Others say...

"I want my time back."
Gothic 3 is good visually, and has some good storylines. The close combat system is horrible -- if you do play, stick to ranged combat and/or magic. Some of the advancement is useless: I spent a lot of effort building my "smithing" ability, but I was never able to use it to any advantage. Some major abilities don't even work. My "two-sword-hero" character concept was DOA because the game requires you to be evil to advance in the primary abilities. In fact, "hero" is nearly out of the question, because the character must perform evil acts to complete even the "good-guy" story. The game has too many bugs to even begin to list them. In two places the story can be broken by the game engine deleting characters or items that you absolutely must have to complete the game. (I found two and I only played once!)
I'm a candidate for sensitivity training, and I was still insulted by the portrayal of women in this game. The only female actors that I encountered were pleasure slaves. I really thought we were past that years ago.
I feel obligated to give it two stars because I did play it through once before uninstalling it. I highly recommend skipping this one.

".ini modification essential"
This is an incredible game that cannot be played without doing your due dilligence and finding out exactly how to modify the Gothic 3 .ini file to suit your particular system. I spent at least 3 hours searching various sites and putting together a document that identified instructions for modifying the values of various configuration elements found in my Gothic 3 .ini file. Once I got it right, the game ran without a hiccup, and I was even able to get rid of the flashing light problem that plagues many people. I have a very mediocre system (Athlon XP 2200, 1.5 GB SDRAM, X800 256MB ATI card, 7200 RPM 150 MB HD, etc.), and out of the box, the game wouldn't even run at 800x600 with all the settings on low. I now run it at 1024x768 with most settings on medium and even a few on high, but mainly the .ini variations are where it's at. It's really unfortunate that the developers didn't do their homework and configure the game properly for the average machine like mine out of the box, and then allow folks to increase settings upward from there. With the settings I have, the game looks great, actually coming close to rivaling Oblivion on my system (which by the way, suffers from a similar problem, i.e. needing configuration adjustments, just not quite to the same extent).

In closing, if you buy this game now for 20 bucks, and are intelligent/experienced enough to go through the various sites that will guide you to the proper .ini settings, you'll get one heck of a great game at an incredible price.

Good luck!

H

"It's definitely not Oblivion..."
Personally, I'd say the combat system is the biggest difference. In some ways, the fact that no matter how powerful and high-level you are you can get killed by almost any enemy is a refreshing change from Oblivion, in which you can build up over 100% damage reflection by level 20 and sit back while your enemies bludgeon themselves to death.

But when I've just liberated a city from droves of evil orcs, and then get killed by one mangy wolf about 10 feet outside the gate...well, the frustration cannot be placed in normal words. And if it could, you'd all just die from sympathetic misery.

What makes it worse is that in many ways the game is fun. The scenery is terrific, the crafting system is not only novel but fun, and in many ways the NPCs behave more realistically than in Oblivion.

Unfortunately, these few high points are far outweighed by the poorer aspects of the game, which I will now elaborate upon.

1) As has been said, several times by me as well as in many other reviews of this game, fighting animals is a total farce. It seems that the armor bonuses against impact and blades and such have no effect whatsoever on claws and teeth. To repeat what I said above, a wolf can kill you in four hits at level 10. I am in no way exxaggerating in the least. If you want to call your game realistic, then make animal's attacks subject to the phsyical barriers presented by armor (unless, of course, Aspyr is assuming that a wolf which is maybe three feet from head to tail can reach up to attack the unarmored head of a guy who's probably close to six feet in height).

2) Drawing your weapon is infuriation. In several occasions, I have been engaged in combat with my weapon sheathed. I press space to unsheath it, but am struck before it comes out--so the character grunts and attempts to restart the motion. Not only can this go on until your character is killed without getting his weapon out of the sheath, but if you react as most gamers would and hit the unsheath-key again, he puts it away or stops drawing it even if he didn't have it out yet.

