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Others say...
"Least of the Best, But still good" I must say that Fallout 1 and 2 are my favorite RPGs ever. Due to their non-linearity, a storyline that is epic but not only that, it was done in a hugely customizable way. They give you a world, you create most of the story.
This is one thing I resent about Tactics: you are pushed in one direction and one direction only. Of course there are moments when you can choose from two missions, for which one to accomplish first, but in the end they all must get done. The last area is the only time you have a chance to make an affect on the ending, but the endings can be interesting especially if you're a fan of the series. If they don't make a new Fallout RPG in the future, I'll be extremely disappointed.
Those points aside it is a far-above average tactical, squad-based game at the time it came out and still good today. Your characters can be greatly customized. It can be nice to keep all them alive because newly recruited squad mates may not be as completely tailored to squad needs, but overall there's no need to fret as you can hire more. Just don't let the main character die or - game over.
You create a main character with who is better in some base attributes than others, such as perception, strength, intelligence, etc. Your other squad members have these set by the computer. These factors determine how much weight you can carry, what size weapons you can use, how far you can shoot with accuracy, how well you can speak, how quickly you can level up skills etc etc. Through the game as you gain levels you can upgrade all your troops with their various weapon skills, explosives/trap skills, lockpicking, sneaking, and just about anything else you could hope for in an elite military force. Perks are also gained every few levels, which can definitely be fun to sift through and once you pick one, can really help you out.
Pretty much it is in the player's hands to determine what each character can do, how well he can do it, and overall create a kick ass tactical squadron. It is best to have a well-rounded squadron, with at least one guy that is pretty good at electronics, one at explosives, one at lockpicking, and like any good combat game you don't want all six snipers or all six heavy-gunners. It's great fun to mix it up, use various combinations of weapons to make yourself a liquid force.
Overall it made some very good spins in my CD-ROM.
"Fallout Tactics" Fallout Tactics is similar to xcom and jagged alliance games.
Pros: +Characters are very customizable +great death animations +fallout universe +good number of different/interesting enemies +good looking graphics +Cool maps/terrain/settings +Lots of characters +Various species (Ghouls, Super mutants) +Tons of different weapons, explosives, guns w/various ammo +cool weapon effects( lasers and such)
Cons -gameplay can be a bit difficult to get the hang of at first -linear story -annoying comments made by enemies during combat -music is kind of annoyoing -very little NPC interaction or "side quests" -when characters are equiped with different guns the characters look like they carry something different,every smg is an MP-5, every rifle an M-16( a shotgun looks like an M-16, for example)
"Better than Fallout" I know many folks will disagree with that statement, but I had MUCH more fun playing this game than Fallout 1 and 2. The original Fallouts were too bogged down in dialog and role playing. I would quit playing Fallout at night and forget where I was when I started the next day. The journals were horrible and it took me days of playing to continue with the plot. Tactics, however, caters more to my tastes for action and tactical maneuvering. If you like the in-depth role playing and storyline, you'll probably like Fallout 1 and 2 better.
The option to switch back and forth between real time and turn based combat is awesome. I've played it both ways. This mixes a military-type game with a Balder's Gate-type RPG very well. Great job and I hope to see more of the like in the future!
"Tactics in the Fallout World..." Guys and gals, please, remember that the box says 'Fallout TACTICS,' not 'Fallout 3.' If you take into account that this is a strategy game in the Fallout world, this game is incredible, with reasonable replay value. Now, I played Fallout and Fallout 2 three and two times each [respectively], back-to-back. Tactics I managed two, then had to wait a while. Incredible game, as long as you realize that it is not one of the Fallout RPGs; rather, it is a new branch in the series, and, personally, I am very fond of it. If you want to criticize something, do the console Fallout BOS.
"Tactical side of the Fallout series" Of the three Fallout games, this has to be the best. You have direct control over all characters in your group(squad) and even thier atts, skills, and perks. Thier is no story as in the others which are enjoyable in thier own right, but the micromanagement and control are what you want in a game. You start out with two other members(who may or may not compliment your main character's skills and abilities) but you can control them and give complicated manuevers in real time or turn based time which ever preferred. The piloting skill is rarely used in combat and thier are others who can give you thier services as a driver, but I like driving in an RP sense, so my PC has it tagged. Speech has no place in a game about war and fighting and Charisma takes on a more important role, team performance. This game is much harder than the previous two(in real time mode) and you must use quick thinking and position/planned attack manuvers executed imediately. Some of the bugs in previous versions(1.0) such as the language filter filtering even when not turned on have been removed and now the bull-$%#@ flies as does the blood.
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Fallout Tactics
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What our customer's say!
"Meh", It keeps the feel from the original Fallout, but the missions are kind of one-offs.
"Not as fun as the other two, but still fun...", Well, I also was quite worried what this new fallout would be like when I heard about it. It definitely is not a true fallout sequel, but it is a nice little diversion in the fallout universe. There are many different settings that will appeal to either the turn-based or real-time players. Perks and skill points are also used when upgrading your character so fans of the first two will feel right at home here. If you enjoyed the first two fallout games, you should at least give this a chance. You may find that you will enjoy it more than you thought you would.
