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Jade Empire Special Edition
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List Price : $39.99
Our Price : from $6.65
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Why I buy this one ?
- An incredible, engaging story that makes you the noble hero. or the treacherous villain!
- Many fascinating characters to interact with
- Beautiful, mysterious lands to explore, discover, and save. or conquer
- Rich blend of role-playing and exciting real-time combat
- Enhanced for the PC! PC version includes the entire original game with additional content in the form of new monsters, combat styles and combat re-balancing for extra challenge, and new items. The mysterious world of Jade Empire comes to life with beautiful high-resolution graphics and new visual effects and details
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What our customer's say!
"Not a bad game", Not a bad game. On the higher difficulties, it's quite challenging. I think the keyboard controls are a little clumsy: I found myself switching between having two hands on the keyboard and one on the mouse more often that I should have had to. The story has some good twists. The game is worth playing, but it's no enduring masterpiece (unlike KOTOR).
"Jade Empire", The game is great and I love playing it. The story is wonderful and the settings at times look like beautiful works of art. I was always focused and immersed when playing I could feel myself compelled to continue and play. The combat is one I thing might have to criticize. It can get repetitive using the same attacks over and over but the large list of styles helps. However it often comes down to deciding what is the most efficient style(Though opinion may vary). In combat if I had a challenging enemy I would often back them into a corner or switch between styles to prevent them from doing anything(Though the switching of styles is good synergy)Another problem I find is when comparing this game and Knights of the Old Republic (Another game developed by the same company) When playing I noticed something similar between the two characters. Inside the story they label the character with a title (In Jade Empire, Spirit Monk, KOTOR, Revan). Throughout the story your character is almost always referred to by that name (Though the character needs to be referred to some how besides "hey you" and the title does add some interest and value to the character). I just find it to be a minor annoyance and made me feel like the company recycled some parts from KOTOR. I would recommend this game to anyone who enjoys Rpgs and even to people new to Rpgs.
"Good Solid RPG, Lotsa Yammering Included", I like Jade Empire a whole lot, I won't lie. It only took me about 15 hours to beat, and the graphics and music were quite excellent! About halfway, once you start consulting your little group as a whole, the characters really shine . And let's face it, you play RPG's because you want a good story. Jade Empire delivers!
My only beef is this:
There's just too much forced dialogue. Yes, you know my name. Yes, you've probably heard of me. Yes, I assume you have a troublesome past as well. Do we have to stand around and talk about nothing for 15 minutes though?
Normally I get into RPG's with heavy dialogue, but then it usually serves to advance the plot. With just about every character I met, it felt like I was trapped in another dumb script. And obviously, if you get impatient you can earn brownie points for being evil, but tiptoeing through and staying neutral or good in conversation doesn't really affect your moral standing as much as a side quest does. And even then, you don't have to try hard to sway either way, because halfway through the plot, the game decides to shift you right into the choice you're nearest to.
The benefit of swinging good or evil, by the way, only gives you different abilities and potential power-ups. I don't think there's any way the plot will change significantly by going "the alternative route."
Also, the voice acting is great (Nathan Fillion plays Lesser Gao; geek points!), but like a bad kung-fu movie, it's hard to get over how much the voices don't fit the visual profiles of the characters. Read into that as much as you like. I just wish it was a little more authentic, if you know what I mean.
Anywho, get it! It's like $6 at the most here on Amazon, if you buy it used, which I certainly couldn't pass up.
"A combination of Myst and a rail shooter", Once upon a time, Bioware made RPGs. They had good stories and classic RPG mechanics. As time went on, their games emphasized story more and game play less. And that lead to Jade Empire, which is only barely a game but a pretty good story
i like RPGs. A lot. Design your character, wander the world, tackle problems in a hundred different ways and make decisions that affect everyone. This is the opposite of that. There's a world map but why - there's only two places on it. You start in your village and can't go anywhere else until the time you finally leave, at which point you can't go back. You go to a town that you can't leave, and when you solve the quest that let's you, you go to the third and final destination. You could go back to the town but there's no reason to
Within towns, there's basically one path ending in a circle (you can go right or left but you'll end up at the same place). You won't have to worry about getting lost - you have almost no choice in where you go
In Baldur's Gate, you controlled six people. In Star Wars you only got to control three, and technically you controlled one and the other two followed, although you could take direct control of them. In Jade empire, you control one person and have one followed. You cannot control the second person and you cannot set their inventory or control how they level up, although i don't think they do actually level up
In most RPGs, you have stats you configure and level up and you pick from all sorts of fancy techniques and weapons. In Jade Empire, you have three "stats" (hit points, magic points and a third thing) and you'll probably level all of them roughly equally, so there's not many choices here. You do get a dozen or so weapons and techniques to pick from but you probably won't - each technique has three stats that can be leveled up and so your choice ends up being to use the weapon, spell and hand-to-hand combat you start with and have leveled up or to use the new techniques you find which are much, much weaker because they aren't leveled up. You can also power up your magic necklace, which allows you to hold gems with exotic powers such as +5 hit points and +10 magic points.
