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Others say...
"fun time" a great game for the whole family (if everyone has their own computer!) but especially for the extended family- children can play with grandma a great way to keep connected
"Yippee For No Monthly Fees" This is a really nicely done game for the money. The character creation is better than WOW but not as good as City Of Heroes.
I like that I can travel to one of the main cities by pushing the M button and clicking on the city. No cool down times needed. No specific city that you can only travel to. Just click and go.
I also like that it will give you hints on where to go for your quests. Just look at your mini map.
Overall it is a great product. I am sorry I let others talk me out of buying this because real people pay monthly fees. Well Smart people do not pay monthly fees.
"Nice Visual Environment, Fun Playability, Bad People." Guild Wars is a well-written, intellectually interesting, visually appealing, beautiful game that really comes together to create a nice interactive environment that's fun to explore. It's a lot like running around in a Thomas Kinkade scene... Killing things that disturb its serenity. The programming runs very well, with few snags. And you've already paid to play. So for game construction & playability, 5 Stars would be easy to give.
But the real downer for this game--is the people. There are some very good, friendly, knowledgeable, experienced players--but the great majority of the people logged in constitute a kind of "what's underneath the bottom of the barrel" social atmosphere, worse than Yahoo chat rooms. It really is that bad, & at times, it makes me wonder why I paid $30 to be treated like absolute trash or less in the interactive online atmosphere. NC Soft indicates in their TOS that profanity & abuse will not be tolerated & are grounds for getting your account deleted, but apparently they could care less, because no one monitors any of the town chats, whatsoever. If I had kids, I don't think I would want them in there, at all. No way. The social aspect of the game, I give .5 Stars... It really is just absolutely disgusting. If you're at all familiar with what characterizes the "lower astral plane", this needs no further explanation... It's just like that. And the consistency of this social atmosphere really presents a corrosive effect that becomes serious buzz kill for the entire game. Consequently, many decent people may leave the game--leaving the lowest common denominators behind in their wake, for whom like attracts like.
My recommendation to people considering buying Guild Wars is to round up the people you know who would like to play, form your own Guild primarily comprised of your personal & online friends, family, & colleagues, be selective about the Guilds & players you will & won't interact with, & go do your own thing together in this game. Decide what you want out of the game, & go after it together to make your own happiness. Because if you have any measure of maturity, integrity, intelligence, sophistication, or class--you will not be too pleased with what you'll have to pick from within the general Guild Wars milieu.
"Nice WoW Replacement for the price!" I've been playing World of Warcraft for a while now, and one issue I've had was the waiting in line for the monsters to spawn so I can finish the quest syndrome. To be honest, having to wait in line to kill the Nefarious Evil Mastermind really takes the umph out of the experience. For me going into the wilderness to quest should mean I am out in the wilderness - just me and my adventuring company. When I go to the city is when I expect the crowds. This is where Guild Wars really delivers. When you are in the city, the place is packed, people are everywhere. This is how it should be! When you go out to complete a quest though, you are VERY alone! It gives you the feeling that it is entirely up to YOU (and your party). For me this is very "in genre"; you meet everyone in the city, and are alone in the wilds for questing.
When my wife and I first trialled this game, it was a "no brainer" to switch. We found that the lack of crowds in the wilderness just feels right. Out biggest gripe with WoW was waiting in line, and that goes away with this game.
I have a fairly high end machine and have experienced many lagging issues with World of Warcraft - even with graphics settings turned down, meaning I've lost a bit of the "beauty" of the world. In GW I was able to set the video settings at maximum and experienced no delay in screen refresh whatsoever, meaning I am able to experience the game scenery fully.
We have found the 20 level cap to actually be favorable. At first, we had our doubts, but we have found that the low cap means it is a lot easier for us to get together with friends that may have been playing longer than us and be on an equal footing. Unfortunatly in WoW, the gap between new character and advanced character is HUGE, meaning you have to power level (missing much of the "story") or get your friends to start new characters, meaning they might not be getting to play their favorite toon waiting for you to catch up. The low level cap in GW helps with this a great deal.
We have also found that the graphics style is more to our liking. We would call it almost a "gothic renaissance" style. When you play Guild Wars, you are definitely not a cartoon character! The landscapes when one journeys into the wilds will take your breath away! Yes, we did enjoy the scenics in WoW, but after walking in meadows knee deep in grass waving in the wind, we couldn't go back.
