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Others say...
"Universe of Battle" It's hard to imagine more obvious RTS material than Warhammer 40,000, but fans had to wait over a decade after the genre came of age for a developer with the guts, gold and Games Workshop support to pull it off. Relic Entertainment has marketed Dawn of War as an industry-defining game that focuses on 'visceral frontline combat', a phrase that appears six times on the game's FAQ page. Unlike traditional RTS, which allegedly revolves round attacking the enemy's supply lines (his 'peons', in case you're not sure which competition Relic's referring to), DOW keeps play at the sharp end through an economy based on controlling 'strategic points' and combat squads that can be reinforced where they stand (by teleportation).
DOW certainly delivers unprecdented unit animation, and atmospherics normally reserved for FPS heavies like Medal of Honor - the screen shakes, combatants yell out randomly, explosions send bodies and terrain flying, etc. Most impresive for an RTS are the hundreds of combat animations, including unit-specific kill sequences that are the most shameless pandering to bloodlust I've ever seen in a computer game (then again, it is Warhammer). By Relic's own admission the camera zoom has no gameplay function, being designed entirely to let you enjoy the carnage up close or from any angle of the compass. Add a gothic soundtrack, and it really does feel like you're in the 40K universe. A universe of battle.
Unfortunately this aesthetic glory has, to some extent, come at the cost of that crucial element of playeability which marks outstanding RTS games. No one cares that Warcraft looks cartoony because the gameplay is so involved. In DOW one often gets the feeling of having nothing to do besides upgrading and placing units in the right spots, as if Relic was afraid of distracting you from that visceral frontline combat. The squad system doesn't leave much room for micromanagement, and renders the numerous upgrades meaningless for gameplay purposes. Even given the constraints of its chosen model however the gameplay suffers from several avoidable defects, such as excessive cooldown times for those abilities that you do control. DOW does at least overcome the RTS Achilles' heel of players being able to solve any problem through sheer numbers; for example, infantry simply can't take on vehicles in this game, at least without specific upgrades. A brief summary of the gameplay's key features follows -
Requisition is the primary resource type, acquired by capturing strategic points with combat units. In good RTS tradition, there's a second resource type to make your life difficult - power is produced at, you guessed it, power generators which are constructed like other buildings.
Strategic Points give you requisition once claimed, and can be fortified with listening posts. Critical locations are worth more, can't be fortified and have special roles in certain game types (e.g. 'sudden death'). Relics are worth the most and give you access to uber-units.
Terrain affects infantry and walker vehicles. 'Heavy cover' for instance slows progress but speeds morale recovery and reduces damage from ranged attacks.
Leader units can be attached to squads, boosting damage and morale. Not to be confused with squad leaders, which are permanent additions to the squad (e.g. Space Marine sergeant) and lend it speciail capabilities.
Uber-units are only available once you've reached the top of the tech-tree and control a relic (numbers vary between maps).
Morale means combat effectiveness. Only applies to infantry squads (level varies between units), who lose it from things like artillery bombardment, daemonic attack etc. Once morale hits zero, the squad effectively ceases to do damage, though it remains under your control - i.e. it doesn't break and run. You have to tell them to do so, for which purpose zero-morale units get a nifty speed bonus. Infantry recover morale faster in 'heavy cover' terrain, while morale can be restored or boosted by various abilities of squad leaders or leader units.
Another area in which DOW stands out against the recent RTS trend is the difference between the game's races, which show a gameplay diversity not seen since Starcraft. Unfortunately the single player campaign involves only one race, a defect rectified in the expansion due to be released this month. The plot (based on the title Black Library publication) is boilerplate 40K fare, with heroic Space Marines battling evil to stop the resurrection of an ancient daemon and save the universe. The AI is tolerable but as always no substitute for a human, so given the lack of a roleplaying element or gameplay flexibility, what you get from the single player experience is essentially an interactive movie.
Quick summary of the game's races follows -
Space Marines - did you buy this game for anything else? Highly versatile (basic squad can be upgraded for any role) and tough as nails; starting race for newbies. Best long-range firepower. High morale that can be restored with the sergeant's rally ability.
Leader Units: Force Commander - has special abilities against daemons (that's a *daemon* hammer he's carrying). Can call in orbital bombardment once you've built an orbital relay - doesn't do serious damage save to buildings, but it's good to clear the decks if you're in a tight spot.
