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Others say..."They gave complainers what they asked for"First let me say that I am a fan of MM8, despite all the negative things that people said about it. MM9 was designed to "fix" all the things people said they didn't like about MM8: 1. Old, outdated game engine - well, now it's a new one, with pretty good first person graphics which don't make me nauseous (some games do). 2. Playing dragons/vampires, etc., made the game too easy - so they took those options, along with the "fly" spell - out. 3. Monsters which weren't smart enough to know others of their kind in the next room were being attacked - well, now they mostly know and come running. Unfortunately, these "fixes" didn't satisfy the complainers - they'd complain no matter what. What the "fixes" *did* do was take a perfectly good system (one you didn't have to buy a new computer for each time a new game came out, I might add) and make it less enjoyable (not that I don't like the new graphics) than the first. But complainers are always more loud than those who are satisfied, and they are the ones 3DO heard. Don't get me wrong - I'm still enjoying playing it -- and you should know that many of the quests, while they may not include "insider" jokes, are designed specifically so that the player has to overcome any habits he/she picked up in MM8 (for instance, getting into the water, just to name one). I also like that hack-and-slash is not always the answer. Oh, and btw, I've been playing it in WindowsXP and haven't had a problem with it - not even one crash, although I'm only about halfway through the game so far.
"A sad end to a great series" I have played all of the Might and Magic games over the years and do not believe I can really express how awful this game is. Stay away! You will be much better off with Wizardry VIII, a fine example of how a series should be ended.
"Bad" this is a plea. 3DO please stop slaughtering this great seris. please bring in some fans and let them design the game. because these one is horrable.
"okay why 3 stars?" I gave this game three stars because it's the only turned based game of it's kind that I've found. I don't have fantastic dexterity and I like to think about what is the best course of action in each battle. Yes, the graphics are poor, but they were the normal 5 years ago. I am not spoiled by graphics, especially because when I was a teenager, pong was the closest you could get to an interactive game. The cheat book I think is essential to the game. I felt the starter book was useless. The fact that you could only start with a fighter or magicuser a disappointment, but it made sense in the promotions. One of the things I hated was the uneven ease or difficulty of promotions. My party easily promoted a healer, but got slaughtered repeatly by lowly Yobboos trying to get that fighter promotion. Another thing I hated was the Thronheim map. It was off by 90 degrees. The thing I hated the most was the mirrors desert. I worked for hours trying to get those stupid things aligned. I wished there was a cheater code to bypass that stupid thing. I never finished it because of that. Finally I gave this game three stars because the hours of play I got out of it. I didn't like Thief, Dark Stone, or Laura Croft because of the dexterity problem and the turn based problem. If you don't care about graphics and you don't want to play with others on line, this game is the best to get, regardless of it's problems.
"Huge disappointment" After playing MM from the beginning (still have MM1 on sega gensis), MMIX was a huge disappointment from the start. If you love the previous intro's, dont get your hopes up with MMIX...they pan down a banner with stick figures scribbled on it. Also, the character selection was sad with only two options....fighter or magic user. Once started, you will see that inventory screens and equiping items leave a lot to be desired. I will admit that the 3d can be interesting at first but it gets old real quick. As for this new dialogue, it's a pain in the behind and the only thing I can think of to describe it is....cheesy! After eagerly awaiting this newest version, I would of preferred to save my money and re-play a previous version. Call me old fashion but I hope that they return to the old version style and quit trying to fix something that was not broken. I gave it 2 stars just because I am a die-hard M&M fan and couldn't pull myself to give it only 1 star.
