Others say...

"Medieval total war says it all"
Excellent game. The graphics are not up to par with Imperial Glory or Code Name Panzers but that is high end.
Game Pros. are the numerous regions to control and the dozen or so empires or nations to rule. Large number of units to chose from and certain regions recruit special units. Large number of Battle modifiers: weather, moral of leader and troops plus type of terrain units are fighting in and a Good AI. The addon Viking Invasion is a good way to update the old MTW version. Game save options and special campaigns and battles.
Game Cons. are simple terrain and building graphics, unit graphics, treaties with opposing nations are to simple or lack dept. Trade routes are generalized as with marinetime warfare and marinetime trade.

"Best game ever"
I've been an addict of real-time battle games since I first bought Command and Conquer. From Age of Empires to Starcraft, I've played them all and they were great fun. MTW makes them seem like kid's games. I'll never be completely happy with them again.

It's all fun - the turn based aspect being much like Civilization - but the battles are what makes it addictive. Battlefield strategy means everything, and even if you have superior troops, bad strategy can lose a battle for you. I can't even begin to list all of the factors that will sway a battle, but maybe if I recount one of my battles, it will give you some insight on how awesome this game is.

When a Crusade moves through one of your provinces, it's pretty destructive. At the very least, you will lose 25% of all of your troops in that province as they leave to join the Crusade. A lot of times, I think it's just a way for the offending faction to weaken you before attacking. MTW prompts you on whether or not to let a Crusade pass through your province. If you decline, the Crusade attacks you. And a crusader army can hold many more units than a normal army. They also fight with more vigor.

In my first game, the French wished to send a Crusade through one of my provinces, and I refused. My army in that province was about 500 troops, the Crusade army numbered over 4000. I saved my game and then started the battle. It didn't last long. Lined up toe to toe on an open field, they ran me over in no time. I loaded it up again, but this time, I tried something different. I lined half of my infantry up behind a large woods so that the French would have to attack through the woods. I put the other half in the woods, up a hill to the left. They were hidden (a very neat and useful feature). As the French approached the woods, they sensed something was wrong. Where before they simply attacked me, this time they hesitated. Worried that they would see my hidden troops, I charged with my unhidden footsoldiers, but then brought them back quickly before they engaged. The French fell for it. They charged into the woods after my troops. I let them come until they were halfway through and then hit them with the hidden troops in the middle of their column. It sent them into a panic. The front half of their army was still charging, but now they did not much outnumber my troops which they were chasing. I turned on them and engaged. That part of the battle was close. My hidden troops, however, destroyed the middle third of their army which was still trying to recover. The rear third, still out of the woods on the far side, wavered. At this moment, I bought my cavalry around the right side of the woods and into the left flank of the rear third. They routed. Now, with my hidden troops and my cavalry freed up, I brought them through the woods and into the rear of the front third of the French army which was just about to overcome my troops fighting there. Totally surrounding them, they were soon destroyed, including the General. After that, the rest of the French reserves were not too keen on fighting and were easy prey.

What other real-time battle game can you defeat enemy forces when you are outnumbered 8 to 1? I don't know of any. If you are a war buff, and you are not currently playing MTW, you are not having as much fun as you could be having!

One more thing. One of the things that makes the battles great in MTW is the terrain. Most battles happen in hilly areas and the elevation can be used to your advantage or be your downfall. I rushed out to buy Rome Total War, but was very disappointed as this aspect seemed to have disappeared in that game. Most battles seem to take place on large, open fields, and the terrain means little. IMO, MTW is much better. I wish they would make more expansion packs or just update it or something. I've been playing for over a year now and am just now finally starting to get tired of it. Too bad.

"Classic installment of the total war series"
This game is loads of fun despite not being equal in graphics to its recent predicesour(rome:total war). However, it has fewer bugs and the battles are still as much fun.

"not bad for a little while"
for the price it's worth buying. don't waste you money on the follow up Rome. game are supposed to get better not worse. If your bored at 3 am it's worth playing for a few hours.