Librarian - More than your average bookkeeper. Considerable psychic weapons, though not in the same league as the Far Seer's; then again, she doesn't have 1500 hit points when fully upgraded. The Space Marine leaders are so tough they don't need helmets (and yet can take 100 times more punishment than the helmet-wearing workie marines - the game's not THAT realistic).
Uber-unit: Landraider - why do the human ultimates always suck in RTS games?. On the plus side you can build three of them, if you're happy to forego any other vehicles. Doubles as a transport unit. Can be possessed by the Machine Spirit for brief armour bonus.
Terminators/Assault Terminators - infantry don't get much heavier than this. Good against all unit types. Won't get anywhere fast without transports or teleporters (upgrade).
Chaos - Space Marines gone wrong, plus daemons. Meaner in hand-to-hand, but more more expensive and less predictable (lower morale, daemonic units can dissolve or run amok, etc). Vulnerable to Imperial anti-Daemon and Faith-based abilities.
Uber-unit: Bloodthirster (melee only). One mean mother, and can fly to boot. Need to sacrifice one of your aspiring champions to summon him, but hey, what's another puny life in Warhammer 40000?
Leader Units - Chaos Lord - The scythe ('manreaper') should tip you off on how to use this guy. Like Chaos troops in general, the emphasis is on damaging the enemy's health and morale rather than resilience.
Chaos Sorceror - Packs less punch than the Librarian, but ultimately has a wider range of spells. Needs upgrades to be really useful.
Orks - Big, bad, green. Vehicles are fast and good for short range bombardment but lack stopping power. Best race for close combat (power klaws). Can't aim straight and no armour to speak of, so you need lots of them, especially since morale rises with squad size. That's why they're cheap and quick to produce (orks have a unique unit cap system based on building waagh! banners). If your idea of strategy is to swamp the enemy with bloodthirsty slabs of meat, this is your army.
Leader Units: Big-Mek - unusual array of support abilities, but also good for bone-breaking combat.
Warboss - like a small tank, but attacheable to squads. Can go one-on-one against pretty much anything. Both the Big-Mek and Warboss have powerful ranged weapons, giving these two an edge over other races' leader units.
Uber-unit: Squiggoth. Akin to those little critters they breed in the gretchin pits, only the size of a brontosaurus and decked out like Eben-Emael. Specials: Unbearable Roar (original, ain't it?) and Trample, which means scattering everything in a straight line like tenpins. Can transport infantry.
Eldar - Highly-specialised units with multiple abilities demand positional warfare (not the race for beginners). 'Fleet of foot' helps infantry to get around quickly, and you're gonna need it - Eldar squads can't take much punishment, even the close-combat ones. Need their bewildering array of upgrades if they're not to get their butts kicked off screen. Once they've climbed the tech tree, Eldar lay down the most short-range firepower of the game's races. Teleporting worker unit is very useful.
Leader Unit: Far Seer - just the one, but she makes up for it with a truly formidable array of pyshic abilities. Make sure you get eldritch storm, it blows away the opposition. The Seer Council is a combat squad of warlocks designed as escort for the Far Seer.
Uber-unit: Avatar (melee only). Choose Eldar just to watch this baby do a barbecue job on the opposition.
Ultimately DOW fails to trump the competition because it's an emotional desert; it lacks the little frills that humanise Blizzard games, like window animations and comedic unit responses. Instead we get spectacular but depressingly severe scenery, impersonal units and effects that are intially breathtaking but soon wear out their novelty value. All said and done however, DOW is a fine game and infinitely superior to the other dismal attempts to date (like Playstation's Firewarrior) to transmute the 40K franchise into the virtual medium. Blizzard fans won't be converted, but it's too intense a ride to miss for any RTS gamer.
"An OK game, but nothing creative" I bought this game under the mistaken impression that there would be campaigns that could be play either as Eldar, Orks, Chaos, or Space Marines, however, you only get to play the Space Marines, on very limited battle maps. There is no freedom of movement, and although the graphics are amazing, the play is too frantic to zoom in and watch or pay attention. If you want to win, you gotta micro manage and utilize all of your resources as the become available.
There is no strategy as in Total War or excitement of (take your pick of first person shooter).
Also the characters, well, I could give a hoot about them. The story pretty much blows. I mean, why would you want your character to win? He acknowledges that he exterminated everyone on his homeworld, et cetera. Also, one thing about game play, when you main character dies in combat, he just magically regenerates behind your lines. How is that explained?