"Fallout Tactics in a Nutshell", Of all the Fallout games this is the only one that focuses on combat more than anything. This isn't the regular Fallout RPG because you lose a ton of plot. If you played the other two Fallouts (1 and 2) then this is a must! Though in my opinion you should probably play those first. You get backround knowledge and it just makes the game a lot more fun.
I only give this 4 stars in fun because it can be extremely difficult at times. For me, the mutants were extremely hard.
I just ordered this game on the 3rd and I am anticipating its arrival.
This isn't about role-playing so much as it is about combat.
"Fallout Tactics is much superior to Fallout 1 & 2", This is the way the game should have been from the beginning. I am not much of a fan of role playing because of in incessant dialog and having to wait your turn. I am a big fan of first person shooters and this game really hit all of my pleasure sensors. The game is BIG! I really enjoyed exploring the levels. Lot of little things to keep busy. I liked being able to control my character in the middle of a fire fight rather than just stand there like a dumb lump and take hits. The animation and background art is extremely good. Incredible detail brings the futuristic world of Fallout to life.
The best part is the bargaining, stealing, gambling, upgrading character traits and weapons. I have more fun at the bunkers than in the missions if that's possible. Just a great game all around. Highly recommended.
"Near perfect", I have played the other two Fallout games more than once. I didn't enjoy Fallout 2 as much as Fallout, but it was still enjoyable. BOS is a nice departure in the sense that you actually control and develope six characters that, more or less, do what you tell them most of the time.
I enjoy the spontaneous nature of the game and the idea of tactical play with a squad. I think this is as close to X-Com:UFO as I have been able to get. I feel that X-Com is the greatest game I have played prior to the Fallout series. The Fallout world is beautifully done, in a dark kind of way. The strange music and the stark scenery help to transform your experience into a great role playing experience without having to deal with magic and people casting spells on your characters.
The strangeness generally comes as a result of exposure to radiation or something real and not some fantasy world with elves and dragons. Which gives the experience a realistic sort of feel. It doesn't feel like you are on you way to Mordor with Frodo but walking down the streets of Cleveland after something awful has happened.
The control of the characters is excellent. The missions are mostly about the combat with some other elements tossed in for adventure and fun. And you know, it works. Just the right blend of combat and quest. Fallout 2 was a little tedious for me.
I think anyone that enjoys RPG's or adventure/strategy gaming will like the Fallout series and BOS in particular.
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Read this reviews before You buy..."Pretty Fragging Fun Game.", I like squad tactics turn-based games. I wish there were more. This one's not bad. "A good game....", Overall I have been very pleased with Fallout Tactics. I got the game right after it was released, and, ignoring the missing inventory bug, I have to say I enjoyed the game. In an interest in keeping this review as short as possible, I'll deal less with the storyline and more with the actual game mechanics. First off, my gripes. I love the idea of a real-time tactical simulation game. While Fallout Tactics makes a good attempt at pulling this off, it comes off cumbersome and hard to control. The fact of the matter is that it is fairly hard to control 6 indivudual characters at the same time. Instead, I found myself using just one or two characters at a time while the rest of my "team" covered my advance team from flanking manuevers instead of pushing forward as a team to take and secure the objective. The problems with their real-time combat becomes even more apparent in multiplayer games where players who go for just one super-character tend to dominate those with teams. After all, if you can only order your characters as a group or as individuals, then it is much more difficult to effectively set up ambushes. What I think would have made this game better is if they had implimented some sort of pause button (as seen in Baldur's Gate), whereby you could pause the game when you were trying to spring that ambush instead of watching as the potential target slips through your fingers because you are having a hard time issuing the correct orders to all of your people in time. The other main problem I had with the game was that the firepower needed to win the later missions tended to force players into using the big MGs, energy weapons, and power armor. While this can be enjoyable, it is also harder to sneak up next to a guy with your trusty ripper and have a chance at killing him before he or his neighboor turns you into swiss cheese with their gatling gun. I think this would not be as big a deal if the real-time aspect did not have the problem I already discussed. A solution that I think would work would be to have a longer time where the enemy forces were regular humans, and instead of beefing up their weapons/armor, make it a little more difficult for the player in the missions. The vehicles in the game, although nice, were a big dissapointment for me. First off, they can only be driven in the mission where you get them. Instead of this you are allowed to fight with them in the random encounters as you travel to and from missions. I was really put off by this since I REALLY wanted to have some convoy assault missions (assaulting a convoy and defending one-and no, I don't count the Humvee mission as a convoy mission). I did, however, enjoy running around in my Humvee running over Deathclaws. You see, when you run over something, it becomes pinned beneath the vehicle. Since your melee weapons can attack anything near or under your vehicle....well, just imagine this vibrating humvee with the legs of a Deathclaw sticking out from under the hood as you hear this chainsaw sound. It almost looks and sounds like the humvee is eating the Deathclaw. Better than the experience is the fact that you don't use up any of that expensive ammo. The good parts: -A good storyline -Well done missions -Character development and skill progression -Squad-based, real-time action with the ability to change to turn-based gaming in the option menu available in-game -Decent graphics -Sticks to the Fallout universe and its quirks Bottom line: if you like real-time squad-based action games, this is a good bet for you. If you liked Fallout 1 or 2, and don't mind the lack of a dedicated RPG, this is a good game for you. If you are looking for Fallout 3, you might want to pass on this one.
