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S.T.A.L.K.E.R.: Shadow of Chernobyl
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List Price : $19.99
Our Price : from $7.70
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Why I buy this one ?
- Fight for your life in this 1st-person shooter and role-playing combo game
- Free non-linear exploration of 20 square miles of actual Chernobyl terrain
- Unsurpassed AI offering computer opponents with life-like intelligence
- Immersive plot; 8+ different endings; day/night cycle and weather system
- Intense multiplay action supporting up to 32 players
It's better to buy this one too... S.T.A.L.K.E.R.: Shadow of Chernobyl (Prima Official Game Guide) details..
|  PC Gamer (1-year) details..
|  Games for Windows: The Official Magazine details..
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What our customer's say!
"The Big Crash", I have had games in the past that crash now and then but I have never had a game as worse than this. I have tried all the patches and follow numerous advise from discussion forums yet it still crashes. It is a pity as I do enjoy playing it 'when it works' but saving it every few minutes does become a chore.S.T.A.L.K.E.R.: Shadow of Chernobyl
"Great game ruined by significant bugs", Stalker has the potential to be a great game. Unfortunately it is ruined by several significant bugs that make it difficult to finish the game. Even with the latest patch (1.06) the game seems unfinished. The graphics are beautiful, some of the best of any game. I normally turn off the music in games, but I kept it on in Stalker because it was not obtrusive and lent to the atmosphere. They did a great job of making the world feel realistic, including changing weather and day/night cycles (among other things people sleep and more monsters come out at night). The mood of the game is genuinely desolate and creepy. Getting into big gunfights was a lot of fun, especially because the AI opponents are probably the best I've seen in a shooter. If you attack a group, they all scatter and hide behind cover. Then some will move around while shooting at you to flush you out from behind your cover while others move to flank you. Many times I was picking off bad guys at a distance when I got shot in the back of the head by one of their group who silently got behind me! The big problem that killed the fun is that bad quest management system. Stalker has many RPG qualities, including non-linear quests. But to finish the game you need to complete certain quests. There are multiple endings to the game, and which ending you get depends on which quests you complete and how. But the game gives you no information to help you decided which choices to make in order to get the most satisfying ending. I did ever quest I could, but could not complete some quests because of bugs in the game. And because I could not complete those quests I was not allowed to try to attempt others that were dependent. So when I got to the end of the game, there were many objectives that I had not completed, so my character just died. This was very frustrating and I'm not willing to replay the entire game just to get around the bugs.
"S.T.A.L.K.E.R.: Shadow of Chernobyl", Two decades after the infamous Chernobyl accident, there was a further disaster. Witnesses - those that survived - added to a scramble of unreliable versions of events. All that is known for sure is that the Zone is real, and that it is expanding.
Years later, a man is nearly killed when an explosion tips his truck. The unconscious man, marked with the word S.T.A.L.K.E.R. on his forearm, is taken to a Stalker camp. One of many ambitious scavengers who attempt to penetrate the radioactive Zone, the player as the Marked One must dodge inexplicable anomalies caused by the blow-out at Chernobyl, snatch powerful artefacts out of deadly irradiated areas, and perhaps uncover the truth about the disaster, the Zone itself, the mutated life forms that inhabit it.
The game was the forerunner in the "free-form" first-person shooter genre, creating vast expanses of highly-detailed landscapes for the player to wander as he or she chooses. The Marked One travels wherever he wishes, perhaps accomplishing small jobs as a Stalker and making some money on the side, or perhaps pushing deeper into the mystery of his own life, which he remembers only in fragments. There is only a single clue in his belongings: a note saying "Kill Strelok". Who Strelok is, and how he is connected to the Zone, if at all, is the question that drives the first few primary missions that the Marked One must undertake to progress the story.
This is how the game unfolds: the Marked One journeys further into the Zone, passing through the camps of Ukrainian vagrants or thugs, who have lost their way after the destruction of their homes and the deaths of their families. Various groups have come together to combat the monstrous entities that emerge from the more deeply irradiated areas: mutated wildlife and corrupted human bodies. The group called "Duty" and a task force called "Freedom" struggle for supremacy amongst the ruined remains of military warehouses and old, overgrown train stations. This close to the centre of the Zone, the precious artefacts are in abundance and sometimes grant great powers. And, where the world seems to bleach the Marked One's mind with static sound and whispered voices, there are rumours of legendary Stalkers who have braved the worst that the Zone has to offer, and found at the core of the Zone the entity known as the "Wish Maker" ...
The story of the game is the story of its world, which appears to go about its business whether you are present or not. Factions war and, if the Stalker is patient enough, the Marked One may simply walk amongst the remains and collect his bounty from the bodies of the recently deceased. But what would be the fun in that?