"I love this game"
I love this because you can mix Strategy and Combat Action.
You can play historical campaigns, historical battles, quick battles and custome campaigns.
I like all variety in this game. First try quick battles to get experience in combat and after maybe a historical battles. When you learn the basics i recommend you a custome campaign. You can reply many time and the game is always different.

 

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  Medieval: Total War Battle Collection

List Price : $19.99
Our Price : from $19.99

Why I buy this one ?
- Includes both Medieval: Total War and the Viking Invasion expansion pack
- Play 1 of 15 nations that wage war to become the dominant empire
- Assume the role of figures like William Wallace and Leif Erickson
- Command armies that utilize siege cannons, mangonels, ballistae, boiling oil and flaming arrows
- For 1 or more players


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What our customer's say!

"This is da strategy game for anyone.", Medieval: Total War is super easy to learn. Gamers who are starting to be attracted to strategy or war games should begin here. The whole object of the game is to either dominate the world or stun the world with glorius achievements. The graphics don't compare to that of Rome: Total War's, but the gameplay is better. The Expansion Pack: Viking Invasion adds a Vikings Campaign, new civilazations along with new army units. Anyone will be thirsty to DOMINATE THE MEDEIVAL WORLD!

"GREAT", This is easily my favorite game of all time. I am a SERIOUS gamer, and this game brings something new to the table everytime you play it. If you are actually skilled enough to beat all the campaigns, it is fairly simple to create your own unique campaigns using the mods. There are NO LIMITS to this game. It is unreal.

"historical warfare", This game is the epitome of medieval war. There is Dark Age warfare and Middle Ages warfare. There are many things in this game that the avid medieval reader will recognize. If you want a mostly historically accurate game, I suggest this game for you. There is even the option to forgo commanding battles yourself and keep the game focused on the strategic level. I only have one problem with this game: the strategic portion is single-player only. That prevents this game from being the best strategy game I ever played. Of course, there's nothing more satisfying than outmaneuvering your friends on the battlefield and then mercilessly slaughtering their captured soliders with a voracious war cry just like your ancient ancestors and laughing at them!

"Great upgrade for an already great game.", Medieval Total War just gets better. You can play the game like always with access to more factions, or you can play just on the British Isles. Rampage and destroy with the Vikings. Control and unify with the Scots. It has all of the great game play that exists with the original with great additions. The best change is that you can organize your reserves as well as your original troops. Now if you're defending during a huge battle and you know that your archers will be out of ammo after the first few on slots, set up your first reserves to be archers. It allows greater depth of thought to large engagements. What a blast!

"Only one complaint", Since the excellentnessnessness of this game has been expounded upon, I have only one beef with the Battle Collection edition.

You get one game and one expansion pack (if you didn't read the product description). Without the expansion pack, there is an insanely unfair (but ludicrously fun) axe-wielding light cavalry available only to the Egyptians. It is nearly impossible for the Europeans to defeat them - until the advent of armored spearmen, that is. Using these six-legged terrors (two for the axeman, four for the horse, brainiacs) and a complex network of ships, it is possible for your men to enjoy a meal of baba ghanoush while visiting Sweden. So cool.....

You may notice that this is not, truthfully, what happened. I tell you that this does not, truthfully, matter. The game is a riot. If you think these units are unfair, just install the expansion pack and they go away. THAT, my friends, is my only complaint.

Oh, yeah, download the patch so that all of your generals don't die at the age of 50. Kinda stinks when that happens. Then again, a 170-year-old general is sort of anti-historical too.



 
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Read this reviews before You buy...

"It's Good To Be King", Choices, choices. You are holding several hundred prisoners after your brilliant triumph outside Paris. Klll them, as an example to other upstarts? Or ransom them for 2000 florins? And here's a pesky crusade. You can fight it or let it pass, but it may sack your city (as they often did) on the way through.

This is a classic of its kind, dramatically improving upon "Shogun, Total War" in terms of strategic and tactical AI, weapons sets, and complexity. For fans of strategy/RTS games whose computers tap out at early XP games, the "Medieval War" and "Viking Invasion" games are very immersive. If I were to have only one or two strategic games on my computer, this would be one of them.

