Others say...

"Shameless attempt to get you to buy a sequel"
Good points: Beautiful graphics, immersive sound, likeable main character, the (unrealized) potential for a good story

Unfortunately the rest is all bad.

The PC interface, which is clumsy and requires two hands at all times, will make you seasick or frustrated.

Multiple MANDATORY (and boring) combat scenes break up the game and add absolutly NOTHING to the plot.

Many, many very LONG cutscenes require you to sit and watch the characters have conversations. Too bad if the dog has to go out at that moment! Hope you have a saved game or you won't know what's going on after that! Oh, you did have a saved game? Well, guess what, maybe you can space-bar your way through the parts you already saw, or maybe not, just depends I guess on whether the designers cared enough to include that particular feature at that particular moment.

Jarring profanity at several points, which also adds absolutely nothing to the game. I guess they just really wanted that "Mature" rating.

Raunchy humor in some spots, which, again, adds nothing to the game. Apparently they consulted 5th grade boys on what might be a funny pun.

Very few puzzles of any sort. Most "puzzles" are merely timed action sequences requiring you to guess the right direction to run before something eats you or zaps you or squashes you or whatever. The (very) few actual puzzles are primarily shuttling: Get the guy a drink, oops go to the market to get the ingredients, oops back to the tavern, oops back to the market, oops now to the other side of town, oops back to the market, oops back to the tavern, etc. etc. By the time you finally "solve" the thing you won't care anymore.

You can die. And you will. Repeatedly.

Frequently, you can't spend time exploring the environment. Or you'll die. Again.

The ending is a complete and total disappointment. Absolutely NOTHING in the entire plot is resolved. Apparently all the heroine's tribulations amounted to nothing -- or maybe not -- the main characters all die -- or maybe not -- the bad guys win -- or maybe not. You'll be left wondering why you just spent 20 hours of your life tolerating this monstrosity since there was apparently no point.

And the final insult: In order to see the last scene of the game you MUST sit through ALL of the CREDITS first!! Unbelievable. The designers should quite literally be ashamed of themselves.

I can't imagine why this won game of the year other than beauty of graphics or sheer length.

Bottom line:
If you want an Action or RPG game look elsewhere.
If you want an Adventure game, look elsewhere.
If you want an interactive story with a well-thought-out plot that ends with a satisfying conclusion, look elsewhere.
If you want to sit and watch a long movie with periodic frantic button mashing which ultimately "ends" in a shameless insistence that you buy a yet-unreleased (and maybe never to be created) sequel to have a clue what's going on, this is your game.

Instead, I'd recommend:
Syberia & Syberia 2 (buy them at the same time -- they're short)
The Longest Journey (the original)
Myst: Riven

Happy gaming!




"Waste of time"
First, the interface.......... keyboard is OK for an action game, but why can't they stick with point and click for adventure games? OK, this wasn't much of an adventure game, hardly any puzzles, not a lot of interaction, mostly watching cut scenes of a story that never ended. If they are planning a sequel, include me out! The only saving grace was that I only paid $6.99 for it & maybe I can foist it on some poor unsuspecting person on EBAY.

"Have a good time. Be part of the story."
This game is really good, impressive.

If you like the classical definition of adventure where you need to solve difficult and slow-to-solve puzzles, this is not a game for you.

This is adventure, in the sense you don't know what will happen next. This is not a game of thinking, but rather a game of feeling the story. You'll need to look at characters faces well to understand a lot of things that are not said. Look at faces, read between lines, and you'll see!

Probably this game is like a movie, where you are inside it, and it achieves it pretty well.

Be part of the story.


"My exact words were, "
I loved The Longest Journey. The story was amazing and original and had a talented and charismatic lead actress, Sarah Hamilton, who injected April Ryan with warmth, depth, humor and charm. And in April's long, long journey, she traveled the worlds and met many different people, becoming to most of them a symbolic representation of what everyone should strive to be: someone who rises above themselves to accept the challenge because it is the right thing to do. Not only was the story enjoyably epic, it was a lot of fun figuring out what to do with all the things you pick up, as you would in other traditional adventure games like this. One of the things that made The Longest Journey so accessible to so many is that, like in Grim Fandango, it was impossible to die, lose or make an irrevocable mistake, you only had to figure out what to do next.

With that said, I was anticipating Dreamfall with great excitement for a long time. The simple prospect of April Ryan returning so we could experience the next chapter in her amazing life was all I needed to know.

Unfortunately, while I hate to use this term, I'm afraid the developers sold out. To make the game more accessible to the masses (IE, uneducated button-mashing FPS junkies), they side-stepped the traditional adventure in favor of an adventure with the action element of combat. The problem isn't merely the existence of combat, but that it was done poorly. The control during combat is unresponsive and a bit unpredictable. It's not terribly difficult to down an opponent, it's just annoying. I know one button blocks, one button does one kind of attack, another button does another kind of attack, and if I hold down one of the buttons, I do a strong attack but leave myself vulnerable while I wait for it to execute. What I do is basically a stick and move kind of strategy; I wait for them to move and then get out of the way so I can attack while they're throwing punches away from you like a jack ass.