Guild Wars has a nice concept called "collectors", so instead of having "get me X number of item Y" you have folks around that will offer to trade you a nice item if you happen to be carrying a certain number of an item they are collecting.
One problem with Guild Wars is indeed the Camera Angles. It is very frustrating to be in a major melee and have to constantly try and adjust my view because it moved behind a tree!
Hero's and Henchmen are a very nice touch in the game. My wife tends to play magical types while I lean more toward warriors or archers - this usually leaves us seriously lacking in healer support. Being able to hire an NPC henchman to cover our backs when we can't find a PC healer really ups the enjoyment factor for us!
We do miss the (very) occasional person we met while exploring the wilderness in WoW - but this is more than offset in GW by the feeling of immersion we are getting while trying to rid the wilds of the next nefarious evil that may be lurking....
The fact that there is no monthly fee is a huge bonus.
"Review from a non-gamer..." My college niece and nephew kindly hooked my husband on this game. Of course, he wanted someone to play the game with at home when they aren't online (despite how rare that is). So, he bought me a copy for Christmas; wasn't that kind? Since he also provided a new laptop, I couldn't complain. Surprisingly, this game is a lot of fun for die-hard RPG fans AND casual fans like me. I'm not a big gamer. I play everything on easy. We have an Xbox and a 360, and when I do play, RPGs are definitely my favorite. And, Guild Wars is one of the highest quality RPGs I have ever played.
The graphics are outstanding. The images are clear, realistic and variable. Colors are vibrant and the scenery and characters very detailed. However, they are best viewed on a larger screen. My husband has a 12" laptop, I have a 17" and it's definitely better on the big one. It is also a lot easier to control with a standard mouse, than a laptop mouse pad. We plug one into the laptop just to play GW.
This game comes with four character slots. Being a girly girl, I like being able to select the hair color, facial structure, and armor color during creation. And being able to have a pet (the kinds that fights too, or the kind that just hang around as decoration). There are classes like Necromancer, Ranger, etc. My only gripe with the character creation is that while you can change the armor color during the game (with dye), they don't let you change the hair color. You start as a beginner and fight enemies to get gold and items from them - just like Gauntlet or Baldur's gate. Use gold to buy better armor, cool things, etc. There are quests to earn skills and items. Missions earn the same, but also expand the storyline. This is great for cooperative play. Since it is online, I can play with anyone online regardless of where they are located. Need a team to complete a mission? GW allows you to speak locally by typing. So, just invite someone to join. You can play with close friends or complete strangers. Software programs like Ventrilo allow players to talk to each other in real time if they want. Just press a couple keys. No head set needed.
My main complaint about GW is there is no pausing. If you need to run to the bathroom, better get to a city first! But, that is a minor criticism. This is reasonably priced for endless hours of play. There are some features thrown in just for fun, like titles. I'm the type who opens every chest, looks in every crate, etc. So, I'm working my way toward the "Treasure Hunter" title. My husband is working on the "Drunkard" title. Yes, you can buy and drink spirits in the game. And when you do, the screen goes blurry and shaky just as if you're really tipsy. If you're waiting around for someone to join in, you can instruct your character to "emote." Like dance. Your character dances. No reason for it other than it's fun. GW is filled with little nuances like this that enrich the playing. Advanced players and beginners can both enjoy GW.
Overall, I highly recommend this game. Though it can be annoying to have to buy expansion packs to get new realms to explore and extend the story, it's a small price to pay for a an online community that is free. And a lot of people, like me, take so long to play that the expansion packs aren't really needed.
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Buy Cheap Software Now!
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Guild Wars
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List Price : $29.99
Our Price : from $17.90
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Why I buy this one ?
- After learning the game and building up your first character, you can jump right in to head-to-head competition or guild warfare
- Choose from a wide range of professions - Master nature as an Elementalist, serve divine spirits as a Monk, subvert with charisma as a Mesmer - along with more traditional classes like Necomancer, Ranger and Warrior
- The game includes integrated support for guilds, with guild banners and halls, chat rooms and forums -- guilds can challenge other guilds to battle, compete for control of key parts of the world, and be ranked on a worldwide ladder
- Unique streaming technology means no more patches -- new content is always being streamed to you directly, for new challenges and a continually changing world
It's better to buy this one too...
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What our customer's say!