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Might and Magic 9
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- All New Adventure..Completely 3D Product Information The adventure begins when you and your shipwrecked party meet a strange woman onthe Isle of Ashes in the middle of the Verhoffin Sea. She tells you of thebloodthirsty Beldonian Horde that is poised to invade your homeland of Chedian.Your destiny starts to unfold when she explains that you are the only chance forthe land’s survival, a
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What our customer's say!"what's going on?", I've had to come online to double check I had the right game - I thought maybe I'd learnt my roman numerals wrong or this was a counterfit version - I say this because when I started playing this game I immediately thought OH no, I've got the earliest version of MM not the latest!! I loved MM6 and 7, the inventory was great and the graphics while not the flashest were enjoyable, and the layout easy to use, like mixing potions and using the maps. This game is seriously limited - it's like everything you could do has been taken away. On top of that it glitches out left right and center. I'm bummed, I was looking forward to getting stuck into a new game and I've been landed with this budget junk. You'd be better off to drag out the old MM games and play them than put time and moneyt into this. "What an Amazing Game!", Unlike most people on this site I think that MM9 is the best RPG I have ever played. The reason I think there are a lot of bad reviews is because it is very different from the other versions of Might and Magic and the long time players of might and magic are too lazy to get use to the new game. I admit, at first I didn't like this game very much, but then after a month a played it again and kept playing until I beat it. The graphics are not the best, but they're not bad. What makes the game great though is the quests. They are so fun to do, much funner than other RPGs (i.e. Morrowind). So, in conclusion, I would strongly recommend this game to anyone with enough patience to really get into this game. "Huge Disappointment", I bought this game over a year ago, and was very much looking forward to it. I loved Might and Magic 6-8 and played each one all the way through (some more than once). I liked the gameplay, the graphics were (at the time at least) pretty good, and most of all they had good stories to them. I had been hearing how 3DO was planning major improvements for MM9, so I had high hopes for this one too. Then I played it, and what a let down. I really tried to like this game, but just couldn't. I played it on and off for a little less than a month and have not bothered with it since. The graphics, even though there is a new engine, are really quite bad compared to other games in its class (things are much to angular). The NPC's are downright aweful looking. The story did not intitally make a lot of sense to me and didn't seem at all compelling or interesting (and I think this is really key to a good RPG). In my humble opinion, this is the worst of the Might and Magic lot (at least since 6 came out). I'd avoid this one. Go pick up Neverwinter Nights if you want a really interesting PC RPG. If you're looking a good console RPG try Arc the Lad: Twilight of the Spirits for Playstation 2. "Might & Magic IX. . .", Facing the facts, 3DO should have switched to a full 3-D engine long ago where its �Might & Magic� RPG franchise is concerned, but, for some reason, that didn�t happen until 2002�s �Might & Magic IX.� The game�s new facelift, though, is anything but pretty, and you�ll immediately feel like you just entered the magical world of Polygon. That�s not to say the graphics don�t have their moments (certain environments look better than others, and certain NPCs or enemies do likewise), but it all looks very much like something you could have been playing in 1998. But, of course, graphics don�t make the game, and for those who can look past the graphical problems of IX, there�s some decent adventuring to be done � primarily if you�re a fan of the past few �Might & Magic� games (which all have a distinctive style of gameplay, for better or worse). The storyline in IX is a bit on the soft and ridiculous side, but it works, and at least it�s not as cut-and-dry as �kill the Dark Lord, save the universe.� It is your job to unite the six clans of the realm in order to face the looming threat imposed by an Attila-like figure who seeks to conquer the land. Odd twists of fate abound, uniting you with your enemies, and ultimately pit you against the gods themselves. To win the day, you must assemble a party of four adventurers (picking from only two initial classes � warrior or magician), and venture into the fantasy landscape. Customizing your party isn�t half as fun as it was in earlier incarnations of �Might & Magic,� and gives you far fewer options than the last installment in the series � which poses the obvious question: shouldn�t a sequel outdo its forebears? Only four races are available to you (human, elf, dwarf, or half-orc), and the portrait selection is limited to two generic faces per race, and two