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Tom Clancy's Splinter Cell Chaos Theory
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List Price : $19.99
Our Price : from $11.48
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Why I buy this one ?
- To achieve your mission you'll kill from close-range with your combat knife, shoot with a high-tech rifle, and use radical suppression techniques like the inverted neck break
- Intelligent enemies making your mission more risky as you have to get much, much closer to them
- Completely replayable -- Totally open level design with multi-paths and optional secondary objectives
- Strive for ultimate stealth and rank yourself with the all new post-mission statistics and scoring system
It's better to buy this one too...
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What our customer's say!
"Hard but fun to play", Very hard and difficult to play. Takes a lot of thinking before acting. Which ain't a bad thing. Just a warning may take weeks to complete a level. But in the end it's all fun.
"Oh the joy of Splinter Cell", Splinter Cell, in my eyes, is probably one of the greatest video game franchises out there. There is nothing more fun than sneaking around guards in enemy territory, and every once and a while engaging in hilarious banter with them (one you grab them that is).
This game screams replay-ability for the variety of ways you can complete each level, and just the amount of fun it is to do it. Did I mention co-op? As long as you have a decently good friend it is more than enough fun to keep you occupied for hours upon hours.
The Splinter Cell games are the best games of their genre out there.
"Sam Fisher returns to the front lines with his most impressive outing to date.", Sam Fisher is back to stop the bad guys again and the Masse Kernels (from the first Splinter Cell) have returned as well. The game starts with a simple rescue mission to extract Bruce Morgenholt, an analyst who was working inside the government to help decipher the Masse Kernels, a powerful bit of coding that can give almost unlimited power and access to previously secured networks. Fisher gets in too late to rescue Morgenholt, but not too late to pick up a lead that traces a Guerilla fighter named Hugo Lacerda to a ship called the Maria Narcissa. It is discovered that Lacerda was just a pawn in an ever-expanding conspiracy that leads to the potential meltdown of global relations. (See what I did there? I baited you. Is there a nuclear reactor involved? Do terrorists take it over and wipe out half of Los Angeles or DC? Well, no answers here, my friend.) The only bit of spoiler that I will drop (and you know, of course, that every time I drop it, I must - absolutely must - drop it like it's hot) for you is to prepare for the unexpected. The story is very compelling and kept me on the edge of my seat.
There have also been a number of new gameplay elements introduced, as well as some fine-tuning of a few aspects to the game. One of the biggest new elements is the alarm system. No longer is Fisher limited to strictly three alarms per mission before the plug is pulled. However, this does not, by any means, mean that alarms are now meaningless. With each successive alarm, guards will take more precautionary measures, such as wearing flak vests and helmets and fortifying their positions rather than random, solo patrols. Fisher now also has an OCP function on his 9 mm that works in the same way as the non-lethal has for the SC-20K, with the left trigger button. The OCP serves as a temporary electronic-disabling device. Not all lights can be disabled; however, a good number of lights and many other things, including computers and retinal scanners can be tampered with through the use of this. Fisher has a new vision mode in his trifocal goggles that show items that can be affected with the OCP. This creates the perfect window to either sneak up on or even sneak by an enemy. Another function that is one of my favorites is the wireless scanner in Sam's goggles. This enables Sam to wirelessly hack into devices, say it with me now ... including computers and retinal scanners, from a distance while maintaining the cover of darkness. Some devices have secure areas that must be hacked through a mini-game in which a list of possible access codes is listed and a series of numbers jump-scroll (Let's just pretend that's an actual phrase. You get the picture though, right?) on the bottom of the screen. These numbers, once determined to be correct (even if they're correct, they keep scrolling through) can either be locked in or simply memorized in order to select the correct access code. Chaos Theory also includes an "ambient noise" marker on Sam's noise meter, which was near pointless in Pandora Tomorrow (where only a noise meter, but no marker was present) except to show if Sam was 100% quiet. However, if he registered a couple spots on the noise meter, there was no real way to tell if he could be heard or not. Now, it is possible to see if those minor noises that are made are masked by the rumbling of an air conditioner or if they will attract the unwanted attention of a nearby patrol. Two seldom-used, but still nice additions to the gameplay are the "break lock," which is a much quicker way to get through a lock, but extremely noisy, and "bash door" which allows you to knock out someone standing on the opposite side of the door, but again, attracts unwanted attention. (Guards can also do this to you, so be cautious.)
