Others say...

"A Disappointing Slide for FF Series"
This game was such a disappointment. The FF series has always been a staple RPG to own with its high quality storytelling and engaging battle systems. Not every FF has met these quality standards (I have played FF4, 6, 7, 8, 9, and 10), but XII fails so miserably. It truly is a game to be avoided despite the name attached.

The gameplay: I actually like to play a game, not just set up gambits and have the computer play for me. For most battles, you can just leave the room and you'll still win. How exciting. It's a system that was a good idea but could've used a lot more tweaking. The license board was also a poorly executed idea. So all the characters can do all the same things? Okay! Summons were pointless and useless that take over your team members and die too quickly.

The story/world: This is where the game absolutely falls apart. All the characters are flat and boring. Only one character actually has a reason to be in the group, and all the others just tag along for no reason at all or reasons that are shunted to the side quickly. The characters aren't developed either; they have maybe one personality trait and that's it. The worst being Penelo. Why is she there? What does she do? How many lines does she get in the game besides the epilogue? It seems she was just added to meet the 3 girls in the party thing Square has going. Everyone knows a good story is created by round characters, but unfortunately, its seems Square missed the memo. In fact, the most interesting characters are the villains!
The plot all happens away from you. So while you're wandering through some cave for some artifact, the plot and intrigue happens to other characters. Why they didn't make those characters the main ones, who knows?
The world was also a poorly developed world. There was no excitement going to a new city. No city evoked the power of Midgar, the coolness of going to the Moon, the creepiness of a ghost train, or the technological wonder of Esther. It was a boring world that didn't make me want to explore it. The Deadlands was the most interesting part, and it was optional and not developed like it should have, and not as creepy as it could've been.

Graphics: Yes, the graphics were amazing. But I felt the FMVs were pointless. I can't recall a single FMV scene off the top of my head. I can certainly remember Aeris being stabbed, Rinoa in space, the water scene of X, but here, nothing. Maybe it's because there was no scene that provoked the feelings those others did.

Sound: Unremarkable and not rememberable. Enough said. Oh, but I did actually enjoy the voice acting. I found each character's voice fit and was pretty spot on in emoting.

In conclusion, rent this game first before buying. Others liked it, and so might you. I, however, felt Square has taken a big step back. I wish Square would concentrate on story again rather than on graphics. Graphics do not a great game make. Look at FFVII and VI, terrible (nowadays) graphics, but both are wonderful games that stand the test of time.

If you are looking for an excellent RPG, then try Shadow Hearts: Covenant and Shadow Hearts. There are games with great characters, witty dialogue, and set during pre-WWI with a supernatural side.

"Excellent game, even now!"
Started playing this game again recently, and it is still as enjoyable as it was when it first came out. I still get distracted by the Hunts and sidequests. The only thing that I still don't like is the fact that the characters stats will pretty much be the same because of the License Board. Sure, one may have a bit more magick power, or higher strength, but in the end, you can use the same 3 characters and never really have the need to switch them out. Other than that, excellent graphics, great story, great voice acting, great game.

"It's such a good game!!!"
The latest Final Fantasy was released two years ago guys! I think its about time for FFXIII dont you think? Anyways back to the game. Although I think this is the one of the weakest ones in the series, I still think it deserves
5 stars. Why?? I'll tell you step by step.

Story/Plot: It's very different from previous Final Fantasies in my opinion. but it definitely caught my attention. First of all, dont think you'e gonna get good characterization in this game because its definitely not happening. The story of Final Fantasy XII is, well, political. It starts in the middle of an ongoing war and a lot of different government and powers come into play in the story. Oh and by the way, the summons (called Espers) dont really go into the story all that well, and most of them are completely optional.

Graphics: In my opinion, there's really nothing new in this section. It just looks like Final Fantasy X to me. But there is a positive side! The voice acting is soooooo much better in this one. It's perfect to me so hehe YAY!!!

Music: Well, since Nobuo Uematsu didnt have a full collaboration in the music this time, to me it sounds.....mediocre compared to the others. But still, the music is really good and the music in the Feywood is personal favorite.

Gameplay: This is where a lot of FF fans got turned off of FFXII. The random battles were completely taken away here and you have full control of your characters in the battle field. As in you can move your characters when they are attacking. Get it? The Battle System is still turn-based but its kind of based on an MMORPG. The Gambit system is another new innovation and its fits in perfectly to the new ADB system. Basically, its how you program the A.I. of the characters you are using in the battle field. The license board kinda reminds me of the sphere grid. I didnt like this very much cuz you have to get a license to equip a weapon and learn magics. After you learn a license, then you have to buy the things you got a license for!!! WTF??? Honestly, I hated the license grid.