more per sex. You can customize your character�s voice, but that ultimately boils down to choosing the voiceover that least annoys you. And, of course, you tweak a few stats and traits, but they too are few. Don�t expect the kind of roleplaying you�d get from �Icewind Dale� or �Morrowind� here. When you have assembled your party, the story begins. The game plays essentially the same as previous entries in the series: combat is an optional real-time or turn-based affair, and you visit various provinces and cities seeking quests that can transform your humble fighter into a crusader, or your magician into a lich. Wandering the countryside is somewhat gratifying despite the blocky landscapes, because you often run into things you weren�t expecting, or bump into quests that boost your experience. Unfortunately, monster encounters aren�t very intense, primarily because only two or three different breeds of monsters seem capable of stalking any one given province, and most of them look pretty ridiculous. Combat isn�t very exciting either, since you can�t really even tell when your blows are connecting against your opponent unless you read the scrolling text at the bottom of the screen. Only archery reveals sound cues and splashes of blood (even from skeletons and the like who should obviously not bleed when hit). The more time you spend with the game, the more it will grow on you, and the more addicted you may even become, but it still feels like you�re playing an early beta of what could have been a far superior game. Outdoor and indoor environments all suffer from a lack of detail that makes them feel mostly generic. This pervading lack of polish makes it very hard to suspend disbelief, since you rarely (if ever) feel like you�re in a living, breathing world. There are graphical glitches to further hamper your adventures, and you can sometimes clip into hills or embankments and become stuck in them. Scenery pop-in often raises its ugly head, and you�ll marvel at how an outdoor fog can follow you indoors as well, graying up whatever castle or keep you have entered. The game�s scripting can also be broken. For example: in a dwarven mine, you are supposed to break through a wall that, for some reason, the dwarves couldn�t penetrate. Behind the wall is a demoness that is freed by your incursion � unless of course you don�t break down every piece of the wall. Break only a section of it, walk into the room, and find that nothing happens until you go back and shatter the rest. Then, and only then, you find yourself in a cut-scene, since you�ve only now triggered it. This is why games are playtested rigorously before release, 3DO! The list of complaints that can be leveled against IX is pretty lengthy indeed. Many of the game�s quests are tepid and tedious and require too much walking across open country that you�ve already cleared of foes; the inventory and outfitting screen is unintuitive and not half as interesting as that seen in the previous games (why does my female elven warrior have a male dwarf representing her?); the game�s sound effects are sparse and generally grating� All of these flaws make IX a hard game to recommend wholeheartedly, even to fans of the franchise, especially in a year that brought with it great RPGs like �Icewind Dale II,� �Morrowind,� and �Arx Fatalis.� But to those who absolutely adore the unique style of adventure that only �Might & Magic� offers, this should do, provided you brace for some disappointment. I can only hope that 3DO licenses a new engine next time around, and makes sure to take it time polishing up the game before its release. Despite all of the new additions made to IX, it is inferior to its predecessors in almost every respect. This one has all the signs of a game rushed out the door to meet some dreaded deadline � but if you�re a CRPG addict, and have already run through the year�s best, then it�s worth a look (despite the horror stories you may have heard). Final Score: C
"Going down hill fast....", I don't know what 3DO is thinking with this line of games. The first six of these games aren't bad and are some of the classics of the genre. However, once seven came along, there were some very dramatic facelifts to the RPG. Baldur's Gate and Torment came out around the same time and really added some needed depth to the RPG. The M&M series is still stuck in that same old rut of level, new spell, new dungeon, new level, etc. etc. So that leads up to the newest installment. They have finally improved over the 2D graphics of five years ago with a 3D model that looks like it should have come out 4 years ago. The characters and voices you can choose from are pure cheese, similar in a way to Wizardry 8 (However on the whole that RPG is much better). Then there is the game itself. Wandering through monotonous realms slashing this and blasting that. Fundamentally the same system of levels and skills are in place in the previous installments. There is no depth to speak of, and I found that I had to force myself to keep playing after awhile due to mounting boredom. There is nothing new here. And what few improvements that have been made should have been made to the series several years ago.