However, the biggest new features, far and away, are the ability to choose between knocking people unconscious or killing them while sneaking up behind them (Note, if, after interrogating someone, you decide to kill them I found it necessary to choke them out, take out any other hostiles in the room and THEN shoot them in cold blood. It sounds disgusting, but trust me on this one.) and the mission ranking screen. Each mission that Sam is on, he gets points deducted from a maximum rating of 100% for each enemy that he kills, time he gets discovered, or alarm that gets set off. Mission objectives now come in four categories: primary (which must be completed before extraction), secondary (non-necessary), opportunity (such as gathering data from a number or computers or tapping phones) and bonus (hidden). These objectives and rankings can really add to the replayability of the game. In addition, a few elements have been "stream-lined," such as the combination of the sticky and diversionary cameras into one item, the implementation of the laser mic into Sam's goggles, and, one of my favorites, the fact that ring airfoil rounds FINALLY no longer have to be a dead hit in the middle of an enemy's forehead in order to knock him out. An additional feature that I liked was the ability to switch firing hands for each of the weapons, which can both give you a better view around corners and protect your body with cover.
In light of the numerous new features added into the game (of which, I don't even think I covered all of them), it's a very nice surprise that Chaos Theory's difficulty wasn't watered down. As a matter of fact, as I was looking through the instruction manual and reading about all of the new features, one thought crossed my mind: "Wow. This game is gonna be HARD." Chaos offers the most compelling Splinter Cell story to date and packs many so many different gameplay features in. The graphics, while having a few little buggy moments (try crouching with Fisher, rotate the camera 180ยบ and zoom in to get a close up and then walk towards the camera), are very pleasing. The music did get to me at a few points during the game because there is, for some reason, no option to fiddle with the music, SFX, and voice volumes. This makes having a conversation with someone (i.e. a rescued hostage) impossible during the traditional fast-paced "discovered" music. The addition of a short co-op mode and the still present online multiplayer adds a bit of value to the game. Overall, this is the best Splinter Cell of the bunch and I look forward to many more adventures with Mr. Fisher.
Overall: 9.0 Gameplay: 9 Graphics: 9 Sound: 8 Value: 8 Tilt: 10
"I JUST FOUND OUT. I HATE ALL SPLINTER CELL GAMES", THESE GAMES ARE STUPID, MAKE NO SENSE AT ALL. YOU CAN'T LIKE THE MAIN CHARACTERS. THIS IS MY OPINION ONLY. I AM SURE PEOPLE LOVE THESE GAMES. I, DO NOT. I WANT ACTION, I LIKE GAMES WITH AK-47, GRENADE LAUNCHERS, LIKE THE DESERT STORM SERIES. POSSIBLY THE ORIGINAL SPLINTER CELL IS OK. SYPHON FILTER ON PS ONE ARE BETTER GAMES, EVEN THOUGH THE GRAPHICS ARE TERRIBLE. WINBACK: COVERT OPERATIONS ON N64 AND PS2 ARE GOOD. I HAVE THEM BOTH. TEENAGERS MAY LIKE THE SPLINTER CELL SERIES. TO EACH HIS OWN. THANK YOU
"Excellent", Yet another excellent Splinter Cell game that is as good as the first and a lot better than the second. Can't wait to buy number 4 !!!
