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Others say...
"Great Adventure Game" I thought that Dungeon Siege was an excellent game. I am by no means a first person shooter player & prefer games that have a little strategy & thought required. Although this game is linear, meaning you follow a certain path to conclusion & can't deviate away from it (very much any ways) you do have to do a little creative thinking when it comes to launching your attacks on various enemies. (some can be quite tricky) The story was entertaining, the graphics were great, and it held my attention beautifully. No ADD issues with this game!! Would recommend this game to anyone that wants to play a fantasy/adventure without all the running around with just a gun on the screen shooting anything you see.
"A game that provides you a different experience." I didn't realize Dungeon Siege was a good game until a few years after I played it. It begin to dawn upon me that I did have a few unique and different experience with Dungeon Siege than I have with other average RPG games. I ignored those experience and concluded that the game wasn't good enough, but then I now know that it does have the some unique characteristics and differences. As for how entertaining the game was, I'd say that at first the game is BORING. If you're playing a single playing mode of kingdom of Ehb you start out as a farmer with very little equipment. You'll start fighting these annoying Krugs who don't seem like the worthy opponents as well as the mosquito bugs that annoyingly flies around you. But as you progress through the game you might find yourself addicted to it. The various types of armors, weapons, and magic will become your major incentive in the game. You'll travel around the world hacking and slashing your opponents to gather gold, and sometimes you go beneath the dungeons to find a few treasures so you would have enough money to buy items. The traveling is another part of the addiction. As you travel around, you'll be curious enough to ask yourself what kind of items do merchants sell in the next town. Since you already have what you need from the current town you would want to go to the next to get more. Another incentive in this game is the exploration. The Peninsula map in Dungeon siege for example is HUGE. I played at least 24 hours total (If I can correctly recall), and I'm still around lvl 33, and I haven't even explored the world completely. I probably only traveled probably around 1/3 of the world. Again you'll probably be curious enough to ask yourself if there are other parts of the world that'll catch your interest. The only uniqueness and differences I found within the game are obviously these: 1) There's absolutely no loading when you travel around the world 2) Your character naturally chooses his own class and increases his attributes/skills based on what weapons (or magic) he uses. 3) The party adds up the fun of the game, traveling alone makes it much more difficult for your character 4)The Siege tools are unique part of Dungeon Siege, I never used them but you can learn them yourself or from Siege University.5) You can download MODS or worlds such as a DS version of Ultima V, you can have fun with those. 6) Traveling can be fun out of curiosity, the journey seems endless. 7) You can use pack mules to carry your equipments 8) you're character's status changes as he develops such as a Page, Squire, and Knight, and then Legionary. I personally found that creative.
The graphic of this game is outdated but it is still adjustable like other games. Nevertheless you'll still find yourself amazed by some of the scenes of the environment you interact with. The sound quality wasn't great in my opinion. I thought the hack/slash sound didn't sound realistic, and the enemies crying out after they die sounded retarded. The music however is well done, it fits very well in certain scenes of the game. Sometimes you'll get a feeling from the music.
The Multiplayer Mode is interesting. I haven't played it as much as I wanted to but all I can say is that I encountered a few interesting things. You can load up a mod you downloaded for both you and your friends to play in. It doesn't have to be one mod, which is a single-playing map, it can also be other mods as well. After you are finished playing the game the result status will show how many enemies you killed, how much you leveled up, how many dungeons you discovered, and ect. The statistics are interesting, which is one thing I like about the multiplayer mode. Playing with your friends is something I didn't do, but I can imagine that it would be fun traveling in a vast world with yoru friends.
The only flaws I found in this game is that the game can get repetitive. No matter who you slew down you feel like it's the same enemy. The hack and slash can get annoying, there's really no reason in doing this except getting some money. The game can get old pretty quickly, but for me sometimes I just want to go back to the game. Another flaw is the lack of side-quest. There aren't enough quest to keep you interested, thus the game does get boring because of that. Sometimes you can get lost in the world if you don't know how to properly use your map. There are even times that no matter how much you properly used the map you still can't find an exit. This makes the game challenging but it also makes it annoying at times, it shows that the map can be confusing.
I'm pretty sure there are more to say, but I want to go straight to the point. This game did give me a different experience, If you give this game a chance for a while you'll find yourself addicted to it. Depending on who you are this game either gets old quickly or you'll still find yourself enjoying this game. So do I recommend this game? Yes I do, this game is different from other games, it's not the best game out there but it definitely provides you something different that other games do not have. I already listed the things that this game has, but there are probably more. If you wish to know what I'm trying to say, play the game.