Difficulty: Its not very hard to me actually. I'd say about 8/10.

Basically this is a good game to play, just dont expect to play a familiar FF because its far from that.


"Fun FF Chapter-Needed more Story."
This was a very interesting game that could have been a lot more interesting, but is still well worth playing.

First the good.
I enjoyed the old world influences in the armor, dress, and technology. This game had an interesting mesh of future and past that I absolutely loved.
The political storyline with all the complicated alliances and allegiances was also very interesting (potentially) as were the characters with their entangled paths and similar yet different histories. So much potential.

Side-quests were fun.
I enjoyed bounty hunting and all that came with it-earning Gil, being able to collect ingredients to be able to buy new items at the Bazaar, prizes, etc...
And going after the Espers was challenging.

So, the good was in the design and in the sidequests and in the potential. The bad was that the follow-through was just not there in the story and character development.

There was not so much any main character with one story as much as a story where separation between each character and something or someone they'd held dear in their past was the main character-and that was fine. The separation in Invalice because of the war was the theme, and the different paths the characters and others around them took in dealing with the war was the real tale.

However, there were so few scenes, so little actual story reveal, so little character development, that one could really miss this altogether unless observant, and lead to misreading characters and what should have been poignant sub-stories.

The fight system belongs somewhere between good and bad. It was interesting, and had upside.
Setting "gambits" made it fun to let your people run into the enemy and see them automatically take off and steal or cast thunder or what have you.
But that was also the bad of it.
Being able to set the protocols for your fight in advance meant that unless it was a challenging fight (which became few after visiting the same areas several times) you could put the controller down, leave the room, and your team would fight while you were gone with absolutely no involvement from you.
It also meant that if your gambit proved useless partway into the fight (let's say your person just keeps trying to steal long after the enemy is empty-handed) you then have to change the gambits mid-fight...sort of defeating the purpose. So it's a mixed bag there. Convenient, frustrating, interesting, boring...
And then there are the Quickenings, which are pretty much random, slot-machine like Limit Breaks that can be chained together (if you are lucky) with other party members Quickening skills to perform Mist Chains.

I did love playing this game, which is why I give it four stars, but hated it too. Still, all in all, I'd recommend to anyone else that enjoys rpgs and especially Final Fantasy to invest a few hours in this as well, and enjoy the roller-coaster ride of emotion that you will inevitably endure. Have fun!


"Not the worst game I've ever played, but not really good either..."
Where to start? I'm rather dissapointed with this game. At first this felt like a good game, but after playing it through, I've decided it's really rather mediocre and inferior to its predecessors.

Graphics (9/10): Excellent. The graphics are pleasing to the eye. The only negative in this department is that while the graphics are good, some of the landscapes were dull and boring. Imagine slogging through a desert wasteland full of dirt and sparse plants for a good long while. While there were some really interesting places to look at(like the Forest where Viera live), other places were very large and boring. One of the most interesting places was outside Giruvegan (the reflective fog effect was awesome).

Music (7/10): Well, the music wasn't so bad that it made my ears bleed, but neither can I remember any of the tunes. I'm not sure exactly what this implies for the music rating; probably that the music is rather mediocre. Not really bad, not really outstanding either. Voice acting was good also, with the exception of a certain female lead who sighs alot in an irritating manner.

Battle System (6/10): Unlike other reviewers, I didn't hate the battle system. I prefer the regular turn-based games more, but I adapted to the AI controlled team members. My main complaint was really the license grid; it allows you to choose just about any move for anyone. While this lends to customization in the extreme, it left nothing really unique about any of the characters other than their physical appearance. With the lack of compelling personalities (more on that later), it really left my choice of party rather dull and lackluster. I really would've prefered there be at least one thing unique about each character that would've influenced my decision of who to use (like the unique limit breaks of FF7).

Gameplay (8/10): The controls were not bad, the menu system wasn't to annoying. The only thing that keeps this from a perfect score was the fact that being chased down through extremely large environments by a pack of wolves while trying to desperately escape was not too fun. I'm not against having no random battles, it just would've been nice if they'd given you a better escape option. Maybe a "run" command that'd keep the enemies off your back for a little while... Another item to add under gameplay is the number of sidquests and minigames-which is excellent. I only wish there were more sidequests that didn't involve battling enemies. It gets tedious after awhile. Something nice like the Chocobo Hot & Cold game from FF9 or the card game of FF8 would've been nice here.

