Others say...

"Boring, but good presentation."
Rise of Nations does not have a storyline. It is a strategy game in which it is YOUR job to pick everything. Any missions out there are only for learning.

This game is a little boring after a while, however the game itself has a splendid presentation and good music. it is nice just to sit back, relax, and listen to the music.

"Best Computer Game I have ever owned!"
This game rocks!! I can play it for hours and never get bored. You can choose from a huge number of places and ages to have a battle in. I've owned it for over 2 years and I'm still not tired of it. If your looking for an awesome strategy game, this is for you!!!

"I didn't Get the idea of this game."
Must say i played it for a day and never played again. I really didn't understand the storyline of this game, if it has one. Every campaign has only one map and mission. They just put you in a map to gather resources, develop your forces with endless upgrades and destroy the enemy. There is no more objectives in this game. For me this is like playing always in skirmish mode. Age of Empire was better.

"Finally, a RTS game for the slow clickers out there...."
If you are a frustrated RTS gamer who is sick and tired of playing the uber-clickers out there who love to send an unstoppable army into your home base 40 seconds into the game, then this is the game for you. RoN is a game that actually makes it OK to focus on building a balanced civilization through the use of attrition damage and borders. Granted, folks have figured out how to rush in this game, but it is much more tricky, and much more risky.

The game is certainly complex, but after getting through 6 or so games it starts to become much easier. There is a dizzying amount of unique civilizations to choose from. Each one has it's own unique units and unique civ powers. This adds to replay value of the game as you'll want to try out many civs to get a taste of their unique units and abilities.

A ton has already been said about this game, so I'll cut this short. Bottom line - it's a defining RTS game. One other reviewer got it right when he said that it's a cross between Civilization and Age of Empires. That my friend is good company to be with!

"nothing different"
its microsoft another bid on rts after age of empires and age of myhtology.well the basics are all the same,but where u had arkantos and joan b4 now we have nations.well at first it looked like u just got to build a few cities,make an army and capture the enemy capital.but when u play it in the tough and medium mode,thats when u have to be on ur toes.when to attach,how many cities and where,ambushes,openfield battle,engaging the right units with the right enemy units.and last of the campaigns in which u have to capture the enemy's capital is so difficult that u destroy some army buildings,and u lost half ur army for that,and when u look around they have created the same buildings while i was destroying them at another site.well i still prefer age of mythology as microsoft's best product,but uniting the whole world under one rule is kind of exciting.and yes the one blemish the thirteen different countries do have special advantages of thier own,but when u come out in the open everything is same for every country.

 

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  Rise of Nations

List Price : $19.99
Our Price : from $4.48

Why I buy this one ?
- Choose one of 18 major civilizations from the Aztecs to the Nubians -- you will be their guide through 6,000 years of history
- Play on a realistic map of the world and expand your nation by conquering one at a time, in exciting wartime strategy action
- Research over 50 different technologies and show off the superiority of your civilization, as you build Wonders Of The World
- Use a combination of military strength, technological development, diplomacy, trade and espionage to create a world empire
- Stunning animation and effects as you experience 220 different unit types, and weapon effects from slingshots to nuclear detonations


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What our customer's say!

"I would highly recomemd for strategy inthusist", If you like strategy games then this one is for you. It keeps you absorbed for hours. Amazon delivered my game promptly and at a great price too! I also bought the expansion pack Kings and Patriots.

"repetitive and personality changing", When I first bought this game it was pretty fun. It has nice graphics.After about one and a half months it started to be repetitive and I was getting tired of killing people. I stopped playing it. Then my 7 year old younger brother became addicted to it. Finaly my mom had to take it away from him. He has never been the same since.

"Better than empire earth...", Many reviewers have made mention of the civ games and certainly there is an element of that you don't find in almost any other RTS that is not a reason to buy this. It's my belief and i could be wrong that this is the first microsoft RTS to span the whole epoch of human history. AOE was limited to certain eras starting obviously with ancient civilizations in AOE 1 but empire earth came out with a game that spans them all and that is the main object of this game.