Although the AI in Total War is weak, on the battle field you have to apply tactics (pin with phalanx, flank with calvary, et cetera.) here it is just 1) take energy out put, 2) build and up grade nrg, while protecting what you have and gradually expand the no. of nrg sites under your control, 3) then sit back max out all of your troop numbers, 4) Blitzkrieg and 5) you win.
"Fantastic Gameplay" First off I should warn everyone; I'm not much of a computer game player. I prefer the social interaction of "live" opponents across the table to electronic bits and bytes. And real-time games leave me flat - my eye-hand coordination isn't what it used to be (perhaps it never was).
However, I am a big fan of the Games Workshop 40K universe, and this game gets it right! The units are faithfully adapted, the combat is lively, and the voices . . . are perfection. The game mechanic involves capturing strategic points, which earn the players income to purchase new units. This is a visually stunning game, and the ability to zoom in close to the action is something you must experience for yourself. You can also control the difficulty level, starting with easy, and progressing to insane when you think you are good enough to give it a try.
The one complaint is that the single campaign that comes witht he game is too short. At 11 missions, it won't take you long to complete. However, the game comes with plenty of maps for 2, 4, 6 and 8 players, and you can fight skirmishes against the computer, or go online (for free) to fight other players.
The real strength of the game comes from the fan base. The developers have thoughtfully made available (as a separate, free download) a developers kit, which allows people to make their own maps. Many of the finest examples have been bundled up and are also available for download - again for free.
So there are plenty of new maps coming available all the time, and that makes for increased repeat play.
I liked this game so much I bought a second copy, and my son and I play against (and sometimes with) one another on our LAN at home. Good times!
"A must have for fans of Warhammer 40k!" I've been an avid Warhammer 40,00 player for many years. I have seen many games come and go under its name and was disappointed many times. This game however turned that disappointment into awe. The game's engine is focused more on the fighting, which is accompanied by the great graphics and effects. It really gives you the feel that you are in an epic war. Ground upheavesw with ordnance, tracer rounds fly across the screen, rockets leave smoke trails. This is the game that I have been waiting for. While the table top version is still more fun for me, this game is a definite must for fans. And if you are unfamiliar with the Warhammer universe, then this game will introduce you to four of the game's races. A good buy for anyone who loves Warhammer, or RTS games.
"fully engaging" If you buy this for the single player game, you will be horrably dissapointed, just don't.
If you want to play against real people online, this it a great game.
team play, is good
1v1 is fantastic
save replays of your wins and losses use those to see what your opponent did right and wrong and use him to improve.
visit http://forums[dot]relicnews[dot]com/ for strats and tips (all free,no worries mate)
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Warhammer 40,000: Dawn of War
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List Price : $49.99
Our Price : from $2.94
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Why I buy this one ?
- Real-time strategy game based on the popular table-top war game
- Vie for the survival of mankind or its ultimate destruction
- Control 1 of 4 unique races
- Improved resource model makes it easier to focus on frontline action
- Single player campaigns; Multiplayer for up to 8 via LAN or Internet
It's better to buy this one too...
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What our customer's say!
"Addicting. Great RTS!", For fans of real time strategy games, this game is a must have. I have heard a lot about it, but just finally got around to getting it. There are always players online to get a game going with. The only issue I had with it is that it takes some work to be able to apply the patches when using a Nvidia graphics card driver. The single player game is a bit too short, but there are 3 expansions so I'm hoping for more content there. But the fix is fairly simple, so no big deal. I have ordered the expansions and I can't wait to play them.
"Great game for Warhammer fans!", This is the best thing since Warcraft and Starcraft. If you liked those you will love this game. It is well balanced, fun and easy to learn. Great for long hours of fun alone or with friends online! I heartily recommend it!
"Fun game", I liked this game. Why? It had a good tutorial and was easy to learn. The story was better than average. The voice acting was superior to what I see in most games. The music was very good at getting my adrenaline going. The graphics were excellent without slowing down the game. The single player campaign could have been a little longer but I found it satisfying. True it has the usual very simplistic RTS tactics of build as fast as you can and blitz but I see that in all RTS games. The one thing I did not like was when I installed the game it secretly told my firewall to allow it to connect to the internet without asking me. That is very underhanded and deducts one star from this game.
"A RTS Revolutuion", Dawn of War is unique in many ways compared to the normal Age of Empire's 2 style of game. In fact, the differences are numerous. This is truelly a game out of the ordinary-- and for the better.