3) Since when does being unskilled in the use of a certain weapon phsyically bar me from using it? "Oh no, I don't have enough skill points and so mysteriously a tiny force field has appeared around this Krush Varok, preventing me in any way from holding it or using it!" And this despite the claim that the game is "highly realistic". Oblivion's system is better--a lower skill in an area only affects how effectively you can use an item or weapon. Anyone can pick up a huge metal blade on a stick and swing it in vaguely the direction of the orc charging at you; strength and skill only determine the speed and damage done by attacks, the recovery time, and how quickly and effectively you can parry. If you folks at Aspyr are going to say your games are highly realistic, then take the time to MAKE them highly realistic.

4) Give us more learning points! Frankly, the tiny number of learning points granted after each level is utterly ridiculous. And so is the enormous cost of training! Training should cost 1 to 2 learning points for a +5 skill increase and only cost a full five for a new ability, and ALL training should have its price cut at least in half--why would ANYONE pay 100 gold coins to increase a skill by one point, when a single point makes virtually no perceptible difference?

5) In a way this is similar to 1), but it includes some other comments as well. As others have said, the 'stun-lock' effect induced when an enemy hits you once and then again before you have recovered from the first blow is the most infuriating point of the whole game. Not only do animals not suffer from this AT ALL (literally, an animal can hit you within .5 seconds of being hit itself, while your recovery time from one of THEIR blows is closer to 1.5 or 2 seconds) but humanoid NPCs suffer from this to a ridiculous extent, the player's character included. I would suggest that recoil time for humans, orcs, and the player be reduced to at LEAST that of an animal.

6) If an enemy hits my shield with blunt force, why the hell should it hurt me!? Does the shield have spikes on the back!? And why don't parrying animals get hurt when I strike them? Minecrawlers in particular are bad in this way--by blocking literally with their forearms, they take almost no damage whatsoever from repeated blows from a sword. This makes no sense whatsoever, especially when three or four hits on their body can kill them. Meanwhile, if they hit our armor-clad, shield-bearing hero, they can strike him with lightning fast speed (at some points as fast as twice every 1.5 seconds), pummeling him to death before he even gets a chance to make a single hit.

7) Make the game pause while menus are open. In real life, it doesn't take me five seconds to find a four-foot-long sword in my tiny backpack, during which the enemy closes to range and unleashes a flurry of attacks which start taking effect the instant I close the menu, before I have a chance to draw my sword or raise my shield. This is most annoying when the player is knocked out and must recover his weapon; in some instances the enemy may knock him out again before he can pick it up, and almost invariably he has no opportunity to either recover health or draw his weapon.

8) Reduce the time on most actions. A skilled warrior shouldn't take even a full second to draw his weapon and raise it. Drinking a potion shouldn't take three or four seconds, it should take one, especially if it's equipped to the so-called "quickbar" which would probably correspond to being hung from the hero's belt or something where it would be easily reachable.

9) Get some more variable music. In Oblivion, the fact that there aren't very many different scores is bearable because you don't spend nearly as much time running around in the wilderness. But in Gothic, distances between cities are often far greater, combat times are longer, and overall I get bored sick of the same two or three songs playing over and over and over and over again. In fact, just get BETTER music all around--I don't want to hear some kind of symphony while I'm fighting a wolf, I want to hear something that's dramatic and fast-tempo without being distracting. And I don't need to hear the soundtrack of some cheesy musical involving at best moderately attractive women dancing through absurdly verdant fields of flowers while I'm jogging between a couple of podunk little orc-infested towns. Save the full-orchestra overtures for epic battles; the atmosphere is utterly ruined by the fact that the same music plays while doing battle with a scrawny green-skinned goblin in a grubby loincloth as when overthrowing the orc regime over a whole town with only the help of an AI-challenged rebel or two.



10) Take away the guards' ESP! Even if they notice the stuff disappearing, how do they know who it was when they spend all day standing on the other side of town staring at a wall!? To some extent this is acceptable, but it's just ludicrous to have them come to the conclusion that it was me without gathering any evidence besides their own suspicions and the facts that things are missing.

