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Project Gotham Racing 2
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List Price : $12.99
Our Price : from $19.17
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Why I buy this one ?
- Travel around the globe as a member of the international street-racing underground -- the sweetest rides anywhere are here for you
- Earn Kudos to upgrade your driving machine by driving faster than the rest and pulling off insane stunts -- from cornering around the Sears Tower on two wheels, to powersliding through Florence
- Xbox Live support for the ultimate multiplayer racing -- compete against your friends or download ghost cars
- Listen to the hottest DJs in the world as you blast real radio from real stations, from around the world
- Detailed graphics capture the essence of every city -- you'll feel like you're really there, blazing down the streets at 150MPH!
It's better to buy this one too...
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thebookgrove from AR, United States offers this stuff for:
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What our customer's say!
"LOVE this game...", This game turned me on to racing games. I love it, and the newer versions don't really do much more for me than this one. The music was great for it, too.
"Forza Motorsport vs. Project Gotham Racing 2 ", I bought this game because it was supposed to be better than Forza Motorsport, which I already played and liked, and I only had an xbox. I would have bought Forza Motorsport 2 if it were on xbox. The game has a pretty good array of cars but the game is more to complete challenges than to race. For example, the challenges that you have to complete are street race, one on one, cone challenge, hot lap,overtake, and speed camera. The races are only 5-10 minutes long if that. The goal is to get points doing different stunts like sliding. The courses are all in cities and you can't go off the road. The damage you take throughout the race does not effect your driving it only effects how many points you get. In conclusion I would rather have Forza than PGR 2.
"Forget NASCAR, It's Gotham Baby", Project Gotham Racing is a great game. It's fun, it's fantastic, and it looks stellar. It's everything you could ask for in a racing game.
"best car racing game ever!! but.....", this is one of the best car racing game ive ever had!!!!! is sooo adicting. the graphics are extremly good! the gameplay is freaking good! and the cars.....love them!!!! they have every single car that i love. but beyond all that the details of the cars and the sound is just great. but there is one really big big problem....ive did like more than 20 races and beat them all. but when ever i tried to go to the next race while is loading the game stops and says that is dirty or scrach. when i opened the xbox i didnt saw not even 1 little scrach. so i though it might be the console, but when i tried my other game that it was a lot lot more dirty then it is as the pgr2 it worked perfectly. i have lots of friends that have the same problem, that really turn me off!!!! careful this game is not well made!
"Sluggish control", I did not enjoy this game. Compared to a game such as Need for Speed - Most Wanted, it's controls were sluggish and the graphics inferior. I purchased this game for a few bucks at Amazon and sold it for about the same a few weeks later.
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Read this reviews before You buy...
"uh...", it's a good game with good grafics but when You get hit ur handleing gets super poor and gets annoying the slightes turn and u crash into a wall.
"The Best Racer on the Old Xbox", Most games within the racing genre are generally very easy to divide into sub-genres; there's the straight simulation, the action-leaning cartoon / kart racer, and the arcade racer, which lands somewhere in between. Project Gotham Racing 2 is the textbook definition of an arcade racer. It's stuffed full of the physics, modeling, real world location selection and intense competition you'd expect to find in a simulation racer, which results in something of a sim-flavored credibility, but streamlines most of the meticulous, detail-oriented specifics that usually turn off casual gamers and anyone, really, without permanent oil stains on their fingers or a rice burner in the garage. This is a game that excels at delivering the sensation that you're really behind the wheel, with the force of several hundred horses behind your right foot, but also at keeping away from the monotony and mindless repetition that's usually associated with a race of more than one or two laps.
Separating it from straight sims, such as Sony's Gran Turismo titles, is PGR's heavy focus on the acquisition of "Kudo Points." The driving force behind each of the two previous chapters in the Project Gotham / Metropolis series, Kudos are gathered through a variety of methods, some common and everyday, others more difficult and unpredictable, and always center on the theme of "driving stylishly." In short, you're expected to drive an exciting race every single time you hit the track. While almost every other racer in the history of the industry concentrates exclusively on the clock and the ongoing pursuit of faster laps and more efficient driving, Gotham 2 places a much higher emphasis on showmanship and flashy tricks. You'll gain a flat sum of Kudos for passing an opponent's car or taking a turn properly, but more elaborate maneuvers, such as drifting wildly around a curve or catching some air, reward with higher sums depending on the duration of the trick and your willingness to go on longer and longer stretches without complete control of your vehicle. If you aren't leaving behind a patch of burnt rubber and a cloud of foul-smelling smoke, PGR wants you to think you've done something wrong.
