Others say...

"No Go!--Too much MOTION SICKNESS!"
Look, I have tried to make the best of this but the FIRST PERSON get-up that Nintendo has put into this game doesn't seem to agree with my PERSONAL BIOLOGY! The game itself, although RADICALLY different from what I was anticipating, is so-so. But the first person PERSPECTIVE and all of it's JERKY MOVEMENTS are LITERALLY making me sick! We're talking bad HEADACHES that last for more than an HOUR after about TEN MINUTES of PLAY!

Due to all the MOTION SICKNESS that this game is causing me--it would be almost MASOCHISTIC to keep playing it!

"One of the best Gamecube titles ever"
This game is one of the most innovative games on the Gamecube. The people that made this game saw what we were getting on the gamecube and were tired of it, which was what most people were feeling too. You hardly ever see shooters on the gamecube. Out of the hundreds of gamecube games, I could probably only name 3, counting this game. So the game developers took a MAJOR chance. And I mean major. No one ever saw a game like this before on the gamecube. Probably the closest thing people saw was Halo. And that actually had a military theme to it.

The graphics are some of the best I've seen on the Gamecube ever. The controls are top notch, although we could do without having to flip through so many visors so fast, like when you fight the last boss, that was just ridiculous. The sound is awesome. The music totally fits the environment, such as the lava caves, or when enemies appear out of nowhere. It also has different music with each enemy, like when the Space pirate jumps out at you, and when the Metroid coems at you, it's different. And when the Metroid is on the same screen as the Space pirate, the music is totally different as well, and not just a mxi of the two tunes. It's different entirely.

The Storyline is not exactly original, but if you played the other Metroid games, then this game reveals some of the questions rasied in the previous games. Also, the story almost keeps you guessing until the end. Really the only complaint I have with this game is the difficulty. The game itself can take you almost months to beat. It's all open world, so you can look at your map (which I might add, isn't an exact replica of the game level, thus making you think!) or you can run around until you find a door and realise "Oh wait! I already went through here!" It's not really bad once you figure out the map. The map really only limits you to where your objective is. It doesn't tell you where to go. Without a guide, it's next to impossible to beat the boss. I played it through without the guide, and I ended up hitting that reload button countless times. You need plenty of missiles to beat the last boss, but without the guide, you only find a few missle upgrades, and so you have nowhere near enough. Sorry this review is kind of long, but I have read several and I've only seen rants about how people waste theor time with this. Truth is, if you don't really have a lot of free time, don't buy it. And if you did buy it and don't have the time to play it, don't make us read about how you are going to burn everything that has the word "Nintendo" on it. Just write a review about how it's time consuming, like what I just did. Anyway, it's a great game, and once again, if you have a lot of spare time on your hands, play it. If you liked Halo, you'll love this.

"Great Game that still holds up"
I never owned a gamecube, I bought this to play on the Wii after loving Metroid Prime 3. This game is a ton of fun that will easily give you about 30 hours of game play, with some stunning visuals (looks great on the wii). I agree with one of the reviewers about the save system. Scattered recharge stations are fine, but if I'm laying my money down for this game, I'd like the ability to save at will, especially if I may not have an hour to sit down and play. But that's a small negative for overall very excellent game play. For metroid series fans, there a lot of familiarity here, almost as if all the best features of Super Metroid were translated to 3D.

And for the people playing this on the Wii, first off, get a good Game Cube controller to play it b/c you can't use the Wii mote or the classic controller. I bought a wireless Nintendo Wavebird controller off Ebay and its perfect for it. Also, make sure you buy a Gamecube memory card first before playing otherwise you can't save your game.

"Incredible Game"
Immersive environment, exiting gameplay, great graphics (for back then) and a story that will keep you interested thoughout the whole game. I can really say that this is one game that I can play over and over again, and still feel exited about it. Not a pro review nor in depth what so ever, but if you have heard good things about it, it is all true. Check out the video review by one of Gamespot's former Chief Editor, you will see what I mean.

"Miserable for a casual gamer"
The "save stations" ruin this game for those of us who like to play video games in our free time, rather than all of the time. You can only save your game at certain locations on the map, and it is not uncommon to go 30 - 60 minutes without reaching the next save point, OFTEN WITH BOSS BATTLES JUST BEFORE.