11) Make the rebels more realistic; who in their right mind would send two or three guys to capture a town guarded by thirty or forty orcs?

12) Allow players to salvage armor off of slain victims. I suppose its reasonable enough to assume that SOME of it gets damaged by your attacks, and that some is even rendered unusable and unrepairable, but I mean, come on! The armor that anyone in the game sells is all ridiculously expensive, so why wouldn't anyone want to salvage what they could from fallen foes?

That basically concludes my longwinded (but fully justified) rant on the failings of Gothic 3. My advice, in short? If you are a person who enjoys migraines, tear-inducing frustration, and banging your head against your monitor until it breaks and lacerates your scalp with shards of plastic, buy it and enjoy.

"What reality would be with magic and mythical beasts"
I deliberately came late to this game because this, like so many games, had obviously been prematurely released. I immediately downloaded the patch. In most ways that matter, the patches have fixed the problems that made this game unplayable early on. I normally couldn't care less about whether a game fails or succeeds. But this game is too good to miss for inveterate RPGers like me, and I want to see more, so here's my two cents.

This is an immersive game. I feel like I am riding on the shoulder of my character, shivering and sweating along with him. There is so much to explore. It is like wandering through a magical, European medieval reality. Here are many towns and villages, camps and caves, all with their own sensibilities and problems. I can count on the arenas to give me gold and reputation, but I always have to do more to prove my worth. Making the choice between orc and human dominance is never easy. This world is complex and multi-layered, and the game gives me an escape to an alternate reality.

Before G3, I loved OBLIVION. G3 is just as good, if not better. My sense of being inside G3 is much greater. This is not about graphics. It is about a world that is somehow more believable.
--The conversations are often stilted, but that is true in most of these games anyway. In G3, it is not what you promise so much as what you do that matters.
--The combat can be oddly frustrating: opponents stun you and that makes the first blow critically important. Fast-clicking the LMB has so far been the most effective means of winning melees, even though the character has several moves available if you can manage to time your mouse click combinations right. But that just means more and better planning is needed, including the use of ranged weapons and magic. The same was true in Oblivion.
--The missions are standard fare for RPGs. But they contribute to the larger struggle for power that is the story of the game. 'Go fetch' also means 'choose sides' or 'be clever'. In addition, much like Oblivion but unlike most other RPGs, you can roam and hunt treasure (and XP) to your hearts content.
--Leveling up is not automatic -- to improve you need to seek help. I liked how Oblivion made you better when you did something a lot ('experience'). In G3, you need to see an instructor to get better ('education'). Neither approach is perfect. Maybe the next great RPG will let you improve in both ways.

That's enough writing -- just go play (with the patch!).


"great game with great flaws"
This really is a truly great game, but it has some rather impressive flaws. For one, it requires patience. Great patience. Not so much for the game itself, but for all the bugs, and these bugs are going to vary depending on the system you're playing it on. You need a high-end system, but even then, there are going to be difficulties. My main issue is that using a Geforce grapics card seems to cause extreme fluctuations in the time cycles in the game. Thankfully, this doesn't actually affect the game (none of the quests are time sensitive), but I do have to frequently restart it. As I said, patience is required, and because of that, this game is not for everyone.
Now, for the good parts. This is a very detailed world with a great deal to occupy your time. Like the first two installments, there is something oddly realistic and addictive about this game. I really can't put my finger on it, but I find this "world" much more immersive than the Elder Scrolls one, which I also rather enjoy. True, the voice acting is mediocre, but it still feels real. Want to spend your time hunting deer, then do so. Want to steal from everyone in sight, so be it. Though there will be consquences. Want to be a noble warrior, fine. Want to side with the royalists, the orcs (rather well-fleshed out, as villains go), the nomads and water mages, the Hashishim, whatever. You have many choices, most of which will affect the game. You'll need to save often, of course.
The combat system actually is intuitive, though many find it otherwise. It's all about timing. If your gear is up to it, the graphics are gorgeous. Just watch your character's shadow.
A great game with great flaws. It needs to be stressed that patience is required to enjoy this game. I don't mean that condescendingly; just know what you want from a game. This one is great fun, but if bugs annoy you more than immersive gameplay thrills you, then you won't enjoy this.