The hook to the "Total War" series is the merger of a sound turn-based strategic game with RTS tactical land battles using historical-based units such as knights, ballistas and various types of infantry and archers. The design is British, so there is a lot of military detail here. Unlile the "Civilization" games, civilian amenities and advances take a back seat to the evolution of military technology, from rudimentary melee infrantry units to the early age of gunpowder.

The real time land battles are fun, and actually are important to game play since an outnumbered army, well-generaled and carefully used, can defeat a larger force and alter the shape of history. I have replicated a number of Agincourts and Crecys with the right mix of "Band of Brothers" longbowmen and mounted knights. On the other hand, I've had a few 14th c. "Custer's last stands" as well.

What is intriguing about the strategic campaign games is that the AI throws new punches as your empire expands. In "Medieval", revolts are frequent. In "Viking", I had several empires collapse in a few years into civil war among factions. I also experimented with Machiavellian "Prince" strategies, such as allying close weak countries against larger threats. Most of the time, it worked, like the real thing.

The gaming system obviously lends itself to any pre-1900 conflict, and it would be interesting if the fourth or fifth in the series tried to tackle 18th Century warfare, the English or American Civil wars.

For a 2002-3 game, this was a tremendous development. There are still some weakpoints, such as the 1000-man limit on tactical battles. On the strategic map, the armies can be infinite in size, but the tactical engine requires that units over the 1000-man limit must wait out as reinforcements. After a while, one learns that no matter how large an invading force, a mixed out defensive army (say 1200), if properly configured and kept close to the reinforcement edge of the map, can often win as the enemy AI feeds the remaining hundreds in a drabble at a time.

While land battles are meticulously modeled, naval conflict is pretty sketchy, but then, decisive naval battles were genuinely rare before Lepanto. I appreciated the careful introduction of gunpowder units which make their appearance generally in the 14th c., and the fact that man for man, they still lag behind good stout Welsh longbowmen for quite a while.

The only other RTS games I have played are "pure" battle systems such as Waterloo or Sid Meyer's "Gettysburg" series. The "Total War" games are superior to both plus you get a fine strategic turn-based game to go with it.



"Awesome Game - With one exception", This is one of the best strategy games that I have every played. It sucessfully combines world domination with micro management of troops. There is certainly room for improvement, however, this is the best yet. I played it with a passion for a few weeks.
The flaw...I was so excited at playing the campains I wanted to play with a friend. You cannot imagine my disappointment when I discovered that you can only play the battles over LAN. I was so insensed that I gave up the game. If I have one suggestion for the manufacturers of the game it is to make it playable over LAN/Internet, with the global domination aspect still intact.

"Here's what ya got with the game", Next to Rome Total War (same guys who made this one) comes Medevil Total War: Battle Collection, here's a run down of how good it is (1=worst 5=best)

graphics= 3

Historical accuracy= 4.5

Battle abilities and fun= 5

how well this compares to other RTS games= there is no contest (except for ROME: TOTAL WAR)

this game has the best real time battles, great total war abilites, and if you want a strategy game better than the Starcraft genre, this is it.

"i agree with both of the above", while the second reviewer is right to give this game the best review of the century, the first reviewer has a good point too. this game is amazing. shogun total war was excellent but this blows it out the water. the graphics, the handling everything is incredible well made. but like the first reviewer says, prepare for rebellion. if you are frustrated easily with games then dont get this. i had the same problem with rebellion. just as i was about to conquer the world, i was beset by several beaten kingdoms all wanting their land back at the same time. and as for the papacy... it just doesnt make sense when you knock them out the game, only for them to come back three times as strong a few turns later. this stops me from saying this game is perfect. it does have flaws. but those flaws can be dealt with using determination and heavy cavalry.

"Excellent strategy game", This is the first Total War title I bought (yup, I'm one of the five that didn't play Shogun. Give me a moment to cut holes in this paper bag so I might hide my shame and continue...) and I consider it one of the better game investments I've made to date. Though its graphics are dated by current standards- especially compared to the latest installment in the series- Medieval is a whole load of fun.

