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Others say..."DO NOT BUY FROM VINDOR"this was a waste of money getting this game so far i have had to get this game replaced twice because the cd keys does not work do not buy this game you are throwing away your money "The best."The new version Starfleet Command 3 is out but You might want to buy this game next to it. This version has better interface and gameplay. SFC3 interface is worse. Only difference is the time difference. SFC2 is Orginal Star Trek. SFC3 is Next Generation "Could be Better"This is one of those games that could really be great, if but for a few serious disappointments. While I would never call myself a Star Trek fanatic, I did enjoy this game... for a while, at least. It is generally a decent game, but has a steep learning curve and can be extremely frustrating at times. The first and most obvious problem with the game is bugs. LOADS of bugs, and many of them very serious (i.e. game breaking). Fortunately, the SFC 2 community has been working to address these problems, and is still active and helpful. If you get the game, definitely get the latest patch. It will save you a great deal of pain. About that learning curve- only a Trekkie who wants to push every one of those funny colored lights on the TV show would ever appreciate an interface like this. There are enough buttons to make starting the game discouraging for beginners, though the tutorials do a relatively good job of explaining things. In single play you can also pause to issue orders, but for multiplay you really have to know the hotkeys. There are more hotkeys in this game than any other I've played- literally the entire keyboard is used. One of the worst problems with this game is difficulty. I'm not sure how the designers come up with missions for you, but I suspect it's purely random. It's entirely possible you'll accept a mission that is utterly impossible, given the firepower you have at any particular point. Until you have three battleships, it's recommendable you save in a new slot after every mission. My first mission in SFC 2 was a blast- literally- when they stuck my poor little frigate up against a space monster that didn't stop firing plasma torpedoes. The good news is you can't ever get completely wiped out, since they always give you a frigate to play with. The bad news is if you keep getting wasted, you'll never get anywhere and the required missions will quickly become impossible to complete. Though the game has a 3-D look, it's not really a 3-D experience. You maneuver along a single plane with no Z-axis to speak of. Pretty much all the maneuvering you do is throttle up and down, and steer left and right. You can't reverse or roll your starships. What is kind of funny is that there's no collisions despite the fact that you're all on the same level. You can fly right through enemy ships, and you really should because it's impossible to miss at that range. I can see why the designers didn't allow you to maneuver with depth, as this would make lining up your weapons even more impossible than it already is, but this makes the game play in a very 'fake' manner. It also makes it impossible to hide from enemies, even if you have cloak. The starships in the game behave more or less like they're 'supposed to,' which does NOT mean that everything goes like it does in the movies. Photon torpedoes seem to have terminal homing problems and almost never hit in 'normal' mode. You can load up your ships with missiles, mines, shuttles, and fighters for more reliable damage, but things largely degenerate to phaser/disruptor slugging matches. Those, by the way, take so long to charge that even an easy battle can last ten minutes. The game's graphics are good, even for now. Weapons look like they do in the movies, and the ships have good detail. There are enough unique types of vessels to make the game fun to watch, though there aren't actually as many unique designs as advertised. The vessels you see here are largely the older Trek ones- not including Next Generation, DS9, etc. There are also many ships that don't appear anywhere, but Taldren made up. They did a good job modeling them, however, so they don't look goofy. The game's sound really needs work. The soundtrack is good and the weapons sound like they should, but you'll immediately notice how scarce the voiceovers are. Essentially, you get alert reports, some damage reports, and Sulu's voice in the tutorial. That's pretty much it- the rest is text flashed on the screen in ridiculously small print, and sometimes faster than you can read. Most of the plot is conveyed in this manner, so keep a finger handy on that pause button for these times. The missions, in addition to being occasionally bugged, are sometimes ambiguous. You are given orders at the start, and it's all or nothing to the finish (no saving in the middle). Some are characterized by long stretches of flying through empty space, which is exceedingly dull. You command up to three starships, but only one directly. You can issue general commands to the others, but they sometimes behave quite stupidly. They also follow you no matter what, which can be good or bad. Sometimes you really want one of your ships to withdraw from battle, but the only way to do this is take command of it yourself and fly off. Unfortunately, the others will also tag along. Then again, this is exactly what you want when you run into an impossible encounter. My last gripe is the naming conventions. They use a rather counterintuitive system of letters, pluses, and dashes to designate ships. Even worse, each race has different designations for equivalent ships. It's very important to know what the designations are, since you really don't want to charge your frigates at a line of dreadnoughts. The only good way to do this is to spend an eternity in the tech library, which is somewhat less than fun. If Trek ships looked more distinctive, it could be easier to tell the various types apart. I think they do in newer episodes of the series, but these are the old ones and they all look similar. Though in general I think SFC 2 is a good game, it could have been a whole lot better. I'm curious to see where this franchise is going, and might even get the sequel. However, due to the problems with this one, I think I'll wait for it to get cheaper.