"Superb", Fallout Tactics is a great, great game. I loved Fallout and Fallout 2 (as well as their early predecessor, Wasteland) but I was leery of this game because of reports it lacked the intricate plot of the first few games. While that is technically true, in the sense that your main character is not necessarily the focal point, the game is just as complex and challenging. You simply need to recast your focus as leading a squad rather than being an individual. In the earlier games you could recruit NPCs, in this game, you finally get to run them. Your main character matters only in the sense that if they die, they game ends. Otherwise for all practical purposes you have 6+ main characters; you level them up, pick their various stats and perks, and control them. No longer need you fret that your NPC will randomly start using grenades in a hallway or gun down your other NPCs in an attempt to shoot something beyond them (this can still happen, but it'll be your fault). This makes Tactics a real draw to me, because now you can develop 6 or more (you can swap characters in and out of your squad at bases, so you can really have as many characters as you want) different characters at the same time, rather than one game at a time with the earlier Fallouts. The missions are mostly fighting, but not entirely.. there are often NPCs to talk to, items to recover, things and people to protect, and other objectives. The Fallout games were 75% talking and bartering, 25% fighting, while these are 75% fighting, 25% talking and bartering. And Tactics is still obviously grounded in the same warped sense of humor as the others; the many random encounters are hilarious, and the comments people make even while fighting can be both grotesque and hilarious at the same time (one raider I shot in the leg to slow down his retreat started stumbling along while mumbling "...bone so white.."). Fallout Tactics is probably most accurately described as Post-Apocalypse XCom, because most of the time you're on missions with your squad. I loved XCom too, but Tactics has better graphics, more interactive environments, a much wider array of skills and equipment, and that scathing sense of humor. It also has many vehicles you can use in missions and travel around the world map in, including armored Hummers and army tanks. Here are just some of the many different tactics you can employ: 1) Make a character crawl on their stomach in Sneak mode past a pair of sentries to put a proximity mine on a bridge to blow up reinforcements when the fight actually starts. 2) Fire away merrily from inside your speeding hummer, running over anyone who gets in the way. 3) Target attacks at victims' eyes or legs or other body areas for increased damage or status effects from broken limbs, dropped weapons, etc. 4) Lob grenades over walls or into doorways while shooting in through windows. 5) Sneak up on sleeping enemies and use pointy knives or spears to avoid alerting the entire camp. 6) Dodge from tree to tree in a city park trading fire with people on the roofs, in nearby buildings, or running around in the streets. 7) Perform combat first aid with field packs and doctor's bags while ducking incoming sniper fire. 8) Use your Repair skills and tool kits to repair your damage tank or robot PC. 9) Play as mutants, robots, ghouls, or even deathclaws in addition to humans. In short, you can do almost anything..the game rewards curiosity and experimentation. If you liked the Fallout games, you'll like this one. If you haven't, this is a great introduction.
"Fallout Meets Jagged Alliance", Have you played Jagged Alliance 1 or 2? If not do so NOW! Fallout Tactics is not some standard RPG. Rather it is a squad based tactical RPG whereby you create, equip, and level up your squad of grunts as you play. This game uses the SPECIAL system and simply rocks, it is a true hybrid.
"Fallout Does It Again", Fallout and Fallout 2 are some of the absolute best RPGs ever made. The reason I think so is the fact that they're set in a world that we've all thought about one time or another; a world that has been almost wiped clean of human life by some kind of disaster, and how mankind has to struggle to stay alive. Not only was the setting nice, but the game itself had an element of almost complete freedom; you could say what you wanted to, and go wherever you wanted. You didn't have to complete quests in a certain order, and some you didn't even have to bother with altogether. You could be the bad guy instead of the good guy. So when Fallout Tactics: BOS came out, I jumped at the chance to get my hands on it. I wasn't let down. All the excitement of the first two titles, featuring improved graphics, animation effects, and a new assortment of weapons. The freedom element isn't like it was in the previous two, but you can still wander about the wastelands looking to pick a fight. You get to customize a team of up to six operatives, the first being your main character (which you can customize yourself). Each will have strengths and weaknesses in certain areas, but it's good to have a well-rounded team. You'll battle raiders, super mutants, Beastlords, deathclaws, and many other tough enemies. You'll need to pick open locked doors, disarm explosive devices, administer medical attention, and even steal items from the unsuspecting. Plus, they've added vehicles to your outdoor combat, giving you a bit of protection against the heavier weapons (like M60's and rocket launchers). Excellent strategy game. Lots of fun, and fits perfectly in the Fallout universe. If you get a chance, grab a copy of this. You have to experience it to believe it.
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