The idea is to shake up the usual formula of "drive three identical laps and don't let anybody pass you," and on the large, it works. Instead of enjoying a track the first few times you drive it, then giving in to brainless replication, you'll find yourself constantly challenged and interested in a course. Actually racing is a lot more fun when you can make the most of your big lead by firing off a few donuts at the finish line or allowing the back end of your car to slide well beyond the point of good reason while taking an easy turn. The key is finding a good middle ground between a dull, straightforward race and an excessively daring, mistake-filled hunt for bigger and better tricks, since most of your opponents' cars are merely looking to win the race and couldn't care less about looking good in doing so.
Actually racing in Gotham is largely very enjoyable, despite a few snags, and though it can make you almost blindingly filled with rage, there's just a certain something that keeps you coming back for more, looking to improve and show the game who's boss in the end. There's a vibe you'll get from controlling one of these cars that's difficult to put into words, something that's perhaps not immediately obvious when it's there but absolutely glaring when it's missing. It's something of a sense of reality, that feeling that you're actually moving as fast as the speedometer says you are, that your car really is as powerful as it claims. It's... well, it's really cool, for lack of a better phrase. When you accelerate in one of Gotham's more thrust-heavy high end machines, you'll feel something pressing down right in the center of your chest... that, and just a tiny bit of adrenaline.
As I hinted, however, the gameplay isn't always wine and roses. There are a few aspects that leave me scratching my head, for instance the decision for the player-controlled car to always, ALWAYS begin the race in last place, without any sort of a qualifying lap or anything. You're always fighting an uphill battle, as you must work your way around the painfully slow cars that start just in front of your position while the speedy pole-sitter gets a chance to create as much distance between himself and your car as possible.
One area in which Gotham 2 really makes its case as a front-running title is the amazing variety of its maps and race tracks. You'll find yourself globe trotting from Moscow to Barcelona to Sydney and back, driving on tracks that vary in length from excessively minute to inexplicably long. Seriously, one course allows the driver to finish four laps in under three minutes, while another demands fifteen minutes of dedication per lap! The environments are incredibly lush and detail heavy, and each course is allowed several different racing layouts, providing endless hours of replay value on courses that look similar at a glance, but are laid out completely differently.
In "Kudos World Series" mode, rather than giving players a course, a rundown of opposing cars and a quick "good luck," Gotham shakes up the status quo by not only introducing a few new (and almost universally successful) game types, but by making them an integral part of the single player experience, to boot. As you'll progress through "World Series" mode, you'll work your way through a healthy mix of seven different spins on the traditional gameplay model. Each variation seems to emphasize one aspect of becoming a successful driver in the straightforward street races, which remain the bread and butter of individual play, and surprisingly enough, none come across as forced, unnecessary or aggravating.
The multiplayer aspect of the game is a nice addition, if occasionally underdeveloped, but should never be mistaken for the star of the show. The online multiplayer does allow for more than straightforward head-to-head matches, but could have done with a little more thought when all is said and done. The actual system of joining a race online is a tedious, boring affair. You'll find a room with slots available for more racers, find that a race is more than likely already in progress, and then find yourself relegated to observing the remainder of the race from a stale, overhead map with tiny colored squares to indicate the location of each car. There's no fly-by observation mode, or really any kind of visual flair in the slightest. If you have the misfortune of attempting to join an excessively lengthy race just after it's started, your options are either to stare vacantly at the screen for upwards of ten minutes or drop out of the room and look for another race. In short, the multiplayer mode is quite weak and borderline unfinished, which stands in sharp contrast to the polished, beautiful nature of the single player game it accompanies. Very disappointing, and something that brought my opinion of the game down a notch or two.