This ruins the battles, because who wants to risk dying just to have to repeat the same 30 minute hike to face the boss (and possibly die) again? Instead, you pause the game and read the walkthrough, eliminating any fun in figuring out how to beat the bosses yourself.

Even for hardcore gamers, this game leaves a lot to be desired. The combat is uninspired button mashing (the only challenge in the last few boss battles is not any sort of finesse, but rather keeping your thumb/the controller from breaking long enough to defeat the enemies). The "story" is presented only through hard-to-read-and-click-through blurbs you find on computer consoles and walls. And the backtracking -- oh, the backtracking!

Overall, I am hugely disappointed in this purchase for my Wii, and if this is the best the GameCube had to offer, I'm glad I never got one!

 

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  Metroid Prime

List Price : $19.99
Our Price : from $29.99

Why I buy this one ?
- On a distant planet known as Tallon IV, where a deserted space station leads to a nightmare discovery -- the Metroids have returned, mutated and more powerful than before!
- You'll play Metroid-hunter Samus, as you fight through tunnels against the deadliest creatures in the galaxy
- Use bombs, missiles, lasers, and your ability to morph into a ball strategically, as you navigate a desolate planet filled with deadly corridors
- You'll also be able to wear new suits that give Samus all-new powers
- Flawless camera angles, fantastic 3D graphics, and massively detailed game worlds all combine with gorgeous cutscenes that advance the story


It's better to buy this one too...

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What our customer's say!

"Best Game Cube game, best Metroid game, one of best games period", Absolutely an amazing game, Metroid Prime has to be the not only the best Game Cube game, but undoubtedly the best Metroid game, yes, even exceeding Super Metroid. No disrespect intended towards Super Metroid; it has its own strengths, but I always thought that it could have been better in various ways. Metroid Prime is better in some of those ways, and overall I found it to be a much more complete and satisfying game than Super Metroid.

One area in which I will say that Metroid Prime is indisputably superior to Super Metroid is in how it manages the power-ups; you get so much more out of them in Metroid Prime. Super Metroid it's fair to say did lay the foundation since most of the power-ups in Metroid Prime are the same things seen in Super Metroid, and the few power-ups from Super Metroid that did not make the transition to Metroid Prime often had something similar replacing them that was more suitable for a 3D environment, such as the Boost Ball replacing the Speed Booster. There are also some new power-ups in Metroid Prime, but regardless of whether they are new or back from Super Metroid, they are all put to better use in Metroid Prime. Consider that much of Super Metroid, at least until the Wrecked Ship, can be completed almost solely with the wall jump and occasional assistance from the turbo bomb technique. The High-Jump Boots are not necessary to complete the game, and even most of the grappling beam parts earlier and later in the game can be done using the wall jump. In fact, whether the wall jump is there or not, the Grappling Beam becomes virtually useless once you find the Space Jump. Other power-ups like the Spring Ball and X-Ray Scope are interesting, but certainly not necessary. I tend to get more out of a game that actually requires use of the pick-ups. In so many platform/adventure games the designers put in tons of things and quite often end up making the game in such a way that requires use of less than half of them. Rygar the Legendary Adventure for PS2 is a perfect example. Metroid Prime, with the exception of some of the beam/missile combination attacks, requires use of everything, and the power-ups are not only used, but also used well. The puzzles and parts of the game which require use of a specific power-up are extremely well done. Nothing left me thinking anything like "Oh that was a dumb power-up," or "Oh they shouldn't have bothered having that kind of puzzle in the game." It is to me absolutely indisputable that Metroid Prime does a better job than Super Metroid with the power-ups.

