 |
| |
Others say...
"Fun, but that's it?" Atmospheric and spooky, at least at first. I like this kind of game, but found that I certainly didn't have to try very hard to uncover clues and solve mini puzzles even before the real mystery presented itself! Before I knew it, half the game was solved with very little effort. I thought the story and setting were intriguing, though the ending was a bit abrupt and unsatisfying. I enjoy a good lengthy hunt, so was basically disappointed with the ease I was able to piece together the overall "mystery" and solve it. This may have something to do with the small area avaialable to search since the entire setting is fairly confined. Though I rarely judge a game by its length alone, I must say that just as I was starting to get interested in the mystery and characters, it was over- I honestly couldn't believe it. Some of the inventory items weren't even necessary to finding the intended clue! I'm not completely disappointed, but think I'll just pass this on to my ten year old who may have more fun with it.
"ABSOLUTELY WONDERFUL!" I have to say that I watched the development of this game before Matt Clark went 'public' and out of the 'independent game' category. I'm actually one of the 1st 100 people who ordered it. I was NOT EVEN REMOTELY disappointed!!!! HURRAY. I'm only sorry that I'm so late in posting my review here, because Mr. Clark has done such a wonderful job!
I admit to having a real weakness for adventure games of the Celtic/mystery supernatural gendre, so I'm real picky. I was NOT disappointed - even slightly!
Even from the beginning, the game doesn't let up, and at all points, it is appropiately spooky. It's night, after all, so everything is dark. The parts that are in the "present" seem like islands in a much larger scheme of things. Yours to discover how and why.
The whole game fits together PERFECTLY - and as I've said, I'm real picky!
Mr. Clark, I continue to play your wonderful game, and I'm so proud that my vigilance paid off. It's a play again - over and over. How many games does one play about which that can be said?!
If you love Celtic myth and mystery as much as I do - BUY IT!!!!!
BTaylor
"Short but sweet" Barrow Hill is one of those rare independently developed games that jumps to a professional level of quality. The setting is genuinely creepy. Every element of the game contributes to a general sense of unease. The graphics, while outdated, are utilized in such a way to be extremely effective. The sound is probably the most striking part. Crickets, rustling leaves and birds are all represented in the game with stunning execution. The locations are very detailed and feel very realistic. Players will explore and interact with a large number of objects, but only a very small number of these have any purpose in play. While this helps create atmosphere, it may also confuse the player in some cases.
The story is excellently developed and allows the player to roll into it, rather than forcing their hand. This presents the player with a real sense of accomplishment and control that isn't always present in other adventure games.
The game does have some weak spots, unfortunately. Without spoiling anything, the game does lose some fear elements when the player finally encounters the primary antagonist. Additionally, the game may be far too easy and consequently too short for an experienced adventure gamer.
For the price paid, I feel like I got a good amount. There's some bonus materials including a large amount of additional content concerning the game's real world setting of Cornwall, England. Additionally there's some behind-the-scenes information on the game's development.
"Spooky, fun, atmospheric" I liked this game, despite the limited movement and static backgrounds. The story is interesting, the music is atmospheric, and the voice acting is pretty good. The puzzles tend to be mostly logical, and there are lots of clues if you are paying attention.
"Decent adventure game with notable detractions" "Barrow Hill" is a decent point-and-click adventure game that has great atmosphere and sound effects but a lousy storyline and less-than-stellar moral message. The game is relatively short but has some good creep-out moments and fairly challenging puzzles. Despite the lackluster graphics (at least compared to titles like "Myst Revelation"), the game creates a truly chinning sense of atmosphere. This is a significant accomplishment considering the interface is not panoramic but point-and-click. The sound effects and music do a lot to aid the tension, and the settings themselves are truly magnificent. You can tell that they were well thought out. For example, the phone booth in the middle of the woods, casting yellow light on the dark branches, is truly a nice touch, as is the row of electric lights leading up the hill to the barrow. There are numerous moments when you are genuinely creeped out.
Another good aspects of "Barrow Hill" is that, unlike "Scratches" and many of the "Myst" games, the puzzles are not designed for game players with a genius-level IQ. In other words, they tend to make logical sense and don't force you to consider ridiculous solutions (like "Scratches" routinely does). The inventory system helps a lot with this. Whenever you need to use an object in a given area, an icon appears indicating so. There are some puzzles where you have to use your imagination, and I found myself resorting to a walkthrough several times, but overall the puzzles are medium difficult. They're challenging enough to keep you interested, but not so challenging that you pitch your computer out the window.
