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Others say...
"Good ... not great"
First a confession: I'm a lousy (albeit enthusiastic) gamester. I had to rely on a walkthrough just to get through a Nancy Drew game (I'm NOT a youngster, by the way).
So, when I say I was able to play the entire game with almost no 'hints' you get an idea of how relatively easy it is. That's not necessarily a bad thing. In fact, I preferred it over the completely illogical and complex Myst-type puzzles.
The story was a bit hokey (and that's being kind) and I don't understand why they had to "hunk" up George. If I'm not mistaken, in the first Broken Sword game he was a bit of a bumbling nerd -- but charming and at least not an Indiana Jones clone. And does every female character in these games have to look like Lara Croft, with the obligatory short shorts???? Let's try something different once in a while!
Still, that didn't detract too much from the fun of the game. Oddly enough, once I got used to the controls, I didn't have any trouble moving the characters around and I thought the graphics were very well done for the most part.
I did have a few other 'pet peeves' I need to get off my chest, such as:
a) Nico's constantly stretching and flicking link off her shoulder -- these gestures were annoying and distracting. Was the stretching some adolescent male programmer's idea of sexy, perhaps?
b) no way to bypass certain cut scenes so if you did "die" you had to sit through them again (and again and again).
c) when both Nico and George appeared together, the graphics were terrible. She kept disappearing and reappearing, flicking around the screen, etc. Not a glitch, exactly, just poorly done.
d) too many dumb "move the boxes" puzzles. For once, I was good at something and by the time the end game came I though if I had to shove one more box around the screen, I'll kill George and Nico myself and align myself with Sussaro (the bad guy).
Okay, lots of pet peeves and complaints ... but I still give the game a 4 since, compared to so many other adventure games, it had enough good moments -- at a good price -- to put it ahead of the pack.
"A frustrating paradox" I looked forward to this game and wanted desperately to be able to give it a good review, partly just to reward the publishers for having the guts to publish a story-based game (as opposed to yet another first-person shooter featuring mute Neanderthals with guns). But as other reviewers have said, the interface is so clumsy it short-circuits the game completely. I'm not good at the hand-eye stuff, and this game has some sequences that require lightning reflexes -- coupled with an interface so unbelievably awkward and anti-intuitive that it's almost another bad guy trying to make you fail. And it's all the more frustrating because the story, the characters, the acting, the writing are all so good that I really want to go on with the game, to find out what happens. How could they do the story so well and the interface so badly?
Well, I hear Benoit Sokal (of Syberia fame) is working on another game. Guess we'll just have to wait for that.
"Great Tech Support!" Gave my daughter this game for Xmas, she loves it. She's been glued to the computer. But the day after Xmas our computer crashed while she was playing it. As a result the game started to uninstall itself. We foolishly aborted the uninstall, so after we got the computer running again the game wouldn't play nor could we get it to uninstall completely. We should have just let it totally uninstall, then reinstalled it. So, I wasn't optimistic about getting tech support to help, esp since the product wasnt defective. Tech support is in Canada (yeah!!) and they were WONDERFUL -- walked me through how to uninstall it completely. Stayed on the line with me until it had been removed. Then it was simple to just reinstall it. After having only terrible experiences with tech support from other software company, this company is like a breath of fresh air!! Nice to know exceptional tech support still exists somewhere.
"best game experience since syberia!!" Just givin' a quick review here. Just to let ya'll know for me Syberia really set the standard for me. So when I say that this game is the best experience I've had since Syberia I am saying A LOT!! Some of the best graphics I've seen in awhile. 5.1 sound. I recommend the use of headphones for a more immersive experience. And one of the creepiest villians i've seen in a game. Good Times!
"Sadly in 3D, which results in awful controls" Why is it that any game company which has successfully produced great comic style adventure seems to believe that today's good adventures *have* to be in 3D? After Lucasarts, it is saddening to see that Revolutions chose the same path for the sequel to Broken Sword. Rather than presenting an easy to handle, mouse controlled game, they released a game which seems to require quick fingers rather than the kognitive ability to solve riddles.
The awful controls of the game spoil the gaming fun to a large extent, particularly since there are several scenes in the game which require a fast reaction from the player. And so one often finds oneself repeating the same part of the game over and over again, just because one can't seem to get the 4 different keys the scene requires timed correctly.
Also negative points for the lack of a gamma slider - many of the rooms in game are so dark, it's difficult to see much when playing during the day.