"Kobayashi Maru" I loved SFC I. Empires at war was a game I really wanted to like. Really. It looks to be about the game game, with a better dynaverse and improved this and that. However, I could barely get the game to work. I downloaded the patch, searched and posted a decent smattering of questions online at a bunch of forums, including Tandrens. When I finally got everything working (Took over a week, btw.) I finally got into the game itself. Hooray, right? Wrong. On my first mission, I had to stop a pirate frigate. I kept shooting at the pirate's ship, lauched every missile I had, send all my shuttles against him. No luck. I spent about a half-hour trying to blow the damn thing up. I could barely make a dent in his shields. WTH! This was the first mission. With a working knowledge of SFC I, I should have had a decently easy time of doing it. But after I gave up, I tried a new campaign, with the same results. I've been told the patch should take care of this, but for some reason it doesn't. At least not for me. I also, just from looking at it for the ten minutes I've spent not wasting my time trying to hurt the godlike pirates, think the dynaverse looks pretty bland. You can't tell what system are where, there's no info on them, nada. Anyway, this game sits on my shelf, mocking me. I know I could like it, if it would work right, but it won't. Hopefully SFC III will be less of a hassle, and I can get back to enjoying Taldren's Star Trek games. Of course, now they work for Activision, publishers of such horrid Star Trek games as Hidden Evil and Armada. There is no justice. Hopefully someone will grace us with Star Trek Titles set in the TOS era in the future. Or at least I hope so. So to sum up: Stay away from SFC II, unless you have a good week or so to get it working right.
"Good, despite the cons" Lots of people say that this game is buggy, ...blah blah. SO you have to get a patch. Big deal. So it's 30 megs, big deal. I don't see people knocking around Half-life, because their patch is 80 megs. Also, the bugs aren't that bad. I played the game without a patch for 6 months, and it was fine. It would have a few bugs here and there, but not as bad as the above review. To the review that said it always crashed: Maybe it crashed so often because your computer can't handle it. We all know system req's are just enough for the game to even consider loading, and you should always exceed those requirements. Also, my friend can run that game on his PII 250 MhZ, so don't complain. This game provides nice immersion into the campaign, and the ship variants alone are just cool (1000+). There are 8 races too choose from, and 10+ campaigns. It could be better, but it's the only game of its type, so don't complain, because its all you'll get. StarFleet Command III is good too, but its dumbed down a lot, and isn't as in depth. Also, the races are limited on SFC3, so you should get both. This game is still nicely done, and the immersion into the Star Trek universe is definitely there, despite the bugs. For you dial-up people out there, just ask someone with broadband and a CD-RW to burn you the patch, it's no big deal!
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Buy Cheap Software Now!
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Star Trek: Starfleet Command, Volume II: Empires at War
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List Price :
Our Price : from $75.00
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Why I buy this one ?
