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Rise Of Nations: Rise of Legends
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List Price : $19.99
Our Price : from $8.62
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Why I buy this one ?
- Guide a young inventor's struggle to unravel his world's ancient past and unite its people against an unimaginable threat
- A clash between magic and technology seems inevitable -- but the players will soon uncover a grave threat to them both
It's better to buy this one too...
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What our customer's say!
"Another of Microsoft's unwanted stepchildren", The game is old enough to still come on a stack of CDs rather than a DVD, and the support for the game is dismal. Between Microsoft's lackluster marketing attempts, and the difficulty experienced by hundreds, including myself, to apply patches, this game was clearly an afterthought to Microsoft. The campaigns storyline is engaging, and the gameplay is a fun twist on a tired theme. The added gameplay elements manage to be complex without being complicated. Sadly, the storyline is halting and sporadic. The cut scenes feel ill timed and disruptive. It feels rushed, as if the production budget were cut. Between this and that the terrible support, this is a good title, but belongs in the bargain bin.
"I paid for this!!", Rise Of Nations: Rise of Legends is suppose to be a remake of the glorious rise of nations but Big Huge games failed. Basically the game comes down to moving your one army around to defeat the enemy.Almost every territory you invade is capture or destroy the enemy capital.Unit A.I. in my opinion is horrible some units get stuck or scatter when you ask them to move around mountain or city.There is not much strategy to the game either it merely consist of building a large army and attacking the enemy.In some cases you don't even have to do that each time you invade a territory you have a certain amount of units you start with, and in the beginning it is easy to destroy your enemy.The games graphics may b the only thing thats saves it. I do enjoy the building animations and the mist that occurs when you go to the top of a mountain.But this can only be viewed by med-To high end graphics cards. Anything below a geforce 5700 or ati 9550 may not be able to experience the full depth of the game. The sound is average as with most games don't expect explosions to sound as if they were happening were your sitting. In closing statements if you buy a game based on its looks then it is for you if you buy a game based on gameplay and looks buy something else.
"Awesome imaging real good game play. ", You'll need a high end graphics card. If you turn the image quality in the game to maximum you'll see the intricate detail they've used to build this game. Lower end cards will work but you don't get the full 'picture'. Zoom action show intense high quality imaging.
Game play allows for the player to watch the action without the need to speed all over the map trying to reinforce armies.
"Microsoft you CAN trust", I am actually more Age of Empires 3 like rts fan and stay loyal to non sci-fi game plots with historical settings like colonization of america, ancient periods, but bought this ROL to tri something different for strategy fix. This game has tons of stuff to build like districts and research techno in labs. Visual effects and pirotecnics are spectacular, units from ground infantry and mechanic mobils to air support planes and dirigibles.
The multiplayer requered me to download a huge patches but after i loged online there were only 30 to 40 people !!! Thats terrible. Game is highly customizible. If you are tired of routine and want to immerse into some extraordinary fantastic future world a must buy. Maps are standard type, not a huge realms like of Warcraft. But this game is fun & engrossing !!! Dont be scared of learning teck trees unique to each race.
"Microsoft, It's Time To Move On", I really wanted to give this game a chance. I really did. It looked very nice visually in the screenshots released. But unfortunately there was an utter failure to deliver. The concept of one single linked city was nice. I'll give it that. However, the core mechanics of the game (units etc) were horrible. I would have to say they were even less creative than those of some of microsofts older games such as Age of Empires etc. So in addition to the game mechanics feeling clunky, they also felt outdated.
Basically, overall, the story wasn't that good, the units were uninteresting to say the least, and given the multitude of other options, and I really wish I could have had those hours back.
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Read this reviews before You buy...
"Should have waited on this one.....", This game is a waste of time, the graphics are lame and the story line sucks.
"Fun campaign battles and gameplay", Legends is an 'A' title game, of very high quality. The design of the game from the outstanding interface, to the AI, to the diverse maps, is very well done.
The battles in Legends are very engaging with the cool units, territory bountries and hero abilities. This game has the best battles that i have played since 'total annihilation'. That was several years ago.