Then again, the game is at times far too easy and requires little thought. Important objects are marked by a blinking star, so it doesn't take a whole lot of thinking to figure out what to take along or to use. It's almost completely unnecessary to save the game any time other than when logging off, because the game will automatically replay sequences that were failed. As it is impossible to save the game during these sequences, the repeated replaying of the longish scenes tends to get somewhat annoying.
Despite these issues, the game does get a few stars for its good, solid riddles, its overall good story and the fame of its prequels.
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Buy Cheap Software Now!
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Broken Sword: Sleeping Dragon
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List Price : $19.99
Our Price : from $6.25
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Why I buy this one ?
- Compelling adventure gameplay, combining detective investigation, exploration, and stealth
- An epic narrative from Europe¿s master interactive storytellers--Revolution Software
- Stunning graphics delivered by a radical new graphic engine
- Wholly intuitive, direct-control interface for full control of the character
- Movie-quality script and voice acting; facial animation by Virtual Actor Engine
It's better to buy this one too...
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What our customer's say!
"A good addition to the Broken Sword series", This is the third in a series of Broken Sword games. However, you do not need to have played the previous games to be able to play this one. The earlier games will simply give you a little bit of the back story of some of the characters and items in Sleeping Dragon. (I do recommend the other Broken Sword games; Broken Sword: The Shadow of the Templars, Broken Sword: The Smoking Mirror)
This game follows the same format as the earlier Broken Sword games, but now has better graphics. If you are new to the Broken Sword games, these games are a sort of mystery/suspense adventure where you have to solve the mystery using your brain. (not simply shooting everything that moves) Any serious "action" is usually played out in a video clip. Playing as one of the characters(George Stobbart or Nico Collard) , you investigate the scene, talk to people, pick up clues, and use items to solve different challenges/puzzles that allow you to progress in the game. Probably too slow for the die-hard action/adventure gamer, this game is more of a mental challenge. Think a modern Sherlock Holmes with a nice touch of modern humour.
For those who are familiar with the series, there are very few changes. One interesting change is that after some of the action clips, your character is given a short time (sometimes only 1 second) to respond to what has happened (usually something perilous) If you do not respond quickly enough, your character dies and you must try again. But no worries, you start at the video clip again, and can keep trying until you get it right.
I have only been able to find this game available for the PC platform (The two previous games I mentioned are also available for Playstation and possibly some other game consoles) Because of this, you use the arrow keys to move and the keyboard to perform various actions. It can take some getting used to, but if you are a PC gamer, you should have no problems.
"Disappointing", I love this genre of games and this game sounded like it had a lot of promise. It has turned into the most disappointing game I have ever played. In my opinion, it is a follow-the-directions kind of game. There are few, if any, puzzles. There are many scenes in which you die and then have to repeat the whole scene over and over and over again in order to move on. I actually purchased a game controller because one scene could not be accomplished via the keyboard. Well, the game controller didn't help much either. This game volleys back and forth between boring and frustrating. Not a good combination. Save your money. Don't buy it.
"George and Nico are terrific--what a find!", I bought this game after reading several so-so reviews--I wanted something different with a little humor. I was not disappointed. Broken Sword 3 was delightful. The voice acting was well above average and the scenes were well drawn with sufficient detail. Some of the puzzles required patience, since you have to keep playing to get the clues you need. However, I really appreciate being confined to an area until I found the hints I needed to finish a scene. I like a good story, and this game manages a light-hearted mix of fantasy/myth with some contemporary characters served with a dollop of humor. The bad guy (or should I say, bad gal) was sufficiently interesting that the cut scenes complemented the game play and provided pleasant interludes. Years ago, I loved Grim Fandango and chuckled through Monkey Island I. (For comparison, I quickly resold Monkey Island 3, barely started). For someone who usually enjoys 1st person 3-D adventures, this one has reopened the possibilities of 2-D adventures. I am now buying Broken Sword 1 & 2 in hopes that they are as good as their sequel. Bottom line: I ended Broken Sword 3 happy as a clam to have found it but sad the game was over.