In this game you could literally start at the stone age and advance all the way to the space age. A skirmish can begin in any era you want so C&C fans like me can only play a modern game. I like that.

This has been called the thinking man's RTS but that doesn't mean other great RTS games are mere not sophisticated enough. Most people simply don't have the hours of time available to understand every nuance of a game. Most of the time you just want to play, gather money-resources, build an army and go. This unit counters or is vulnerable that unit. C&C games are that way. I would have never complained that RTS games are not sophisticated enough.

The good thing about RON is that it takes little time and resource to get an army up and rolling. Right away you can make various plants for creating various units. The units themselves look ok but not a sharp and clean as in generals but good. Buildings are the same way. The maps and terrain look fantastic.

Pros:
You can fight in any age.
Great skirmish maps
Full variety of military units available-ground-air-naval
Huge variety of upgrades and technologies.
You can build a sizable military very quickly.
Civ type feature adds another element not found in other RTS.

Cons:
Games take too long, often hard to finish an opponent. Somtimes as little as 30 units and a few defensive structures can hold off an opponent until reinforcements arrive.

Game takes longer to learn than most RTS.
Poor or nonexistent single player campaign

Overall this is a solid RTS and a great value. My second fav RTS to C&C generals and a game i like more than empire earth 2 or warcraft 3. If you take the time to learn it you will get your investment repaid many times over..




"clumsy game", One second, there is too much to do. The next, you are waiting around to collect a resource to research or build something. Citizens needing to be told to go to work when there are open slots at your mines or woodcutting area is tedious and not fun. Having to research at seven different buildings instead on a single area is a poor idea. The AI does not need to search to find just the right building (which all look very similar) to study something, so why should the player?

At the easiest, slowest setting, the player should be able to learn and crush the opposition, but even then, you are struggling to keep the AI out of your cities. Not much fun. Perhaps if you have been playing Warcraft or another real time strategy game for ten years, this is all second nature. But for a newbie, this is more like work than play.

"Boring, but good presentation.", Rise of Nations does not have a storyline. It is a strategy game in which it is YOUR job to pick everything. Any missions out there are only for learning.

This game is a little boring after a while, however the game itself has a splendid presentation and good music. it is nice just to sit back, relax, and listen to the music.



 
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Read this reviews before You buy...

"Dissapointed - without great expectations to begin with", I don't want to slam this game, because I admit that I have somewhat peculiar wants in games, but, sorry guys, I feel I kind of have to.

First, I'd like to say that having heard that it was like Age of Empires and, especially, like Civilization, I was kinda excited.
I bought the game, started playing, and was bored in an hour and a half.

What this game does is take elements from a host of better games - Age of Empires, Risk, and, no, not Civilization at all - and attempt (but fail) to mix them together. What you get is none of the strategy of Risk, because nothing has anything to do with luck or strategical prowess (only with the AoE portion of the game), and none of the fun of Age of Empires, because the game branches out so little. Instead of having a logical progression of advancements along with many types of resources and schemes to cut enemies off from them, protect yourself, advance, and eventually win, the game has resources everywhere, and a technology tree, that, while not limited, is useless: the technology is so fast-paced that you either end up with flamethrowers fighting pikemen or, even worse, flamethrowers fighting flamethrowers - no distinctions, no gradations, no strategy... no fun.

The "Civilization" aspect, as well, is pathetic: city borders which are supposed to mean something but really don't. Big whoop, nobody ever builds too far away anyway (and if you want to, it isn't that cool not to be allowed.)

And the dissapointing thing about having these two different games - Risk and Age of Empires - is that they truly are entirely separate. You decide on a Risk move and then do an AoE campaign. The two are only connected in the most fragile of ways, leading to two disparate games, neither of which are particularly interesting.