The single player game has 48 missions (16 missions per race). The first time you invade a territory you play a scripted mission. After winning the mission you should then defend the territory using reinforcements from the strategic map, or later on the computer might recapture the territory.
If you lose the territory and need to invade it a second time, the mission becomes a skirmish mode type battle. all the skirmish battles use the same lame cutscene, which is why people are trashing the cutscenes.
if you dont want to play the skirmish battle, enter the command (/cheat victory) and you can then play the next scripted mission.
The 3 race design in a 'single time-period' is quite similar to starcraft. But I like Legends more than starcraft, (never finished starcraft, probably due to my 'total annihilation' fascination at the time).
I'm surprised so many people compare this game to 'age of empires' or 'rise of nations', because legends is not an 'advance through history' style game.
I have played Command & Conquer, Dawn of war, Warlords battlecry, Warcraft 3, codename panzers and other rts games. Legends is as good as the best of them.
Pros: Pause and still give orders No builder type units needed, yeah! Change unit build queues --without-- having to click on the factory!!
Neutral buildings to capture for bonus Territory boundries affect gameplay Very Cool units.
Excellent interface. Very Good AI Board game style strategic map. 2 resources (i don't like more than 2, ideally just 1)
Cons:
Need an above average computer to play. (however you can selectively disable the games extensive animations (units buildings etc) to lower system requirements. there are Lots of performance settings)
Weapon sounds could be louder Online multiplayer is sparse.
"The single player campaign is atrocious.", Rise of Legends has three unique, visually spectacular factions, and each one differs substantially in concept from the others and from other real time strategy games.
The gameplay in single skirmish battles is reasonably good. I play strategy games for fun, and if I need to hotkey between units and select special abilities three times a second in battle, it's too much work. Each faction in Rise of Legends have hero units with a number of special abilities. Most of the other units do not have special abilities, or the abilities are automatic. This makes control much easier. Each side has several hero units they may recruit, between 10 and 15 (maybe more) combat unit types, and a number of special abilities.
But writing a convincing or interesting story with Aztec Stargate on one side, Ali Baba, Aladdin, Sinbad, and Arabian Nights on the second, and Leonardo DaVinci steampunk/steamtech on the third is tough. Big Huge Games obviously didn't try. The campaign is boring, repetitive, and predictable with terrible voice acting.
If you're the type to play an RTS in a versus mode against the computer AI or your friends, this could be a great buy. If you're looking for a nice single player campaign, it is the worst game I've ever bought in that regard.
"Inspired - and largely overlooked - achievement", This is an edit of my original review, which I posted soon after acquiring the game. Since then, I've edged a fair way into the campaign and played numerous "quick battles".
What's been said about the campaign is mostly true - it's neither polished nor very appealing. To be sure, there are some good strong characters, but they are not fleshed out very well, and the story feels overall quite by-the-books and predictable.
Not so the world behind the game, though. It takes a lot for an RTS setting to come alive, which has put me off from them somewhat. But Rise of Legends rises to the challenge, with three very distinct cultures, each of which has a well-developed internal realism. The steam and clockwork of the Vinci feels worlds apart from the more traditional eastern-based magic of the Alin, and the strange Mayan-style of the Cuotl is rarely portrayed in recent video games. Along with these are excellent game mechanics, oriented for those who prefer combat to endless nation-building and running after resources. National borders appear as colored lines on the minimap, soldiers take attrition damage when traveling through hostile territory, and the capitol city is one's prime target. Added to this, the units are quite diverse and complex; even basic soldiers have multiple combat styles/abilities, and the many heroes available are powerful and help your nation in various ways. Each culture can obtain a master unit, which is an alternate way of achieving victory - save enough for a master unit, then, if you use it wisely, your game is won. This is often more enjoyable than simply sending hordes of lesser warriors into enemy territory. It takes some time to master these details, but the game's AI choices are varied and quite well-balanced, so you won't be crushed time and again as a beginner, nor wind up trouncing the hardest settings easily.