Now to the negative, and unfortunately there is quite a bit. The story starts out well but soon starts a nose dive. Basically, you end up getting an earful of New Age mysticism mixed with a good dose of environmentalism paranoia. At first I thought this would only be a passing mention, but it persisted and grew quite annoying. The whole notion of having to "appease" the land with offerings due to man's neglect of nature is fru-fru at best. I encourage games that have a moral message to them, but this moral message is steeped in New Age and rather ambiguous to boot. (Here's a novel idea: create a game with the golden rule being the moral message. Imagine that!). Without giving too much plot details away, the central premise of the story is almost laughable. When you actually realize what that sinister thing stalking you through the woods is, the chill factor diminishes. Also, there is some swearing present (not mentioned by ESRB), but the programmers avoided including any needless blood or violence, which is commendable.
Is the game worth a look? Sure, if you enjoy adventure games. Expect good atmosphere, music, and sound effects, but not much beyond that.
|
|
|
|
|
 |
|
 |
Buy Cheap Software Now!
|
 |
| |
Barrow Hill: Curse of the Ancient Circle
 |
List Price : $19.99
Our Price : from $6.42
|
Why I buy this one ?
- First person non-linear point-and-click adventure
- Solve puzzles using real archaeological techniques
- Spellbinding storyline
- Intricately detailed graphics
- Haunting soundtrack
It's better to buy this one too...
Special offer for you..find the cheapest!
Bargain Buyers Software offers this stuff with condition New, new for:
 | Price : $6.42 Usually ships in 1-2 business days
|  |
surplus_cd_rom from WA, United States offers this stuff for:
 | Price : $6.42 Usually ships in 1-2 business days
|  |
TSJ Distribution offers this stuff with condition New, new for:
 | Price : $13.00 Usually ships in 1-2 business days
|  |
etechmax_outlet offers this stuff with condition New, new for:
 | Price : $15.25 Usually ships in 1-2 business days
|  |
masdusties from IL, United States offers this stuff for:
 | Price : $15.25 Usually ships in 1-2 business days
|  |
Anything You Imagine offers this stuff with condition New, new for:
 | Price : $16.53 Usually ships in 1-2 business days
|  |
jmbooksinfo from TX, United States offers this stuff for:
 | Price : $19.00 Usually ships in 1-2 business days
|  |
Amazon.com offers this stuff with condition New, new for:
 | Price : $19.99 Usually ships in 2 to 4 weeks
|  |
What our customer's say!
"Good Game For Straight RPers", This game is cute and fun. It's easy to immerse yourself in it and become the unnamed main character. It involves some problem solving techniques, though nothing over complicated or too hard. I solved it in about two hours without a walkthrough. There is only one enemy and it will only kill you if you go on the wrong path before the required clues are collected and you don't have to even run from it then, just turn around. And even if you do die, nothing happens. There is no experience to lose, no levels to raise. You are basically in a scavenger hunt for items and clues in a very small playing field. You can set your own pace, but there really is not any point in delaying because unless you are going to the next clue, nothing will happen. The controls are stiff compared to modern controls, you basically click on the four sides of the screen to move with very little finesse, but at least you can cover huge areas with a single click. The sounds are moody and believable, the atmosphere is not scary but somehow compelling, a little creepy and a little... well almost peaceful. It is a horror mystery, but it feels familiar, like an old well worn nightmare you know by heart. There are a couple of gruesome images, a fried slag heap that used to be a kid with twisted glasses, a single sneaker, and scattered coloring crayons, toys, and books and the on-phone killing of a dog, but it is mild enough to be kid safe.
If you are looking for a horror shooter, this isn't it. Get the Silent Hill Games. If you are looking for something scary, this isn't it. Get the Fatal Frame Games. If you want challenging puzzles and mind benders or obscure clues, this isn't it. Try Killing Ground for that.
If you want a fun diversion to remind you of simpler times, buy Barrow Hill and enjoy it.
"Does not have 360 degree turn...", I've played Myst games and Scratches, and although the first 2 Myst games were without the 360degrees turn, Myst 3 and 4 had 360 degree turn in the game. The reason the first 2 Myst games did not have 360 turn was that they came out in the early 1990's. This game did not have that, and I was expecting it to have it, mainly because its a recently new game that probably came out last year or so. Another thing is I just didn't care for this so I returned it for a refund. Sorry to be the only one here who didn't pick up interest in this one.