 

Buy Cheap Software Now!
  Gothic 3

List Price : $19.99
Our Price : from $5.92

Why I buy this one ?
- Huge free-roaming, hand-crafted world with no loading times once you are in the game
- All new combat system that allows unprecedented control over melee attacks
- Clear, non-linear objectives within the main story allow the player to influence the outcome of the narrative
- "New Civilizations ¿ Six new civilizations will be included, giving you even more options when planning your domination of the world


It's better to buy this one too...

PC Gamer (1-year)
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What our customer's say!

"AWESOMENESS", Well let me start by saying that yes this game has some bugs, i wont lie about that. But that doesnt make this game any less enjoyable. i have played all the way threw it over 5 times and have only had problems a few times. And i must say that some of these bugs actually helped me threw out the game. So dont go by other peoples review and thought about this game, buy it and then see what you think about it yourself.

"very fun to play, but definitely has bugs", First of all, all I can say is that, overall, it is a very strong RPG and I spent countless hours playing it. So, if you are into good quality 3rd-person RPG, then Gothic 3 should be one of your choices.

HOWEVER, this game is not entirelly polished yet and it is a shame that developers began selling this game without fully fixing most of the bugs. To their defense, they did come up with a few patches which solve MAJORITY of the problems. The game (fully patched) runs rather smooth and without any problems; however, it is obvious that there are still bugs that cause the game to crash to desktop after hours and hours of play.

So, I'd give it 5 star for fun rating and 4 stars overall. Quite possibly, an additional patch will fix this game for good, but it is already too late, imho. A lot of whiny teenagers already made up their minds.

"Classic RPG", As noted by my colleagues, with the patches, (I'm using 1.5) Gothic 3 is a great CRPG, in the classic 3rd party tradition. This third installment is a must for those who have enjoyed the earlier versions.



"After installing the latest patch, this game runs great - and is great!", Since everybody wants to compare this game to Oblivion, I'm going to do just that. I played Oblivion for many a day way before I heard about Gothic 3. There are many reviews here that appeared for Gothic 3 when no patches had been released, and granted, the game probably was buggy.

When I purchased the game recently, the first thing I did was load the latest patch. I've been playing Gothic 3 now for over a month and the only issue I am having is... sometimes when my character is speaking to another person, the speech cannot be heard.
(You can read the text anyway so its not like you are missing something)

Now that ALL THE BAD stuff about the game is out of the way, let me give you my review of why I like this game so much, and why I like it more than Oblivion...

Firstly, the interface takes a little getting used to, but once I was comfortable with it it is in essence well designed. Getting the first quest seems a little vague as all you have to go by is the conversation you had with the person who gave you the quest. This makes the game more realistic though, making you seek out clues in what they say and making your mind up for yourself what needs to be done. Once I had gone to Cape Dun and done a whole bunch of little side quests I was well into the flow of the game and loving it.

In my honest opinion, I prefer this games graphics over Oblivions. In general the scenery looks more real. I really enjoy running around the countryside and appreciating the different types of terrain the game has to offer. I really feel like I'm in another world.

My biggest love for this game is the fact that when you have decided to choose a certain path, i.e help the orcs,or help overthrow the orcs, or just do things for your own personal gain, it really feels like you are part of a bigger picture, and not just performing random quests or following some cheesy main storeyline. Every action and sentence you choose with other characters needs to be thought about carefully, as some decisions cause catastrophic repurcussions that can change the way a certain faction feels about you. When I go on a quest for a party I want to help, I really feel that I want to help these people, and not just for the sake of getting more experience points. This has to the be the first RPG game that has given me this experience.

The open-endedness of the Gothic World, really is huge. The detail is magnificent, and looks nothing like 'random generated' scenery. Every corner you turn and every path you take is another little adventure of exploration and often I get a nervous feeling in the pit of my stomach not knowing what to expect around the corner..