- New Metaverse campaign mode allows missions to have greater context, flexibility, and impact on fate of your empire
- Each of original 6 races has new ships--over 1,000 total variants
- 2 new races: Mirak Star League and Interstellar Concordium
- New fleet interface allows players to monitor target and control entire fleet as one ship easily
- Several multiplayer gaming options, including online Metaverse campaign
It's better to buy this one too...
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What our customer's say!
"Online enjoyment", This is a very cool game. I only have one problem with it. I can play it on the computer by myself but have yet been able to figure out how to connect to my brothers computer and play against him. We worked for hours trying to connect.
"SFC2: Better than the first one, but could have been great", Having played the first Starfleet Command, I have to say that SFC2 is a better game. It offers slightly better single-player campaigns, improved graphics, a few new gameplay options, and stirring music. However, like the first one, it is primarily a wargames simulator, with very little in the way of a coherent story or compelling missions. For anyone interested in the Star Trek universe, it's definitely a worthwhile buy. For anyone else, you'll likely lose interest after a short while due to a rather steep learning curve and repetitious gameplay.
Gameplay: Like the first SFC, SFC2 requires a bit of study in order to play. There is a heap of things that you need to learn, from what various weapons do to how to manage a ship's energy resources. Thankfully, the game comes with good tutorials which answer most questions. All of the action is controlled with the mouse and keyboards. The user interface is fairly straightforward and useful once you learn what everything does.
The core of the game is the ship vs. ship skirmishes, which are very well done. This game, like the first one, makes you feel like you are the captain of a starship and that everything hinges upon your commands. The enemy AI is very smart and will try to outflank you, fire when your shields are down, board your ship with hit-and-run squads, and pursue you if you attempt to flee. The friendly AI seems improved in this game, though it will sometimes rush into fights when it is clearly outgunned and outclassed.
The campaigns are decent, but certainly not very memorable. Actually, this is the weakest part of the game. As you move about the map, you can do various missions, some of which will be campaign-related and others will be random. There are really only about 10 different types of missions (escort, ambush, patrol, kill monster, etc.), and after a while they all get a bit tiring. Also, the game does not really convey the sense that you are actually part of an empire at war with other empires. There are different empires represented on the galactic map, but there's just no sense that your actions matter much in the grand scheme of things. Fortunately, you can introduce certain variables that create variety, such as buying more ships (up to 3), venturing far away from your own empire (the missions will get harder), and playing as different races. However, ultimately, this game is little more than a battle simulator, so don't buy it for the storyline.
Graphics: Though still very similar to SFC, the graphics here are quite good. Ships are nicely detailed, weapons appear as they should, and most other objects are convincing. Explosions are not too interesting, since ships and other things just break up into 4 or 5 pieces every time. However, the game still looks good to me in 2005.
Sound: No problems here. I like the fact that the developers added new movie-quality music to the game. Sound effects are generally well done, and the little voice acting that is used is convincing.
Other issues: The game did not ship with a printed instruction manual, although I think there was one on the disk. If you have played SFC, you should be able to jump right into SFC2. With the 2.0.3.6 patch, I didn't notice any bugs, except perhaps in the "Battle of the Graveyard of Thoughts" mission, which either had poor mission instructions (which is common in these games) or a bug that does not allow you to finish the mission successfully. As in the first game, allies and enemies are not always clearly marked, and you cannot save the game in the middle of a mission.
Overall, this is the best Star Trek game I've played. It could have been much better if more time had been spent making the campaigns more interesting. However, if you are a Star Trek fan, it's definitely worth a look.
"did not work", Star Trek Empires At War did not work, they have sent me two and neither one worked because authintication protocal number did not work...... so dont waste your time.