The amount of work that went into every visual aspect of this game is obvious from the very first moment you boot up. Everything from the menus to the surroundings to, obviously, the vehicles themselves is unspeakably gorgeous. It's a shame the HD output is limited to 480p, because I can't even imagine the kind of impact this would've had at 720p or 1080i. The little touches are what grabbed me the most: they didn't have to include that flock of birds, flying ignorantly over the roads, or that enormous, spindly ferris wheel off in the distance, but they did, and they take unprecedented steps toward furthering the illusion that you're actually there, in person, participating in these races. Nothing about this game's visuals seem forced, even areas that have provided nightmares in other games. The glares and reflections off your car's exterior, which could've very easily been tacky and overdone, seem just right. My sole complaint is that the dynamic lighting is sometimes too realistic, as it occasionally becomes difficult to see where you're going when racing among the long, dark shadows of a dusk-time race. PGR2 is just a gorgeous bit of digitized visual realization, something that set the bar way too high for any competition to even hope to match.
In summary... well, I'll say this in no uncertain terms; this game is a hell of a lot of fun. The controls are simple, easy to comprehend and staggeringly easy to pick up on. The courses, set in landmark cities throughout North America, Europe and Asia, are challenging and varied without completely throwing the player for a loop every time they load a new track. The incline of opposition is steep, progressing upwards from relatively simple-minded Sunday drivers to blood-hungry maniacs who know exactly what they want and precisely how to get it. Even the gameplay, which is largely relegated to simple "race against the computer or race against your friends" in other titles, gets a breath of life here, in the form of half a dozen different modes of play. It lacks the fine, fine details of tuning a racing auto to perfection, but seeing as how I'm not all that intrigued by that aspect of the business as it is, I didn't miss those options one bit. If the multiplayer mode had been just a little more well-developed, I'd be giving this one a nearly perfect rating, but as it is right now it's still far above average. This one is definitely worth adding to your collection if you have even the slightest interest in driving a car around a track at insane speeds, and remains one of the most visually stimulating experiences I've enjoyed in gaming.
"WOW! just perfect for its time.", This game came out in 2004 and was by far the best racing game back then. It has over 70 vehicles plus downolad content on xbox live. it has over 10 cities if you download content from live and has many, many races in single player as well as cities and even radio stations with authentic recordings by DJs of three stations for each city.
Its only $20, why wouldn't you buy this game?
"It's Not Gran Turismo.", The good: Great graphics. Large number of tracks and vehicles. Good multiplayer.
The bad: (mainly for singleplayer) You can't tune or tweak your car (no mufflers, turbo kits, increased displacement...).
Progression in single player mode is linear. You MUST go through the race categories in a certain order. You're also limited in the selection of vehicles you can race in a given category. Pretty much, you drive the default vehicle until you get enough kudos to unlock the best vehicle in the category, then finish off the rest of the races. Completed the category? Start over with yet another vehicle type, learn it's handling, and rinse and repeat.
If you like taking different cars w/ different modifications on races, and the progression of tweaking your vehicle, this game doesn't stand up to GT. Nothing quite like taking a 1000+ HP drag racer and trying to run Autumn Mini =)
If you're hunting for a good arcade multiplayer racing game, this qualifies nicely. If you want one with oncoming traffic and more emphasis on destruction, go with the Burnout series.
"Don't believe the hype !!", First of all, I just purchased this game because I was wanting a racing game for my XBOX. Let me start by saying, the only reason I gave this game 2 stars in the overall rating is because the graphics are great. The game looks really nice, but the controls are absolutely horrible. Miserable in fact. When I sit down to play a racing game, or any other game for that matter, it should not take so much effort to get your car to steer and handle turns, slides, etc. The controls are miserable, and I found the game making me angry. I am selling this game asap and getting something else worth my time. I highly recommend NOT buying this game. A huge waste of time and money. I love XBOX, but give me Super Mario Kart anyday. At least you can control that game without losing your mind, and you can have fun with it. Unlike PGR2. Don't buy it. Trust me.
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