For some specific ways in which the power-ups are put to better use in Metroid Prime, it is worth considering the beams, super missiles and power bombs. Power Bombs in both Super Metroid and Metroid Prime clear paths, whether by opening doors or clearing away terrain, but in Super Metroid they put in way too many. Unless you refuse to use the Ice Beam on the metroids in Tourian, there is no way you'll ever even come close to using fifty power bombs, let alone even ten. Metroid Prime puts in just enough, and unlike in Super Metroid, they can actually help a great deal in certain clutch situations. As for the beams, I found them much more fun to use than anything in Super Metroid, and combat as a result was much more fun. For instance, when you finish off a frozen enemy with a missile or another weapon, it makes an awesome shattering noise and ice parts fly everywhere. Not only are the beams more visually impressive and destructive, but they are also used in new puzzles that are extremely well designed. The Wave Beam now has a lightning element to it, and certain puzzles require its use to restore power to doors. The Plasma Beam melts things and is very destructive. In fact, the beams themselves are so well-rounded for so many situations that I only found myself using regular missiles for little more than finishing off frozen enemies.

The entire system with missiles is different in Metroid Prime than in Super Metroid, I say for the better. Regular missiles do fire at a much slower rate in Metroid Prime than in Super Metroid, but I find this to be a non-issue since the game seemed designed to minimize their use. I only found myself using regular missiles sparsely throughout most of the game, and once the Plasma Beam came, missiles were very forgettable; the Plasma Beam destroyed just about everything, even some fire-based enemies. Does this mean that missiles are useless in Metroid Prime? Absolutely not. Metroid Prime does different things with the missiles. Unlike having the Super Missiles as separate pick-ups from regular missiles, the Super Missile in Metroid Prime is an individual pick-up that functions similarly to the Charge Beam. It's activated by hitting the missile button after charging the Power Beam instead of releasing A, but it still costs five missiles. The concept is that the Super Missile itself never runs out as long as you don't run out of regular missiles. I found this to be a very good idea, and the visual upgrade and devastation from the regular missile to super missile are both much more imposing in Metroid Prime than in Super Metroid. Charging other beams and using them with missiles produces some devastating attacks that help greatly late in the game, and they really left me thinking that aside from the completion percentage, it was these amazing attacks for which it was worth picking up all the missile expansions. Anytime a game makes it worth finding the power-ups, it deserves praise.

I believe that another thing that should be taken into account in a Metroid game is the quality of the surroundings and environments. I found both Super Metroid and Metroid Prime to have a decent variety of environments, but for a variety of reasons I found it much more fun to roam around in Metroid Prime than in Super Metroid. As mentioned I found combat more fun in Metroid Prime, but other things to take into account are the visors. In Super Metroid movement is impossible with the X-Ray Scope, but in Metroid Prime, not only is movement possible with the different visors, but also mandatory since certain enemies can only be seen and fought with them. The Thermal and X-Ray Visors can be visually mesmerizing, and the Scan Visor is one of the best ideas ever made for taking a series from 2D to 3D. It makes paying more attention to the surroundings well worth it and helps shed much insight on the story. It should also be noted that Metroid Prime rewards the player for finding items and getting all the scans. Look back at Super Metroid; does the game give any reward for collecting 100% of the items? No. In Super Metroid the best ending comes from beating it in less than three hours, regardless of how sloppily it may have been played. Metroid Prime awards better endings and opens art galleries for more objects picked up and scanned, and in doing so it creates much more motivation and satisfaction for picking up everything than Super Metroid does. Looking for power-ups in Metroid Prime is also much more manageable without help since they make a noise when you get close to them. By no means does this guarantee that you'll find 100% without any problems; you will still have to be thorough, scan things, and use your brain since not all of them are immediately accessible. Some are in isolated little areas and you won't hear them if you have to bomb something, go through a tunnel, or do something else to get within hearing range. In Super Metroid the power-ups are much more obscure, and if you don't already know where they all are, you're not nearly as likely to find them. Using the X-Ray Scope to go over every inch of the game certainly wouldn't be much fun either. In Metroid Prime if you really try hard to find things, scan everything, keep the TV at a loud enough volume, and generally just play thoroughly, you should find close to at least 90-95% of the pick-ups without help. Rewards based on how well the game is played I find much more fitting for a Metroid game than rewards based on how fast the game is played.