A lot of people here have complained about the control and I really don't see what the problem is. Of course, I have a gamepad. Come on, people, they're not that expensive.

On the plus side, the environments and graphics are absolutely stunning. You get a sense of true immersion in the beautifully rendered locations you explore with a fine attention to detail. Unfortunately, the talking animations have the characters looking stiff. Their lips, jaw and eyes move, but the character models lack a naturalistic touch that gets their whole body moving like a real person would. Some minor characters can't even open their mouths while they talk, too. They also don't have tongues and this combination of no tongues and awkward facial animations made for the weirdest looking on-screen kiss I've ever seen in a game--and I've seen two skeletons kiss for Pete's sake.

The voice acting is also very well done, but I get a sense that the humor and charm that were in the first game are very much absent. Aside from the sexy accent, there really wasn't a lot of personality in the new main character, Zoe Castillo. She had a nice, sweet scene near the very end of the game, but aside from that, I didn't fall in love with her like I did April Ryan. As for April Ryan in this game, she's turned into a sour puss. She's bitter and angsty and, while she still wants to do the right thing, she's just lost her charm completely. I found Kian to be an interesting character, a religious crusading zealot who turns out to have so much more potential. The saving grace in the humor department is, of course, Crow. He is consistently funny and gave the story much-needed comic relief. Like this line, for example: "Stay brave! We're not giving up until you're safely out of here! Or, dead!"

The story is the real strength of the game, and fans of The Longest Journey are used to long exchanges of dialogue, simply because it is well-written, well-acted and very compelling. The problem with Dreamfall is that there isn't much gameplay to accompany the story. There's way too much sneaking around and doing the same exact puzzles with Zoe's mobile software. I don't have a problem with sneaking or simple mini-games, it's just that there isn't anything else for you as a gamer to do.

Back to the story, though. I had bought this game last year and put off playing it after a few chapters. Once I started over and got back into the game, I couldn't get enough. Despite the flaws of the game, the story was enough to keep me invested in playing.

In the beginning, after a short introduction, we see Zoe in a hospital room in a coma while her father sits in vigil and then we flashback to two weeks earlier and we start the game. And at this point, while trying to reveal as little as possible, all of our heroes are against the ropes and it looks like the bad guys are going to win. We finally reach full circle and see how Zoe ended up in a coma. And then ... the credits roll. My eyes widened and I said, "What the hell?"

Cliffhangers. Lots of them. I don't normally dislike cliffhangers, but they just don't work in video games, especially when completion of the sequel is years away. I felt like the third act, or perhaps the third, fourth and fifth act, were missing. It felt like half a game. Just when the three main characters are in the same place at the same time, before a satisfying conclusion can be reached, it ends.

What infuriates me is that the sequel will be released, eventually, in downloadable chapters over time and most likely they'll all be available in one box at retail stores after they're all out. My Dreamfall installation takes up 5.73 GB of hard drive space, so you can see my reluctance with downloading files that will take days to complete.

Despite its flaws, the gameplay is forgivable and the story is enough for anyone who loves a good story, but I simply cannot recommend Dreamfall at this time, at least not until the sequel is out and fully realized.

"super game"
only complaint is it is a bit short but hey i got back to my life sonner lol

 

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  Dreamfall: The Longest Journey

List Price : $19.99
Our Price : from $8.91

Why I buy this one ?
- Continue the saga in this epic journey of exploration and adventure
- Mature "thriller"-type storyline includes murder, deceit, and conspiracy
- 3 playable characters each with unique abilities and world views
- Spans 3 beautifully realized, fully interactive worlds
- Stunning graphics; easy-to-use context-sensitive interface


It's better to buy this one too...

PC Gamer (1-year)
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Games for Windows: The Official Magazine
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What our customer's say!

"Very difficult navigation & interface.", The mouse drags s-l-o-w-l-y. I am still stuck in the house because when I pick up her cell phone, it won't let me read the messages. I have a brand new computer with Windows XP and can run almost any other game on it. I gave up trying to play it until I can find a patch. Also, I hate having to "run up" on things in order to get a huge box to show up around something to see if I can interface with it. It is slow, jumpy, and awkward. What a shame, because I think if I could get it to work better, I would really like it.

I feel like someone gave me a delicious piece of pecan pie ala mode but handed me an enormous pitch fork with a 6' handle to eat it with.

I'll try to play it some other time.