There are no fantastical weapons as in other FPSs like "Half-Life" and "Prey". "S.T.A.L.K.E.R. - Shadow of Chernobyl" is firmly rooted in the real world, albeit one that has been corrupted by its fictional blow-out and the resulting wash of dangerous waves and particles. Weapons range from a knife, with which the Marked One may silently dispatch friends and enemies, to the usual pistols and rifles. Grenade launchers are available for those willing to risk life and limb in territories controlled by violent groups or the remnants of the Russian military. The trick lies not with picking up the next in a sequence of increasingly-larger guns, but with the conservation of ammo, strategic storage of goods and items, and the masterment of a clever system that allows your Stalker to carry only so much weight. This system is very similar to the one used in the sci-fi FPS "Deus Ex" and its sequel, forcing the player to think carefully about what to take and what to abandon, and where to store the choicest of the bunch for later.
The huge areas, which change over distance from brown fields to derelict houses and military bases, include multiple hidey holes and "stashes" that can be found by pillaging clues from dead or wounded enemies. An intuitive map and PDA system reveals these as the Marked One uncovers more hints. Some acquaintances, who may become fast friends if you find them wounded and spare a rare med-kit to save their life, or if you help them with a job they just can't accomplish alone, will give you tips that lead to the best of the stashes that have been abandoned or left to rust up following the death of their owners.
The far-reaching world of "S.T.A.L.K.E.R." offers a lot for a player to uncover or investigate, with entire villages or townships displayed on the map that the player might not even pass through should he or she chose to simply follow the main plot and progress to the end of the game as quickly as possible.
Or should that be ends? "S.T.A.L.K.E.R."'s only real flaw is that its choice of multiple endings, which can be divided into "True" endings and "False" endings, could easily disappoint the unwary gamer. Without knowing that some final cut-scenes, which are immediately followed by the closing credits, were not really the end of the game, a player could easy come away feeling cheated and unsatisfied. However perhaps this review can serve to warn those who haven't yet had the delight of playing this deeply atmospheric game: if you think you've seen all there is, read up on an online walkthrough and see if there's anything you missed. Leave no job abandoned. Leave no anomaly investigated.
Upgradeable suits and weapons make the "unnecessary" portions of the game much more worthwhile. Those with a hankering for the fictional history of the world, when not entirely satiated by the game's well-thought out and absorbing game manual, can discover more about the Zone and its inhabitants by exploring. Lone Stalkers and terminally sick wanderers might provide clues to the Marked One's past, or the identities of Strelok and those who are complicit in his actions. If that isn't enough, there's always the option of going just for the thrill of it, of creeping through valleys of windswept garbage to eliminate that last group of gun-toting thugs, or travelling to the corners of the twisted woodland to take out the rogue Stalker who's stealing all your work. The world is full of things to do, and can increase the gameplay time by several hours. It never feels like something you wish you hadn't wasted time on.
The story and the comprehensive user interface serve the game the best, helping to create a package that fairly has won awards and a right to a sequel/prequel, which is due out later this year. People with a strong dislike for first-person shooters should obviously steer clear - keep an eye out for "Fallout 3" (coming soon) instead - but it's difficult to believe that anybody would fail to be engaged by the profoundly atmospheric journey the player takes.
"Interesting first person shooter game.", Its different and fun. Save the game alot because you don't know when you will get radiation.
"Stalking the great shooter", This game is different enough from common shooter like 'Timeshift' to make it enjoyable even for old players like me who wet their teeth on 'Blood and Duke Nukem". The visuals are very good and definately lend to the atmosphere of the game. The story is intersting and plays a little like an RPG but your character never levels. Gameplay is difficult so save often. It all takes place in a depressing environment but that just makes it more realistic. There are few minor glitches but overall the game is well worth the time and money.
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"Entertaining Shooter", This is a very good shooter. The graphics are excellent and the game play is fun once you get the hang of playing a FPS like this. But be warned -- it is a real struggle to play if you don't have the horses: ram, video card, etc. I barely had what it took to play it.
I have seen quite a few complaints about it being glitchy. I rarely had a problem -- it probably crashed two or three times the entire game, but again -- it is a real hog for memory. Make sure you update before you start playing -- I believe this resolves most issues.
Its quite fun once you get the hang of it, but there are some hassles. I was constantly wrestling with the weight limitations and make sure you use the correct combination of artifacts and health kits.
The AI is fantastic -- probably the best ever (better than Far Cry). It would have been nice to drive or fly something, but that is a tiny complaint.
I was never able to get the multi-player to work, but this might have been due to my system.
I highly recommend this game. Its fun and challenging
"Excellent in many ways", I'm not going to go overboard with this review since there are plenties here that are very helpful already. The game is really good, excellent graphics and it even runs on computers without the latests techs on them as I got to test myself before upgrading my video card. The IA is top of its class and don't expect it to stand up in the same spot waiting for you to shoot them down, that means you shouldn't do the same either and have to play very actively. In fact, the IA is what I like the most about this game, it's superb.