"Older gamer loves this game!!", "GW" is my first foray into the world of online gaming.I was a little intimidated at first,what with the zillions of people running around all over the place,but I quickly found that other,more experienced players were more than happy to help a newbie such as I. I soon became immersed in the huge GW lands and have been having such a good time with the characters I created.I am a Ranger/Elementalist in this game,and it is really fun to add skills,and win battles,complete quests,and a myriad of other stuff.I was invited to join a guild,which I did,and the people in the guild are helpful,funny,and obviously in love with this game as much as I am. I am currently playing GW and Factions at the same time.Tonight I load Nightfall and have more fun!!! This kind of game is perfect for someone who has been a fan of RPG's since Diablo.The advances these kinds of games have made are incredible. Prepare to have your slippers knocked off!!
"Guild Wars Rocks", This is a great game! Not only are there great graphics and amazing gameplay, the storyline is amazing and well thought out. This game should be played by everyone around the globe. Even if you don't like MMORPG's, you will after this game!
"If you are looking at this, why haven't you bought it already?", Do you hate online RPGs because you have to pay money? do you want a good looking game with a solid gameplay system? Look no further.
You may be trying to compare this to World of Warcraft, but they aren't really compareable. Guild Wars defines a genre somewhere between multi and single player, and has no known clones.
There are two modes in the game, PvP and Cooperative. In my opinion PvP is better, yet cooperative is also very fun with a good story.
There are six characters to choose from (eight if you have factions, ten if you have nightfall). Each one has its own strengths and weaknesses. For example, the elementalist has the most mana of any class, his spells are also the most powerfull. Yet, the elementalist has a low health capacity and bad armor. The warrior, on the other hand, has next to no mana, yet he does not need it for his abilities, he also has the best weapons and armor.
The game is very balanced, and easy to dive into, it also seems to satisfy the wants of both the casual and hardcore gammer. A casual gammer can dive into Guild Wars for fifteen minutes at a time and still have fun in PvP. The hardcore gammer will play throught the cooperative mode and then find alot of fun in PvP.
The graphics are great, clean, beautiful, and fast. The sound is equally as good. This game will keep you occupied for a long time. Yet, for me, I seem to play it for a consistant month or so and then stop. The addiction of this game always returns.
And yes, you do need internet connection.
Graphics 9/10 Gameplay 10/10 Story 10/10 Sound 9/10 Presentation 10/10 Length 9/10 Stability: Perfect, Polished, No Lag
Score 10/10 - Revolutionary
"Guild Wars Revisited", All my nephews are on this game, and so I decided to plunk down some cash to see what all the fuss was about. I was pleasantly surprised to see that the graphics were better than anyting WOW has to offer, and there is good multi-player interaction. As others have written, it really is meant to be played with a group of like-minded cadres because there are situations where you cannot pass on your own (for example, a friend has to hold a gate open for you). This actually caused me to give it 3 stars for fun, since I grew up with games like Wizardry, Betrayal at Krondor, and Baldur's Gate that allowed me to adventure by myself. Still, for an older game, Guildwars is masterfully done and deserves praise. The only real addition that could be made is linking via headsets, if this hasn't already been incorporated.
"Excellent Beginner RPG", This is the first Guild Wars RPG online game. It is not as challenging as Factions, Nightfall, etc. so this is perfect for those interested in online gaming. What's more, unlike World of Warcraft, all the Guild Wars games are played online completely free of charges. Internet service you obviously have to pay to your Internet provider. Additionally appealing is if you paid for any of the other Guild Wars games, your RPG character(s) can travel between them without losing what they gained (ex. inventory, skills, etc.). However, in order to do so, you have to earn this added feature by completing quests. Ideally, if you have Guild Wars Prophecies, Factions, Nightfall, etc. you can play all of them as one huge game. I've been able to get my Nightfall character to make its way to the Prophecies campaign, specifically Ascalon City. It was a long tedious task even with my maxed out Level 20 character.
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Read this reviews before You buy...