The skills and points learning system is well designed. When you level up, you gain 'learning points'. With these learning points you use to increase your character attributes (i.e strength, ancient knowledge etc.) and in turn you use learning points to acquire a new skill, i.e Skilled Swordfighter (which requires say a strength of 150). You also pay hefty sums of gold to be trained by NPC's so don't expect easy levelling up. You really need to think about what you want to become as a character and I think this makes the game very realistic and rewarding.

The background music is just that, background music, although there is a lack of variety the songs do blend nicely and help generate the desired atmosphere. The sound effects are well done and the voice acting is pretty solid. There are so many different people and so many different voices the game has done a good job overall in this department.

I can go on forever why I like this game. I really think it has many advantages over Oblivion. I find it more real and more rewarding. The scope of the world is huge. I'm playing every night for a couple of hours and can't wait for the next adventure or detailed quest that I am sent on. This is really a great role-playing game.

"Unexpectedly good", After reading several reviews, it's clear that you'll either love this game or hate it. While I don't exactly love the game, and can recognize a number of faults with it, I think that it is a great buy and have enjoyed it immensely. Worth the money!

First and foremost, install the latest patch (1.12 currently). Also, make sure your graphic card drivers are up to date. The game is very pretty, so as such you will want to reduce the graphic settings if your machine isn't state-of-the-art.

The Good:
Battles are challenging, and contrary to what some have said, simply jamming your left mouse button isn't going to lead to eternal victory. Perhaps patches have tweaked this.
You are given options with how to complete quests. You can betray the rebels or overwhelm the Orcs, or do a mix of both. No matter what you do, you are almost always in the driver's seat, and never feel like you are forced into doing something you don't want to. This truly open ended game-play is either refreshingly novel, or painful depending on what you are looking for.
The graphics are great, and really help immerse you in the virtual world. Sometimes, you'll find yourself just admiring the pretty landscapes!
You can learn vastly powerful spells or become a master swordsman, or some combination of both. Character development is as open as the game-play.
Teleport stones will help save time in travel by allowing you to instantly warp to a city, though they are sometimes very difficult to find.

The Bad:
Loading times drag the game down at times. Every time you die, you must reload, and for some reason this simply takes forever. Also, there is no auto-save feature! If you die and haven't saved, you're simply out of luck. Further, saving itself takes a good amount of time too, so be patient. If you are an impatient person, this might get on your nerves.
The voice acting isn't nearly as bad as some games I've played, but some NPCs are painful to listen to. Still, this didn't bother me much.
Battles are sometimes disproportionately hard. If you choose to be a mage, you'll be frustrated constantly because you won't be able to cast any spells. As soon as any enemy hits you, your spell gets interrupted, forcing you to stick with quick, less powerful spells. Then again, if you can cast one of your more powerful spells, it can decimate an entire group all at once. Despite that, I find that this can make magic frustrating. The same could be said for bow users. Because most enemies will simply charge at you, there isn't much time to use a bow effectively.
Some quests are just plain boring, and there isn't much scripting to create custom, dynamic events. The result is a large amount of "kill" and "retrieve" quests.
At least early in the game, there isn't much in the way of "good" versus "evil" choices. Working for the orcs isn't really "evil" per se, so the moral aspect of the game isn't as developed as I think it could be.


Overall, the game is a good buy for the price. Don't let reviews that were written pre-patch cloud the fact that it has become a solid, open ended RPG that is worth trying, especially if the idea of such open-ended gameplay appeals to you.



 
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The Elder Scrolls IV: Knights of the Nine
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Gothic 2 Gold
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Elder Scrolls IV: Shivering Isles
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Dark Messiah of Might & Magic
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Read this reviews before You buy...