"Tedious" I can't remember playing a game as tedious as this. This game along with Diabolo are often compared to the mid 80s arcade game Gauntlet. I do have recollections of playing Gauntlet in arcades in the 80s. Was Gauntlet as boring as this? I honestly can't remember.
Anyway to sum up the gameplay of Dungeon Siege-
a) Jog along path b) Enemies appear in front of you and from your side c) Enemies will attack you if in range d) You click on enemy to attack them. Your character(s) will automatically fight back if attacked, so there's not much to worry about here. e) Enemies sometimes drop potions, gold and equipment if killed. Your character can pick these up if he/ she wants to. f) Repeat process.
It's all very shallow. You can use melee, ranged weapons or spells but the end result tends to be pretty much the same,
Although I can understand that long convoluted plots a la Baldur's Gate *can* get dull, it's the difference in combat that made me play Baldur's gate (and it's spin offs) to the end, rather than just give up in boredom. In Baldur's gate you're often facing much tougher opponents than you, and the fun of the combat is coming up with various combinations of melee. ranged attacks and magic spells to overcome your opponents. There were many different strategies to try. With Dungeon Siege in contrast you're mostly just being swarmed with numerous, weaker opponents. The chances of actually dying are really quite slim considering the abundance of healing potions and other power ups. Combat in Dungeon Siege reminded me more of swatting swarms of pesky mosquitoes than anything.
People often say it looks gorgeous. Well, it's fairly nice, but even some games from 1999 looked somewhat better. There are some nicely done textures and lighting underground especially, but I didn't find it to be amazing graphically.
Unfortunately not evern a soundtrack by the excellent Jeremy Soule makes me want to play Dungeon Siege any further.
"Sorry, But It Just Doesn't Cut It" I bought this in a moment of weakness when there were no new first person D&D type games out there. I had been burned by other 3rd person games, but decided to see what someone else besides the Baldur's Gate people could do with things.
The game was very linear and to me, very annoying to play. I had problems with the party AI and did not like that I could not veer off the path to any extent. I got maybe halfway through it and quit. Not my cup of tea.
"Dungeon Siege is an epic piece of work." Ever since the Diablo series came out, there were wanna-bes of that type of RPG. A lot of the wanna-be Diablo games turned out to be worse than Diablo it self. But, when Dungeon Siege was released in 2002, it managed to be a great RPG and wanna-be Diablo (no, can't even say it because of a few reasons):
1. Even though the graphics are dated, it still looks nice. I never said, "Wow, nice graphics" to a game that is a little old (except for the first Crash Bandicoot installment which had some great graphics for the PS1 console). Also the environment is well thought of, you'll be exploring forests, deserts, arctic, and more importantly DUNGEONS (hence the name Dungeon Siege).
2. The game manages to be exciting and here is why: imagine a party of 8 adventurers collide and beat the snot out of the hundreds of monsters you are going to face in DS. There are also lots of tactical strategy involved unlike Diablo's point-and-click method which DS also borrowed. So, let's say RTS/RPG-type adventure is the name.
3. As usual you get to choose to be a warrior, archer, or mage (nature or combat); however you have to stick with it (it is ok to have a bow for a warrior but if you want to stick with warrior, that bow is tempting).
4. The sounds are great and so is the music composed by Jeremy Soule, who also did the score for the famous RTS game "Total Annihilation". The music can sound eerie, exciting, and mellow, depending on the setting of the story. Although, the voice acting is about 4/10 (the Stonebridge blacksmith sounds like he got hit on the head by one of his weapons and sounds nuts). There are some touchy moments in the dialog that is "professional", pretty much, this is a typical RPG-dialog.
5. A lot of people said that creator Chris Taylor and the gang of Gas Powered Games worked on plot more than story-line. I agree with that but the plot is very good (too much fantasy novels :P). You star as a farmer and then after your dying friend (you are probably thinking, "ummm.... what dying friend?") tells you that the Krug are attacking (they are orc-like nasties), is when you officially start DS. No plot-twists but a good plot to remember.
