do much, ocasional pan/zoom capabilities are typically less useful than using a mouse to pan or zoom

The device seems a little too sensitive on default setting (which can be corrected), however the control panel leaves a lot to be desired, other than sensitivity you have an option to reverse the axis and that's pretty much all, considering that even the default integration with a few programs assingns axes differently (especially moving up down in screen space can be achived by pushing forward/backward or pulling up/pushing down dempends which software you are using)

Unfortunatelly the device does not have a generic driver which would act as HID device, after working in 3D package for a few hours you switch to internet explorer for a moment and your hand goes automatically to this little device to pan... and nothing happens...

There is also a little issue with pan and tilt, since both are essentially done by pushing the controler at different angles, it's not uncommon that you end up tilting and paning in the same time while your intent was just pan, while device seems to have a small dead-zone which allows you to pan without changing the camera angle, this dead zone appears to be not enough in many cases (and it's not configurable)

In short, it's an amazing concept, well designed from hardware perspective, poorly designed from software perspective, but still very handy to have in 3D applications which supports it

"3-D mouse", The product worked flawlessly as specified in the brochure. I am very happy with it.



 
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Read this reviews before You buy...

"Worked as promised", Functions well. Does take getting used to, like with anything new. Basically a joystick without the stick to grasp. Zooming the camera through Google Earth and Second Life is fun. Moving an avatar within Second Life is a bit trickier, but smooth once you get the hang of it. Good possibilities for working with those who have limited mobility.

"Great product", This controler is a must for the serious cad user or anyone who uses a graphics program. It is small but heavy, so it does not move around while you are trying to work. There is a screen that alows you to coustomize what each movement does. I did have trouble with the software. I am not sur if that was me or the disk. Simple solution, go to the company website and download from there. I love this controler.

"Works like a charm", Not too many apps that are compatible in Mac land, but for the few that support it, the SpaceNavigator works wonderfully. I was able to master it in about 10 minutes. My ONLY complaint is, I wish the base were heavier. Otherwise, it's insanely useful.

"Great with Inventor", Got this to use initially with Inventor 2009. Works well, much more intuitive than the Inventor "free rotate" command. It felt a little cumbersome for about the first 15 minutes; now I prefer it to before.

I like the ability to configure the sensitivity of different transformations independently, and the ability to assign custom functions to the two buttons.

It would be perfect if it had a mouse wheel in the base so as to have only one input device...

"Freedom to Move", I have tried a couple different input devices for Second Life, many of the had a rather long learning curve i didn't want to commit myself to or they weren't intuitive enough. This was great, out of the box is hooked up easily and i was walking my may through SL like never before. Now if I connect using a computer with out my Space Navigator i find myself reaching for it and then realizing I have to use my arrows and mouse. Perhaps a bit pricey, but it is solid contruction.

 
 
 

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