"An MMORPG new-B's review.", I got this game for several reasons, playable on a 56kbs dial-up connection, no fee playing, optional solo/party playability, and I've been dying to play an MMORPG for years. The graphics are stunning! The variety of monsters and scenery is huge! Finding party members, people to trade/talk with can be easy, if you're so inclined. I gave the game a 4-star rating for fun, because, for the most part, it's a blast! My only gripe in that department is the lack of any detailed descriptions of anything. Not of the character classes, their skills, how to use the interface, etcetera. It's a case of "It's fun to learn on your own," which is far from my idea of fun. The manual has to be downloaded, but it's not really worth it, there's a lot of better info available on several Guild Wars related sites. I gave the game an overall rating of 3-stars because of a problem us new-B's on a budget, running a dial-up connection aren't told of, anywhere. And I doubt many of the old-timers to Guild Wars are even aware of. Guild Wars updates the game constantly. Small updates are downloaded as they're released, and while the player transitions from area-to-area. In and of itself, that's not a bad thing. HOWEVER! If you buy the 2005 Guild Wars in 2008, or later, you've got 3 years+ of updates to catch up on, that aren't on the CD's! When I put the CD in the drive, a splash screen said I wasn't connected to the internet, and it closed. So I connected, and reinserted the CD. Clicked on install, and it downloaded something for 20 minutes. THEN, it copied files from the 2 CD's to my hdd. It then connected to the Guild Wars site where it stated it had to download 4,896 files. About 9 hours, and 86mb later, I was able to enter my activation key, set up a new account, and create my first character. Upon completion, it notified me that it had to download 12,772 files. Twelve hours, and 111.8mb later, the opening cinematic played, and I've been having a blast ever since! I presume that many of the files I downloaded are included in the later chapters, and most likely, in "The Eye of the North" expansion. (All of which, I can't afford.)
"Best game ever", I finished this game a few weeks after I got it, and it's probably the most addicting thing I've played. Sometimes it can be difficult and I've found myself trying to do quests and missions multiple times. I find that this game is fairly n00b friendly, since no one can really judge how well you play(which is good for me, since I think it's very strategic). It is very team based though, so you can either get the henchies(makes things harder), or you can get real people(sometimes a huge hassle because no one wants to invite you to their party). Obviously it's a good game (Game of the Year!) and a must have. Just don't get it when you have important stuff to do(like school work or something) because it's a lot of fun. It's a good place to start out on Guild Wars.
"Good Game", I like this game because its a lot shorter than those other mmorpgs out there, plus ITS FREE. Not only to mention that my college internet doesn't block it like the other online games. You should give it a try if you don't feel like devoting your life to something like WoW.
"My experience with Guild Wars", The game starts out a lot of fun. Once you discover the play mechanics and get past the first few tutorial quest you quickly get hooked in. Wow players will probably enjoy the balance here, Guild Wars is designed to not suck your life away and is missing some of the elements that make Wow players feel the need to always be on.
The graphics here are beautiful as well and the story very nice, I would say excellent. Yes, my first month with Guild War was one of the best gaming experiences I have ever had. I joined a guild, made a few friends and greatly enjoyed the casual gaming experience, leveling up at leisure. If no one from the guild is on-line to team up with you, then you simply go into town and recruit henchmen (NPC's or computer controlled characters) to join your party and help you complete quest.
Then I made it about 1/4 way through the game (so I was told by other players, the area I notice a change in is called the Silverpeaks, I'll state that here for reference to others who have played). I quickly found my character in a position where I was always twice as strong has the available NPC henchmen and when I ventured outside of town it was a quick death even with six NPC's in my party. So I found myself in a position where I had to have real players in my party, all the time. On top of that, I found my quest log empty and no near by travel points. Dependant upon level 20 characters to help "run me through", and getting advice from multiple people to buy quest items from other players in town (using in game currency) the unbalanced nature of the game revealed itself, the game became a bit of a bore.
Eventually I resolved to always doing a party search. Making good use of my friends list and finally changing guilds. But I also found another solution. Yes, in this game (Prophecies) the henchmen seem underpowered when you need them the most, but you can "bridge" a character from this game into Nightfall or Factions. If you purchase Nightfall once you get through the Shiver Peaks to Lions Arch (this is about 1/3 of the way through the game) you can complete a quest and bring your character over to Nightfall and you will be granted 4-5 "Hero" characters which start at level 15. You can use them instead of Henchmen with complete control of their actions and you can level them up. This seems to be a gift NCSoft gives you for making the Nightfall purchase a long with the original Guild Wars, you are also going to get a pretty easy 9000 points once you land in Nightfall off of fairly easy quest given only to characters coming from other campange. So if you're really into the game by time your reach Lion's Arch, I highly recommend buying Nightfall and Factions when you get to that point. Take your char to Night Fall to get the four level 15 heroes and then go (with your new heros) to Factions from Lions Arch and you will be able to go from level 13 (or whatever low number you are) to level 20 within a 8 hours or so). It takes so long to level up characters in this GW game that many find this strategy the only way to make the game toleriable, otherwise the chase for level 20 will take you forever. On that note: there becomes a lot of pressure to "power level" and being involved in a guild you will quickly feel inadaquit and will face a lack of respect from others with characters below level 20. But the game does cap at level 20. This is created because of the design of the game and players need to depend on level 20's to help with things that should be accomplish able on their own or with henchmen. I realize that's part of what "Massive On-line Multiplayer Gaming" is all about, but my real problem with Guild Wars is this sudden transition around 1/4 into the game where if you have being playing mostly single player or with one or two friends, you are forced to change your playing style and team up with strangers. This results in a lot of time in chat and less time questing, which again might not be so bad if it were that way from the start, but the fact that the designers force this change upon you can really destroy the fun of the game.
