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Others say...
"I love it lots" Holy #@%& this game is cool! I love how it is cool, interesting, fun, challenging, informative, and really awesome. It is very different from Pharaoh in that in Pharaoh, the people are mindless drones, you have a solid mission, and it is not as detailed as CotN. In CotN, you can do what ever you want, your people are intelligent, you can make a more realistic city, and you die. My only complaints would be there is now instruction manual on the Editor (where you create scenarios), you never fight battles in your city, and the World Map is not as detailed. Otherwise, this is a totally great game.
"An awesome game" I bought this game about a year ago [ironically, I got it through a school "book week" thing]. The first time I played it, I played the first tutorial, and then the second, and so on. I quickly learned how to play. I would reccomend that this game be played by ages 12 and up [even though the "E" rating is appropriate for ages 6 and up] because the game is fairly hard. The way you place homes and facilities greatly affects the way people act. For instance, you should place Brick Makers near a plentiful supply of clay, Brick Layers halfway between the work site and the Brick Makers, etc. Overall I give this game a good review.
"Hmm, not so much..." Like all of the others, the game is very slow, even at its top speed, but that's not what turns me off to it. It's incredibly frustrating: you need priests and other graduates in your city to perform tasks the plebians cannot, and you can only entice them to come if you have enough prestige, which is about as easy to gain as gold from a silver mine.
Therefore, you have a city of angry people no matter what they are upset about (ie. can't worship a god when there are about 50 plus open temples... or get proper healthcare when there is a like amount of open hospitals and apothecaries as the temples), and seeing as how none of them will ever be happy, what little prestige you happened to have falls, and the few educated move out of your city; hindering your game play even further.
Seeing as how I lost my Pharaoh CD, it was the only reason I bought Immortal Cities, and ever since I have been trying to find Pharaoh again. The only plus to Immortal Cities, is the fact that you do not use money as you do in Pharaoh; it gives a more accurate portrayal by using food as the currency. That, as far as I can tell (aside from the zoom and lovely water grafics) is its only redeeming quality.
I'm getting Pharaoh back, sorry.
"Very Good!" 3D is sooo much nicer than 2! This game was great1 Of course it takes longer to do things- it's more realistic. Buy it-it's worth it!
"Best fun since I started playing games" I hadn't really tried city building games much before this came out (I never seemed to get on with SimCity and gave up), but this is my favourite game after the Stronghold series. I love watching the city develop over time and, although I like a good battle now and again (which is why I like Stronghold), it's nice not to have combat as the main purpose of the game. At last someone has realised that no all of us want to spend all our gaming time bashing someone's brains out! I enjoyed playing this so much I actually purchased a gold edition of Pharaoh, but boy do I wish I hadn't! I've gotten so frustrated with it that I've taken it off my machine. If you play Children of the Nile you should never want to go back to ramdon (irritating) walkers and roadblocks. I've had no problems running the game on an Acer Aspire computer that's two and a half years old and I found the manual and tutorial gave me a good grounding to get on with the game. I do agree that the scenario editor is formidable; I suppose it's because of the 3D side of things, but I've looked at it once or twice and couldn't make head nor tail of it. As for moans that women only shop, well quite a few of them actually work as well (common craftshops, entertainers, farmers and servants). I have had a few people occasionally getting stuck, mostly incoming traders, but that's a minor problem. I just wish the scenario editor was easier to get along with because I want more, more, MORE! Thank goodness, Tilted Mill are tackling Caesar next. With this package it should be a winner.
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Buy Cheap Software Now!
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Immortal Cities: Children Of The Nile
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List Price : $19.99
Our Price : from $12.98
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Why I buy this one ?
- First historic city-building game featuring an immersive 3D graphics engine
- In-game AI, based on human nature, creates real connection to life-like people
- Erect breathtaking monuments to commemorate achievements and adorn the city
- Explore and combat neighboring provinces or expand through diplomacy and trade
- Expansive, customizable choice of Campaigns and Map Editor
It's better to buy this one too...
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What our customer's say!
"A very fun game", I purchased Children of the Nile as I am a fan of city builder/management games. This game contains most if not all of the challenges that one would expect to face in a real life city during that time period. Some of these challenges include: military threats, over all economic management, taxes and trade, healthcare, religious issues, vagrancy, protests, and the use of propaganda. I did notice that the threat of fire is not present at all during the game for the most part.
Over all, the game runs smooth on my particular system and I have had no problems with the game software. It is a time consuming game but I do find it fun and challenging. If your looking for military action then this game may not be for you. Your job, as Pharaoh, is to build your Commander's house, soldier's barracks, training ground, and weapons makers. The overall military action, strategy and training of solders is carried out by your Army Commander.
I highly recommend this game especially for its ability to teach the very basics of how a city is created and run. It is not as easy as people think.
"flaws", This game has a run flaw that makes it jerky at a faster speed, and objectives are too quick to satisfy the game for instance Pharaoh dies and you have no tomb to put him in because it takes a while to build a pyramid. other than that it seems to be a desent game.