"Still great, but the weakest", Having loved the first two Broken Sword games, it was a long wait for this third installment. It's a really good game, but it doesn't quite live up to the others. Bearing in mind that I love the Broken Sword series, and this beats 99% of games out there on the market, I have various quibbles. I found the third installment a little serious and always on the edge of peril, and a bit lacking in the light-hearted elements of, in particular, the first game. It still has amusing lines, indeed the script in general is top notch, as it the acting, but the storyline could have been lighter more often. Also, the game seemed short: it took me under 15 hours to complete. I'm sure the previous two games weren't that short. Finally, as others have noticed, the puzzles are a bit repetitive, especially the box ones. On the positive side, I think the transition to 3D worked really well and quite enjoyed the new reflex action/fight scenes - although any more of them would have been annoying. The storyline is good and the acting is great as always. It's also aesthetically good. A BS4 is planned; I still can't wait, despite the various shortcomings of BS3. Overall, still fantastic - the bar is just very high after the others.
"Hindered by annoying copy protection", The copy protection for this game installs a system driver and causes the game to take over a minute to start each time. Super-annoying.
You might need this...
Read this reviews before You buy..."George and Nico are back in style!", The first instalment in the Broken Sword series (1996's Shadow of the Templars, US title Circle Of Blood) introduced us to American-in-Paris tourist George Stobbart, the glamorous Parisian photographer Nicole "Nico" Collard, the lecherous museum curator André Lobineau, and a host of other delightful (and dastardly) secondary characters. With hand-painted cels by former Don Bluth animators, the game had a revolutionary look and feel--it was like being immersed in an interactive animated movie. BS: SotT's witty dialogue, excellent soundtrack, and well-integrated puzzles made it an instant classic. The sequel, Broken Sword: The Smoking Mirror was released in 1997. Seven years later, creator Charles Cecil has resurrected George and Nico once more so that they may save the world in style, this time from the evil plans of Señor Susarro, who plans on harnessing the Earth's energy in order to make himself an all-powerful immortal. The first part of the game cuts between the respective action in Paris and the Congo. Nico is framed for murder and must prove her innocence, and George must discover Chomondely's secret deep in the jungle. Their stories converge in an action-packed fashion (would we have it any other way?). One of the highlights of the game is the ability to play as both George and Nico. The major difference in Sleeping Dragon is that the series has gone to a 3D prerendered platform in place of 2D painted cells. Another development is the absence of the mouse (Cecil dug an early grave with adventure gamers by claiming that "point and click" was dead)-the controls are the A,S,D, W and directional keys, which takes some getting used to. The constantly changing camera angles are annoying at best and fatal at worst, as several scenes involve timed escapes. I also encountered several bugs, the most annoying of which involved characters pausing during dialogues, and then speaking two or three lines at the same time. Sleeping Dragon is much more action-based than its predecessors, so expect to shimmy across narrow outcroppings, inch along precarious ledges by your fingertips, leap across chasms, sneak past guards and have the occasional fight sequence. There are a variety of puzzle types incorporated into the game, most of moderate difficulty. Puzzles can be solved by examining the inventory, combining objects and going through all dialogue options. One glaring pet peeve: the sheer abundance of Sobokan "move this crate over there" type puzzles, which numbered at least two dozen. The first few times were exciting, but I would see another crate, block, appliance, etc. and groan. Next time, less boxes, guys. The graphics are gorgeous, the voice acting is top notch (a rarity), the music is worthy of John Williams, the one-liners fast and furious, and the storyline is a novel unto itself. Although not without its flaws, Broken Sword: Sleeping Dragon may be the most complete gaming experience I have ever had-once I started playing, I didn't want to stop. "Ok game", I would consider this more of a platform game than an Adventure game. The character interaction is great, and the graphics and locations are cool, but my biggest problem has been with the timed projects that need to be completed. I don't know if I just need a better graphics card, or what but I had a really hard time getting my characters to move where I wanted them to. With the timed events this becomes a serious problem. Other than that it is overall a good game. "Disappointing but Good", I absolutely loved the first two games in the series, but in comparison, Sleeping Dragon is a huge step down. For those unfamiliar with the first two games, Broken Sword is about an American man and French female encountering conspiracies involving secret societies that trace themselves back to the middle-ages (e.g. the Templars). The storylines are intelligent and exciting with roots in interesting historical facts and modern speculation, and the lead characters have well-developed personalities and witty dialogue. Overall, I consider this series better than Gabriel Knight, although this last installment is weaker than any of the Gabriel Knights. The 3D graphics are nice, but I would have preferred more of an animated movie approach like the first two games, and a lot of what made the series special is missing. There