I think that Super Metroid has only a few things over Metroid Prime. One of them would have to be its creepy beginning. The creepy atmosphere on Ceres Station and on Zebes in the very beginning is really amazing. The beginnings of Metroid Prime 1 and even Metroid Prime 2 are somewhat creepy, but I found Super Metroid to surpass them. The lack of enemies and mysterious music created the mood perfectly. Another area where I can see some people having a problem with Metroid Prime is that it does not really have much of a final area. The Impact Crater is little more than a few rooms, and there is no evacuation at the end of the game. These things are very true, but I think Metroid Prime makes up with a final boss that's actually somewhat challenging. Mother Brain is a joke in Super Metroid. All it takes to win is to just stand there and shoot, and annoyingly wait for all your life to be drained out. The final boss in Metroid Prime, which ironically is also called Metroid Prime, can actually be challenging and takes some time to kill.

It can't be put into words how good Metroid Prime is. Compared to Super Metroid or on its own, Metroid Prime is about as close to perfect as a game will ever get. The only valid complaint worth making against it is that a few of the scans are unreasonably easy to miss. Some enemies only appear once and in their brief appearances disappear very quickly; therefore you won't be able to get their scans unless you hit reset or start a new game. I certainly understand the one-chance with bosses since the only way to miss scanning a boss is by just forgetting, but little enemies such as some bats that appear for maybe five seconds and are never seen again? That's just not fair, but one negative against an infinitude of positives certainly makes the positives dominate. For anyone who owns a Game Cube or Wii and is more than a casual game fan, Metroid Prime is a must. Anyone expecting a typical first-person shooter from it obviously knows very little about video games. Metroid Prime is a Metroid game all the way, and the best one at it by far.

"An All-Time Great", I purchased a Gamecube just to play Metroid Prime. If I had never played any other game, it still would have been well worth it.

Great graphics, crisp controls. Excellent level design and atmosphere. Fantastic sound and music, with some re-worked themes from classic Metroid titles. Good replay value due to higher difficulty settings and the challange of finding all possible items/upgrades.

Although the control scheme classifies this as a First Person Shooter, this game is primarily about exploration and puzzle-solving, with a healthy does of combat to keep you on your toes.

In my opinion, a must-own for Gamecube fans.

"One of the Best Games on the Gamecube", I could play this game over and over. The evrironments in this game are breath taking. The weapons and boss battles are fun as ever. This game will be around for a long time.

"The game to get on Gamecube", Metroid Prime is easily one of the most Atmespheric games I have ever played. It is the first in the series of a great trilogy of 3D metroid games. When I first saw the 3D look of the game, I expected it to be completley different than what it turned out to be, I expected it to be something like doom, Halo, or a first person shooter along those lines. It turned out to be a completely different genre. I will try and go into detail in telling about about the fantastic game that Metroid prime is.

Gameplay: You Play as the Bounty Hunter Samus Aran. You see the veiw through Samus's visor. This game is not a first person shooter, it is a first person adventure. you start in the frigate Orpheon where you get accustomed to the controls. You will see Samus actually lift or lower her arm when moving the camera which may seem akward the first 10 minutes you play but you see that it makes sense since She is wearing this big suit and does not realy have a neck. After you go through the frigate Orpheon and fight the parasitic queen, the ship will begin a self destruct sequence, in which you must escape. You encounter an old foe on the way out and chase him down to the nerby planet Tallon 1V. You find that the planet is infested by an evil poisen known as phazon, it is Samus's mission to reaquire her equipment, get the 12 artifacts, fight the mercillious space pirates, and discover and destroy the source of the phazon plaging the planet. There is alot of creative puzzle solving similiar to Zelda, as well as jumping like in mario, and some realy exciting action. You will raise bridges, open doors, find secret passages, and much more. The world of tallon 1V is huge. You will travel through the rainy Tallon overworld, the crumbling Chozo ruins, The lava filled magmoor Caverns, the Snow coverd Phanderana Drifts, And the pirate run Phazon mines. The tension builds and builds as you go farther into the ngame to see what excitment lies behind the next corner. The action is also Very Fun and exciting. You simply press the L button to lock on to an enemy ( like in Zelda), and just blast away at them. However the action is not just run and gun shooting, different enemys have different weak spots and some you have to discover their weakness before attacking. The Boss battles are insane, each with different attacks and counters. You also have you morph ball form. rolling into a ball allows you to squeeze through tite surfaces and their are also skateboardingstyle half pipes reach are lots of fun. The morph ball also gets many upgrade, like the boost ball, and spider ball, and also weapon upgrades. The morph ball can set three bombs ata a time, and eventually gets the power bomb which explode large debree. The morph ball is also used creatively in boss battle. The gameplay is just very entertaining and their are few games that compare.

