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Others say...
"Oriental Feel" I will keep this short since I have written a more extensive review for the Guild Wars product. Factions is one of the three storylines that can be played in Guild Wars. One need not own Guild Wars (known as "Prophesies") or the other title ("Nightfall") to play Factions, though owning all three means you can play your character in each of the three stories.
Factions has is a more Oriental feel; though it seems to be more of a mish-mash of western medieval and oriental. I would have liked to see the character appearance options allow for such things as white faced geisha girls - though I did see at least one NPC that had this look. Otherwise, Factions builds on the Guild Wars feel and is an excellent choice.
"Fan from the start" I know what an MMORPG is supposed to be. I played Diablo II, and WoW. I was an EQ addict. Knowing what I was willing to put up with in a game, and those things which I was willing to part with to get them, I have to say that Guild Wars has achieved the best balance so far. I stopped playing EQ when the monthly fee outweighed my desire to play. That said, the allure of a game with no monthly fee was definitely high. I enjoy MMORPGs for a few reasons: Social environment, ease of use, interest in the plot/story/purpose, and the ability of that game to hold my interest. Socially, any game which I can play with friends is a winner. But I also enjoy making friends with people I play online with. Basically, a win-win situation with GW. Ease of Use... OK, not the most intuitive control system. However, a few hours into play, I pretty much had it- and everyone does it differently from what I've found. Spells don't require a great use of mastery in order to do well, and the ability to change your character as often as you wish allows for an easier learning process. Not doing well with a character does not necessarily mean a re-roll. It could mean a secondary change, or simply an attribute change, neither of which are irreversable. Also, the new character areas make it simple to learn the controls without constantly dying in between. Leveling is fast, and capped at 20, making the game one of learning the art of spell combinations- much harder than having all of your spells available at once, however, only necessary once you have conquered the basics. The story is interesting, but it isn't the only reason to play. Guild v. Guild battles, Player v. Player battles, Personal Titles, Team v. Team battles, mini-games, dungeon crawls, holiday events, and a miriad other reasons exist as reasons to play. And while you cannot take characters specifically designed for PvP into PvE, you CAN go the other way. The purpose of WoW seems to be guilds doing guild things. GW's purpose seems to be, "Do what you like to do." Sure, it may not do everything as well as a specific game might, but the selection is done well enough for most people to enjoy what they do. This game holds my interest. It wouldn't have if I had jumped in with Factions. It may have if I had started with Nightfall. It continues to hold me into Eye of the North. I will most likely pick up GWII. I recommend anyone interested start with Prophesies. Then, if you like it, go to Nightfall. If you still like it, buy Factions. And if you make it through Factions, reward yourself with Eye. I know that's not the order they came out in, but it's the best order for learning the system. Starting with Nightfall is a BAD idea. While it is probably the best game, it isn't the best learning curve for new players. Start with the basics. You're more likely to enjoy it. There are a few other things which differentiate GW from its major competitor WoW, but I think it hits the best balance of any game so far.
"Factions the next step " Factions is the second guild wars game to come out. It takes place in a stunning area called Cantha. This is a fast paced game meaning that you should be able to get to the max level 20 asap. Unlike the original the tutorial is very weak taking you all the way up to level 14 monsters in the beginning. Two new classes are added,assasin and ritualist. The assasin uses daggers as a main choice. They come from the shadows and strike with attacks that can cause crippling, bleeding and dazed. Ritualist on the other hand controls spirits and can give a variety of buffs. There are approximately 14 missions. Their is alliance battles where you can choose to be a Luxon or a Kurzick. To sum it all up this one is more for experienced players.
"A Review for those who own the first guild wars."
So Factions was the second in the Guild Wars series of games. It's story line and environment bear no connection with the first Guild Wars (aka Guild Wars: Prophecies) save the fact that a player who owns both games may "bridge" a character from Factions over to the original campaign at about the 1/2 mark (the location called Lions Arch in Prophecies) and the reverse is also true, you are able to bring Prophecies characters over to factions. All the Guild Wars games are linked together in this way to add value and perks for players willing to invest in the entire series and in this case those perks are very good, but more on that in a bit.