"Dreamfall: The Longest Journey ", The user interface for this game is too difficult to navigate for me. I got through a few screens and gave up. I completed the first edition of "The Longest Journey" and enjoyed it very much. That game could be played with a mouse. This new one requires navigation with the keyboard. Having said that, if I was able to play it, it appears to be a beautiful, rich game and I regret missing the experience.

"PC Game Review", Dreamfall: The Longest Journey
The game is a great adventure puzzle game but I felt it did not have the depth or excitement of the original game "The Longest Journey". I believe too much time was spent on graphics and not enough on the quality of the story.

"A true Adventure game", Okay, I love it. It has great graphics, an imaginative story, and fun but not impossible puzzles. It is like reading a novel (in that I was totally immersed in the world) but with something extra. I think this is a great follow-up to Longest Journey and offers a little more interesting than just a shooter.

"One of the best", I can barely fight anything. I was very afraid this would be a nightmare for me. But I was able to do it...and I loved all the places that I went and things that I saw. This was one of the best adventure games for a non brilliant adventure game enthusiast.

If you are around 50 years old, and no good at fighting, but want a good adventure game where you are not constantly figuring out nonsensical puzzles...I hope you love this as much as I did.

This was the best of the year for me.



 
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Read this reviews before You buy...

"as good as its reputation", Yes believe the hype this is a great game-I will go as far as saying it is a classic. No value in repeating what many other reviewers said as far as details go. I played most adventure games out there and Dreamfall is a standout achievement.

"Dreamfall will change The Longest Journey forever", Before you buy this game, I highly suggest that you download the demo (Google it)! It's 2 GB, but it's well-worth finding out whether you like the controls, the graphics, and the gameplay overall. It's also a good test to see whether your computer works with it. This is a suggestion you should follow before you buy any computer game because it's more than likely that they have a demo for it.

Technical Problems: The installation is rather lengthy and involves you having to switch between all 6 discs before the installation is complete. This isn't really a big deal, but it can be inconvenient for some. Also, if you have a nVidia GeForce 6200, 7300, or 7400, you are most likely going to an encounter a horrible displaying error when you first start the game (images do not display correctly). If you are part of the 7000 series, there is a patch for this (search for it online). If not, go to the directory where you installed the game and open prefs.dat with Notepad. Then change "fullscreen 1" to "fullscreen 0". This will force the game to run in a window. You can also specify the height and width of the window, so it can almost be like a fullscreen. Other than, there are no other technical problems.

Gameplay: The overall feel of the game is very different from the original Longest Journey. As a person who is somewhat experienced with FPS games etc., I enjoy the new 3D motion rather than point-and-click. Even so, as many others have mentioned, navigation takes some getting used to and cannot help but be a little bit unsmooth in comparison to other 3D motion games. It may help to go to Settings and change the mouse sensitivity etc. to match your natural mouse movement. Dreamfall also includes a few fighting scenes, which are not at all present in Longest Journey, and it does add a little bit of excitement, but the fighting is very clumsy--when you press an attack or defense button, it seems to take forever to register, therefore resulting in very slow fighting. Aside from that, the types of puzzles in Dreamfall are rather similar to Longest Journey, except they involve more action, movement, and quick-thinking. In fact, you can die in Dreamfall (though you can load a recently saved game, but that does involve a lot of periodic saving), whereas in Longest Journey, you could not. This makes the game a lot more stressful, but also challenging. Some example tasks in the game include:

- Sneak and hide to avoid lethal robots and bodyguards.
- Match symbols to unlock things.
- Get into a room or an area unnoticed.
- Find people or items.
- Fight an enemy.

It should be noted that whenever you walk from one section of a world to another, which is rather often in your tasks, a black loading screen that says "Dreamfall" comes onto the screen for about 3 seconds. This is a little bit annoying, but not a major problem.

Dialogue/Cinematic Scenes/Graphics/Soundtrack: Just as in the Longest Journey, voice acting is superb and dialogue is well-written. It's also interesting to see the different reactions you get when you make different choices in what you tell Zoe to say (though this does not affect the storyline significantly). However, it can be lengthy (though perhaps more interesting than in Longest Journey), but you can skip through each line using the spacebar, as to not waste time. On the other hand, there are A LOT of cinematic "movie-like" animations. Though these scenes are truly amazing in terms of graphics (which are absolutely breathtaking in Dreamfall) and cinematography (these people are seriously movie makers rather than game makers), they can be lengthy or cumbersome, especially if you're watching it a second time around because you died or something. Usually, you can skip these scenes with the spacebar too, but towards the very end of the game, where there's a lot of animation, you can't skip through it. :( Another thing worth mentioning is the soundtrack, which is so amazing and perfect for the scenes that I almost want to buy it if it were available by itself.

