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Panzer General II
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List Price :
Our Price : from $116.00
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Why I buy this one ?
- 30 eye popping rendered maps and photo-realistic units with 5 different facings.
- Powerful scenario builder. Design you own single player or multi-player games.
- Play over a network, internet or play by email.
- Award winning World War II strategy gaming! Documentation on CD
- PC: Windows 95/98/ME - Works with 2000 and XP
Special offer for you..find the cheapest!
jmbooksinfo from TX, United States offers this stuff for:
 | Price : $116.00 Usually ships in 1-2 business days
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Gone Gold! offers this stuff with condition New, new for:
 | Price : $119.95 Usually ships in 1-2 business days
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What our customer's say!
"Great Literature is Hard to Find", This book changed my life. I was depressed and considering ending it all, then I read the life changing message of How to Use Strategy in Panzer General 2. My world resounded with a new song of joy and I found the will to live again. I applied the Panzer 2 Strategy Guide principles to every facet of my life, and wonderful things began to happen. I turned my will over to the General, and became His vessel, and in my surrender, I found my victory. I recommend reading this book only if your are really serious about living a transformed life, saving money, and finding your True Self.
"Masterpiece.", If survival is a measure of quality, then PZG 2 must stand with the greatest computer games ever made. It was a great example of "brilliance in simplicity" when it was released and time has not in any way diminished its laurels. In an age when even thinking-man's games are often judged on bells and whistles rather than user-friendliness and enjoyability, it's refreshing to have one at hand that combines the ease-of-play of an action shooter with all the mental challenges you'd demand from a game of strategy.
Simply described, PANZER GENERAL 2 is a tactical-strategic game set in WW 2, which allows the player to choose either individual, one-and-done scenarios from various points between 1938 - 1945 or fight out whole, multi-scenario campaigns that took place during the war. (Individual units are at the regimental level, which allows the player to fight corps or army-size battles). Gamers may select from any of the five campaigns:
British: Follows a British army in NW Europe from 1943 - 1945, with special emphasis on the Normandy battles. A fairly short campaign, maybe five scenarios.
American: Follows the American army in NW Europe from 1943 - 1945. Another short campaign, beginning at Salerno and ending at Dessau. (Closely mirrors the British campaign.)
Russian: Follows the Soviet Army from winter 1941 to the assault on Berlin in 1945. Five scenarios or so.
German: "Blitzkrieg" - follows the German Wehrmacht from the Spanish Civil War in 1938 through most of its victorious campaigns in Poland, Norway, France, Greece, Russia, Africa, etc. This is by far the most detailed of the campaigns, and can go up to or past 17 different scenarios, including some great "What-Ifs" including the invasions of Malta, England and America (if you do really well). "Defending the Reich", on the other hand, is a defensive campaign which begins at Stalingrad and leads you through battles at Stalingrad, Salerno, Kursk, Normandy, and Hungary. It offers the German player the challenge of saving Hitler's empire for him, against overwhelming odds.
PZG 2 is built primarily as a campaign game, meaning that the player starts out with a corps or "family" of units which follow him from scenario to scenario (assuming they survive), and also allows him to acquire new units as time goes on. A very impressive and well-researched array of aircraft, tanks, armored fighting vehicles, artillery pieces, infantry units, and so on are available for every side to draw upon. In addition, a detailed requisition board synced into the game's play-clock allows you to upgrade your weapons as time goes on, so that units fighting in 1944 don't have to use 1939 weaponry. Tough combat situations add experience to your units, and extraordinary feats on the battlefield produce "leaders" who lend elite qualities to their units such as tenacity on defense, double attack, etc. In addition, a scenario-builder allows you to design your own games using not only the major combatants but also Hungarians, Poles, Finns, etc. Once you have the game down, this can be a hell of a lot of fun (say, America vs. USSR, 1946!).
PZG 2 was designed to be intuitive, and requires very little in the way of brow-furrowing to master. Movement, fighting, supply, etc. are all very fluid and idiot-proof, allowing you to concentrate on your battle tactics. Unlike many "strategy" games which favor mindless use of brute force or crazy speed, this one demands that you pay some homage to Clausewitz - concentrate your forces, stick to your objective, mind your clock and guard your flanks (failure to do so may result in embarrassing side effects, such as a*s-kicking). While the game's AI isn't exactly on the Brianiac level, it is more than clever enough on defense to give you fits, and has an eerie knack for finding your weak spot and driving a few regiments of tanks through it.
A last benefit: the engines used to power PZG 2 are so simple that numerous downloadable campaigns, with upgraded weaponry and sound, are available for free on the Internet, once you've exhausted all the possibilities of the game itself. But since that takes a couple of years, don't feel rushed. This classic has stood the test of more than ten years in a market where most games are forgotten in a month. It can wait.
"Superb Game", Panzer General is the fountain head for WWII gaming! I realize that this game does not have the "rockets red glare" of other simuation games; however, one can play hours upon hours and not get bored. Further, you do not require a Ph D to understand the instructions nor do you need three hands to play it!
Generally speaking, this game is accurate as it relates to the kinetics and capabilities of the weapon systems found in the game. Further, the rules of combined arms apply as do the principles of war... i.e. security, massing, counter fire, intelligence (via scouts, etc,.
What makes PG even more enjoyable is that there are PG groups on the web that have created more units, equipment,scenarios and campaigns to include non-historical ones that let's one fight hypothetical battles... I recommend that you go on the web and search the sites - this will give you a feel of the game and graphical representations... this should add to your decision cycle further...
The bottom line is that it's an easy game to play, fun and addictive!
"Was there a computer programmer involved in this?", If so, you stink. This is a lousey lousey game!
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