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Read this reviews before You buy..."I remember when I used to like the M&M series...", Unless you are a die-hard fan of Might and Magic, you'll see this title as a slightly buggy, outdated RPG that is outclassed by the other titles released at the same time. As a previous reviewer has stated, the compass on your screen and the directions on the map do not match ("hey, that building to the north is to the east on the map!"). Most of the graphics in this title are also recycled from earlier titles... and this is coming from someone who didn't even play MM8, so you know if I say recycled, its OLD graphics. The character portraits for example... theres 4 of them to start. If you are a human female, get used to that dwarven female portrait. Some classes are downright difficult to evolve into; like the Lich for example. You can become a Gladiator within the first couple days of playing, but don't expect to become a Lich until the game is 95% over. Now... if you ARE a die-hard fan of the Might and Magic series, get ready for a dissapointment! The rich jokes and hidden quests and items are completely missing from this title. Worse: the sci-fi theme at the end of MM1 to MM7, my personal all-time favorite, is MISSING from MM9. Why? I was told pressure from their publishers to remove it. Just not "fantasy" enough. Sigh. Oh... and did I mention the dated graphics? If you want a time filler and have already played everything else, then buy this game when it goes on sale for [money]. Until then, I suggest you save your money. This is a sad finale to the M&M series.
"Not bad, but far from good", I have been looking for RPGs that rival some of the old M&M, and even Ultima etc. I'm pretty old school I guess, not as concerned with graphics as I am with gameplay and quest lines and so on. From those aspects, I find many disappointments and not too many good points to discuss. First, when I got to Tronheim (one of the towns) it was a complete maze. It takes you a couple of hours to gain you bearings that you can go somewhere easily, and then you find out that the directional finder on the map is off by 90 degrees, so when you are actually facing south, your arrow on the map is pointing west, etc. Very frustrating and confusing for a town. I think this is ridiculous because since you have to be more than half way through the game to even find a lloyd's beacon spell (oh yeah no learning or completing quests for spells, you have to find them or buy them) town portal is your only savior sometimes. Then if you get thrown into Tronheim, good luck. In relation to the lloyd's beacon thing, the game does not allow you to progress to any decent spells until the game is nearly over. And the lack of "fly" is a pain since the game score is rated on how long it takes you to solve, and there is an equally irritating travel ability between towns and areas. This games is not totally terrible, because it does contain some very challenging quests, but it is not a good value at the current price. maybe at nineteen or fifteen bucks, then it becomes worthwhile. But with the things I mentioned, and the many despicable quest bugs mentioned in other reviews, you should wait a while before purchasing.
"Not Bad, Not Great", I just completed the latest version of the Might and Magic series. You create the standard 4-person party, do quests, and advance your characters. Those who've never played any of the Might and Magic games will enjoy this more that those who've played M&M VI or VII. The Good: The new game engine is pretty cool. I like being able to look in a 360° radius around my party. Some of the old favorite spells are here like Lloyd's Beacon and Town Portal. There are some good new spells. Quests aren't super hard to figure out and it is fun to play as an RPG. Also, the NPC's in your party can fight and you can set up your party's formation. You can swim now which is pretty cool. The Bad: No "Fly" spell. Many, MANY bugs, even after two patches. Make sure to get the latest patch and then you might want to check out the MM Worlds website for words on the bugs that remain. Some bugs are so bad that it will make the game impossible to win. The various NPC's you run into aren't "smart" meaning that even if you've solved a quest for them, they complain like it hasn't been done. It would have been nice for NPC's to adjust as the game advanced. Also, the game's story is mostly uninteresting (to me) and there's not much change between the various regions (graphic-wise). The game was rushed and it shows but I still enjoyed playing it.