Sure, the graphics are nice (though the music sucks,) but what this game has in technological muscle is more than lost in its creators' complete inability to grasp what makes a game good beyond the superficial.

This game was an astoundingly pretty pile of crap.

"The best cpu game ever", This game was awsome!!! If your looking for great battles and amazing sounds this is the game for you! i played this game for 15hrs. straight nonestop except to pee. the romans are the best country to use in the sword fighting age and the turks are best 2 use when u 1st get guns but the army that you should use when u get guns is germans particuraly because of there vasgrenadiers they can quickly blast down any army. 1 time I outnumbered my self agains the japanese. they had 50 units and i only had 40 but the vasgrenadiers won almost instantly. this game has epic battles and takes you on a jpurney 2 conquer the world. my 3 favorite features were:

(1) that it aloud you to make a scenario were as most games just make you play the normal game.

(2) that you have to raise resources to make stuff instead of makin everything when and were you need it.

(3) that there are nukes in this game so you can destroy the other army almost insatantly

ther was 1 thing i dident like though and its that the graphics arent the greatest but once you start playing you forget all about it!!!! just 1 more thing b4 i go PLAY THIS GAME ITS THE BEST GAME EVER!!!!!!

"An outstanding RTS game (4.75 stars)", I am a big fan of strategy games and have devoted untold hours of my life to real-time strategy (RTS) titles such as the Age of Empires series. However, Rise of Nations is unquestionably the best such game that I have played so far. It is really not a revolutionary improvement over these other games, but simply takes the next evolutionary step and improves upon the formula in many different ways. While the game does have a few tiny flaws, with the expansion pack (Throne & Patriots) installed, this game approaches a perfect rating of five stars for me, which would be a first for me since I have never given such a rating to any game.

Gameplay: The formula is simple and familiar, but well done nonetheless. You collect resources to build structures to build units to conquer territory (or create wonders) to rule the world. That simple. However, you can customize much of the gameplay. You can control the size and geography of the map, the number of opponents, the victory conditions, the number of ages played, and much more. The real improvement that this game offers is the national borders concept. Instead of having to build walls to keep out the enemy, national boundaries expand and contract based on the territory that you develop and/or conquer. Also, unlike games such as Age of Empires, your civilization lives and dies based on cities, not just random collections of buildings. This factor really adds a lot to the game, since some of the fiercest and most exciting gameplay can center around fighting an opponent over a single strategically placed city. In my last game, I fought a computer opponent for over an hour over a city as it went back and forth between us. Eventually, the computer's forces won out and I had to come up with a Plan B.

By the very nature of these sorts of games, there is micromanagement involved. You have to be aware of the new technologies available, when to jump to the next age, where your armies and navies are, what new resources are available, what the enemy is doing, and so forth. However, the micromanagement has been streamlined and does not feel overwhelming to me. Much of the technological research and age advances take place in the library. Also, the resource requirements are pretty reasonable (unlike Empire Earth) and you'll be advancing through ages at a nice pace. Resources don't get depleted, so a citizen can work that same farm from the stone age to the information age. And there is a wide range of units available, including special units like generals, spies, and commandos. Additionally, the AI in this game is pretty good, but sometimes predictable. Your citizens are usually smart enough to find work to do if you don't immediately assign them. Also, computer opponents can be quite a challenge, even on moderate difficulty. You can play this game as simply a technology race with no fighting involved. However, who buys these sort of games not to see what a row of trebuchets can do to an enemy city or to see flamethrowers go in action against tanks? (I certainly don't, but there is a pacifist option available.)

I haven't played online, but this is an option, too. I also haven't played the Conquer the World campaign, but I have played the Napoleonic campaign that comes with the Throne & Patriots expansion, and it is excellent. It is the very best blend of turn-based and real-time strategic gameplay I've seen.

