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Richard Burns Rally
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List Price : $29.99
Our Price : from $8.36
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Why I buy this one ?
- Features British rally driver Richard Burns and co-driver Robert Reid
- They tutor players in a training mode set at the Forest Experience Rally School in North Wales
- Features official rally circuits from all over the world and licensed cars including the Peugeot 206, Citroen Xsara T4 and Subaru Impreza 2003
- Delivers a high level of realism with dynamic weather effects, a real-time service park for carrying out repairs, and a 3D track generation system
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What our customer's say!
"Great engine, but frustrating presentation", This game is actually not as great as everyone says. It does not even try to appeal to anyone except die-hards who'll play any game for months to years just for its sim engine. The graphics are average. There are only eight cars, of which only three are available at the outset. Unlocking the other five can be done by coming in first in a championship, which is extremely hard even on the "rookie" setting. The game also only includes one type of racing, timed rally, in only one class, and in only the mid 2000s era. Because of this lack of diversity, they could at least have included a full rally season to make the sim complete. Instead, there are only six countries to rally in and only 36 tracks in total, including only one tarmac rally and no mud rally. Because of these things, there just isn't much to do in this game.
The game is extremely difficult, which naturally makes it less accessible and fun. If you want to drive like a rally car driver, it won't happen. You'll either be tip-toeing around the track or crashing and flying off the road on every corner if you actually try to go fast. Handbreak turns and powersliding are almost impossible to execute without crashing. However, since the consumer should realize this when buying a sim and could opt for something easier instead, it would not be fair to criticize the game because it's not as fun as an arcade racer.
The problem is, though, the game is NOT as realistic as its fans say and is in fact harder than real rally driver. Overall, the physics are excellent. On the other hand, tire wear and damage is not in the game and your only choices for tires are dry, intermediate, and rain. Vegetation is also modeled as solid objects, so you can't just drive over tiny saplings or bushes--you'll smash up the car and be stopped cold. In some places, you can only drive maybe 1.5 car lenghts off the curb. Often you'd be stuck perpendicular to the road behind a tree or a bridge and this artificial wall, and although in real life you'd just quickly do a U-turn, here you're walled in and have to call for help. In other places, you fly off the road and are quickly driving back through the wide curb, but the game resets your car one sec before you reach the road and adds a time penalty to your clock. Also, when you're clearly sliding towards spectators off the road, they just stand there. You hit them (unrealistic, btw) and incur another time penalty. Most importantly, cars' weight is modeled very poorly. They feel like they weigh, like, 200 kg, and spin out, bounce off trees violently, and flip numerous times in the air at the slightest opportunity. In real life, it would be ridicilous that a 1,230 kg car with a moderate 300 hp designed for harsh terrain driving would do a 1,080 degree flip in the air because the driver cut a corner at 80 km/h and one of his wheels hit a bump off the road. When rally drivers do that (usually to cut), I've seen the wheel go up in the air 15 cm, I didn't see them flip through the air like a plastic RC car. Such unrealistic mechanics not only look cheesy, but force you to drive more carefully and slowly (and less fun) when cutting corners than you should, and make it extremely frustrating when you repeatedly flip out for no reason and have to add 10 seconds to your time each time by calling for help. All these things make the game a lot less refined than it should be, make driving unnecessarily frustrating, and strongly detract from the realism created by the otherwise excellent physics model.
However, my biggest complaint is that the game makes little effort to teach players who aren't skilled at driving sims how to drive. There are no detailed information in the manual about accelerating, braking, and taking turns. The Rally School gives you a number of challenges and tells you what the goal is, but finishing it on all perfect will not make you a proficient beginner racer. It would do wonders to have the kind of training that real rally drivers would have--first, theory about what driving lines to hold, how to take turns in general, how to recover from skids, etc. and second, to have a teacher actually drive with you a couple of courses and, tell you what speed to use, how to take each turn, where and how hard to break and accelerate, at what point to pull and release a handbreak, where to use which rally skill, etc. There is a qualification trial that has breaking, acceleration and turning cones set up to guide you, but it never tells you WHAT your speed should be at each point, and HOW HARD to brake, accelerate, and turn where. There is also one lesson where you see Richard drive a course, however, his speed and gears aren't displayed, so you have no idea how you could emulate his driving. I mean, rally drivers practice this stuff for years, so if somebody is going to jump into the game and attempt to do what they do, the least the game could do is offer not just a mode with driving challenges done on a big parking lot, but a theoretical and field track driving tutorials.