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"SPLINTER CELL 3 IS A SWEET GAME.", I have to say Splinter Cell:Chaos Theory(aka Splinter Cell 3,SC3 and SC:CT) is a great game-MUCH better than the suck Pandora Tommorow and original-This is the only Splinter Cell game i actually like. There is a better story and more freedom in the game,you can perform one of the most stealthiest of Military moves-the "Inverted Neckbreak" and you now have a combat knife,guards are smarter,there is not as much "trial and error" as the previous two games,this is definatly a "step forwards" for Splinter Cell series,hopefully "Double Agent" will improve on what Chaos Theory has done.I rate this game(PS2 version) 8.1/10! I admit "Metal Gear Solid 3:Snake Eater" was a much better game but SC3 was still great in its own merits-I doubt Splinter Cell will ever overtake Metal Gear,But the games will get more fun and better. Bye.
"pretty darn sweet", This game was so much better than the other two Splinter cell games. For one thing, you have more options. You can choke a guy, you can stab him, you can grab him from below and let him fall off a ledge, you can interrogate more people because in the first and second one, you could only interrogate the people you were supposed to. the enemies act more smarter than in the other two games. In the first and second games the bad guys just stood there and shot at you. In this one, the guys will shoot some rounds at you and then retreat to find some cover. If youshoot at them while they're behind cover, they will hide and come out only if you stop shooting at them. If you don't shoot at them at all, they will try to flank you. but sometimes they will just stand there spraying and praying and screaming at you as if that really does anything. You also have more rifle attatchments such as a shotgun attatchment and a sniper rifle attatchment. Overall this game is really good and I will definitely buy the fourth one: double agent.
"Nothing comes close", This is my favorite game of all time. It is fun to hang out in the shadows and stuff. It takes time to get used to the game if you are a first person shooter type of guy(or girl) this game is believeable unlike DOOM or something. Yeah, the co-op is on the short side but it is well worth playin with one of your buddies!
"Splinter Cell: Chaos Theory", Splinter Cell: Chaos Theory is the latest installment the Splinter Cell series. This game is near perfect for the right kind of gamer. I know the casual gamer may dislike a lot of it because they are unable to run around and shoot things. For people who like a challenge or enjoy games where they have to think this is a great game. The graphic are greatly improved and they were already some of the best for PS2. The gameplay is great and unique requiring a lot of thinking and stealth in order to complete objective. The game is based of being quiet, and not alert anyone to your present, which provides a challenge. In the game you are given great gadgets to help you. The addition of saving when ever you want takes the pressure off trying to reach the next checkpoint. The games dificulty has been downgraded slightly from the first two there is usual always away to complete a part without being seen and you are always given enough ammo. Co-op is fun requiring to spies to work together but at times difficult working with someone who may not play the same way as you such the may focus more on shooting while ou try to be quiet. Also the Co-op is very short. Online is probably one of the most unique and fun expiernces for a game played online. It requires two spies to complete an object while two human mercenaries try to thwart their efforts. Between The single player, Co-op and online this game is well worth your money.
"This game was a good sequel to Pandora Tommarow, but it had its cons.", I am a true Die hard Splinter Cell fan, and I was slightly dissapointed that this game was rated M. The game does not have any blood! But anywho asside from the stupid ESRB, the gameplay was fun, and I found using the gadgets is more fun in this game. I also like how they let you choose your basic arsenal for the level. The game has its issues, but the music is great and has a cool tune. The game did, go by quickly though and I beat it in a day. though some of the levels were frustrating. Also in this game, the Levels are not as linear as the last game. For example: If you kill a guard, and there are no lethal attacks alowed on the level, you will not lose immediatly, you may actually kill as many guards as you like. Lethal or not. Lambert just yells at you, you can also get as many alarms as you like, and you will not lose. But the Co-op mode is fun, but if you are more experianced than you're friend, it will be very hard to get around with a non-experianced player by your side. So the game does have its pros and cons. But it is still more fun than Pandora Tommarow, its just shorter. So I do recommend that you buy this game and enjoy!
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