Others say...

"They need to make a SEQUEL!!"
I absolutely love this game. Somebody needs to 1. MAKE A SEQUEL and 2. Make it multiplayer and bring it into the online environment! I played it 3 times over a one year period and beat all the scenarious. I thought I was through playing it and sold it at a garage sale. I missed it so much that I went out and bought another copy within 30 days! I have to have it on my home computer.

You will love this game if you like the tycoon games.

Programmers (if you're listening), please MAKE A SEQUEL WITH MORE SCENARIOS AND INTERACTIVE ONLINE!!! Fans are waiting!!

"It wasn't meant to be..."
This game must have been made by nudests. That's the only explanation.
I mean, the snake-women don't have scales on their tops and the dryads are completely naked. Even your heroes get in on the nudest act. OK, so the Warriors of Dischord aren't naked, but they have a weird aversion to pants and instead wear these little panty-things that don't even cover their big rear ends.
It's really unfortunate that Atari doesn't have the decency to make their creations, well, decent. The very least they could have done was not rate Majesty as being appropriate for ages 6 & up.
Not only are these monsters unclothed, they're everywhere. The only quest that doesn't have Medusae and\or Dryads is Urban Renewal in the expansion (at least I think it doesn't).
This game could have been fun, if only Atari had put some clothes on their walkers. Now I can't play any quests except Urban Renewal (which might turn out not to be OK either) or even freestyle games, for fear of there being something immodest in them. Some of us consider looking at naked people immoral, you know.
[Other objectionable items: one of the quests is called Deal with a Demon, so I assume there's a demon in it. Another one, called Free the Slaves, has a kind of demonic look and feel to it. What's with "traditional fantasy" and demons, I don't know.]

"The greatest PC game ever"
This is a game you must give a chance when you first start playing. I constantly find myself going back and replaying Majesty, trying to improve on the time for quests, or simply trying another method to win. The options in the game are great, each quest can be won using different methods for economy, defense, or production. The graphics are excellent, the sounds and voices are a delight. I am not lying when I say this is the best PC game I have ever played.

"A twist on the typical RTS, but poorly executed"
Majesty is something of a twist on the typical RTS in that you do not directly control any of your characters. Rather you have to incentivise them perform the actions you desire. In that respect, there is a degree of similarity to the old Populus games, or to Black & White.

This twist could have made for some very innovative gameplay, but there are enough flaws to prevent it from being truly successful. First, control is difficult. There are only two levels of map zoom and no way to rotate the view. So, when you want to place a reward flag on a troll hiding behind a building to get your warriors to come attack him, you're pretty much out of luck.

Secondly, there is little variety in the rewards. You can either set an attack flag on a structure or enemy character, or you can set an explore flag on unexplored territory. That's it. You cannot, for instance, offer a reward to get your guys to hang out close to your town to defend it. This can be balanced out once you begin to understand the natural behaviour of the different sorts of heroes.

There are no relationships between quests other than a couple of them having prerequisites. So, essentially, there is no campaign, just a bunch of scenarios. The maps are semi-randomly generated. This might add some replayability, but it can also result in some very lame quests where the objective pops up right outside your starting point.

The graphics are dated, even for an older game. Majesty was released in 2000, but the graphics are not even comparable to Starcraft which was released about two years earlier.

Given its budget price, you'll get your money's worth out of it, but you'll have more fun if you spend your money on something else.

"A neglected classic"
I've always been attracted to sim games, but I inevitably get bored with them -- as neat as "SimCity" is, there's really no POINT. It's like a digital aquarium, really: Get the system stable and thriving and then ... watch it.

"Majesty," though, solves that problem. Sure, it's a sim, a medieval fantasy version of "SimCity" by way of "Dungeons & Dragons." In addition to creating rogues guilds, dwarven settlements, blacksmithies and the like, "Majesty" is based around "epic quest" scenarios wherein you're challenged to defeat some evil facing the land, send your heroes on a quest for some fabled artifact, rescue a hostage taken by villains and so on.

Just as in "SimCity," you don't control your wizards, warriors, rogues, elves, dwarves, gnomes, thieves and so on. Instead, you have to do what any good monarch does in a fantasy game: Put prices on monsters' heads and offer rewards for heroes willing to explore unknown (and almost certainly hostile) territory.

"Majesty" is a hoot, and a massive timesink: You'll lose whole nights and weekends to it without realizing it, and love every minute of trying to squeeze a bit more service out of heroes who'd rather laze about the inn than go study new spells or visit an elven hut-of-ill-repute than go fight the troll heading for the kingdom's market.