So with Factions we have an Asian themed world that resembles ancient China. Although personal taste varies, many find factions to be the most beautiful of the Guild Wars series. The environments are vast, colorful and inspiring. Here we have all the original GW character classes plus two new classes. Assassin and Ritualism, both play very differently than previous classes.
Regarding the game experience: Factions moves along faster than the first guild wars, there is no "pre-searing" tutorial that last for days in this game. Instead you'll start on a small island that will quickly challenge solo players to seek assistance. You will level up quickly and you'll find yourself around 16-17 before leaving the "beginners" island. Once you arrive on the mainland you'll find yourself with level 20 henchmen with plenty of 3000 xp quest to get them to level 20 (for those that don't know, level 20 is the highest level a character can ascend to in GW. Playing through the first guild wars game, most players will not reach level 20 until 3/4's of the way through the game.
While the idea of getting to level 20 quickly sounds appealing it should be noted that it doesn't come easy, you will likely need help to get through these missions and if you want to play the game through it's required to get to level 20 quickly to move on. It's just a very different approach to play that ArenaNet has taken with this game. I believe of the three games available, Factions is the most difficult.
Should I buy Factions or Nightfall next?
This is the big question a lot of GW players face. My advice is to pick both of them up and to do so before you finish Prophecies. If you can only afford one of the two I would say get Nightfall, because you can bring your can bring you characters over and get Heros (they replace henchmen, you get to keep them), which provide an entirely new play dynamic to the game and will help you out greatly when other human players aren't available. Also Nightfall has better elite skills.
The main benefit of Factions is the fast leveling, but again you'll have to work for it.
Get them both and you'll have both benefits.
"factions" I've played Guild Wars Prophecies since it was just Guild Wars, but just recently bought factions and nightfall. Factions has the assassin and the ritualist, both decent professions in their own right. One of the good (and bad) things about factions is that you level incredibly fast. This is good because you can get into the other continents fairly up to speed. However, it means that there are quite a few canthan-born characters who think that they know what's going on simply because they're 20, when almost all the game is designed for level 20 characters. There aren't a ton of new skills in factions for those coming from prophecies, but the fact that there are a lot of duplicates means that you can effectively equip a skill twice, if you have prophecies as well.
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Buy Cheap Software Now!
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Guild Wars Factions
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List Price : $29.99
Our Price : from $14.95
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Why I buy this one ?
- Hundreds of new creatures, guild halls, skills and more
- Two new professions: the deadly Assassin and the necromantic Ritualist
- A whole new continent, Cantha, either connects to the lands of Tyria or stands on its own
- Guilds band together into alliances to gain control of towns and access exclusive Alliance Missions
- New game types include missions with ranked scoring and large-scale Alliance vs. Alliance battles
It's better to buy this one too...
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What our customer's say!
"Review of Guild Wars: Factions", This game is awesome. I suggest you start out with a Warrior/assassin. It's so much fun!!!
"Decent addon to the Guild Wars franchise", This is a good expansion to the Guild Wars experience. Along with a whole new continent to explore, you also get 2 new character types to use...the ritualist and the assassin. They key gameplay difference between this a the original Guild Wars is that you level MUCH quicker in this game. You can max out in several hours of playing time. This is because all of the missions and quests are much more difficult that in Prophecies and you will encounter many more high-level enemies in the beginning of the game. Another cool feature is that you can carry Prophecies characters into the world and Factions characters into Prophecies once you reach a certain point in the game.
This is also a standalone game. It works well in conjunction with Prophecies or totally on it's own. If you liked the original Guild Wars game, you will love this one.
"Guild Wars Rocks", This is arguably the best game of the Guild Wars series. Not only does it have great graphics like all the other games, the storyline is unique and it takes very surprising, unexpected turns...kinda like in a good book. The new content in this game is amazing, and the end-game gear is awesome.