Storyline: I don't know why some people seem to think otherwise, but Dreamfall's storyline GREATLY surpasses The Longest Journey's. To be honest, The Longest Journey's storyline wasn't really all that unique or different--it just felt like another fantasy book, describing "The Chosen One's" journey. However, in Dreamfall, the storyline is much more complicated and interesting. The storyline immediately starts off with a very puzzling mystery, keeping players intrigued the entire game, whereas in the Longest Journey, the story seemed to take FOREVER to get to the really good parts. Unfortunately, Dreamfall keeps players in suspense even until the very last second of the game. The cliffhanger is a huge disappointment and almost nothing seems solved or answered. What's worse is that the next sequel is barely in pre-production! It'll be another few long years before the next one comes out. The unsatisfying ending is the ONLY reason why I would say, "Maybe hold off on buying the game for another year or so." (If you want to find out more about the sequel to Dreamfall, check Dreamfall Chapters on Wikipedia or Google, but there's not much information yet).

Atmosphere/Mood: As mentioned before, Dreamfall has a lot more stress and anxiety in the gameplay than the Longest Journey. That, in combination with the storyline (which is good, but also depressing), gives Dreamfall a dark and somber feeling, whereas in the Longest Journey, it felt a lot more optimistic and happy. All of the characters seem to have lost hope and inspiration--everyone is disillusioned, which makes players feel the same. Essentially, Dreamfall will change your view of The Longest Journey storyline significantly--after you've played it, there's no going back.

OVERVIEW

Strong points: Graphics, soundtrack, artistic cinematography, dialogue, storyline, most of the gameplay.

Needs work: Sometimes the "movie" element surpasses the "game" element, though not so significantly that I don't think it's a fantastic game. The cliffhanger is seriously the biggest disappointment. Fighting and navigation is too clumsy and unsmooth. The loading screen is annoying. Technical problems need to be fixed and/or addressed.

My opinion: It's definitely worth the money for everything it offers and it's certainly one of the best adventure games I have ever played. If you're into The Longest Journey or are at least somewhat interested, I definitely recommend that you play this game at some point. However, it's up to you to decide if you can deal with the cliffhanger and keep in mind that it WILL change how you see and feel about The Longest Journey forever.

And please note that there is also the "Game of the Year Edition," which includes The Longest Journey, Dreamfall, and the Dreamfall soundtrack for only $24.99--this is the best buy for gamers who have not played The Longest Journey or Dreamfall yet.

EXTRA TIPS FOR GAMEPLAY

* Hints: Check out the Universal Hints website (Google for it).

* Press spacebar to skip through dialogue and animated scenes.

* Wait for the credits to end of the game and you will see an interesting movie clip that relates to the story, though isn't 100% essential to it.

* Go to Wikipedia after finishing the game to read about interesting plot holes, storyline predictions, and facts.



"Good game but incomplete", I'm an adventure gamer from long back. I found myself really getting wrapped up in this one. It's one of the best I've played in this genre as far as graphics and story go.

Where it was disappointing was that just when it was really getting good story wise, the game ends. There are more loose ends than a chicken has feathers. Now we have to wait for the following "Episodes" that are only available online? Can you spell "milk it for all it's worth".

That was a big disappointment for me in what otherwise would have been a great game. They could have at least ended the game at a point that had some resolution. Sure sequels are great, but the way it was handled here was not smart in my opinion. Had they ended this game in a more satisfying manner, I would have rated it higher.

One last thing. A lot of people complained about the controls being awkward. All one needs to do to fix that is to go to Options, Video, then invert the horizontal and vertical camera. This then causes your mouse to work as it does for most other games. For some reason the default is set opposite of what the norm is. Problem fixed.

Handy hint... If controls in ANY PC game are not to ones taste, one can always adjust them in the options menu.

"a nice little movie", I loved The Longest Journey and couldn't wait for this game to be released, but I was really disappointed. This game was pretty much just an interactive movie. I liked the storyline, but there was almost no game play. The few puzzles the game has are so easy, a five-year-old could figure them out. In other adventure games there are multiple hot spots to click on, which is supposed to make figuring out your next move more difficult. In Dreamfall, there are only a few hot spots per screen so you know exactly what you need to do. I've had rely on the Universal Hint System for many similar games (even a few Nancy Drew games have stumped me!) but not for this one. Oh, and don't expect a nicely wrapped up story. It's not quite a cliff hanger, but it certainly leaves many story lines dangling. Not satisfying at all.

"Moving/mobility character is AWFUL", I really have enjoyed the storyline BUT simply moving the character around and interacting with and within environment is difficult at best on this PC game. It might be easier to play if played in a different format- Xbox or PS2 but NOT PC version. I got sooooo frustrated with not being able to easily move the character that I had to stop playing the game. I guess I am used to the fluidity of motion that comes with playing other PC adventure games such as Nancy Drew.

 
 
 

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