"Eh... so so.", This game reminds me of those really bad survival horror playstation games. I say this because everything you do has to be precise. For example: You see a door and you can't open it. So you have to search high and low for a rubber band to place it on the doorknob. Still can't open the door, so you have to search high and low for something with substantial weight to balance on the rubber band, so that the rubber band can swing low turning the doorknob opening the door. Couldn't you just turn the doorknob with your hands? This example didn't come from this game, but it's similar stuff like. You can't do things without finding other stuff first. This can be long and frustrating... yet addicting if you're stubborn.
I wish you could do more than just point-and-click. The game is a bit eerie and at times I thought I was going to jump out my seat, but knowing all you could do is just point-and-click really takes away the excitement. There's no way you can go to combat with your fancy point-and-click trick. No no.. it's way too fancy. A lot of the times I wasn't sure when was the right moment to click. The arrow of your mouse will turn into either a direction (left, right, or up) or a magnifying glass telling you that you can zoom either in or out. But you'd have to place your arrow directly over an item, and it's hard to identify interacting objects because they were random, at least in my opinion. My roommate thinks differently. You'd look at a table with a bunch of boxes on it, and you suspect there's something in there, you move your mouse the box on the left but your arrow doesn't change into the magnifying glass, nor does it change for the box on the right, but sure enough it changes for the box huddled inbetween a broken couch and empty bottles. And you'd have to be careful not to move the arrow so far up or down on the screen because black margin's will show up (containing objects you've picked up and can use).
I did enjoy having to find scraps of paper in various locations especially if they hold important information. My roommate hated this because that meant you had to read everything... and there was A LOT to read. But it made me feel like a real detective. My advice: make notes on everything you think is important. Just so you don't have to kill yourself trying to find that one scrap of paper in that abandoned and random place to figure out the combination of the lock to a room you need to go in.
I give this game a 3.5 because of the reasons I've mentioned. Having a battle would be fun, and only if it wasn't so random. But it did keep me going-- I am a bit stubborn to figure things out so I was always on my computer. I'd play it again in a year or so, just so I can forget the step-by-step process and start anew.
"Very Impressive with Great Attention to Detail", This is one of the best "point 'n click" adventures I have played in a long time, for MANY reasons.
-great atmosphere, super spooky lighting and shadows with creepy unsettling sounds and music track. Eerie footsteps and breathing sounds follow you wherever you go.
-Logical puzzles that are not randomly put in. Basically, all the puzzles have a why along with the how. They use more realistic ways of putting in "puzzles" like having to use a GPS system or metal detector to find important items instead of having to solve some silly puzzle to open a secret door to get to the loot (heck, in this game sometimes you can just go for the practical "prying open" solution to a locked object).
-VERY accurate details regarding Cornish history and legends (they even went out of their way to record real Cornish crickets for the background sounds).
-VERY accurate info on Wiccan and Pagan practices and philosophies. I actually am Wiccan/Pagan and a lot of their info was spot on in regards to what we actually practice.
-They included a bunch of information regarding the game and things portrayed in the game on the disc. So, even when you've finished the game, you can go find out about the real "Barrow Hill" and some general stuff about Paganism.
Some might not care, but being a Pagan myself it was very refreshing to see such an accurate (at least when it comes to the information provided), positive approach to a spooky story involving Pagan practices. It shows the Pagan ideas and beliefs as forgotten and misunderstood instead of the typical picture of us as wild, Satan-worshiping, human-sacrificing heathens. So many suspense or horror stories involving Pagans are so inaccurate, as if we need to be shown as monsters to have the story be frightening. This story accomplishes BOTH, scaring the pants off of you while still using accurate information (except for the super fantastical elements in the story. Once you play, you will know what I mean...)
There were, however, some shortcomings, but they were so small I didn't think they really called for a subtraction of stars from my review (maybe a half a star, but since I can't give it 4 1/2 stars I've given it 5).
-It was short. Yep, really short. I finished it in about 2 days of on and off playing (I had to take breaks it would creep me out so much). I only payed about 5 bucks for my copy, so it being so short really didn't bug me (except that I wanted to keep playing it!)
-It was a little low budget, but not as much as I would expect from a smaller company. The scenes were beautiful and and the atmosphere was great, but you could tell they were trying to save money whenever you had to talk to someone...they just had a lot of still pics instead of a movie of the person talking to you. This really didn't take away from the game though.