"Even better than the original", When I got tired of paying monthly fees for MMORPGs I gave the original Guild Wars a try. I was quickly pulled in to the story and the fact that this game is significantly more challenging than the MMOs I've played in the past. Factions steps that up another notch completely. Although I enjoy Prophecies, I found the first 1/3 of the game a bit slow and drawn out. Factions is has a much quicker pace, which I really appreciate. I totally recommend this game for both newcomers and returning guildies.
"GW factions", The most exciting and fun game in the series, you should definitely buy this one first. It has one of the most fun to play classes in the game, assassin, with it, and a new way of dealing with missions. You get tons of exp early on in the game, and gold is easy to get.
You might need this...
Read this reviews before You buy...
"factions", I've played Guild Wars Prophecies since it was just Guild Wars, but just recently bought factions and nightfall. Factions has the assassin and the ritualist, both decent professions in their own right. One of the good (and bad) things about factions is that you level incredibly fast. This is good because you can get into the other continents fairly up to speed. However, it means that there are quite a few canthan-born characters who think that they know what's going on simply because they're 20, when almost all the game is designed for level 20 characters. There aren't a ton of new skills in factions for those coming from prophecies, but the fact that there are a lot of duplicates means that you can effectively equip a skill twice, if you have prophecies as well.
"This is one of the best computer games I have played. I would recomend it to anyone. ", I love how fast the game got to my house. I would sit here counting the days till it his my doorstep. I had it for only a few minutes and it was already loading onto my computer!!!!
"Could have been very good, but they messed it up", This game has a serious problem with the way they handle the 3D camera movement, more specifically, the z-axis (vertical orientation). The 3D camera *automatically* swings up and down in HUGE angles when you're in cramped spaces, and it really messes up the enjoyment when I can't target the mob I'm trying to fight; and even when I'm not fighting, who wants ordinary exploration to be an exercise of teeter-tottering your mouse just so you can get a good view? This is true for all Guild Wars campaigns (namely, Prophecies, Factions, and Nightfall). One would think their developers and quality assurance people would have noticed this and flagged this is a serious flaw, but it somehow went by ignored. I have played various 3D games (both single player and MMORPG like Everquest 2), I have *NEVER* seen the 3D camera angle handled this way. Fortunately, most of the game terrain is not in cramped and enclosed areas, so I'm guessing that's why they let this glaring flaw slide by, but be forewarned that this can cause an inordinate amount of frustration when this issue rears its ugly head at the wrong time.
In Factions (more so than the other two campaigns), they have made diabolical multi-tiered maps that zig-zag like crazy, making it very hard to find certain quest spots. Right at the very first spot I started (Kaineng Center), it was already apparent that the designers wanted to waste your time so you can run all the way to a spot because the starburst on the map is telling you you're getting close to your target, only to find out you are arriving at a dead end and have to traverse all the way back through your original path so you can try an alternate route. I'm sorry, but in my book, this is cheesy; quests should not be an exercise in trickery and wasting the player's time this way. I have played Prophecies and Nightfall, and they weren't like that, but Factions has a place called Arborstone which I consider the "map from hell". I had a quest there to protect some stone singers, and I couldn't get to one area somehow. After more than an hour of running around in circles, I just abandoned the quest. Arborstone was also the place where the vertical angle swinging problem was REALLY BAD because the passageways were enclosed between very high ravine walls, and the 3D camera was just going crazy bobbing up and down by itself!
This is really too bad because the game graphics is excellent, better than Everquest 2, best I've ever seen in MMORPG games, paralleled only by some of the well-known single-player RPG games (e.g. Elder Scrolls, Titan Quest, etc.) But the game design is inferior in many respects to its competitors. For example, the game allows people to group, but they frequently end up in disaster because players don't have a good way to synchronize targets. In Everquest 2, clicking a player in the group automatically makes you share his target; usually, group members must be attacking what the tank is attacking. In Guild Wars, you have to ctrl-click the mob, and the chat window will say "{name} is attacking {monster name}". The problem with this is that it happens a lot where a group of monsters can have two or more of the same kind of monster, so the team members can still end up in confusion as to which mob to target. This cannot be underestimated because there are groups that are very powerful that could wipe out your group fast if you don't whittle them down in number fast.
