| |
Call of Cthulhu Dark Corners Of The Earth
 |
List Price : $29.99
Our Price : from $18.95
|
Why I buy this one ?
- Battle or interact with people trhoughout the game -- try to figure out which are friends and which are enemies in disguise
- Combat enemies using the environment, powerful and evil artifacts, Alien technology, or more Earthly weapons
- Travel through the strange, Gothic New England of Lovecraft -- realistic, 3D levels like Innsmouth Town and Deep One City
- Keep your Sanity intact -- as you face unspeakable monsters and unknown terrors, you'll also have to hold back hallucinations, panic attacks, vertigo and paranoia
It's better to buy this one too...
Special offer for you..find the cheapest!
BudgetROM offers this stuff with condition New, new for:
 | Price : $18.95 Usually ships in 1-2 business days
|  |
TragicLittlePC offers this stuff with condition New, new for:
 | Price : $18.95 Usually ships in 1-2 business days
|  |
What our customer's say!
"biased opinion", well i was a fan of HPL books years ago and also enjoyed playing the RPG from Chaosium ... so it was kind of a 'given' that i would buy and enjoy this game ... lots of fun stuff for the enthusiast... can't really understand why it wasn't more popular...
"Top 10 Games of All Time", Such a surprise for me to discover this little known gem of a game. I was absolutly terrified while playing it, without being swamped with tons of blood, guts and boobs. A very respectable suspense package here, balanced with the skill of Metal Gear Solid and Medal of Honor gunfighting. Truly innovative work was put into this game everywhere from the sanity meter (the horrific scenes you witness actually cause your character's view to distort, brilliant!) to the health system which you choose what injured part to work on with which kind of med kit item. Overall this will pull you in and give your imagination good solid food for thought.
"you love CTHULHU? you know you need this...", if you've played any previous call of cthulhu games, you know what it's all about. fear, ancient evil, your eventual insanity. no happy endings here. another cthulhu-themed classic.
"waste of money", This could be a great game, except for the fact that you will be forced to play the same scenes over and over until you get the timing right. Run, open door, lock door, open next door, lock door, move cabinet, open door, lock door. Oops, I accidentally opened the door instead of locking it. Let me watch the cutscene again and try to get the timing right this time...
Don't waste your money.
"if you are a true Lovecraft fan you'll love it", Very good game, the story is great and those who are haedcore fans of Lovecraft will love it, I just wish it had the option to play on third person view, FPS are so 1990 ;)
You might need this...
Read this reviews before You buy...
"Your CoC gateway drug", I sincerely hope anyone who has never played the Call of Cthulhu RPG or read any Lovecraft will give this game a shot. You've all heard of Cthulhu by now and may not know what the Cthulhu mythos means. This is a great introduction. It's incredibly faithful to the original Lovecraft texts and to the RPG rules. So if you LIKE CoC:DCotE video/PC game, you should move on to buying the CoC RPG or going to the Chaosium (publisher of CoC RPG) website and downloading the free quickstart rules and giving it a whirl.
Someone said that you can't skip cut scenes which is untrue. Backspace on your PC keyboard will skip any of those long cut scenes. You can do it on XBox, too.
Some people out in the community have had technical problems with the game. These issues for the PC will never be fixed/patched as Headfirst, the developer of CoC:DCotE, went under and Bethesda, the publisher, will not hire anyone to fix the problems. I play the PC version and I have had only a few problems. In one scene you're supposed to shoot at blue lights; but my video card on my laptop isn't powerful, so the lights didn't show up. Luckily, the community for this game is currently very strong, even after 5 months of release. You can download saved games to help you get past sections that are too difficult or that you can't get past or technical reasons (see my blue light example above). One person at the Bethesda user forums has even offered to get you a custom saved game to get you past the section you're stuck on for free; just email him.
There is a scary factor to the game, but it cheats at this--it will cut to something scary and make a loud noise. That's fine. I was scared along the way, although nothing was as originally scary as the hotel level in Vampire: Bloodlines. The game is still dark and creepy and the architecture, lighting, weather effects, etc. do a lot to put you in a horror mood.