is far less character interaction, which was one of the great strengths of the first two games. For example, in the first two games, if you presented any inventory item to most of the characters, they would have a specific, often hilarious, response to most of the items. Now George just makes some stock comment like "I decided not to" or "That did not seem appropriate". Also, while the new interface is easy to use, it also limits your choices of what actions to take. This results in the puzzles being far easier with the interface now often giving away what you need to do. The puzzles in this third game are less interesting. The gameplay is more linear. The puzzles often consist of moving boxes around in order to climb to a specific spot, sneaking past guards with perfect timing, or pressing a button when the matching icon suddenly pops up on the screen in order to survive a timed puzzle (or else you get killed and you go through the whole long scene all over again with no option to skip dialogue). And there is a lot less interesting historical information or detective work involving tracking down info. The only scene which comes close to the first two games is the first time you spend in Glastonbury. Still, Broken Sword holds up extremely well compared to the increasingly lame adventure game genre we are stuck with since Sierra and Lucas Arts have now abandoned the series which made them great in the first place. The ending of the game fails to resolve everything within this lastest installment (e.g. why Petra claims to have met Nico before and hates her so much), let alone questions left over from the first two games (e.g. the comic relief tourists -- is the husband a CIA agent or not?). Which give me hope there will be a fourth game, although the series has always been referred to as a planned trilogy.
"Great classic adventure with all new style", Broken Sword 3 takes the classic adventure gameplay of the first two games, and gives it a whole new slant by switching everything to 3D, and it works wonderfully for the most part. If you've played Grim Fandango, imagine a much-improved version of that engine, and you can picture what BS3 is like. Unlike in Grim Fandango, though, the controls here felt intuitive right from the beginning. I've read several reviews that complained about how cumbersome this game is, but I can't imagine what problems those people encountered. I'll be the first to admit that I'm lousy at handling anything other than the simplest interface when it comes to gaming, and BS3 just felt natural from the very first puzzle. One thing I really enjoyed about BS3 is that it just felt more "adventurous" than most adventure games. This is due in part to the way you must perform Tomb Raider like maneuvers at certain points (shimmying along ledges, stacking crates, jumping gaps, etc.) Don't worry, though, it's still purely an adventure game, and you won't need to rely on twitch-reflexes to get through these portions of the game. There are, however, a few sequences in which you will need some good reflexes. For the most part, these sequences play out like scenes from the classic laser-disc game Dragon's Lair, and it's merely a matter of moving in the right direction at the right time. If you screw it up, the game kindly lets you try again, even if you neglected to save recently. Storywise, this one is pretty solid. There's a fairly complex plot involving the knights templar, and there are enough twists to keep you interested throughout. I liked the fact that George and Nico (the two playable protagonists) start out with seemingly unrelated storylines in different parts of the world, and it isn't until later that you realize how everything is connected. It's a good technique that's rarely (if ever) seen in games. One word of caution-be sure to update your drivers before playing this. I couldn't get the game to load at all until I updated my sound and graphics drivers. However, once I did so, everything ran smoothly, and I didn't encounter any bugs at all, and that's a rare treat these days!
"Overall a good game, but mediocre ending", This game will have been an instant classic, if it weren't for the mediocre ending. The story plot is engaging, although not particularly innovative. However, just like the Gabriel Knight series, you play as two different characters, who in most of the game are in different places investigating different stuff. There are some very repetitive puzzles, such as moving boxes to the right position so you can climb and advance to the next location. You get to go to many different locations, with many of them being in France, which is a plus for adventure games. Voice acting is decent. To be honest, I like the voice of George, but not Nico. The keyboard control reminds me of the Prince of Persia Series in the 90's. However, you don't have to worry about jumping all those cliffs and gaps without falling off. One thing good about this game is that once you are near the edge, you can choose the option "Jump", and the character will automatically jump across fine. Nevertheless, there are numerous times when you have to run away from a danger or do a certain action quickly, or else you die. For those who are into more traditional adventure games, this may not be very appealing. You'll be given chances to replay the sequence right before you die, but it can still get annoying if you couldn't get it right for many times. Finally, the ending is rather mediocre. Very abrupt and anticlimatic. It's almost as if the writers have a longer story in mind, but have to cut the story at the later stage of development b/c of budget or time constraint. Other than that, the story plot was great, and the length of the game sorta reminds me of the length of Gabriel Knight 3, another great game.
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