Dawn of War has an innovative resource gathering system. You capture "strategic points" on the map (like Star Wars Battlefront 2) and they generate "requisition points". These points are supposed to represent your personal attack's value to the overall campaign of the planet. You also gather power via power generators, which are built anywhere. Since you gather more requisition resource by getting more strategic points (and for that matter critical locations and relics) players are forced into a more aggressive style of playing. This constantly forces players to have minor skirmishes. However, if you are too aggressive, you can get crushed as your forces are spread too thin...
Race wise, it has 4 completely different races, which are genuinely interesting and unique. They all have different troops and tech trees; in fact, you almost need to re-learn all your strategies as you learn to cope with these forces. (The Orks are especially different, with a whole extra resource and the ruleset of unlocking higher level troops by having more troops already on the field)
On balance, the game's fantastic. I've played all the races, and I've been able to win with all of them on skirmish mode. (Though I have a difficulty with the Orks, that's because I just suck with races that focus on close-combat *I HATE ZERG*)
The sounds are some of the best ever. They are terrifying and magnificent at the same time. I love how the Space Marines (who in the Warhammer 40K universe follow the God Emperor to death) fight with a sort of fervor not found in the other races. Chaos is terrifying with their blood curdling cries, and the Orks are funny with their crude tech and language. The sounds of war in general (explosions, gun effects, etc) are cool as well. When I zoom in on a large fight, it feels as if I'm taking part in it as well, with the sounds of chain swords slashing, bolters shooting and rockets zooming.
The Graphics are the best EVER. It is filled with beautiful particle effects, the models are unparallel for and RTS and the animations are a work of art. The animations in particular are amazing. For instance, in close combat, troopers dodge and weave, clash swords and axes, and have terrific death animations. Ranged combat is improved as well, though not to the same degree. For example, in Star Wars Empire at War, ranged troops have the same animation: shoot/aim, recoil, shoot/aim, recoil, etc. In Dawn of War, troops are always switching their aim between enemy grunts, reloading, taking cover, throwing grenades, etc. These animations really help make the feel of a total-scale war.
If there is 1 problem with the game engine, it's the fact that you can shoot enemies through buildings.....
It should be noted that with the plethora of MODS out there, you can really get a bang for your buck. There's pretty much a MOD for each of the W40K races out there (like the Steal Legion, Tyranids, Daemon Hunters, and Tau)
And to top it all off, this games looks great without eating up system requirements. I run it on mid-high settings with an old PC( with maybe 3 computer players) with: A Pentium 4 2.4 ghz, 512 RAM, and a nVidia Geforce FX 5200. So almost any computer can run this game well, though for a true visual experiance, I would suggest something around the nVidia 6 or 7 series...
I easily recommend this to anybody who loves RTS, W40K, and everything in-between....
"Very Good.", First of all, I'm a big RTS fan. It started with Warcraft II, then on to StarCraft, then Warcraft III, then EMPIRES DAWN OF THE MODERN WORLD. I found all very enjoyable. As for DoW...I still have yet to purchase the full game, but the demo alone has given me somethin I've been wanting; an AI thats actually pain in the rear in NORMAL difficulty. I like a challenge...though I'll probably find myself playing the Orks to sate my Starcraft ZERG style strategies of overwhelming numbers sent to the meat grinder...
You might need this... Warhammer 40,000 Dawn of War Winter Assault Expansion PAck details..
|  Warhammer 40K: Dawn of War Dark Crusade Expansion Pack DVD-Rom details..
|  Warhammer Mark Of Chaos details..
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 Supreme Commander details..
|  Universe At War: Earth Assault details..