The gameplay isn't as bad as everyone says. It's just that the latter levels require more shooting which makes it less Lovecraftian. However, the game still requires you to do a lot of investigation (as done in the stories) and your character gives you lots of feedback so you aren't searching every pixel on the screen ("Just some old papers. It's not important.") And I had an absolute blast with the game as-is--not too much combat, not too much puzzle-solving. I'd consider myself an average-competent gamer and I found that level 2 difficulty out of 4 was just fine for me and the puzzles weren't too difficult. If you find them hard, there are walkthroughs available on the web.
Your character gives you feedback based on his mental state. If he's had a shot of morphine, the screen gets blurry. He's afraid of heights, so you'll get vertigo when you look down a drop and will need to look up for a few seconds to get rid of it. If he's terrified, the screen will start distorting as he loses his sanity. If he's bleeding to death, the screen will go black and white as he loses blood. If he's poisoned, there is a green film on the edges of the screen. It's all very cool.
Combat is neat too. No heads-up reticles to ruin the mood. What you see down the barrel of the gun in front of you is what you hit. And no ammo count either. You have to do that yourself. I like that; it adds to the realism. Also, if you hold the gun in the aimed position for too long your hands start getting tired and wobbling, making it harder to hit something. Very neat!
In conclusion, give CoC a shot and judge for yourself. Even if the game isn't that original (I happen to think it is), you will at least get the best multimedia presentation of Lovecraft Country out there.
"Will they never learn?", Note to game developers: when will you realize that NO ONE on this God's green earth likes to be forced to play the same sequence over and over and over? That NO ONE enjoys to watch un-skippable cinematics over and over and over? That NO ONE likes to be THIS close to finishing a chapter just to get killed two steps short of a "save point" and have to start from the beginning?
What can I say, I'm very disappointed and frustrated. Such a great game in terms of atmosphere, audio-visual effects, characters and story. And yet the gameplay, for the lack of a better word, stinks. You can't save your progress unless you click on a special save icon (and those things are not at all plentiful and not always accessible). You can't get analysis of an item unless it's in the middle of your monitor. You can't skip certain cinematics. There's no crosshair, and no way to aim your weapons, so unless a character is right in front of your face, you're shooting blind - and missing. Healing yourself is a loooong and drawn out process and is easily interrupted, which pretty much eliminates being able to heal yourself during combat.
I can understand that all of the above is supposed to give the game a "reality" effect, the "being-there" feel. And it would have worked... if you didn't have to feel forced to replay parts of the game a hundred times in a row. That's when it stops serving the gamer's experience and becomes incredibly frustrating. Or, as it was in my case, makes the gamer give up on the game.
It makes me especially frustrated to have said all this, because "Call Of Cthulhu" IS a good game in all other respects. I WANT to play it, but I simply have neither the nerves nor the time for nonsense that comes with playing it. Some parts were completely engrossing and utterly enjoyable, particularly the beginning two levels. But after that, certain parts are simply unplayable. It's a shame when a good game has to go down a garbage shoot because of poor gameplay design.
"Did H.P. Lovecraft ever dream of this?", It's quite signifigant when a video/computer game is made on the sole basis of a work of fiction, written over 80 years ago. Perhaps a bit daring, Bethesda Softworks delves into the dark creations of H.P. Lovecraft to conceive and construct a FP/survival-horror title worthy to the enigmatic name of Cthulhu.
However, the question is whether or not the game is, in fact, able to do justice to the sea creature's prestige.
Dark Corners of the Earth is a detective/action game, focusing on puzzle-solving, espionage, and running for your life. The atmosphere is dark and foreboding, and the story does indeed follow that of Lovecraft's original Cthulhu Mythos (namely, the majority of "The Shadow Over Innsmouth", and a touch of the actual "The Call Of Cthulhu). The game is constructed in a way to shift between slow, foreboding gameplay, and fast and frantic scrambling. Struggling against both humans and monsters, players unravel a supernatural tale that challenges their sanity and seeks to ensnare it within the clutches of manic insanity.