Characters (5/10): Yawn. Just the sheer boringness of these characters is mind-numbing. Vaan might as well have not even been there. Was he even the main character of this game? It's just so hard to tell. He plays no major roles in the story really, other than to narrate. Penelo serves no purpose either. I find Ashe to be very unlikeable, which is too bad because the main story focuses on her a great deal. She sighs and wines alot, and I found it difficult to feel bad for her or want to help her regain her kingdom. Her personality just wasn't really endearing in any way. Basch is okay, but not really well developed. Fran has very little dialogue and little personality too. Balthier is really this game's saving grace. He is witty and humorous. If only the backstory between him and Fran had been explored at all. I kept waiting for interesting character development and backstories on these people, but it never really happened to the degree that was needed to make these people interesting.

Story (7/10): The story is rather lackluster. At times, it felt like a giant fetch-quest. My biggest complaint is the introduction of an extremely interesting plot twist involving some glowy spirit/god things that never went anywhere. I kept expecting more to happen involving these. But no, the game just ends without resolving much about them. I was so shocked when the game ended just like that. I kept thinking to myself "shouldn't there be more here?"

Overall (7/10): Note, this is not an average, it is my subjective score of this game. Overall, this isn't a terrible game, it's just not the best either. I would easily recommend FF7, FF8, FF9, and FF10 over this game, as each of those is definitely better. However, if you've already played those and are looking for something new you could buy this game. It IS worth owning, but if you're fast at completing RPG's, you may want to rent this one instead.


 

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  Final Fantasy XII

List Price : $19.99
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Why I buy this one ?
- Completely new voiced cut-scenes added for the North American release
- Gorgeous CG cinematics and cut-scenes in Dolby Pro Logic II combined with real-time graphics rivaling those of next-generation titles
- Shocking plot twists take players on an unforgettable journey
- Active Dimension Battle (ADB) system enables players to move seamlessly between exploration and combat
- Highly customizable Gambit system allows complete control over character AI during battles


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Final Fantasy XII Signature Series Guide
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PlayStation: The Official Magazine (1-year)
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What our customer's say!

"Is Final Fantasy coming to a end ???", When I saw the commercial for FF XII the first thing I did was go to the store and paid 50 BUCKS for the game. I pop it in and began to watch the beginig movie...it was beautiful great graphics and what not. Then i had control of Vaan I played about 20 hours of the game befor i ran to the store for a refund.

The story is so boring and so long I mean I hear that the storyline is over 90 HOURS LONG!!!!!!!!!!!! normaly I would not have a promblem with that except not only is the story long and boring but every thing you do in this game is something like this town,dugueon,town,dugueon,dugueon,dugueon,town and no story in between.

I mean what is happening to Final Fantasy what is happening to the RPG series I grew up with... and i think i know whats happening to final fantasy. When Square Soft made the movie -FF the spirits with in- the movie flopped so bad that Square Soft had no choice but to join with Enix or Square Soft would have died. now Square Soft (now Known as Square Enix)
kicked out all of the orginal workers of Square Soft such as (nobuo uematsu the music producer of ff 1-10) and (hirnobu sakaguichi the producer of FF ). now Square Enix is milking the FF name and been destroying the FF name ever since they took over.

Is Final Fantasy coming to a end????? to tell you the truth i think so... my only hope now is if Mist Walkers (a new company formed by the people who were kicked out by Square Enix) can demonate Square Enix befor Square enix can slander the FF name anymore.

This is more of a warning than a review stay away from Final fantasy 12 you wont be sorry...

"Long, Amazing, Final Fantasy", For many of us, we here at Lunar Assignment were sad when we heard that the new Final Fantasy was going to exclude the normal FF style of combat, however we were greatly surprised at how good it was.
4/5 Combat-Setting Gambits for allies, with high and low priority choices met a new quality to the game. Real Time combat, the ability to move freely the License System, and Mist Abilities each added a new and greatly admired flare to each battle.
5/5 Voice Overs-Consistent Voice Actors and expressions made us feel as if we were in the game, the characters themselves were vary distinguishable and did not seem like clones of each other or characters from other various games.
4/5 Story Line-The story was pretty straight forward, as to be expected from a Final Fantasy, however the supposed main character, Vaan, seemed as if he was sitting back and going along for the ride, as opposed to having a huge impact on the story itself.
5/5 Music-The music matched each battle, and scene very well. The new and 'improved' Final Fantasy victory music set a nice flash back to the older versions, though it was used a lot less then normal, which made it even more special.
5/5 Cut-Scenes-The highly done cut-scenes left us in aw, and each of us here at Lunar Assignment were amazed at the detail and amazing shine or dark glow of each one. The medium cut-scenes were also well done, though not as aw inspiring.
4.5/5 Land Detail-Most of each land zone you enter are very well detailed and look absolutely amazing, however once you reach the wastes it becomes obvious almost instantly that the designers did not spend as much time on this land zone, as well as others. The rocks seemed very very fake when compared to the other zones.
Overall-Final Fantasy XII is a must have for any RPG or Final Fantasy fan, the surprises, laughably cliche twists (There is only one or two, don't worry.), hunts, awards, and the beastery. As well as the realistic personal views of both citizens and guards around town are all all pull you deeper and deeper into the game, increasing its replay ability.