"Good Sim", I've played many sim programs, and Children of the Nile is a good example of a well designed and implemented sim game. There are many different goals involved in the campaigns, each requiring a different approach to your civilization building to attain them. Scenario goals can involve prestige, trade, politics, religion, conquest, etc... either alone or in some combination. COTN does not run itself, it's a hands on, micro management type of sim where the player has to constantly evaluate and adjust all aspects of the game to keep everything on an even keel.
I disabled some of the "gee-whiz" graphics (my vid/sound card is just 256MB) and got good gameplay speed, without sacrificing the visuals... even running at max game speed.
The AI and logic behind the game is excellent. As you try different strategies, you can see the results... good or bad. The more you play, the more successful you are at controlling the game and meeting the goals. I reccommend COTN highly, for a good test of strategy development, plenty of "civ" managemnt, and... hours of fun.
"I LOVE THIS GAME", If you enjoy city building games, and you are into egyptian history, this is the best game in my opinion. I have had this game since it came out, and I always find myself playing it over and over again. The graphics are amazing and the realtime action makes you feel like you are actually there building and cultivating this growing thriving city. There is so much to do the options are endless.
I love this game.
Cleo
"Lousy half-baked 3D city-builder. "Pharaoh"/"Cleopatra" much MUCH better", Considering that this was perported to be like Pharaoh, only in 3D (and I had liked Pharaoh very much) I tried this one out
The only needing 1 CD for a 3D game in this day and age should have turned me off of the idea (Pharaoh only needed 1 CD too) but instead I pushed ahead with it.
In NO WAY does this resemble any of the famous predecessor games, Caesar III or Pharaoh or Zeus-Master of Olympus.
For one part, the user interface is abysmally clunky, with building options opening up from the side, crowding up much of the screen, and needing to be clicked AGAIN in order to close it up. Building placement is awkward, and roads are seemingly useless, as it doesn't matter where you place buildings, because people will reach them regardless.
Next, immigration. Rather than simply building housing for your people, you have to build INDIVIDUAL buildings, which house only one working man, his wife and single child. Also, you have to build the houses for shopkeepers, as they apparently work out of the home, and have to constantly build new ones to add variety to every area of your city.
All other buildings save these require bricks to be built, so you must build a brickmaker AND a bricklayer (both act as houses and work areas) and the game itself even admits that bricklayers are lazy and won't deliver bricks anywhere unless it's close by! Thus, you have to build brickmakers and layers almost everywhere.
All in all, everything else is a mess involving just building buildings, with production constantly stalled by lazy bricklayers, and very difficult to understand controls (unlike Pharaoh and the others, there is no advisors page which helps guide you around the constructing of a functioning city rather than a mere village. The large building size also means that cities will be very small and unimpressive (my tutorial city in "Pharaoh" was over 2000 citizens large to function well, whereas my tutorial city in "Children of the Nile" had less than fifty!)
Watching the little people walk around is utterly pointless and boring
Made even worse is that the more advanced buildings (such as temples and the like) require educated priests trained at a school, and just getting a single priest to come to the city to work at the school is a hassle! Even then, they have insanely important tasks to perform rather than teach, such as dealing with medicine and hospitals, courting the Gods, etc!
All in all, a very terrible, uninvolving, uninteresting game. Total failure
You might need this...
Read this reviews before You buy...
"I should have listened. . .", Believe the other reviews. This game is slow, both in gameplay and processing speed. It's mostly hurry-up and wait, and there's not too much to occupy your time while accumulating bricks. Take my advice and go get Pharaoh or Emperor: Rise of the Middle Kingdom. They're a bit older, but they're a whole lot more fun.
"3D isn't always better", This game is supposed to be the "improved" version of Pharaoah, which was a terriffic game IMHO, but was a flat, two dimensional plane game. I hate how they're taking these games (like Roller Coaster Tycoon) and making them three dimensional when the three dimensionality only makes it more difficult to maneuver across the terrain. For this game, I couldn't play it that long because the game designers went for realism over function in creating the buildings with the result that every building looks the same, so you forget what is what, not to mention that everything looks bland overall.
"Great concept - poor execution", Children of the Nile is a completely new genre of citybuilder game where each 'character' is controlled by an AI and for this alone the developers deserve much credit. The premise holds much promise, unfortunately that promise is unrealized in this game.
Other reviews have mentioned the high system requirements and this will be an issue if your system is not at the higher end of the recommendations.
The citybuilding aspect of the game itself is very nice and well conceived. The economy is well thought out and sufficiently intricate and can be interesting and fun. The towns that can be built offer great variety due to terrain and resource availability differences among the scenarios. Growth of the city, however, eventually depends on interaction with the rest of the world...
Where the game fails in my opinion is on what they call the 'World Level'. This is where all interaction with the rest of the world occurs. It seems to be an afterthought tacked on rather than something that was planned from the inception. Every 'World Level' interaction requires the player to save up certain amounts of specified goods to send out expeditions to these sites. Unhappily, the same sites appear in scenario after scenario (only the amounts of goods required to explore them ever seems to change). Saving up these goods can often be difficult and time consuming with little else to occupy the player while you wait. This is what for me makes the game tedious and dull. It also negatively impacts replayability as so many scenarios seem so similar already that once all have been played there seemed little interest to me in playing them again (although I did in order to be fair). There is no diplomacy available and trade is far too limited with the same goods available from the same places over and over.