Graphics: Rise of Nations is a good-looking game. Unit animations are convincing and many look like their real-life counterparts. That is, my Zulu warriors looked like Zulu warriors (at least in the earlier phases of the game), not like European soldiers. The architectures are well done and the water looks more realistic than any I have seen in an RTS (until AOE 3, I suppose). You can zoom the camera in or out, but there is really no reason to (having it zoomed out will give you a broader view of the battlefield). I wish that there had been a little more diversity in regard to how some of the terrain looks and perhaps even weather changes. But this is a very minor gripe.

Sound: Everything is great in this area. All of the weapons sound as they should. I wish there was a bit more voice acting from the units; at least special units like generals and spies should say a few words as they go into action. However, the music is phenomenal. It sounds passionate and triumphant at times, and when things go badly, it sounds poignant and downright tragic.

Technical issues: The game was perfectly stable on my computer--no crashes, freezes, or other problems which are too common with games nowadays (I do have the patch installed). I wish that the game had shipped with a more informative manual. If you don't want to buy the Sybex strategy manual (which is quite good), there are a number of manuals for the game that you can download from the internet for free.

Replayability/Value: Real-time strategy games are one of my favorite gaming genres largely because of the great replayability, and Rise of Nations is no exception. You can have a unique experience every game, and there are many ways to customize that experience (you can even review games, which are automatically recorded in their entirety). If you are even remotely a fan of computer strategy games, then I would consider Rise of Nations a must-buy. I also highly recommend the Throne & Patriots expansion, which adds new functionality to the game.

Rating: 4.75 stars (out of 5)

"This game is awesome!!!", This game is very addicting. I played it for four hours the first day that I got it. This game is a little like the Civil War game. Overall this game is very good.

"Good for rushers but a couple of major flaws", Opinions on these games vary, but that is what reviewing is all about. I think one reason for this is the type of game an individual prefers. In an RTS, there is typically a couple of different basic strategies:

1) The Rush
Players are aggressive in the early game and attack enemies as soon as possible.

2) Defensive (or Turtling)
Players concentrate on building a large economy, strong cities, and huge armies before engaging in battle.

I personally am more of a fan of the latter strategy, but Rise of Nations seems to have been designed more for the rush player in mind. The fact that you can't build walls is one example of that. Don't get me wrong; I enjoyed RoN, but felt that the game could have been more satisfying for the defensive-minded players without sacrificing the game's flow.

One particular good feature are the dynamic boundaries. For those who have not yet played RoN, this means that everyone has territories with distinctive borders which can be expanded as you develop near them. You also have advantages when fighting inside your own borders. You can eventually push your borders against the enemy's borders and even collapse theirs against them.

Now, the two things I consider the worst features of the game:

1) Automatic morphing of land units into sea transports.

The fact that you don't need to bulid any shipping ports and transport ships to get land units over the oceans is a major boo-boo. When you instruct a land unit to move to a location divided by water, the unit will automatically turn into a boat, float across the sea, and revert to its original unit. This pretty much kills the sea-based warfare in my opinion. True, the units, when crossing, can't defend themselves and they're weak to attacks, but in a large game with many players, it is often way too easy to have them slip across the ocean undetected.

2) Nuclear Weapons

This feature just sucks. When you've worked so long building up a great army and people start launching nukes, you can bet the game is over. As if it weren't bad enough that they are so destructive, the game designers must have felt they needed to incorporate their own political agenda into the game with the "Armageddon" rule. Too much nuking will suddenly end the entire game an nobody wins. This makes it a complete waste of time.

One final complaint is that it is far too easy for some players to advance far beyond others in age so you end up with soldiers with muskets battling helicopters and battleships. The strange part about this is that many times the weaker force will triumph. There needs to be a method to better balance the transition of ages. I would suggest that perhaps with the first player crossing into a new age that everyone else goes too, but the players who are doing better are rewarded some type of bonus on a sliding scale, as a reward. Perhaps extra resources or units.

Other than those last few gripes, I would have scored Rise of Nations a five.

 
 
 

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