Anyway, the pros far outweigh the cons and I would DEFINITELY recommend this to: -Wiccans or Pagans (or those interested in Paganism or "Witchcraft") -Suspense or Psychological Thriller fans -Beginning players or players that don't have a lot of time to obsess over a game
However, I would NOT recommend this game to: -People who have a hard time with Witchcraft or Paganism being shown as a positive thing -Horror fans who like gore (this game has none...) -People who have a lot of free time and want a game they can really sink their teeth into for a long while...
Absolutely GREAT game!
"Spookily Fun!", I've played many of the adventure games (Syberia, Orient Express, etc) and this one was absolutely the most FUN. "Fun" is the keyword here. None of the puzzles required a degree in abstract philosophy... there are clues everywhere (take lots'a notes and print out the map). And the clues don't generally come up in sequence... so don't worry about finding things in the proper order. And there are distractions; they can be fun too. Though the graphics are minimally animated, they are very good... and "creepy" might describe them best. The music and the sound effects are perfect and kept me "looking over my shoulder". And... it is possible to get killed... although the game will simply start you back up just prior to your death.
The endings (both- good and bad) were pretty anti-climactic, but the journey was worth the destination. All in all, this is, to date, the most FUN adventure quest I've ever played!
You might need this...
Read this reviews before You buy...
"Something wicked this way comes...", A barrow is an ancient burial ground, often in the form of mounds of earth or with standing stones such as Stonehenge. England is dotted with these ancient sites, labeled as "tumuli" on maps. In 18th century England, digging up barrows was a favorite hobby of the educated, resulting in damage of the sites.
Cornwall, the southwestern tip of England, has a rich history of barrows. In Barrow Hill, a team of archaeologists is proceeding on a dig of the local barrow that features seven mysterious stones. The barrow has been left undisturbed except for the building of a service station and motel nearby, but once the team begins excavating, an ancient evil is unleashed on the land. The barrow in the game is based on Looe, Cornwall, and features parallel structures such as an ancient pagan well, barrow, swamp and service station.
Creator Matt Clark has put a phenomenal amount of time and energy into doing justice to the barrows and Cornish legends, and as a bonus there is a link to a webpage talking about the history of Cornwall, barrows, and the making of the game (I was expecting something more polished from the blurb on the back of the box). Clark was aided on Barrow Hill by horror master Jonathan Boakes, creator of Dark Fall: The Journal and Dark Fall: Lights Out.
I had difficulties installing this on my Windows XP laptop; I had to try four or five times, as each time I would begin to install, the installer would launch another copy and freeze completely. My perseverance finally paid off, though, and once I'd launched the game, I didn't encounter any bugs, crashes, or freezes.
The game begins with a grainy black-and-white film of you driving along the Cornish country roads as night begins to fall. There is a sense of dread as local radio personality Emma Harry talks about the onset of the Autumn Equinox, and dark clouds race ominously across the sky. Suddenly, your car goes dead, and you're stranded in the middle of a dark forest. But are you alone? There are strange rustles and cries from the bushes, and you're certain that something's watching...
Barrow Hill is a first-person slideshow similar to Myst in format. You advance one screen at a time (no 360-degree panning here), which can be terrifying when you're crashing through the undergrowth with only a weak battery flashlight to light the darkness. The photorealistic graphics are based on thousands of pictures of the Cornish countryside. The architecture of the few featured buildings shines, from the ruins of an ancient chapel to the worn-down service station. Little touches make each screen come to life, and there are innumerable close-ups of objects just for exploration's sake (which can be confusing at first trying to determine if it's a hotspot or not). Also like Myst, you'll soon discover that Barrow Hill is devoid of people other than yourself and one or two secondary characters that you interact with only briefly. Where has everyone gone? What happened to the archaeological team? Why are there idling cars with no occupants?
The sound deserves special mention, as thousands of ambient sounds were recorded in Cornwall to add to the authenticity, including the chirp of the Cornish cricket. The soundtrack is sparse but effective, underscoring moments of danger or discovery. Voice acting is satisfactory, if a bit melodramatic at times.
On your quest, you're aided by several high-tech gadgets, including a cell phone, PDA, GPS, and a metal detector. All of these tools play a part in your quest to restore balance to the barrow. There are plenty of well-scattered clues to the nature of your task, informative background reading in the form of pamphlets, diaries, and mock websites, and many locations to explore.