"Very Good", Very fun. Even though Final Fantasy X and Final Fantasy X-2 where both good, Final Fantasy XII is more like a regular Final Fantasy game.

"it's final fantasy", this game doesn't need a review, anyone who has played a final fantasy game knows that are of the best rpg's ever made

"stop complaing", This review is for all the people who gave this game a 1 or 2. The story is phenomenal (although i will admit i may be a little bias from m love of FFT). The main the grievance is the gameplay, how its like the game is always on autopilot. I admit the gambit system is dumb. Its for people who wana just watch the game. However the idea of manual control is good. You cannot play it like you play other FF games. You cant take a hour to make one move. Like a real fight you have to think quickly. Thats the point of the gameplay. Stop Complaining.



 
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Final Fantasy XII Signature Series Guide
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Final Fantasy X
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Final Fantasy X-2
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Final Fantasy VII: Dirge of Cerberus
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Dragon Quest VIII: Journey of the Cursed King
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Read this reviews before You buy...

"An amazing, though not flawless, experience", I'd probably call this the second best game in the Final Fantasy series (VI is still at the top). In some ways XII comes across as a blend of Final Fantasy VI and Final Fantasy Tactics, but with a unique spin on the Active Time Battle system of previous games.

Active Dimension Battle is not actually as different from ATB as some reviews would have it. Each character still has a charge time meter that must fill before they can act, except you can choose actions in advance and "queue" them, rather than waiting until the meter fills. What really gives battling a different flavor is the Gambit AI system. Rather than choosing every action manually, you can set up Gambit conditions that allow the characters to automatically choose their next action based on what's going on in the battle. You can also break in at any time to manually override a Gambit action. With a well-planned Gambit setup, you can basically just steer your party from one enemy to the next and let them fight it out on their own. It sounds boring, and maybe it is for some people, but I found it very satisfying to watch how the Gambits I chose played out. The License Board ability system works great. My only wish is that the characters were more distinct from each other. Early on you'll need to make strategic decisions about how to spend your limited LP, having one character focus on learning spells, another on building offensive strength, etc. But towards the end of the game, you'll be earning so much LP that every character can learn everything, making them indistinguishable and removing that element of strategy.

Production values are top notch. The graphics are some of the best on PS2, and the art design is the most lush and detailed of the series. The script and voice acting are the best the series has seen, with the only problem being the sometimes excessive audio compression-- with as much voice work as it has, the game really should have shipped on two discs. The music is strongly reminiscent of Tactics, with most pieces being more atmospheric than melodic. It works great in the context of playing the game, but it's not as memorable as some previous Final Fantasy soundtracks.

The best thing about this game is the world. It's definitely the deepest and most immersive of any game in the series. NPCs go about their business in a believable way, making the cities seem alive in a way that JRPGs don't usually achieve. There is a ton of background information to be found on the history, culture, and inhabitants of Ivalice, either from NPCs or the in-game Clan Primer. Final Fantasy XII is one of those games that rewards you based on how much you put in to it; you could just focus on advancing the main story if you wanted, but you'll miss a lot of wonderful stuff that's there to discover just by exploring and interacting with the world.

Where the game falters is in the story and pacing. It starts out great, with engaging characters and an intriguing premise. It's a lot like Final Fantasy Tactics in that it eschews a lot of traditional JRPG story elements-- your party spends as much time reacting to events as shaping them, making you feel like just one of many players in a larger political drama. The story is "messy" in the way Tactics was. Characters and subplots that seem important get abandoned, events take surprising turns with no foreshadowing, not every villain gets the neat comeuppance that you'd expect. It's toward the end of the tale that things accelerate to an uncomfortable pace, with the game seemingly rushing you through a series of uninspired dungeons toward an abrupt ending. The game's difficulty is uneven by design-- you're free to explore much of the world early on, including areas with monsters much stronger than you. It's a nice touch of realism and reinforcement that Ivalice is a living world that doesn't revolve solely around your party's progress, but it doesn't always work. The Mark Hunts in particular become bafflingly unbalanced towards the end of the game; every Hunt seems either embarrassingly easy or level-99 difficult.