Graphics are quite stunning, as well. The game camera changes elevation based on terrain, and very realistic atmosphere responds to this. Flora is beautifully detailed, and some of the more exotic maps especially are incrediblly well rendered. Those with a computer powerful enough for maximum settings are in for a real treat. I mostly make do with medium-low settings on my laptop, which is in need of RAM. While the minimum requirements list 256MB, my 384MB doesn't cut it; this game needs about 1GB to really do it justice. Also, a 256MB video card is required for a couple of the highest-end effects. Fortunately and finally, each graphics setting provides detailed information as to what part of your system it will affect, making fine-tuning astronomically easier.
Rise of Legends will probably never be as popular as, say, Company of Heroes, for the sometimes strange fantasy world will not appeal to all. As well, the campaign leaves much to be desired. But if you, like me, buy an RTS much more for the skirmishes than the campaign, you'd have to try hard not to like it. Quick, intense games, good strategic combat, and probably the prettiest RTS world to date, combined with all the originality this title commands, it's well worth trying. You might well be inspired, yourself.
"Very Nice Game Marred by Online Competition Phantoms", I first downloaded the trial edition of this sequel, "Rise of Nations: Rise of Legends." I recommend the trial edition to everyone who enjoys fantasy toys and games. The trial edition is phenomenal, and it costs nothing to download but a little time. It lets people play against the computer/artificial intelligence players, which are very competitive with a lot of level settings, to make the educational part bearable. Even if I hadn't bought this game, I'm still glad I downloaded and played the free trial edition. It made me want to keep playing the game. It just did the right things. It did things so well, it aroused my curiosity to buy the game. So, I bought the game. I like it, a lot. It's so cool. I don't want to spoil the game, but it has cool-looking dragons. Before going online with the game, I wanted to make sure I wasn't going to get wiped out right away, so I practiced, practiced, and practiced until I could beat the A.I. players (the "artificial intelligence" players) on the hardest setting, alas not every time. My point is that I got pretty good. Well, I then went online. Needless to say, I still got my butt kicked pretty good. However, now I've played human opponents many times and I have over 2000 experience points, altogether. That means I'm not the best, but I'm worth playing even if my opponent is very good. Now I'm on level five for 1-on-1 play, and level eight for multi-player. My win ratio is over 30%. Setting aside my laurels for a moment, the problem with all of this almost-too-good-to-be-true thing is I still play guys who LIE ABOUT THEIR LEVELS. I'll open up for a match by looking at the statistics of my opponents. I've played quite a few "beginners" at level one, a few of them with "zero experience points," yet how can I lose to them? Is it their first time playing? I have experience. I know what I'm doing. Some guy logs in for the "first time" and beats a somewhat experienced intermediate like me? Impossible; or, at least, the odds of that happening are less than two percent possible. So, why, then, does this happen regularly? I just imagined an explanation: people lie. MicroSoft, the distributor of this game, can show people why they should buy this game, they run an online mode, but they don't really do enough to stop cheaters who fake new identities. Maybe this is okay to MicroSoft. It's not, however, acceptable to me. But, what can I do? Complain. Well, that is what I do. What is the point of character statistics that are used to pair fitting players against each other, if it's actually not going to be fitting? When a player gets good, he runs out of people who would be a fair match for him. Multiple identities ought to be barred. Unlike other online computer games, this game has about 50 players online. That's a very small number. To retrospectively measure this amount, "Battlefield 2" commonly has over 25,000 players. The reason "Rise of Legends" has only a few online players is because no one trusts this game for fairness. The statistics have absolutely NO CREDIBILITY. MicroSoft should enforce a policy, but the people at MicroSoft either can't figure it out or decided to do nothing. They just want to sell an online computer product, but never have to think about its online modes. The results are mis-matched competitions. This hurts the game when people log in to play a friendly match and get beat by the "General Pattons" without even a chance to get going into a match. In the automated pairing, my level five character gets paired with someone who's level 27. I'd rather play online against the A.I. players because getting wiped out by a level 27 is not surprising to me, but what is surprising is that anyone would consider the online modes as fun. I actually log in, online, only to wind up preferring A.I. players because I don't trust other players for fairness. This is because identities and stats mean nothing. MicroSoft, get your thinking caps on.
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