"This was quite a disappointment.", As an avid Might & Magic fan I looked forward to this one. It certainly did not live up to my expectations. One of the previews said there was no teacher system. Well there is, and you have to chase down everyone in every town to find them. The music was good, but I couldn't understand why everyone thought the graphics were so great. I played on a laptop and they were terrible. A lot of areas were so dark I couldn't tell where I was. The map helped, but in a few places it was screwed up and north was west, the arrow pointed the wrong way and the map hurt more than helped. This was only one of the MANY bugs. The game hung up almost every time I played it. Some of the quests I completed were not recognized. Thankfully they were not part of the mainline quest. Most of the townspeople did not respond to your actions. They all had a set conversation. If you completed your quest they acknowledged it and gave your reward, but the next time you talked to them they asked you to do something for them, as if you were meeting them for the first time. You did not get the quest to complete again, just the dialog for it. Nothing seemed to react to my heroics. I never got the feeling that I was in the game. A role playing game should make you feel like your playing the part. A good example was the frost giant. The townspeople are freezing and starving because of him. You go and kill him and guess what? They are still freezing and starving. What did I kill him for? Character development was never very clear. The manual was seriously lacking. I knew from previous games what numbers I needed to advance, but a lot of times the teacher told me a character couldn't advance a certain skill. I never knew why and wasted a lot of time planning my character development for nothing. None of that mattered because of the bugs. Once my characters were promoted it seemed I could do anything I wanted. I never had a chest blow up in my face, I could see all the traps and secret doors. Each character could carry practically everything in the world. I never had to leave anything behind because I didn't have room to carry it. Your 3 NPCs are worthless. They cannot be controlled and you cannot even look at their stats. When in a battle they either cast a spell or attack. If they use magic they cast a low level spell, if not they attack and almost always miss! They have no ranged weapons and if you are not next to the enemy they are totally worthless. If you click on them you get the original conversation or a choice to fire them - nothing else. I wasted a lot of time trying to decide which spells I wanted. There were two or three spells that were so powerful I didn't need any others. My healer could cast a spell that restored all health and magic points and cured any problems, over and over again - every turn. That made every battle a joke. I hope the developers take notice and do a better job. I really liked this series and hate to see it ruined.
"A good game that's been raked over the coals mercilessly.", I'm not quite sure why this game has received such savage tearing apart from reviewers far and wide; while flawed, it is a solid entry in the Might and Magic series. I've always enjoyed the Might and Magic series, even though I haven't played all of them; I think the last three installments (6, 7, and 8) were all good, though of declining quality from one to the next. Might and Magic IX certainly doesn't wow you with an amazing intro; the opening movie is quite boring, unlike the others in the series, which really gave you a motivation to get in there and find out what's going on. Here, it feels more like watching an old movie rell in the back of a dusty classroom (but not in a cool way, as in the marvelous intros of Fallout 1 and 2.) The manual is sadly lacking as well; it's obvious that it was designed to make you want to buy the strategy guide; leaving out information crucial to designing your character is a shady decision. So, why do I give this thing 4 stars? All I've done is gripe so far, right? Well, it maintains that "just 5 more minutes" syndrome that haunts the others in the series; you want to make it through that dungeon, or complete that quest, or see what's in the next town. I'll break it down with pros and cons. Positive aspects: * New graphics engine is nice - a great improvement over the previous versions. Not breathtaking, but well-done (despite the scary faces.) New monsters and models, and great spell effects. * GREAT music! Laid-back, not in your face, dark, foreboding, whimsical... I'd say it's probably the best music next to 6. Plus, THE MUSIC NOW LOOPS! Thank the gods.. I remember saving and reloading quite literaly thousands of times in the earlier games to get the music to restart. * Great character development - instead of forcing you to decide from the start exactly what sort of character you want. I've always liked the skill advancement in the series, and it is preserved here. * Smarter monsters - they'll run, and call for reinforcements. Good monster models. * Fairly interesting quests. None of them will blow you away, but some have a bit of humor injected into them. Bad: * Dialogue seems juvenile. Interaction still feels very wooden and unfulfilling. * Party members are still just a jumble of numbers - you don't get the rich feel of controlling actual adventurers, as you do with the Baldur's Gate series. * Stability - I've had about 8 drop to desktop crashes in about 10 hours of play. Not great. * Lousy manual. Overall, a worthwhile game. If you're a fan of others in the series, you should like this one.
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