That, at least, is the hype. To point out most of the potential errors of the game, I personally find it to be less scary than other games of the same genre (Resident Evil, Silent Hill, and Doom come readilly to mind), for despite plenty of disturbing imagery and encounters with both human and inhuman hostiles, there never truly exists a dread-filled feeling of "I-gotta-get-away/kill-it." Likewise, the attempted feel of urgency (when you're being chased by multiple enemies) eventually comes across as unwanted.
Concerning the gameplay, there is an unevern distribution of ups and downs. For one, the healing system (using different methods - bandages, stitches, splints, etc. - to heal different wounds) is cool, but the rest of the scheme is generally old-hat: save by star-points, wield short/long-range weapons, utilize items to create effects. Not incredibly innovative, the game does however take credit for the unique panic/sanity system, which, according to the situation, will drive the player-controlled character into delusions and other psycho-induced effects...sadly, though this is meant to heighten the playing experience, it comes across largely as a hindrance, often destroying any chance that you have of escaping a dangerous situation (ex.: blurred or obscured vision clouds an escape-way). The weapon system is realistic, which essentially plays against you, but the enemy AI leaves a lot to be desired in terms of common sense and reaction to stimuli.
The game's story is its strongest asset, which is accompanied with surprisingly-good voice acting and decent (if outdated) graphics. Alas, this game gains much of its value from the Cthulhu name, and would undoubtedly be rated lower had it been an original title. Simply-said, this game lacks a decisive original touch to distinguish it from the many other titles boasting many of the same features. The game falls short on many of its hyped aspects, and even though it may be a fun romp during the first-time-through, there's not much to be gained by it, other than some knowledge on the works of H.P. Lovecraft (for which you'd be better off picking up the book).
"The sort of game I've been wishing for for a very long time", I have both good things and bad to say about this game, so I want to make sure you get the right idea: I highly recommend Call of Cthulhu, Dark Corners of the Earth. In spite of the bad things, I loved it, and wished I could simply play it straight through with out pause for rest or real life. For a long time now, I've wished for a game that had challenging puzzles like Myst, but came in a 3D environment and also contained a risk of violence, combat, and death. Being a horror junky, I've also been in search of a game that was genuinely frightening. Call of Cthulhu was both. It had a great mix of challenging puzzles and action sequences, and there were times when I was so scared I had to remind myself it was just a game. The story is great, world interaction is pretty good, and the lack of any heads-up display adds a new element of realism. The fact that you can only save when near certain "magic" symbols (or when the game autosaves at a key point) was a mixed bag. It made the stakes higher, and the victories sweeter, but sometimes it got really tedious revisiting 14 parts of a particular sequence because you kept flubbing the 15th part. The sound effects and music were awesome, and the graphics and modeling were stellar. Environmentals like rain and fog were also pretty well done, and the worlds were intricate and intriguing Also intriguing was the less abstract way in which damage and healing are handled (you may find yourself having to treat a broken arm or leg with a splint, for example, and if you leave a major wound untended for too long, you might bleed to death).
Be prepared for some VERY frustrating (sometimes idiotic) drawbacks. Also, be warned: the weapon and combat engine is rather poor compared to the rest of the game. Bullets sometimes pass through things they should hit, hits dont always do the damage you expect, and all the terestrial guns are about the same in terms of range vs accuracy/damage (except the tommygun, which is next to useless). It's not HORRIBLE, per say, but you shouldn't buy this game if that's your main interest; Quake 4 would probably serve you better there.
For these reasons, the game only got four stars. It's a totally awesome puzzle game with a great horror element, but it looks like the programmers might have slacked off a bit in some areas.
-Z
"Could have been game of the year but.....", Here is the simple low down on this game. It's one of the best horror games ever made, and follows the Lovecraft Mythos really well. Fun and creepy. Bad news, it has 1 million bugs. No matter how nice your computer is, there is a decent chance that at some point in this game it'll bug up and you won't be able to finish it. And the company doesn't intend on releasing any patches, ever. 5 stars for the game, 1 star for the programing.
|
|