The puzzles are inventory-based and generally intuitive. You pick up only what you need to aid you on your quest, and once you've used it, it disappears from inventory. The journals and gadgets left behind by the team give you plenty of fodder to consider your next move. You can die, and if you do, you're placed one step before your fatal mishap.
The biggest achievement after the outstanding sound and graphics is the immersive atmosphere of utter dread...although not gory, you constantly feel hunted by the sense that something evil is looking over your shoulder, from creepy voices on disconnected telephones to ominous smoldering piles of ash next to idled vehicles, or the crash of something following you in the pitch-black woods. My only disappointment was in the super-brief ending that didn't seem to resolve much of the detailed storyline that had unfolded throughout the game, but in Barrow Hill it's the journey, not the destination, that counts.
"Could've Been DARK FALL3", For those of you who are, like myself, anxiously awaiting Dark Fall 3, get Barrow Hill! Could've been titled ( with all due respect to Mr. Clark and his team) "Prepare for What Happens After 'Lights Out': Barrow Hill." The atmosphere is familiar and even some of the sounds from Lights Out are in here (Jonathan Boakes is involved, of course). Looks great and user friendly. Highly recommend.
"Good edition to a Fortean Collection", I'm always on the lookout for an excellent paranormal or Fortean type game. When I saw this one, and read the reviews, I gave it a chance. I wasn't disappointed. Beautiful graphics, eerie atmosphere and an engaging story all make it worth playing. My only complaint about it is the length. It's too short. Can't recall how long it took, but I would guess around 2 hours or so to finish. Maybe less. Still, the game is well worth having if you want a good eerie title for your collection. It isn't scary, and though some say you can die, I never did. If you get the walkthrough for it from GameFAQs, you'll complete the game in now time.
"A great little point and click...", This game is not for people who equate horror with gore or worse the old, pop out suddenly with loud music/sound to give you a start. It's what I consider smart-scary. You need to be able to immerse yourself in the story and in the atmosphere and allow you imagination to take over. I really, really enjoyed this game. I had a few creeped out moments, and 1 (or 2) genuine shivers that stayed with me. The puzzles are sensible and don't distract from the story. I strongly recommend you play this in a quiet house, in the dark, by yourself, with earphones so that you can hear all the little nuances to get the full effect. You don't want to have distractions break you out of the spell this game can cast.
"Not as good as its description", This game left a lot to be desired. First off, it is supposed to be a "horror" game but about the only real horror in the entire game is the "mess" left in the kitchen. Other than that, there really is very little about the game to put one on the "edge of one's seat". In fact, at several points in the game, I found myself laughing out loud at some of the things that were (I believe) meant to be disturbing but instead just came across as being "hokey". The story line was not too awfully bad but for the most part it seemed as if they had a story and were unable to come up with the goods to create a decently frightening atmosphere, not to mention some decent puzzles. Mostly, you are just stumbling around in the dark (literally) and travelling in circles. It could have been infinitely better. Would I recommend this game to another person? Probably not; that is unless they were looking for a good laugh or two.
|
|
 |
|
 |
|
|
All the software listed in this directory are shareware and commercial software. There are no free software here.
We have many utilities which run on windows, mac / macintosh, linux and unix. As one of the download directory in internet we have many software and application. All of our applications / app are downloadable for your computer. We also have shareware, demo, osx, linux, xp, windows, 95, 98, 2000, win, winfiles program file. The extension of files may vary, it can zip, exe, jpg and many more. We don't support illegal software like hack, crack and serial number. No hacking and cracking.
Online PAD Generator /
Download Site /
Term Of Use /
Privacy Policy /
Disclaimer
|
|
|
|
Copyright ? 2004-2008.
Shareware Download, Files Download. All
Rights Reserved. ver2
Free Online Recipe,
Lowongan Kerja,
Indonesia Map,
Kamus,
Video Lyrics,
Health Vitamin,
PAD Generator,
Free Web Template, Wordpress Theme,
Deal Bargain Offers,
Affiliate Datafeed,
Mac OSX Tricks
Online Game Cheat,
Online Flash Game,
Electric Guitar Review,
RC Helicopter Reviews
Ascii Art,
Anagram Finder,
Clapper Generator,
Post-it Note,
Dog Name Generator,
Freelance Jobs,
Network Tools
|
|
|