"If you like punching your computer screen in frustration then buy this title!", Before I bought this I did some reading up on the product and so I waited for it to go on sale. I bought for $20 and brought it home. Within a few hours I was already flipping out in frustration with the game. Not only was it slow and jittery but the commands are so unrefined and thought out that I was amazed that this is actually for sale. I think the people who did the testing on the product were the same batch of testers in the film Grandma's Boy. This half baked title from Piranha should win them the embarrassment merit badge. Here are some of my complaints:
1) The load times are terribly slow and I got a lot of house work done waiting in between saves.
2) German is in place of English in some cases
3) Conflicting information is given at times to complete quests.
4) Items such as carts, sacks, or rocks are in the way of ore and other materials.
5!) The character can really only walk or fight on a clean surface. If there is a rock, brick or minor curvature to the landscape (such as the side of a tunnel) he will slide and therefore can't fight, guard, and even go to a menu.
6) I have never sworn so much in my life over anything due to the frustrations of the game.
7) The ideas are so unoriginal. It is a mix between TES III Morrowind and Fable with none of the good parts of either.
8) you have to make a concerted effort to kill a orc or human by "targeting" the knocked out body and hold in the right then left mouse buttons which really does not work. You will just get killed trying to do this in a big fight.
9) You can't really choose to target anything it is whatever is kinda infront of you. After an enemy is knocked out you go to the next one and sometimes that is a friendly... not good; press load and go do the laundry.
10) the character will fall through the world and will engage characters in conversation although they are in another building or floor.
11) You can't withdraw your weapon while being hit and if you get caught in a flurry of hits just press F9 and go do some more laundry.
12) Sometimes the character while in battle will slide on a little rock and sheath the weapon and then look at the fool pounding him into oblivion... and I can go on

Don't buy this game! If you like something more for adults and want a game that pulls you in and much more refined buy Oblivion. If you want something that is more cute and fun then play Fable. If you want an excuse to kick your dog then buy Gothic 3 and look for my ad for this on Ebay in the "weird things" section.

"Just another addition to all the other 1 star reviews.", What can I say that has not already been said about this abortion of a release?

I sincerely hope that this company goes bankrupt, as I honestly hate spending my money on a game that, as another reviewer stated, was supposed to be Oblivions match. Simply stated, that is a load of crap. My computer is well above the specs for recommended hardware for this game and I cannot play it for 10 minutes without going into an epileptic seizure.

There are just too many buggs to list. Strange lights flashing, objects dissapearing and reappearing, falling through the world, camera angles sticking are just a fraction of the problems I encountered during the first 5 minutes of playing.

Load times? This is a joke. I have way more graphics intensive programs and this thing takes at least 5 minutes to load. Try to save once. If you are lucky enough not to crash you should go find something else to do for about 10 minutes, perhaps go brush your teeth.

Worst of all, go to the game developers website and look at the suggested tweaks. I dont know about you but when I play a game I want to relax and enjoy it. I certainly dont want to have to input countless lines of code and change advanced settings for hours just to get the thing to run. Even after giving it an honest effort most of the tweaks did nothing to enhance to gameplay anyways.

My advice to anyone interested in buying this awful game is DON'T. Buy Oblivion if you already haven't. This is absolutely the worst game I have ever purchased, and I have had my share of bad ones. This on takes the cake.

"Severly flawed game- don't waste your money", First and foremost, I have to warn you that Gothic 3 is the buggiest (broken, really) game I've seen in years. The number of bugs is despicable, but even worse than that is just how severe the bugs are. If you have all the latest patches, you will still have a broken game. The game stutters, flashes, and freezes on even the best systems. The game has a memory leak and will crash every few hours. Save games can become corupt. Entire sections of the game world vanish upon loading some save games, and the only way to fix it is to delete all saves and start over- and hope to get lucky enough not to have it happen again. Characters and enemies can get stcuk on edges of rocks and inside walls. Important characters will "run away" and vanish from the game world, taking important quest items with them, leaving you unable to finish the game wihtout cheating (assuming you know what happened, and don't wander around forever being "stuck" and wondering what to do next). I could go on with this for pages, but I'll stop here for the sake of anyone reading this- I'll just end by saying there are scores of bugs beyond this that can make your playing experience miserable and even break your game entirely.