You talk to a lot of people. You talk to the dozen party members you have (which almost always sit in a room talking to each other because the game arbitrarily prohibits them from joining you on adventures). Occasionally, between conversation trees, you will fight things. Fighting involves pressing the attack key over and over. Sometimes, if you want to get fancy, you could use the arrow key to walk backwards, but you probably won't.
There are many minigames. One is a Galaga-clone where your ancient Chinese jet fighter fights the oncoming enemy jet fighters. You get powerups allowing you to shoot three missiles at a time, recharge shields and regain health. This particular game looks absolutely awful, like some kids school project done in one afternoon. In another minigame, your jet fighter shoots down enemy jet fighters. In the 10th minigame, you fly a jet fighter through oncoming waves of enemy jet fighters plus there's a boss plane that requires several hits to kill. i think the final minigame is some kind of Galaga clone
You'll spend most of this game talking to people. Feel free to say whatever you want - it doesn't affect the game in the slightest. Amber played this, always making the opposite choices i did, and the only thing that ever changed was her profile picture (we looked roughly the same because there are only 6 pictures you can choose from and you can't customize them but if you're evil the background turns red and if you're good it turns blue). i was amazed at how you could pick any of the dialog choices given and you got the exact same response.
So why'd i give it a 4? Because it's a nice enough story and the artwork is nice. i especially like the fox spirit and her elephant body guard. As an RPG, this game is pathetic. In fact, as a game of any type, it's pretty bad. But the game clearly doesn't try to be a game. It's more like a movie, complete with a Galaga machine in the lobby. i was disappointed at first but one i learned to think of it as a Choose Your Own Adventure novel without the choices, it was pretty OK
"entertaining", I bought this for my husband who is deployed in Iraq. He says it keeps him busy and is a great game to have.
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Read this reviews before You buy...
"An excellent game.", Jade Empire Jade Empire Special Edition (Rhino Demon Exclusive Content) is one of the best RPG games around. The fight system is simple, but still can be quite challenging on advanced settings. The Companion characters can be hilarious although most are not terribly useful. The storyline is creative and complex. It's very linear but allows an exceptional amount of player choice. Player choices really can alter the outcome of the game quite a bit. I'm bored quite easily, yet this is one of the few games that I've played through more than once. The special edition has a few options and in-game items that don't exist in the other versions.
"Among the half dozen truly great games", A note on my ratings and preferences: I have never been able to come close to giving a game 5 stars. There are just way too many ways for a game to go wrong. I am not opposed, indeed I dream of encountering a 5 star game. It has just never happened. 5 stars would mean it was a work of art. 4 stars means it was a truly excellent game that I highly recommend, but it will still have problems. 3 stars is mainly positive but with notable problems- worth trying depending on your preferences. 2 stars is seriously problematic and not recommended. I prefer storyline and character in a game. I am not terribly good at games and have a very low frustration level and so like the difficulty on the easy side, however, I will fight through difficult play if I really like the game. I read complaints sometimes about games being too short, but I have yet to find one that was too short and rarely finish the games I play. My favorite genres are rpgs and action adventure, but I will try anything.
Jade empire, a beautiful game I loved, is a classic example of the four stars above. Easily one of the best games I ever played I can still name a lot of small things wrong with it. It's funny, before I started playing computer/video games in the current 3D generation I would have assumed that a great many of these games would be much like jade empire. These would be games with strong stories, meaningful dialogue choices, intelligible character development, people to talk to, heroism, at least somewhat diverse challenges, and, yes, fighting. It is still surprising to me how rare bioware is and how rare a game like this is. I mean, I finished this excellent game about 5 minutes ago, I appreciated it, even loved it a good bit, and I really don't want to sound like a complainer, but sometimes I feel like this is the 10,000 pound elephant in the room nobody ever ever talks about and I find I just need to now, here, after this very enjoyable game. It's like this. What if you loved movies, but no one had ever made anything like, I don't know, the godfather (pick your own; what I mean is a masterpiece, Casablanca, sunset boulevard, fanny and Alexander, whatever). What if the only movies were like, oh, at best, superman returns (by this I mean a good popcorn genre movie, a good movie, a fun movie)? What if two or three movies came out a year that were even as good as superman returns and the rest were various levels of worse. That's how I feel about games, that's where I think we are with games, and sometimes I feel stupid for liking them or for believing, hoping, waiting for them to be more. And sometimes I get so tired of the hype, the games that score 100 or 5 stars or whatever, games I like but still think, yeah, but it's just a game. There are thousands and thousands of movies, songs, paintings, books, that stand in some other realm of power. Maybe a game is just different and cannot go there, but somehow I think they can and I await the people with the vision and talent and courage to take the first game over. I do think it's possible and I do think bioware, the people who made Jade Empire are probably the most likely of all the people currently making games to do this.