The epic quests included with on the original disk are fun, and an additional one is available from on the official Web site. But while there's a large jump from the beginner to advanced quests and then another more moderate jump from advanced to expert quests, they ultimately don't prove too challenging overall. Expect to finish most of the quests with a week or two of nightly play (less if you've got more time to devote to the game).

The good news is that this edition includes "The Northern Expansion," and suddenly, the game jumps up a fair bit in difficulty -- although not beyond that which most players can handle, if they've played through the original missions -- and the difficulty scales up nicely from there. The expansion otherwise adds new buildings and monsters, but while these are nice, the real value of it is in having more (and more difficult) adventures.

An excellent game for sim fans who, like me, want a bit more direction and focus to their gaming experience. While it's worth the price -- it really is a unique and entertaining game -- it's not one you're likely to spend playing for months and months to come. Even now, years after having purchased the original game, I still pull this game out periodically, something only Sid Meier's "Pirates" is otherwise able to do.

A true classic and a great addition to the library of any RPG or RTS or Sim player.

 

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What our customer's say!

"Technical Comment", WinXP users with DirectX9 and nVidia viedo cards that can't see the beginning movie after install making the game unplayable - Start Menu, Run, DXDiag, Display Tab, Disable DirectDraw Acceleration. (Remember to turn it back on after you are done.) ***Leave everyone a comment if it also occurs in Vista and is a vaild fix too.***

Currently additional downloadable quests from the manufacturer are not supported on the 'Gold' edition:
- The Wrath of Krolm
- The Balance of Twlight

"Still Great after All These Years", This review was written by my son, James Shea

The basic concept behind Majesty is that the player is a king or queen in a medieval fantasy country called Ardania. This kingdom is inhabited by all the adventurers and monsters one would expect from such a setting. As monarch, the player cannot directly intervene in most cases; compare this to, say, Warcraft, where everyone is under the player's direct control. The monarch in Majesty can place building plans (which peasants will automatically redirect towards constructing), cast spells (if the appropriate facilities are constructed), hire heroes, purchase upgrades to buildings and place reward flags. This is the extent of your power; you cannot directly tell a warrior to go destroy a troll attacking your town, but you can place a bounty on its head so that heroes will want to go get it. This is the key difference from Warcraft; the game is half about strategy and half about convincing your kingdom's heroes that they should help you.

The main focus of the game is the heroes, of course; by building various types of guilds, you can recruit a certain number of heroes (usually four per guild). These guilds include warrior's guilds, ranger's guilds, wizard's guilds, and temples of various gods and goddesses. Different heroes have different temperaments and abilities. Rogues are greedy and will pilfer from enemy buildings and lairs more than they'll destroy them, but are easily influenced by reward flags. Rangers spend most of their time exploring, and act as the eyes and ears of the sovereign. Wizards can cast powerful spells, but are fragile. Gnomes aren't good fighters, but are cheap and will help the peasants build things around the settlement. Certain groups (priests and non-human races, primarily) do not like certain other groups. Elves, gnomes, and dwarves all dislike each other, so you can only have one group in your kingdom at a time. Temples have rivalries and friends - the temples of Law and Good like each other, but dislike Chaos and Evil (and vice versa). The same goes for the temples of the Sun and Moon Gods - you can only have one of either at a time.

Other buildings are usually meant to either defend your settlement (namely, the guardhouses that are staffed by city watchmen and can shoot arrows at enemies) or support your hero population. Of the second group, there are blacksmiths (that upgrade weapons), marketplaces (that sell various magic items), tournament grounds (for training), and various types of inns and relaxation areas. Heroes earn money through adventuring or by collecting the bounties you set for them; they spend this money on upgrades for themselves. The hero AI is pretty smart, and heroes most of the time will know when to purchase new things, when to use their special abilities, when to use healing potions, and when to flee from battle. Heroes also level up through combat, so it's to your benefit to try to keep your heroes alive (so that they can deal with the stronger threats plaguing your kingdom). Enemies also come in various sizes, as well, from the low-level giant rats to various types of goblins and ratmen to stronger foes like medusas and hydras. Their level belies their rarity; rats will come through sewer vents to attack your town and cannot be stopped (the sewer is a necessary part for a growing city) but medusas will only come into your kingdom once in a rare while.

The graphics in this game - done in a 2D cartoonish style without being weirdly proportioned - still look pretty good today. Unlike a lot of old games, it looks like "well-drawn 2d" instead of "blocky 3d", which works to its advantage. Heroes and monsters all have portraits (one per class or monster type, not individual portraits) that are well illustrated. The music is good, though the same music gets used a lot. The voice acting is extensive, with a different voice for every type of hero, and a quip for every situation (the things they say are helpful with running the kingdom, to serve as a quick indication of what they're doing). There is also a royal advisor who assists you during play who has a fairly humorous Sean Connery accent.