Considering that Guild Wars is free to play on-line, I feel the game is still an excellent value and I feel I got my money's worth for the bit of time I played it, I just feel very let down with the change.
To circumvent this problem, the developer (ArenaNet) only would have had to provide stronger NPC henchmen and more quest, instead they manage to up the difficulty and force a change of play dynamic the result for me was a huge loss of entertanment value. If you're not being entertained then it's time to stop playing.
I also have Guild Wars: Nightfall and it does seem more balanced overall. It introduces heros early and you don't have to wait forever to get to level 20 with a Player vs Environment character.
"Not very well thought out", Guild Wars is a truly unique game indeed, a mixture of genius and stupidity. I won't make my review long by repeating what others have pointed out; I will talk about factors I haven't read others mention yet.
As others have stated repeatedly, Guild Wars requires no monthly payment to play. This premise could lead one to think that they'd have less money to pay good developers, and hence, might be a lesser game with mediocre graphics and cheesy content to make a quick buck. Surprisingly, not at all! I have played Everquest 2 for several years, and I have to say that Guild Wars' graphics in terms of characters and environments are THE BEST compared to any other online game I've ever played (which are Ultima Online, World of Warcraft, Star Wars Galaxies, and Everquest 2). Their nature environments were created with excruciating detail, and with stunning beauty I've seen only in single-player RPG games. This for me was a stunning positive surprise, and their 3D terrain, in my humble opinion, is a work of artistic genius.
But there is one thing Guild Wars has done very poorly -- their 3D camera angle management. This is the only game I've ever played that makes humongous *automatic* vertical angle adjustments on your view at the slightest move of a mouse! When you encounter an enemy mob, you'd want to adjust your vertical view so your target is in plain clear view, but depending on your environment (i.e. if there are walls, big rocks, etc.) the game could swing your vertical view almost 90 degrees up or down at the slightest move of your mouse! This has led to situations where I got killed because I could no longer see the enemy AND could *not* move the camera angle to bring the enemy back in view!! I have been in battles where it was such a major struggle just to stablize my view of the enemy mob, and this factor has caused me an inordinate amount of exasperation, especially when it led to the death of my entire group. You see, once you beat the primary game scenario, you will have the option to explore the areas in Hard Mode where all mobs are pumped up in level and in number. With this automatic vertical camera angle the game does to me, I have died all the more frequently. I've stopped playing Hard Mode altogether.
You may also have read from the other reviews that this game is all instanced except in towns. This simply means you only get to see other people in towns, or if you invite them into your group and adventure within an instance. Community-wise, this game is simply inferior to all the other online games I've ever played. In fact, I will go so far as to say that I have felt 95% of the time that I was playing a single-player game. Now I'm not the kind of player who likes to socialize that much in online games, but even I started feeling lonely.
Overall, it is just too bad. Guild Wars is a very well-planned game in many ways, with the most beautiful environments I have ever seen to date, but this laudible accomplishment is tainted by the difficulty of maneuvering within the game due to automatic camera angle adjustments. I think the developers didn't play this game; if they did, then they should kick themselves for allowing this to happen because for this player, it really killed my fun.
Lastly, Guild Wars 2 is underway, and they've announced that your characters in the current Guild Wars are not migratable. I don't know how wise this is, but maybe they should've allowed a minor migration. For example, maybe they could've decided to give a slight credit to all the accomplishments of a character in Guild Wars 1, perhaps in the form of some in-game object, something that won't give former players too much of an advantage over new players, and yet make them feel that the playing time they did in Guild Wars 1 has not been all wasted.
Guild Wars is unique in their business model (i.e., no monthly payments), and clearly demonstrates talent amongst their art designers, game designers, and developers. It astounds me to see such enormous talent making glaring oversights, which when rectified, could easily establish Guild Wars as the top MMORPG game in the industry.
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