3. As usual, there is combat involved: arrows, swords, spells, etc are your main attraction. Eventually you'll kill more than the krug: fierce spiders (at Wesrin Cross there is a scary BIG SPIDER at the end of this dungeon), skeletons, monsters, monsters, and more monsters. The weapons and armor looks really amazing but yet doesn't look bulky (as in wearing the huge Anime armor you can hardly wear without falling). Although, little note for the parents: some creatures do get slashed into pieces but as you get stronger, there is a chance of very weak animals to explode, causing gore but no big puddles of blood. Still a note though.
All that turns into a big hack-and-slash fest that is worthy of its praise. I recommend this and play this on hard level, you'll enjoy it more .
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What our customer's say!
"Dungeon Siege", Sucky game. Really wasn't good.
OK that's all I was going to write, honestly, but I'll add this. Though no one will ever read it....
The game is titled Dungeon Siege very aptly. Like a real siege, it's drawn out and extremely dull involving cruel amounts of suffering without end and with no lapses or breaks at all.
Not to even consider the literal aspect of laying siege to a dungeon. What moron would ever lay siege to a dungeon?! its below ground, full of monsters, cramped, and dangerous. A simpler solution would be to roll a heavy stone in front of the hole and call it a day.
ALSO: in soviet russia, dungeon sieges you!
Now then, in practicality, I don't suggest the game. Seriously, I wish I had spent the time staring at a post.
"outstanding classic role playing game", Even though not a big fan of RPGs, I find Dungeon Siege absorbing and interesting in any sense. You can play it over and over with different characters or alone. Since realizing that my fellow companions were hindering my progress through levels and getting killed easily, I decided to go alone despite being quite harder and requiring some time to hack your enemies. The visual fields are just fantastic, whether raining or snowing, the thing I rather fear is the battles in the dungeons. Maybe not perfect but for the price better than perfect. Only downside you get a sore hand from frequent mouse clicking.
Recommended 5 stars.
"dungeon siege", the game is great its action are a-1 the battle system is very good the characters are a-1 i will recomend ths game to anyone who likes rpg or someone who is new to rpg games is easy to learn even if you dont have alot of experence with rpg games on the pc top rated game from top to bottom. michael wilson
"Never liked a game more.", This game is six years old, an eternity in the world of computer games, but I would rather load up my old DS disk and play an hour or two of this than any other game that I've played since.
(BTW, for anyone who would still consider buying a game this old: there's no need to buy DS anymore, as the expansion Legends of Aranna includes the original DS as well as the expansion. So don't get DS, and don't get DS II, get Legends of Aranna. Anyway...)
One of the most common criticisms of this game is that it is too easy. That is absolutely correct. If you are a hardcore gamer who isn't happy unless you're pushed to the limits of your key-punching abilities, you'll hate this game. If you want your brain scrambled by mind-numbing puzzles, you'll hate this game.
Me, I push keys and scramble my brain all day at work. The last thing I want is to come home after a hard days work and face...more work. I want a non-challenging escape, and DS I is the best game I've ever found for delivering just that.
Here's why I love DS I:
It's beautiful. Proof that you don't need to fill the screen with eye-numbing detail to make a visually arresting game. (Wish they had understood this when they made the miserable DS II).
It's atmospheric. All of the many environments in the game are well done, each has a feel, the music is great, it draws you in.
It's intuitive. If you want a game that you don't need a manual for...this is it. If you think something is likely to work...chances are it will. If you bet a nickel that right-clicking on something will accomplish goal A, you'll make a nickel every time.
It's a game that doesn't revolve around mastering the interface. No need to repeat keystroke combinations ad infinitum until they are ingrained in muscle memory. You can play this with one hand on the mouse while sipping a daiquiri out of a coconut with the other. Really.
It's slick. Never had a hitch with this game. I'm no programmer, and my meager attempts at modding the game were very superficial, but it gave the feeling at least of having well-planned architecture and clean code.
It has simple charm out the wazoo. There's no way to describe or define this, it just is. (DS II, by the way, lacks charm to the same extent that DS I exudes it.)
Sadly, after five years and the dismal failure of DS II, which sucked and alienated most of the DS community, a lot of the user-generated content that used to be available online has disappeared. Used to be there was a good score or two of complete user-generated campaigns you could download. Some were as good as the original and can still be found.
About half of computer games I dislike right from the start and give up on after half an hour. The other half I like for a while until their flaws finally get to me and I wind up hating them. Dungeonsiege is the ONLY game that I like now in retrospect, years after playing it, as much as I liked it the first day I fired it up.