In the end, if you have mastered other sims and you can jump right into this game, you'll probably love it and have a blast driving. For everybody else, the game is too inaccessible, frustrating, and unrewarding to be fun. The competitors' finish times even on "rookie" level are so good, that although good at racing games, after three weeks of playing this game, I usually come in 10th, can only come first in two out fo six rally sets, and have managed to unlock only one car. Yes, even with the frustrations, the driving itself is really fun, but making the players feel like they are doing so poorly and not making any progress for weeks of playing the game is probably too discouraging to keep them around with much more rewarding and diverse, if less realistic, rally games around.
"The best car game I've played even till 2007", This game is outstanding, I love the simulation type driving, mixed with amazing sound, graphics. I've played both Dirt and Forza II and I still much prefer this game, I hope there is some sort of sequel or another game based off the driving of this game, i plan at some point to get myself the driving wheel to make it an even better experience. BEWARE THAT YOU HAVE AN ADEQUATE GRAPHICS CARD I COULDNT PLAY IT TILL I GOT MY LAPTOP
"REALISTIC!", by far the most realistic racing game ive ever played... and for that, i love it... i believe most people would dislike this game because you simply cant floor it and go.. its like driving a real car.. great game though and it has some pretty amazing driving training..
"A Must", If you drive on PC, you owe it to yourself to own this game. This game will have you playing/simulating real Car Rally till the cows come home. It may be frustrating if you are used to driving over the roof of your car, or a console fan. Once you've learn his skills, and you start shaving seconds, then minutes off your time, it is so rewarding. Force-Feedback is so much better and appreciated with this game. I have a Logitech Momo and I'm so glad I bought this due to this game. 5.1 speakers is rewarding also with this game. I currently run on AMD64 2.4Ghz, 2GB Corsair XMS, eVGA 7900 256MB GT PCI-E, Asus A8N and its runs smooth. The closest game that compares to this game is JooWoo's Rally Trophy. Also a must have if you drive Rally. Some maneuvers comes in handy in real life.
"Great game.", It's so unfortunate that Richard Burns lost his battle with cancer. He truly was a master of his sport, and great fun to watch. This is by far the best rally simulator you can buy. The level of tuning that you can do to the car is intimidating. I had to read up on a few things to figure out what settings I should use, but if you're familiar with the inner workings of a rally car then you'll be fine.
You really need a wheel for this one because it is a simulator and the keyboard just doesnt give you enough control over the level of throttle, brake, and steering that you need to complete the stages. There are a number of rally games out there if you want an arcade-style game where you can hold the throttle button for the entire race, but this game is different. Your car will be wrapped around a tree pretty quickly if you try that. Don't expect it to be easy and don't expect to be winning races like you do in other games.
Fortunately, there's an awesome "Rally School" series of tutorials that you can go through to prepare yourself for the real races. He starts you out with the simple stuff and then takes you into under/oversteering, power slides, hairpin turns, and the scandinavian flick. I've played the other rally games like the Colin McRae series and Xpand Rally, but this is much more realistic and a great option if you're ready for it.
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Read this reviews before You buy...
"The GPL of Rally Sims ...", I have to add my praise for this game. I have been searching long and hard for a rally game that is not a 'bounce off the walls and carry on' arcade game. This one has hit the mark. It is a fabulous sim, the physics are amazing and the handling of the car feels as realistic as it can without the bumps and crashes of really being out there on the road. This one has the 'crash and you're out' realism of the early Geoff Crammond F1 sims and which is lacking from most other games. For those who do not like this, you can also choose a no damage option. The damage model is the best one I have seen and I am comparing this to Rally Trophy, Rally Championship, Colin McRae, WRC (PS2), F1 2000 through 2003 to name my favourites. The only one that is on a par with this is GPL and (for the physics) Live for Speed which is a work in progress. The menus are a little clunky and could be more refined but they work. I had some trouble assigning functions to my ActLabs ForceRS wheel, pedals and shifter set up. I eventually had to unplug the shifter, do the assigning and plug it in again. For any who use a shifter the game only supports a sequential shift so a standard H pattern won't work. But this is realistic as 'in car' footage of real rally stages shows the drivers using sequential shift anyway. For those who do not want an arcade game and want a real sim I would highly recommend this one. The driving school feature is excellent and gives a good introduction to rallying for any who are not familiar with it, although it is not as challenging as the licence acquisition of Gran Turismo. Excellent job by the development team .. fantastic product. May 2005 bring Richard Burns a return to good health.
""Half-Life" on wheels", This game teaches you how to be a professional rally driver. The techniques you will learn within can easily be applied to real life driving. This can be very useful if you ever wanted to know what it is like to take your everyday car on remote back country roads and drive on the limit, minus car repair costs and medical bills of course.