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Read this reviews before You buy...""Those who oppose the Eldar shall fear my wrath!"", This game is good. No, REAL good. Although I haven't played campaign very much, I've played many Skirmishes, and let me tell you that this is bloody and extremely explosive. I mean, when you destroy your opponents base or strategic point, flames actually fly into your army's faces! And also, while playing a Skirmish as the Eldar, a very powerful soldier (he's a god by the way) stabbed an Ork with his sword, raised the sword, and the Ork slid to the bottom of the blade. The god then shook the sword and blood splattered everywhere and the Ork flew offscreen. The only thing left on the god's blade was the Ork's blood. A'ight. Blood, explosions, and violence aren't the only things that make a strategy game good, but also control over your army. That's simple, just left-click your army then right-click on their destinstion. But (back to the violence) an enemy army could stand in the way. They fight then continue their journey if they survive. Builder units play a big part in the war. Without them, you couldn't build an army since they build the machines that make the army. The builders also build other machines, like listening posts that protect strategic points, turrets that protect your base, and even machines that recruit vehicles instead of soldiers(tanks, robots, etc.) Army painter, army painter, army painter. This let's you design your soldiers with different colors and symbols. Moving on. Multiplayer. I've never played this, not that I don't want to. I do, but I have to disable my virus protection and my adware. That's the only reason it's not perfect. THQ's screwed. I recommend this game to anyone with a PC or laptop. Who knows, maybe President Bush is using this to plan an attack in the Iraq War. Heh, bet not. Uhh, just get it? Later! REKANIZE! ""Brothers! Let us destroy this alien filth!" (4.5 stars)", I am a fan of real-time strategy (RTS) games and have played most of the major ones that have come out over the past several years, such as Age of Empires, Empire Earth, Warcraft, and Rise of Nations. However, there is something very special about this one. Most RTS games have you sparring with your opponent(s) until one of you gets knocked out or assimilated. Not with W40K: Dawn of War. It's non-stop kicks in the groin until one of you doubles over and then gets decapitated with a buzzing chainsword. This is by far one of the most graphic games I've ever played. It gives you a front-row seat to an all-out brutal spectacle of carnage and savagery. The game is at once cute, entertaining, dark, grim, and horrifying. Rarely does a match last over 45 minutes and most are over (at least the single-player matches) in 30 minutes or less. It's heart-pumping, adrenaline-rushing action from start to finish--and it's great the whole time. Overall, DoW is very well put together and should be in the collection of any strategy gamer. Gameplay: W40K is much like other RTS games in which you build buildings which produce units which seize territory and kill enemy units. However, all of the collecting of resources has been nicely steamlined. Instead of hoarding the usual food, gold, timber, stone, and so forth, you seize strategic points and build plasma generators. That's it! Your peons are used only for building and repair, no collecting. Thus, the game allows you to concentrate much more on battlefield strategy. And believe me, you'll need to. Unlike Age of Empires or Rise of Nations in which national borders or walls can protect you for a while from your foes, your enemies in this game often stop by within the first 30-60 seconds of gameplay. And they don't send a nice welcoming committee either. The gameplay is visceral, bloody, and furious from then on. You absolutely can't win without capturing strategic points and to do this means that you have to always be expanding. Of course, this means that you are always at war. Thankfully, each of the four sides that you can play are all designed for war. The space marines (my personal favorites) are the human faction. They are tough and well-rounded and fight well in close quarters and at a distance. The Chaos marines are an evil version (but not a duplicate) of the space marines and employ demons and dark magic, as well as a good mix of infantry and artillery. The Orks lust for war and often attempt to wipe out enemies by their sheer numbers. The Eldars are a very advanced race of aliens who specialize in various military tactics and have teleportation abilities. Overall, the races seem pretty balanced with the 1.3 patch, though I have only played single-player games and always play with the space marines. The single-player campaign has 11 missions, and it is quite good. However, I wish the game had shipped with one or two more campaigns. Very surprisingly, the game does not ship with a map or scenario editor, though the developers released a rather complicated one later on their website. Fortunately, there is a good variety of maps which come with the game (and the patches included a few more), which should keep both solo players like me as well as the online crowd happy for a while. (...) You can also replay recorded games to see how the computer plays. This will probably be worthwhile to some gamers, since the computer plays very well on the standard and hard difficult levels and is probably near impossible to beat on the insane difficulty setting (which I haven't tried yet). Graphics: A beautiful, well-polished, fully animated game. This is really where the game shines. The landscapes give you the sense of a future torn by perpetual war and grim carnage. The units all have their own unique animations and finishing moves. Even if you zoom the camera in close they still look great. Combat is actually very entertaining to watch, even when you are losing! And all of the special effects are done well. I wish that the camera could be zoomed out a bit further so that you could see more of