If you go ahead and fight through the bugs, then you will still be playing a very poor game. The combat system is miserable. When you gte hit, you are "stunned" for a moment and it takes time to recover. Beasts (all non-humanoids) are unblockable and undodgeable and will sometimes attack so quickly as you become stun-locked and unable to do anything but watch as the beast eats away all your health- there is just no stopping it sometimes. You own attacks will pass straight through through the enemies doing nothing about one in every four or five swings if you are on level ground. On a slope, this problem becomes far worse [another bug]. And some monsters seem to have such small "hit boxes" that your weapon will fail to make contact about 90% of the time, even when standing right on top of them.

This game also has one of the worst magic systems I've seen in any RPG in a very long time. If you want to be a mage, you will have to act as a very gimped fighter while building up your magic knowledge for at least the first 20 or 30 levels- assuming all your learning points go to this cause. It takes that long to even begin to be able to put your weapon away and use magic reliably. Even then, you will still have to resort to melee combat about 80% of the time- due to such a low amount of mana and no real way of recovering mana in combat. It takes an absurd amount of time to drink a potion and recover mana and just isn't a feasible option for combat situations. There are very few spells in the game, and of the spells that do exist, most will be unavailable to you- which one are will depend on your choices. At least one spell is listed in your spell book which doesn't even exist without cheating you obtain it.

The story is almost nonexistant. Orcs took over the land of humans, and some rebels are fighting to gain back independance. That is 60% of the story in those two sentences. The voice acting is aweful- you will have to listen to the same monotonous tone throughout the game with no variations in speech at all. The music always plays (there is no option to turn it off), and there is only two songs- one that plays by default and another that plays during battle- and they both get very boring very quickly.

There are only two good things I can say about this game: 1) The graphics are fairly nice. They aren't the best graphics out there right now (especially considering the unusually high system requirements for the game), but it's still fairly good. 2) It is fun to choose sides between the orcs and humans and kill off the other group. But neither of these things make up for the extreme headaches the game will cause you.

The game is incomplete, broken, and hopelessly flawed beyond repair. I strongly urge you not to waste your money- you will be disappointed if you do.

"Very disappointed~", It's unfortunate that a game that was touted to be Oblivion's match is so poor.

I run a decent computer, & have 0 problems w/ Oblivion, which is quite a system hog. Before purchasing a game, I usually do give a peek @ some reviews, both here & on a game site or 2. However, I also try to keep in mind that there's a vast variety of things that may work for person A but not for B, attitudes, opinions, etc.

I was really on the fence about purchasing Gothic 3, & after only a few minutes of playing I understood why. The install went great (flawless, in fact). Starting the game took what seemed an hour (not really, but you know, if felt lengthy).

Something that bothered me (but I knew this beforehand) was that in this proposed massive world w/ unbelieveably deep RPG elements & so on - you don't create your own character. That's a huge deal for me, but I knew about it before I purchased, & figured I could get over it.

Yeah, I got over it, because immediately other issues were presented. The auto-optimization set my graphics quality to medium - (sound of error buzzer here). I set them to low, sat thru a long game restart, & began again.

Unfortunately, I couldn't play past the beginning portion. This was due to when tilting the camera (can't really give an angle here, it varied), all or part of the screen would go flashing white. Being that I have epilepsy, & need to be cautious, this immediately made the game unplayable. Hoping it was only the 1 time, perhaps an overlooked glitch, I played on & got the instructions to go to the next area...but the tilting/white flash issue did not go away.

While this is a concern to me because I suffer from seizures, even if I didn't, that problem is enough to make even a dedicated player take another look. Due to the developers being German, tech support forums (in English) are few & far between, or very disorganised.

So, as my title states, I am extremely disappointed. I hope those that purchase the game have better luck!!

"Gothic 3", Id only recommend this for fans of the series or die hard role players with uber machines.


Piranha bytes are very talented bunch.
But just like gothic 2,buggy and unpolished and a resource hog.
Shame piranha doesn't take the time to polish and optimize their engines.



 
 
 

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