The bottom line is that in this game you spend a lot of time watching and little time doing and as a result the game does not engage my attention. The tutorials and manual, while barely adequate, do not really give a new player sufficient information to really play the game. In fact, some suggestions and recommendations made there do not work well at all in practice leading me to believe that the game does not in all respects play as conceived by the developers.
One reviewer has mentioned that there is a scenario editor whereby fans can create scenarios adding to those limited ones that come prepackaged with the game. A quick look at the game's website reveals that most of these fan-created scenarios have been developed by expert players whose primary focus seems to be making a difficult, long, and often boring game even more so. The editor itself is dauntingly difficult to use and I wouldn't expect 'average' players wishing to develop scenarios just for fun to be persistent enough to bother.
I would guess that most citybuilder fans already have this game. If you are a new player wanting to try your hand at citybuilders, I would recommend trying any of the old Impressions games - Pharaoh, Cleopatra, Zeus, and Poseidon - all of which are easier to figure out and more entertaining to play.
"Enjoyable and stimulating!", I've played numerous simulation and strategy games, but none have impressed me as much as 'Children of the Nile'. The graphics is in 3D with excellent detail and you have complete control over the camera views. Zoom down and watch your 'children' move from place to place carrying wares, soldiers running to the training grounds or watching the 'children' dance in the streets.
I had a very hard time walking away from the game once I got started and the more I played, the more experienced I became at managing the senarios.
There are a few minor flaws, such as clipping, or some annoying 'stuck' children, but the technical support has been awesome! They were very receptive to the customer and quickly provided fixes after the game was released.
If you loved Pharaoh and Cleopatra, you'll LOVE this game.
"More involved economy, game play, and prestige", Includes: Campaign with 15 scenarios, several free play “sand box” scenarios, and 3 stand alone (combat heavy) scenarios “Sheshonq’s Redemption”, “The Hyksos Pharaoh” and “Son of Ra”. Also includes a seriously complex editor that can even take geophysical terrain maps (they’re free on the internet) and use them for your scenarios. There is an active community already making new scenarios that you can download over the internet for free.
102 items in your economy that your people can harvest, make and sell. Active night and day cycle as well as the seasons effect the landscape. Different social classes. The most difficult to obtain workers are educated elites (ie people who can read and write, enabling them to work at a distance without supervision), but the most productive.
Very complex World Map. The Hard scenarios trade multiple items per city but if you play only the easy scenarios you’ll only see one item per trade partner.
After you get the farming and goods economy going in your city you start to actively build monuments: Pyramids, Mastabas, Obelisks, Stellas and many statues (Of course Sphinxes. I like the Bast statues best myself) that increase your prestige. For the easy scenarios you can ignore building monuments and still win… but your city will then be boring and you’ll twiddle your thumbs a lot with nothing to do, and never achieve any prestige as a Pharaoh.
You want to build pyraminds and other monuments to make yourself famous, but also because they just look great placed in your city. The graphics at ground level are just gorgeous, and taking a screenshot for the web is just hitting cntl-F9 at any time. There are many, many gorgeous pictures of the Moon rising over Pyramids or the sun setting in a red sky behind tall Obelisks (think building multiple Washington Monuments in a line) on the Tilted Mill web site from players. Your Nobles also want tombs for their eternal rest, so building a creepy sprawling necropolis is part of what keeps your people happy. Egypt without tombs isn’t Egypt.
The battle scenarios are pretty clearly marked, but this is no twitch game requiring a 12 year old’s reflexes. Equipping, training and supporting an army is significantly more expensive than just raising a village of farmers happy to own bed mats. And the new editor allows realistic reasons why you’d want to raise an army: Their success or failure actually changes the world economy. Enemies build forts, raid cities, close trade routes to important goods like gold and turquoise mines. But combat is optional (Absent really form the Easy scenarios) and often the storylines also allow another way to succeed (in “Pi-Ramses” a timely bribe to an enemy army captain keeps you from having to fight) Also the lockstep one battle one city limitations of Pharaoh are gone. Winning a battle can set multiple triggers at once –defeating an enemy can mean a whole new frontier of cities to explore opening up, multiple new trade partners suddenly appearing, or sometimes just multiple new sections of the map appearing that need to be explored by your Envoys. The easy scenario Djedu is silly but still a likeable favorite –your build a fleet of ships in Lebanon to sail out west to the Atlantic, circumnavigate Africa, and eventually return by the Red Sea, At each stop they make they discover new trading partners who then join your economy.
The free demo is helpful for getting used to the yummy 3D view and how to navigate through the game, but it suffers (as all tutorials do) from leading you by the nose in a very business like way of teaching you how to use the controls. The actual game is fun. The demo… is about teaching you how to play the game, and not 10% as fun as the full game.
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