Even though this game is old, it runs fine on Vista when acquired through GamersGate. The gold edition also includes the expansion, which adds some new buildings and many new missions. This is one game that is still just as good now as it was when it came out.

Rating: 9/10.


"A good diversion.", Majesty is, as its title indicates, a kingdom building sim. In other words, you build your kingdom, and it looks after itself (if you've done your job properly). You cannot direct your population to attack foes, and you cannot micromanage the behaviour of your units. But you can indirectly influence your population by offering incentives for exploration and offering bounties on enemies. In some ways, this game is like a combination of a Sim City game with a fantasy rts.

The visuals for Majesty are beautiful. While it is true that the characters on the screen are disproportionately large in comparison to the buildings, the game nonetheless presents a playful, alive, high fantasy game world. This is one of those games where you're very grateful it was built in 2D, rather than 3D.

However, the fact that you cannot directly control your subjects ends up being not only one of Majesty's strengths, but also its biggest drawback. As your kingdom grows, you will find yourself having to quickly whip back and forth across the map, offering bounty rewards for enemies and checking on the status of building projects. Thus, when you are actually playing the game, it is impossible to actually appreciate the beauty of the visuals and the subtle aspects of one-on-one warfare. There simply isn't time.

All in all, Majesty is a wonderful diversion, and worth more money than it currently costs.

"Very challenging", this game is awesome it adds a whole new challenge to the majesty game

"Great game!!!", I've played this game since it first came out before the northern expansion, bought it again with it, bought it again gold edition. Gold is absolutely the best because once you load it, you never need the disc to start it. It's great whenever you want a quick game 15mins.-an hour or so. Now my kids are old enough to play it and enjoy it, too. Deal with the demon does not have a demon in it. I've never noticed if any of the charachters are topless, I guess that you would have to really be looking for that to find it...the charachters are quite small you would need a magnifier to notice I think. My son could play this easily at 6. I think if your child were interested he/she could play this as young as 4 or whenever they can start reading, or with help. You can network this and play as a family which is fun and safer than the internet. But for adults that want to unwind this sure beats out solitaire or minesweeper!!!



 
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Read this reviews before You buy...

"FUN", I like this game a lot. You create your village and heros and defenses and have to accomplish feats to finish goals. What I really like about it is when you complete your goals you can continue to play and exterminate the evil doers or quit right there and go to the next chapter. It seemed to get a little easy about half way through the chapters, but now I am having a crazy time getting through the last chapter of the main game playing about 30-40 hours total. I still have the entire northern expansion yet to do. For the price I would say this is an awesome game!

"Different", Really a good game, but different. Unlike a standard role playing game, in Majesty you build infrastructure, create heroes, etc., and then let them go. The characters roam about on their own; you can influence them by placing rewards and a few other ways but overall they go where they want and attack what they will (or won't). One of the really nice things about this game is that you don't generally have to take that long to play a scenario. Most of them last around an hour or less, which is great if you actually have a job and have to get up in the morning. It may take many hours to replay and WIN a scenario but it doesn't take long to play one.

"Best PC game.... EVER!", I have Majesty for PC and it ROCKS! Talk about fun, it's got all these cool monsters, heros, buildings, and what not. I don't own very many PC games so i'm glad I got this game. The only down side is that you eventually want to get new buildings and people. Other than that, this is a great game that involves a lot of knowledge of how to really rule a knigdom.

"Excellent game!", There are not many games I will say this to: Wow. Right from the beginning to the end this game is a journey you will never forget. If there was an award for best balance in a computer game, it would either go to this title or The Sims. If you enjoy similar games of medieval conquest and such, this is a game for you. If not, give it a try. You might be surprised! Bottom Line: Wonderful game! ^_^

"Buy it, now!", This is a game is a real treat, especially for this price. Compared to other RTS games, such as Warcraft, where the micromanagement of units and resources can be a drag, this game really does add a finely-balanced way of simulating your kingdom and improving repeated gameplay. The plot and story are rich, although without the multi-million dollar cinematics like in Blizzard games, and the building and game units are well developed and balanced (certain temples, for example, cannot be built alongside rival ones, making the building choices intriguing). As always, you should download the demo to get a feel for the game (on the official site), but the full version itself (this includes an expansion) is much more intricate.

 
 
 

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