the battlefield. However, this is a very minor thing, since the mini-map allows you to focus in on various hotspots. And I must say a word about the introductory movie. It is probably the best cinematics I have ever seen in a game. It's very high quality and captures the mood of the game perfectly. Sound: Very good voice acting (except for the Chaos side), well-done music, and the sound effects are perfect. There are a lot of little sound bites in the game that are witty and dark at the same time. I have no real complaints in this area, except the Chaos forces sound a bit too whiny. Technical Issues/Documentation: At least with the 1.3 patch installed, the game has been perfectly stable on my machine. No crashes, freezes, or any other problems, even after playing for 8 hours straight. I wish I could say that for all of the games I've bought over the last few years. The manual does a decent job giving you the basics, but should have said a bit more about the units and buildings. Thankfully, the tutorials are very useful and the single-player campaign also eases you into the game nicely. Replayability/Value: Tons of replay value, even for solo players like me. There is also a fairly active online community for those into the multiplayer scene. There are enough maps that come with the game to allow you to configure all kinds of match ups and scenarios. Also, there are many more player-made maps and mods that can be downloaded from various DoW-related website. RTS games are known for their replayability and this game does not disappoint. I bought this game for $50, and it was worth every cent. I highly recommend it to all computer gamers, particularly those into strategy games. Rating: 4.5 stars (out of 5) "Engrossing, but short.", I bought this game for my husband for Christmas. While it kept him busy for a short while... he had finished the game in under a week. For the amount of money I spent on it, I expect more than a week's worth of play. I was disappointed in that area only. However, he quite enjoyed playing the game. "Dawn of War, if only you weren't so short.", I'm a writer and freelance game designer, I've been an avid fan of Warhammer for many, many years. Much like the Star Trek franchise, however, Warhammer games have frequently been just terrible, from gameplay to graphics and beyond. I'm happy to say that Dawn of War raises the bar for not only Warhammer games, but RTS games as well. The game play is typical of all RTS games, very Warcraft, very Dune-like, but what's really missing from the game is the single player length. The game features excellent detail and customization and a briliant single player storyline however....*SPOILER ALERT* *SPOILER START* You can only ever play the Space marines in story mode. The story ends in a climax that leaves you thinking you're about to start off a new storyline with the "next" race, like most RTS's do, but the game just abruptly ends at that point. My biggest, infact only, complaint about the title - you never play anything but Space marines except in Multi-player mode, even though the Eldar, Orks and Chaos are fully developed. One other minor point, I found the Marines and Chaos to be a little *too* similiar. I realize the Chaos troops *are* still marines, for the most part, but it would have been nice to see some more exotic unit types.
"Great online play", Since there are a lot of reviews about the general single-player gameplay, I thought I would review the online aspect of this game, which I believe is superior to the single-player (which is also excellent).
Why I like this game? This is one of my favorite single player games and is also my favorite online game. Playing the computer is fun, but playing a game of 3v3 adds a whole new dimension. You can easily argue that HL2 has better graphics or that Act of War is a better RTS, but I still feel that Warhammer 40K is the best online game. Period.
How does online play work for this game? Online play uses the standard Skirmish maps (not the campaign maps). You can practice these maps against the computer. You can choose one of the four races and your strategy needs to changes based on what race(s) you are playing with and against.
The games are typically 1v1, 2v2, 3v3, 4v4, free for all, or sometimes a variant (such as 2v2v2). You can choose what type of game you want to play, as well as what map. If you don't like the choices, you have the option of creating your own game. There are different win choices for the game as well, such as annihilate, hold strategic points for a time period, and kill the leader. Cheats can (and typically are) be turned off.
The game I enjoy playing the most is 3v3 with the annihilate win condition.
Games typically last 20 minutes, which is much better than getting killed in the first 5 seconds playing Farcry online.
Why is playing online fun? No matter how good the AI is, it eventually gets boring playing against the computer. When you play online with different teammates and competitors, every game is unique.
The team aspect adds an entirely new dimension. In order to win against good players, your team needs to work together (fending off attacks, flanking the enemy, sharing resources, ...).
Another cool aspect of online play is you can customize the colors of your force, you can even customize the war banner for your squads as well.
What are the drawbacks of this game? As previously stated, the graphics aren't the best, but they are pretty good. This is not a new game so you will likely be playing against people who have been playing this game online for a long time. Don't get discouraged, just do some strategy research online and look for true Newbie games to play in.
What am I comparing this game to? In order to baseline a review, you need to know the frame of reference of the reviewer. The most applicable RTS games I have played are: the entire C&C Generals series, Lord of the Rings Battle for Middle Earth, Starcraft, and Act of War. I prefer Warhammer 40K to all of these.
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