It is typical among games that quests require you to move around, talking to various NPCs, to complete the quest. But this campaign, Factions, a lot of the quests require you to move a LOT and over extensive distances across a multi-tiered map. Frequently, I'd be on the 3rd level of the map and see my goal (shown as a star) on the map, only to find out it was on the 1st level (*groan*). It wasn't fun.
Guild Wars also took the easy way out on typical aspects of MMORPG games. For instance, vendors pretty much sell the same stuff over and over in the *entire* game, maybe increasing by one or two items as you progress into more advanced zones. I feel no excitement when I see a vendor in a new zone, because I know what to expect. There is also very little variety in terms of weapon and armor stats, although they do have a good variety on the looks of armor. There are no player vendors, no housing, no mounts, and a very poor feel of community (since you only get to see other human players in town because all zones are instanced, meaning you have a copy of the zone for yourself, and you'll be alone in there with your NPC members unless you had invited a friend to explore that zone with you while you were in town). Their Beast Taming is the lamest I have ever seen; you can tame warthogs, flamingos, tigers, lions, cranes, etc., real lousy pets; I'm not sure I'd like to use them to fight demons. You can have only one pet at a time, and I am willing to bet that 90% of the Beast Tamers (which is part of the Ranger class) don't know how to get rid of their pet because it's simply so unintuitive.
I've been going over the negative things, let me say the positives. I've already mentioned their beautiful graphics. They have no monthly fee. The entire game can be downloaded (without the need of a CD); so you can buy the game from their web site if you want, and you'll be given a link to start downloading. Game is very stable; I've never had it crash on me, but I guess this can depend on how stable one's PC is, too. The looks of the characters were excellently done; it may not give you as much berth in customizability as games like Elder Scrolls, but the faces and bodies look attractive and don't look polygonal. The creature artificial intelligence is excellent; I have seen mob behavior in this game that I've never seen in any other game. As mentioned prior, they do have a great variety of attire (which you can mix and match, if you want), along with the ability to dye them so that people really do look different. Each class has it's own dance choreography, and they are very well done, smooth in animation just as all player movements are in the game.
NCSoft is going to start on Guild Wars 2, scheduled to beta on 2008. I guess the flaws on Guild Wars is way too deep-rooted in the framework and very difficult to fix or enhance, so they just decided to rewrite and start from scratch. Well I hope they do much better this time, because if they would just retain their great graphics and add more (un-cheesy) content, I do have to admit it is a good feeling moving around in the game because their zones are very artistic and well done (except for those with multi-tiered, zig-zagging zones that are meant to trick you into taking the wrong way).
The only reason I didn't give this game a 1-star is because the graphics are really beautiful, and the sceneries are very well done. But it just goes to show that great graphics doesn't make a good game.
"My perspective of Factions, the good and bad", GW: Factions is an expansion of the original Guild Wars series, but a game in its own. After playing the original GW campaign, I decided to go through the second installment of this series. My review is based off of play from my level 20 PvE character, starting a new character, and the PvP perspective of the game.
Positive:
- Adds two new classes (Assassin and Ritualists) - New Spells and extra armor templates - Faction based PvP, conquer new lands based on your winnings - New PvE Questline - Strategy based PvP
Negative:
- Surprisingly brief storyline - Lots of backtracking in the game (Fedex quests) - Assassin class is most effective in PvP battles, not PvE campaigns - Some new spells are exactly the same as the original GW, just different icons and names - Poor community
I didn't like the storyline in this one as much as the original Guild Wars. You spend the entire campaign trying to kill evil spirits in the land of Cantha, and the crux of the campaign puts you against the most evil spirit you've ever encountered. It simply isn't as epic or interesting as the original game. However running the missions are a blast, and you'll want to do them again and again. You get better bonuses for completing them in a certain amount of time. There are also PvE challenge missions. I found that a lot of fun as you had to plan out your strategy before entering.