You start out at the Forest Experience Rally School. Here Richard will teach you the basics of car handling as well as some of the more advanced lessons (lessons that the driver's license people conviniently forgot to mention to you during your driving test.) These lessons are short and to the point. Not to mention loads of fun if you have a force feedback gaming wheel, as this game offers truly some of the best feedback effects around. We are not just talking about your basic rumble effect here. Your steering will tense or lighten, it will jolt to the sides, you will feel the road as you can expect in a real car.
Graphically and sounds wise, Richard Burns Rally holds its ground. The purpose is to convey realism and this simulation does exceptionally well. Whether it is birds flying about or camera guys running off the road as you chase past them. You will hear a MULTItude of sound effects. It is such an incredible depth to this game I can't believe anyone can ever get bored of it. It will take you literally months to master this, and even then there is still the car setup area where you can tweak things like tire pressure, suspension, differentials, etc.
As I see it Richard Burns Rally is definately a landmark in driving games. It is worth every penny and then some, simply because of the Rally School alone. It would cost you hundreds of dollars for real driving lessons! But if you are a fan of the WRC or just happen to adore real world physics you are in for a treat.
Recommended system specs : 2.6 Ghz processor, 512 Mb Ram, 128 Mb graphics card with pixel shading support, Audigy 2 ZS, and FFB steering wheel.
"A new benchmark in realism", How can I explain... I have tried to define to friends how accurate and realistic the cars handle in this game and how this simulation has achieved a level of excitement and fulfillment that stands apart from all other games, but it is not until they finally come over to drive it that they say "..now I see why you could not explain this!" or as one girl said.. "I could just keep driving...!"
It takes some time to learn to handle the cars well. The included driving school and it's advanced techniques is a must for good stage times. It could actually take years of intense white knuckle fun to master this game.
I have about thirty driving games including all types of racing along with two computers equipped with Force Feedback steering wheels (FF is a must to fully experience this game) Before the arrival of Richard Burns the most realistic and fulfilling for myself and friends continued to be Grand Prix Legends, Nascar Racing 2003, SCC mod for F1 Challenge 99-02. These games along with others keep you coming back and drawing you in for more where others in comparison like the Colin McRae series seem "two dimensional", flat and have canned predicable responses that quickly become boring at best.
The dynamics of Richard Burns cars and tracks are on a whole new level of refinement such that you can really feel the mass of the car change in how it reacts to the suspension at different speeds and angles to the road and road conditions. Get unstable from hitting ruts and potholes at high speeds or bumping a berm on the edge of a fast narrow road. Use the crown of the road to your advantage while hooking your inside tires into the low side of a turn. And, while keeping the gas on at varying levels, use your left foot to work the brake into a turn keeping your power up while throwing the weight of the car forward to loosen the rear grip a little and increase traction on the front tires. Then, power out of your turn in a four wheel drift as you try to focus on what the co-driver is saying as he calls out the turns ahead while you are working the wheel and throttle feverishly trying to get this corner just right. Watch the realistic replay with long hanging dust trails for those one or two corners where you did get it just right and you scream "YES!" in awe of the beauty and fulfillment of a perfectly executed corner. This game is very challenging in the best sense of the word. It is very dimensional and is simply fun to drive at any speed and yet the more you choose to work and focus on increasing the challenge for better stage times, so will increase the depth of deserved satisfaction.
It goes on and on. As you will too into endless captivating hours of amazement and fulfillment. Grand Prix Legends still holds the dearest of places in my heart for what they did to make those classic racers handle in a way that is so sensitive and alive. Richard Burns Rally has just made my heart much bigger! GPL was created in 1998 and six years later still holds a huge following with hundreds of added tracks created by others. I am confident this game will also bring you many years of awe, amazement, and totally immersed enjoyment. I have complete admiration and appreciation for what this team has done in their attention to every detail in getting it right; from the photo realistic graphics to the intricate detailed sounds to the amazingly interactive suspension working in real time over long and highly varied roads and road surfaces.
This game it as pure 10. As pure as it gets. I can truly recommend this to anyone with a computer and graphics card, not just to those already enjoying 3D games and/or racing. If you don't have one, spend the extra $20 as soon as you can for a Wingman Formula Force or similar force feedback wheel on ebay or from here at Amazon to fully unlock what this game has to offer. You can experience and feel the best of racing without having to pay for crashing your car! ...and believe me, you will have many terrific tumbling crashes!
Good luck and the happiest of trails...
"WOW, ITS AMAZING!!!!", This is not a racing game; its first and foremost a rally-racing simulator, the most realistic rally-racing simulation ever! Everything is modeled completely, and truly this makes for an awesome gaming experience. RBR is the type of game that you spend three hours in the dark with the headphones on playing, and you stop three hours later breathless and drenched in sweat! Run, don't walk, to your ATM, deposit your $$$, and order this game NOW! See www.richardburnsrally.com for their home page and a demo available to DL and try B4 you buy...
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