"empires failed to engage:CD keycode doesnt work", I have two copies of this game. One from a reputable video gaming store and the last one from amazon last week. Neither keycodes work for either game. I had no trouble with Orion Pirates but have not been able to access this game because of a keycode error. The gaming company will not reply to my email technical support questions and have found no help on chat lines. I am obviously not alon, hence the other reviews. If anyone has a keycode that works PLEASE pass on to us less fortunate souls. Yes, I have tried loading on three different computers with no results. Thanks Gary and Leanna
"CD key dont work???????", i bought this game[starfleet command volume II empire at war] at sam club i tuck it home load it up and it ask for cd key i enter it time after time it would notwork it sade [ bad cd key coad] so i tuck it back to the stor to get a new one and when back home and stared over i got back to cd key and same thang happend agen bad cd key coad so i whent back to the stor agean and to get one moer and gest what happen ? you gest it. it happend agen [ bad cd key coad] plese help me let me know what to do the gm at the stor is look funny at me is ther some way i can by pass the cd key coad or do i have to keep returnning it to the stor until i get one that works ????? thank you your coustomer
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Read this reviews before You buy..."STARSHIP HAPPINESS!", I had been looking at SFC I for a long time. I had the Demo but wasn't sure about it. Then out came SFC II! As a Star Trek fan I love this game!!!! Finally a game that shows what it would be like if these majestic ships were real. Phasers, Photon Torpedoes, transporters, shields....There is a speed control for those that want a faster game. (I like the regular speed). This is s nice change of pace from FPS. "Offers more battles with Bugs than Klingons...", Once upon a time, I had a 486 running DOS 6.2 and Win 3.1. Every time I bought a new game, I had to spend a good part of the day figuring out what arcane manipulation of the config.sys and autoexec.bat might get the thing to run. Thanks to Starfleet Command II, I took a (not so) happy trip down memory lane. This title is the first game I have bought in four years that I spent more time trying to get to function than I spent playing. CAVEAT EMPTOR: this game is not complete. It is NOT a functioning program. It will crash, and crash often, and the documentation that comes with the game tells you it will crash often. To achieve even mediocre performance, you must download a patch. This wouldn't be so bad - patches are a fact of life now - but this patch is 20 MEGS. 20 MEGS. I say again 20 MEGS. On my rural copper-wire connection, that's about 5-6 hours of connect time to just get the program up and running. My email requesting a CD with the patch on it was acknowledged and put in File 13. [I am running a PII-400 w/3D acceleration, 192MB RAM - well over the program's requirements.] What else is wrong with the program? Well, the manual is on disk. No problem - just Alt-Tab over and look up your topic -- except that, as the documentation helpfully advises you, the use of the Alt-Tab function will (all together, now) CRASH THE PROGRAM. THE GAME ITSELF: What's right: one of the few games that (potentially -see above) uses the capabilities of the computer to improve on its paper forebears. Star Fleet Battles was all about managing competing energy requirements while under the time pressure of a battle. The decision to abandon a purely turn-based model turned out to be sheer genius: when the game is actually running, you stay on the edge of your seat, cursing your heavy weapons and begging them to recharge faster, faster. The campaign model has a lot of potential. What's wrong: Aside from the problems listed above (did I mention the program was buggy?), my biggest beef is with the implementation of the campaign model. The scripted events occur regardless of your location - if you're on the Klingon border, and the script calls for an encounter with a Romulan starbase, a Romulan starbase you'll meet. There's little sense that where you go really has much to do with the plot. And of course, when you accept a mission, the program is likely to crash (the documentation acknowledges this and suggests helpfully "save often"). There are still a few AI issues to work out. On some missions, you will have allies you can't command. On several occasions, having disabled an enemy vessel, dropped its shields, and sent Marines aboard to capture it, I watched in disbelief as my allies vaporized the ship (with my Marines aboard). All in all, though, the AI is not bad. The Orion Pirates follow-on seems to have shipped with a later version of the program and has fewer bugs. (Not NO bugs, but fewer.) This is a title I definitely regret buying; there will probably be a Starfleet III, and they may get it right by then.
"Star Fleet Command 2", This game is a good game. It is a good naval simulation of starship combat. Although the campaign mode is flawed, it is still has a variety a different missions to complete, altough after the campaign is completed, some of them get slightly monotonous.
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