Running with actual players makes this game a whole lot easier. I'm not entirely sure if it was intentional, but henchmen in this game do a lot to make sure they wipe your party. Pulling too many enemies and not having any sense to run if they're being hit are commonplace with these digital mercenaries unless you carefully place them in position. Henchmen will sometimes do things that appear like they "want" you to fail. While I know the Nightfall campaign introduces heroes whom you can customize, I have a hard time believing you can complete the entire campaign on henchmen alone without throwing a few punches at the wall.
Playing with players is still a wildcard with Factions when picking up random groups, and it doesn't get any better when completing the last few missions. The party grouping system is poor, and you're liable to run with people who leave in the middle of a mission because "Mom says I need to get off"; I quote that from a mission I ran. I recommend using henchmen if you have to, but try to get in a good guild that has a leader who is always on and helping out. Friends help too.
PvP gets a boost with the two new classes, and it became apparent the minute an Assassin rampaged my monk with ease. Ritualists were also a scary group to deal with, as they inflicted moderate damage, but were incredibly hard to kill. Ritualists are also great in the PvE campaign and enjoyed playing one. The Assassin however I believe is reserved for PvP random team arenas and hero battles. They are a huge mana drain on the healer during PvE, and I have been hard-pressed to find random groups picking my Assassin up for missions.
Guild Wars Factions blends more PvP aspects into the overall game world, with a decent campaign for those looking for a one-player experience. This is still a game that is made for those who hate the MMO grind-games, but still want to play along with their peers. I recommend this game if your goal is to PvP with a balanced class system and want immediate "noob pwnage" gratification. If you're looking for an engrossing PvE storyline, I recommend sticking with the original game for your first purchase.
"More But Less", My husband and I enjoy the first outing of Guild Wars, and when Factions came out we rushed out and bought this sequel/add on.
This particular game has an Asian influence, includes two new classes-- an Assassin fighter class, and Ritualist spell caster class-- along with the six character classes found in the first. The game starts with an optional tutorial that helps you learn about how to move and fight, and an introduction to Master Togo, the mentor and main driving force in the story. Like the first, a lot of the scenery is beautiful-- great incentive to pick up that kicking graphics card you might have been eyeing!
Most of the game play is much the same. You fight monsters for gold and items, you participate in quests and missions to follow a storyline in PvE (Player vs Event) or you can participate in PvP (Player vs Player) battles or GvG (Guild vs Guild) battles. One difference between the first story and this one is that at one point in PvE, the storyline diverges and you must pick one "faction" (the Luxons or the Kurzicks) to help over the other in several missions. Guilds can become aligned with one of the factions and battle each other for control for outposts and towns on the map. For those that like this type of play, it can add a fun element as you can see the battle lines evolve over the course of the day.
The problems I have found with this particular outing is the fact that NCsoft made most of the missions have time limits, with the fastest getting the "Masters" rating, rather then having just the primary mission with a bonus objective. Some of the missions can be very stressful as you have to rush to try to come into the time limit, causing you to perhaps cause big groups to whale on you and your party and have TPK (total party kill) where the better strategy would be to take it slow and try to get the groups in smaller chunks. A couple of the missions are also team efforts, where two groups at a time have to cooperate in order to accomplish the objectives-- and even if you have a great group, if the other group fails their part, you fail yours automatically.
Another problem I found was some of the map is very confusing. The big city/metropolis that a good portion of the story is in is hard to decipher on the minimaps, and you can find yourself going in circles.
There are a whole slew of new skills to purchase or capture from the boss monsters, but I felt many of the non-elite skills were just repackaged skills from the first campaign.
NCsoft does do updates and special events that are Factions-specific like the Canthan Festival-- a nice touch from a company that doesn't charge a per-month fee for playing.
So would I recommend this to anyone? For sense of geek completeness, I would say yes. If you are looking for a good PvE introduction to the world of Guild Wars, I would say go with the original, or with Nightfall to get the heros (NPC characters that you can customize skills and armor and order around). If you are really into the PvP/GvG aspect of gameplay you may like this better then me.
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