I have a dream...that some day the D&D franchise will be ripped from the cold dead hands of Atari and its genetic material mixed with that of Dungeonsiege I, resulting in the ultimate action-RPG.
"AN EXCELLENT ACTION-cRPG!", This is an action cRPG that came out after DIABLO II and just before NEVERWINTER NIGHTS. And it blew both of them out of the water!
Not as deep as NWN, yet the story engaged you enough to make it more than a hack'n'slash. Not as dark as DIABLO II, yet blood fever will take hold of you once in battle. A number of innovative ideas made DUNGEON SIEGE a unique experience: the cinematic perspective, the original characters (machine-gun shooting medieval robots!), the fighting-back pack-mule... At the same time, both the enemies' and your company members' AI is well above par.
Graphically, this is a 4 year game yet it plays much smoother and it has further horizons than most cRPGs today. Even if, to any true cRPG fun, graphics is not everything (otherwise DAWN OF MAGIC would have been considered a great game), DUNGEON SIEGE is found wanting in nothing when it comes to graphics. Not until TITAN QUEST got released could any cRPG hold a candle to DUNGEON SIEGE! Tress and grass move as you pass by, water ripples as you step into it and wakes as you walk through it. Everything worn or wielded appears on the character; whereas, magic spells are not shabby at all.
The game also sports a GREAT CAMERA PLACEMENT (zoom capable and totally customizable) and has one of the BEST SOUNDTRACKS - the theme music will stay with you as the appropriate theme for any epic battles in the future.
Those of you who were (rightfully) disappointed with the truly bad and much shorter DUNGEON SIEGE 2 (I still cannot fathom how they managed to botch that one!), keep in mind that it has only skin-deep similarities to its predecessor. This is the one to buy!
You will enjoy it more than most latest games!
HIGHLY RECOMMENDED!!
You might need this... Dungeon Siege: Legends of Aranna Expansion Pack details..
|  Dungeon Siege II: Deluxe Edition details..
|  Dungeon Siege 2: Broken World Expansion Pack details..
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 Dungeon Siege 2 details..
|  Baldur's Gate 2: Ultimate Collection (Shadows of Amn and Throne of Bhaal) details..
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Read this reviews before You buy...
"A good Hack and Slash", This game for all it's fun, is rather confining. You aren't given the opportunity to rove at will. I really like to be able to go anywhere I want to. In this game you have to go in one direction, fighting a plethora of creatures.
The world itself is beautifully done, and the creatures you fight are some of the best around. There was basically no story, you just fight. For those who love a good Hack and Slash, you'll love this game. I found it exciting at first, but then that's all you do. No real puzzles to solve, no mysteries. Oh sure, you have the odd 'quest' now and then, but nothing that really challenges you.
I gave this a four star rating because despite the linearness of it, I really enjoyed it.
"The best thing about Dungeon Siege? Lazarus", Let me start with the plus side. This game is absolutely and entirely beautiful. The 3-D rendering is flawless and exquisite. The highly flexible camera angles also give you advantages in different combat situations. There is a large variety of weapons, armor and magical items available. (I'm not sure this is good. I found sorting through all of them and picking the best a bit bewildering at times.)
You fight an interesting variety of enemies, both in appearance and abilities.
Although it annoys some people, I like the character class system. Although different characters start with different ability levels, they basically become whatever you train them to be. If you want a soldier, have your character fight almost exclusively with melee weapons. If you want an archer, let her stick to her bow. You can also have a character develop his skills evenly across the board (but I suspect in practice this isn't a good idea).
If you want a quick summary, this game is like a highly developed Diablo with multiple characters. I didn't enjoy Diablo much because, although the combat system is well-developed and there is a great diversity in the type of foes you face, there is almost no coherent storyline. The same criticism applies to this game. Whacking monsters just for the sake of violence gets dull after a while.
The real reason I bought this game is for the Ultima V - Lazarus project based on the Dungeon Siege engine. Since I got that up and running I've been playing it all the time. That is a fabulous game that combines the best aspects of both the old (as in 1988) Ultima V and the more recent Dungeon Siege. It has an intricate and engaging story, beautiful graphics, fun monster-bashing and all kinds of other fun stuff.
Should you buy Dungeon Siege? Yes. Then immediately go download Lazarus and play that adaptation on top of it.
"Very Awesome Game", I picked this game up at a local store and was a little unsure at first if I was going to like it. I found it easy to play and also incredibly fun. The graphics are awesome and the game play is smooth. I would recommend this game to anyone who likes this sort of game or anyone who is interesting in trying these sorts of games for the first time.