Overall, though the story and pacing could have used some more fine-tuning, XII is a fantastic game, one of the best in the series and easily one of the best games on the PlayStation 2. If you like JRPGs at all, you need to own this.

"Nothing like expected", Having been a Final Fantasy fan for e few years I became used to good stories and too-easy game play. I always considered Kingdom Hearts to be better because it had a good story and good gameplay that was a challenge and fit the story better. Three characters lined in a row taking turns damaging an enemy is not a very epic way to battle. Final Fantasy XII was different. Although the time-based situation was still there, it was only after you entered the command that you had to wait for the command to execute. Also, you could move your people around in battle. Well, your party leader at least. Sure, you can't effectivly dodge attacks - If you are out of range, the enemy will move so that you are in range before executing the attack. However, gameplay was fast and addicting. The lack of save points can be problematic, but the only other issue I found was the leveling up method. It took FOREVER. You thankfully get an item that allows double experience, but this is only mild releif for a short time period. Money could also be a problem. Some say that the issue is getting items and selling them, but you have to go to a store to buy something anyways so I did not find a problem. Instead, I found the issue to be that the items you sold were not worth alot at all. To get the spells needed to fight a level 35 boss, you had to fight. By the time you had the money to buy the spells, you were ten levels higher than the boss was. Not to fear, though. Alot of the bosses could still be a challenge as long as you actually fight them. For those who do not want the challenge, new summons are available, unique to the series. They reuse FFVI Espers, but the Espers are all new. No more Ifrit, Shiva, or Bahamut. Instead, these are names of Imperial airships ofund throughout the game. If summons do not work for you, the liscence board allows you to get the games limit breaks, called quickenings, for use. Three for each character, and the liscence board is faster than leveling up. Also, unlike abilities and magic, quickenings do not require you to buy the ability. You can only use as many quickenings as your mp allows, however, you can use mist charges during quickening sequences to rebuild your mp for more quickenings. Although the time alloted to do this is less with every quickening, it is possible to wipe out half of a boss's hp with an attack. Then, just switch in the next three characters and do it again! The story was better than I had heard. In fact, I had been expecting a boring midieval story. However, the war sequences at the begining are enough to hook you for the rest of the game. The main story, however, focuses on avoiding war, however the search for rocks (this games version of crystals) gives the heroes and villains more power (for the story) and calls for unique plot twists such as Will she use it for revenge? I personally do not yet know (I am almost to the end but not quite there yet) but if I did know I would not tell you. You will have to lay the game and see this epic tale for yourself. One last note, though, is that the characters are more realistic. Not just with the amazing graphics, but also with their movements. You do not see Vaan jumping up a skyscraper with a single leap or anyone wielding a sword that is obviously way to big. The characters move like humans (even the non-human ones) and have traditional human limitations. All the same, a great and long game to play.


"Boring and dissapointing.", I'll go against the majority and say that this is my least favorite Final Fantasy. First, the storyline is boring, the characters are not pursuing a major antagonist and don't have a clear goal. They travel from place-to-place with their goals constantly changing. This seems to result in repetitivness and makes the story plain boring. The characters for the most part seem extremely shallow, they are very simple and predictable and there seems to be nothing new to learn about them. Balthier and Fran, 2 characters in the party are a little more interesting but their stories are not well explored. The gameplay is reptitive, the license bored system becomes frustrating after a while. In order to learn new abilities you're required to get more and more license points yet defeating monsters still gives you 1 or 2 points even as the game goes on. Its hard to describe, but the game simply lacks substance.

"Ehh", The storyline was difficult to follow. This is because the dialect/dialogue was difficult to understand/comprhend what the characters were saying, and subsequently, what was going on.
Other than that, great RPG action and cutomability. Huge worlds to explore, monsters to vaquish. Great strategy.

"Much Better Than Final Fantasy X!", OMG People!!!! Quit comparing this game to other Final Fantasy games!!! The only other final fantasy game I have ever played was X, and I never finished it because of the last (I think) boss battle with Sin, and XII is head-over-heels better than X. I especially like the fact that the battles are not random. No longer do you take 3 steps and find yourself in a battle, and then take another 2 steps and you're in another battle!

The graphics are AMAZING, as is the story. Don't listen to the other reviewers who bad talk the characters. The characters were amazing also. I really liked Fran and Balthier. Vaan was forgettable as the main character, but all the rest were pretty good.

All in all, if you look at this game separately, without comparing it to other Final Fantasy games, than you will see a solid, fun experience that will last a LONG time. I have already clocked in well over 120 hours!

 
 
 

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