But even though this game seems so cool there are a few things that didn't convince me completely. The back story and setting are excellent, if people have compared the setting to FallOut they are damn right, but the game play story misses lots of things and since it's so open ended you may end up finding out a few things before you were supposed to, in overall the story is confusing and somewhat cliche (not the backstory, no). Also, even though it has some RPG elements, like stats, upgrades, interaction with NPCs, Inventory management, there are a few things that doesn't fit too well. The interactions with other NPCs are very poor, you are either friend (or neutral which would pretty much be the same) or enemy which sums to a shoot you or not shoot you situation. The dialogs are very poor even though the NPCs are so unique in their behavior, but their limited speech (which ends up being almost the same for each one of them)doesn't let you differentiate them much from each other. The inventory limitation and organization is there, but it's not, it's not like the one from Diablo for example where you are limited by both size and weight. here you seem to be only limited by weight which makes me wonder, why organize your inventory anyway if everything is going to fit at the end? The trading is very dull as well, no matter how much money you have you can't do much with it, you can either sell the guns of the guys you hunt down to other people it seems since they are not very interested. On another note, the game box was HUGE, it seems it was meant for 2 disk and a huge manual, but the manual is very short and pretty much useless, there's only one disk and it was literally dancing inside all of the space for the unnecessary space.
Despite the bad score the game is really good but I'd recommend you waiting for the next title which will be a prequel for this one and hopefully all the glitches will be solved. Bear in mind that this game had a totally different concept when it began as the one it had as of release and it was even considered a vaporware until it reedemed itself hence the glitches.
"lame RPG posing as an FPS", Walk around. Die of radiation. Walk around. Die of radiation.
This game is too complicated (like Bioshock) to be enjoyable. Game makers should take cues from Half-Life, Crysis and COD 4 which are exciting but you don't have to read the manual over and over and over and still not figure it out.
This game sucks.
"S.T.A.L.K.E.R. Shawdow of Chernobyl", This would be a 5 STAR game if the screen would quit freezing up for 1 to 10 seconds after about 10 to 20 minutes df play
"Video Games As Art", I seldom give anything a perfect score in a review, and I should definitely qualify my rating here by making a few statements about the performance and the bug issues in Stalker.
This game is a hog. It doesn't have Crysis quality graphics, but it still wants a near Crysis-worthy machine to play smoothly. I played it, the first three times, on a computer that did not nearly approximate the requirements it actually needed, but despite the terrible performance, I was utterly enthralled.
It also has more bugs than any game I have ever played. I was very fortunate and did not experience nearly as many bugs as some, and most of what I encountered did not stop or ruin the game. I have heard people complain many times that they couldn't finish the game at all because of various bugs, and I believe that can be the case sometimes. There are now several patches and many issues have been fixed, but its still got troubles.
All of that said though, I still think this is among the most amazing video games experiences I have ever seen, if not the most amazing. I have never played a game with this much intensity, this much atmosphere, or this much imagination. The concept is a breath of fresh air in a very tired genre, and the execution of the idea is incredible.
While it is clearly a shooter, Stalker manages to be the very experience I have been looking for in an RPG for years. It lacks many of the elements I associate with that genre of gaming, but it makes up for them by simply feeling like a genuine experience. If Stalker appeals to you at all, it is almost certain to suck you in and make you feel like you are "there" in the Zone.
It is a huge, sprawling game with a mysterious story, and the play is very non-linear. For the most part, you can spend as much time exploring and surviving in the Zone as you like, and the dangerous "treasure hunt" that is life as a Stalker can be very appealing. Its the kind of game that has places in it that you want to revisit and look deeper into, and its also the kind of game where you can do exactly that.
Few games have ever given me as many scares and surprises either. When I finished playing Stalker the first time, I immediately started again, and the second and third times were all unique. The A-life system that gives the Zone its personality is not perfect, but it tends to be very aggressive and quite random, which means that the Zone is never the same twice.
Stalker introduced me to the original Russian sci-fi novel, "Roadside Picnic" upon which it is based, and the book is fantastic and highly artistic too. So is Andrei Tarkovsky's movie, also entitled Stalker, based on the same novel. And if you like good atmospheric ambient music, Robert Rich and B. Lustmord's tribute album, "Stalker," is also quite good.
This just seems to be a fantastic and ever expanding concept. If you are willing to take the rist that the bugs won't ruin it for you, if your computer can run it, and if you like to be challenged by a game that defies the conventions, then this is worth investigating.
And later this year, GSC is going to release a prequal, Clear Sky, which promises to be just as amazing!
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