"Well worth your time", The beauty of Dungeon Siege lies in its simplicity. It is not often that you get an RPG which has both a simple user friendly interface and an engine that automatically customises the way you play your character.
Dungeon Siege is the work of Chris Taylor, the genius behind the award winning Total Annihilation. His goal was simple: Create a game that is not riddled with overhwhelming statistics and present a clean and understandable interface that is accessible to all kinds of gamers. And Taylor has succeeded in both areas.
Dungeon Siege simply moves away from the hardcore D3D rule-based RPGs like Neverwinter Nights, Icewind Dale, Baldur's Gate etc and instead allows a player to expertise in either Melee, Ranged, Combat Magic or Nature Magic classes. The three essential skills that get affected according to your style of play are Strength, Dexterity and Intelligence. But instead of customising skills manually, you play the character the way you like and the system will automatically enhance your character's skills in that class acordingly. This is an incredible and innovative feature. So if you want to expertise in Swords and Maces, your melee skills and strength evolves. If you want to develop in ranged combat, your dexterity and armor rating gets enhanced. Consequently you are awarded titles like Swordsman, Marksmam, Archmage etc. If you plan to infuse both Melee and Ranged skills you become a Man-at-Arms etc. The combinations are truly staggering. As the main character, you can hire folks, to a maximum of eight, whom you can cutomise to suit your style of play. So a well balanced team should comprise some fighter, ranger and spellcasters. Dabble with the group in any way you like. It's really fun.
You have stores from where you can trade stuff and also have the ability to buy pack mules which carry three times your inventory. Another innovative , and really vital, feature introduced in Dungeon Siege is that you drink potions only as much as you need. This could prove valuable in certain tough-to-beat fights. So if you are a newcomer to the world of RPGs, Dungeon Siege doesn't bog you down with difficult levelling ups. You play in manner that fits your style and consequently have more fun. I think that's what Taylor was looking at. The fun factor. And he has definitely achieved that.
But the game wouldn't have been fun it wasn't impressive to look at and Dungeon Siege has made absolutely sure you don't turn your face away from the screen even for a second. To this day, the graphics are one of a kind. True 3D environments allow you to gaze through the deepest gorges and stare the most vast and forbidding landscapes from a tower. The characters and animation is so well done that you can actually see their outfits appear perfectly distinct and in-sync with what is shown in the inventory. The spell affects are great and myriad enviroments are all distinct and beautiful. In short, this is the best looking game in the RPG genre. I would rate Neverwinter Nights alongside, but this game has true depth and grandeur. For a game of this scope, what is absolutely astonishing is that the game has practically no loading time. Each terrain seamlessly loads up without pausing or breaking the gameplay. Please do me a favour. If you ever come across a bridge, pan your vision so that you see the gorge from above or at an angle. It is breathtaking and a testament to the hardwork and talent of Gas Powered Games.
The music is something that isn't as epic as you would hope. The soundtrack is mainly generic but it serves its purpose. However, there are a few set pieces that are truly outstanding. Almost classical in tune. I was absolutely spellbound, listening to a soft mandolin score while I gazed at the lovely ice capped mountains. I assure you, such moments come quite often and are memorable.
After all the wonderful features that Dungeon Siege has introduced, it cannot but spill out a few disappointments. For one, the story is absolutely ludicrous. Being an RPG, there is no characterisation. Hence you cannot empathise much with any of the NPCs or characters in your group. The game comes with minimal conversation and the voice acting is pretty average. The world of Ehb, though fantastic, is a bit nonsensical in structure. And the gamers who have grown to love the rich D&D rules used in the classic RPGs will sorely miss and get turned off by lack of manually customisable features.
However, the positives far outweight these blemishes. Dungeon Siege is terrific entertainment. It is game that doesn't take itself too seriously but it presents the technology in the most accessible manner possible. Do yourself a favour and check out Dungeon Siege. Have a nice day.
"Looks amazing... but suprisingly vacuous", So many people have already reviewed this game, I'll keep my comments short. This is the best looking top-down view RPG you're likely to play right now. But under the hood it has tired old RPG mechanics which I lost interest in quite rapidly.
If you can enjoy any RPG regardless of the mechanics or repetititiveness, you will enjoy this game. For me, Dungeon Siege was all style and no substance, and I got bored and never completed it (which is exceptionally rare for me).
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