Graphics: When this game came out in 2002 it ose groundbreaking in the visuall department. The textures were very detaild, and the lighting was great, their were huge explosions and jaw dropping envirnments. However bum,p mapping, which some later gamecube games had, was no where to be found, but that is not realy a complaint as it was the best on the console when it came out. The art also is what still makes this game very pleasent to look at. The enemys and bosses, and envirnments are so varied and uniqe. You see drops of rain or smoke come on your visor. Their are also different vizors which show things in different views, like the thermal vizor which lets you see invisible stuff, and the Z ray vizor showing you what is behind a wall, bridgest are made out of tree branches, bugs burow in the durt, and it all runs at 60 frames per second.

sound: Kenji yamamotos score is as moody as you would expect. it has been modernized with catchy techno remixes as well as great sound affects. you can hear a sound when a powerup is nearby. Space pirates grunt, as well as Samus when she takes damage. The phandrana drifts theme will stick in your head for quite a while. The sound affects on the other hand are mostly high quality middy but some of the tracks seem a bit to subtle and even low quality, not many gripes here though.

This game realy shows how to take an established 2D franchise and turn it into 3D. This game is like nthe 3D version of Super metroid, I cannot think of much higher praise than that.

"Kinda creepy but fun", Not for little kids who don't like dead things. It's pretty dark and scarey but fun.



 
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Read this reviews before You buy...

"Whoever hates this game is evil!!", This is not "Homeschoolmom", this is her son! I think this is a great game! The graphics are awesome for the year it was made and the gameplay and controls are simple to master.
The only think I don't like about the game is the distance you have to travel to get where your going. It can be really frustrating!!
Other than that, this game is awesome and is one of my all-time favorite games!! I can't wait to get the other two Metroid games if this one is this good! Go Samus!!

"Must Have for the Gamecube", Even though as i write the review Gamecube's are no long around. Metriod Prime is a must have for the system. Its graphics are good for its generation. Although i will say that there are points in the game when it could use a little speeding up but other than that the game is pretty good and worth taking a look at.

"Perfection", I'll be honest, I absolutely hate 1st-person shooters for console systems, but Nintendo really got it right with this one.

There were no Metroid games for the N64, so the bar for this game was set by Super Metroid--one of the best games Nintendo has ever released. On top of that, this was the first attempt at a 3D version of a Metroid game. Naturally, I was worried that it would disappoint. It doesn't.

The controls are brilliant. By the time you get started, it'll take you all of 15 minutes to master the controls, which gives you the rest of the time to marvel at the stunning graphics, seductive soundtrack, and brilliant level design.

Words can't adequately describe the look and feel of this game. Turn off the lights, get comfortable, turn the game on, and you'll get sucked right in. The game designers have successfully created a world that you will feel totally immersed in. Just don't forget to eat food and take bathroom breaks.

Stop reading this review and buy it already. You won't be disappointed.

"One Of the Greats!!!", I am a fan of keeping things short and simple. The game is awesome, awesom, awesome!!!! Great story, great music, great graphics, great frame rate, easy to control, and will keep you playing for hours. I despise when you get a good game and it is too short. You can probably get it for as low as five dollars now. That is a steal if you ask me. This game is worth way more than that. Nevertheless, don't argue with it, just go get it as soon as possible. You will not be disappointed.

"Truly the best game released for Gamecube", I am a big fan of many genres and purchased this game assuming it was an FPS (which is one of my lesser favorites). Metroid Prime is NOT an FPS, it is an adventure game, true and true, and is easily the best game released for Gamecube that I know of. Not only was it challenging and fun, but it wasn't one of those games that only took 20-30 hours to complete (Luigi's Mansion); if played to its full potential, this is easily a 70-100 hour game.

 
 
 

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