Okay. I will rate on these categories:
Difficulty: excellent! There are difficulty levels (which I love with a burning passion, and see no good reason not to have). I think there were three and I unlocked a fourth when I finished on easy. Easy was very very easy and I imagine on normal I would have been fine, maybe dying six or a dozen times, but I love cruising through the combat. It helps make the walking around, talking, collecting parts of the game that I so enjoy that much larger. It also alleviated some of the issues concerning sluggish, non responsive controls that, fairly speaking, had something to do with my framerates and fading computer. The rpg elements were quite clear and sensible and dialogue/puzzles and navigation were pretty simple. I actually hate to say it since it didn't bother me really, but a wee bit more challenge on dialogue and puzzles might have been okay, I'm just thinking of a little more kotor type things, just, maybe something with a little math or something. But, really, for me very high marks on this, if you like things deadly challenging, complex, obtuse, involved, you might not be so happy.
Graphics: very very nice, varied and pretty environments. It is in no way a jaw dropper like oblivion or something, but on the other hand, unlike oblivion, its environments tend to be on the wilder more inventive side which makes up for a lot. Indeed I think that is the more important to me. Also the characters look really quite good. I enjoyed walking around the world looking around, though it had its limits- mainly that the view always seemed a bit hemmed in, not a lot, I'm just saying getting to a high spot didn't really lay it all out for you. I liked the Far East setting, particularly for being modestly original. After getting a ps2 and trying some of that system's rather overrated japanese rpgs it was funny to finally play a game with actual Asian characters and have it be made in the west.
Storyline: very good, well paced, interesting and clear. The characters and character interaction in say, knights of the old republic 2, was deeper and to me better (I compare because these are both similar and the best of their kind). Also there was a section of kotor 2 that hinted at greatness and there was no moment like that in jade empire, but on the other hand jade told a whole story that was complete in itself. It made basic sense and didn't dissipate into emptiness or nonsense. This is a more rare and valuable quality than one might think in gaming. I also really liked that you really moved through the story, there weren't any big actions or sections that felt so separate, like, here's the gameplay and the story is over there. The meaningful dialogue was really important to making that happen and the more I see of that in games the happier I shall be. Of course, the lack of regenerating enemies, random fights, and leveling up also added to the pace and the immersion of the storyline. The game handled serious stuff pretty well, but the comic relief stuff was fairly weak though the crazy inventor may have had a moment or two. Everything about this game was elevated by the totally great and professional 100 percent voiced dialogue. So, if it were a book with this story, or a movie, kind of cleaned up, it might be a C or something. For a game it was great, maybe an A- (I don't know where these grades started coming from all of the sudden).
Gameplay: Sorry, this is getting ridiculously long so I'll try and move along. Let's see, loved the dialogue stuff, just talking to people and basically doing quests that involved talking. I mean, loved it. I only wish there was more of it and more complex, especially using charm or intuition which I went to some trouble to develop very highly but too rarely got a chance to employ, especially in the last third of the game. I'd read the complaints about the simplified rpg elements with stats and equipment and all so was more surprised at how much there actually was to it. But that's just expectation. In reality It was pretty slim, no clothes or armor or weapons (sort of) and you don't do anything with companions stats or anything. I think you do tend to have more money than things to buy and your development is maybe more standardized underneath than it seems. The biggest diversity in the development mainly comes in the weapon styles and it's most meaningful because you can only develop a small percentage significantly. Only one companion travels with you at a time, but that was actually better than I thought too. There are enough cutscenes and gathering spots to feel like you're a little group. Navigation is clear and pretty fun. Minigame is fun enough. Load times for everything are shortish. The amount of fighting in this game, while significant, is, thank the celestial bureaucracy, definitely less than most, and in a way that tends to leave you in the game world more and in your stat screens less (though maybe a little too much less, but barely). I will add, mainly since I've been messing some with the PS2, that there is no nonsense about fights taking place somewhere else, out of nowhere, or with load screens (god how a hate that stuff). You see an enemy, you fight it.
Okay, I rarely finish games, but I did everything possible in this game and it took me 31 hours. I really liked it and in the middle dreaded that it had to end at some point- a way I feel when I'm reading a book I like a lot, but so very rarely with games. I would rate Jade Empire on a level with maybe 4 or 5 other games ever! Everything else would rate below it. I strongly recommend it if you're at all inclined. Good luck.
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