As with the other games in the series, Medieval is split into two modes- the strategic map, where you build up you provinces, manage taxes, dispatch strategic agents, and move armies; and the real time battlefield, where you lay siege to cities, face off against rival armies, and generally show off your tactical prowess (or lack thereof). Both are well done, and so this game can appeal to both fans of turn based strategy and real time strategy. I happen to be one of the latter and definitely not one of the former (in fact, I absolutely hate Civilization and its spinoffs) but I found myself enjoying both aspects of the game.

The battlefield AI is relatively well schooled in standard tactics, and units move and act realistically. For example, archers are likely to miss when shooting into or out of a forest, or in bad weather. Heavy cavalry will naturally mow down anyone with light armor, but has serious problems with spear or pike-armed soldiers in tight ranks. Standing on higher ground gives missile weapons more range, and artillery landing in the middle of your troops has serious negative effects on morale. There's no base building to worry about in battle mode, which is fortunate since you'll have plenty to think about as is. Though it's sometimes quite complex managing all your men, there's nothing better than winning a great victory and knowing that it was your superior tactics (not your ability to micromanage harvesters) that let you pull it off. The graphics, while not the best, are passable. Terrain and weather effects are generally dependent on the area you're fighting in, which is a nice touch.

On the strategic map, you can perform all kinds of actions- quell uprisings, dispatch assassins, send preachers to convert the heathen, manage trade routes and fleets, propose alliances or declare war, and otherwise plot for world domination. This mode is absent in multiplay, but the depth of the single play campaign more than makes up for it. You can play as any major power in the medieval era, and have the entire European continent, plus much of western Asia to conquer. Many provinces have trade resources, allow for the training of special units, or provide bonuses to units produced there. Of note is that your unique national units are likewise based on ownership of certain provinces- if you lose these, you could end up facing them in battle! Hopefully, if you're a wise national leader, this will never happen.

There are three period campaigns, and many major historical events and personages appear over the course of your rule. Some units only appear in certain periods, and if you start in an earlier period, you will eventually advance to the later ones (and to the end- alas, the medieval age can't last forever). Building stronger fortifications in your territories serves two purposes- it lets you hold out better if put under siege, and it allows you to make other structures that in turn allow training of more advanced units. Some such units (e.g. English longbowmen, Gothic knights, halberdiers, or the Byzantine's elite Varangian Guard) are war-winning in power, so this must be a national priority. You can also resort to such things as inquisitions, bribes, crusades, and jihads to stymie or conquer your enemies.

Managing your provinces and armies is quite an involved process. As they say, the devil's in the details, and there's details to spare in Medieval. You want to make sure that your battle-hardened veteran units are kept at high strength, perhaps at the cost of some cheap or less experienced troops. You also have to make sure you don't go broke which is (believe me) a lot harder than it sounds. Armies in the field cost money to support, and you need loads of money to build up provinces. Thus, it might not be a good idea to invade all your neighbors at once, as this would likely have a detrimental effect on trade. In this respect, Medieval truly asks that you be a politician as well as a conqueror.

This collection includes Viking Invasion, which is a special campaign that lets you play as one of the factions living in the British Isles or as the infamous Viking raiders. It has significantly different units and tech trees from the standard Medieval campaign, and adds some of these units to the original game. Being Viking in particular gives you some unique capabilities (e.g. the ability to retreat over sea without a port in the province) that alone are worth checking out.

Aside from campaign and online battle modes, there's a few small historical campaigns and battles, including such famous engagements as Crecy, Bannockburn, and Poitiers. Some are incredibly difficult, and a true test for the armchair generals out there. Just as interesting, most of the single play modes have historical summaries of the battle or campaign, which (to me at least) was quite fascinating.

Medieval: Total War might have the look of an older game, but it is a great value that no strategy gamer should pass up. The replay value in particular is enormous, and there's innumerable possible tactical and strategic maneuvers. Just finding which ones of these work, and which ones don't, is months of fun. Don't miss out.

 
 
 

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