Others say...

"An Overview of Total Annihilation"
Total Annihilation is the best real time strategy game ever made. Using real-world physics to create over 150 units, TA surpasses newer games like Command and Conquer: Generals. There are 25 campaign missions for both sides (Arm and Core), with Total Annihilation: The Core Contengency, and Total Annihilation: Battle Tactics, the expansion packs, you get over 100 more missions. When you get tired of the 150+ units and the 200 unit limit (and believe me, you will!), you can download a patch that raises the unit limit to 500 from www.tafansite.com.

The company that made TA, Cavedog Entertainment, has gone out of business. Currently Infogrames holds the copyrights. You can also download new units from www.tafansite.com/unitshop/.php. www.cavedog.com/totala/, the official TA website, offers the TA 3.1x patch which gives you new units and fixes some bugs.

THE OUTCOME OF THE GALACTIC WAR IS YOURS TO DECIDE!

"Great"
Real Time strategy with realistic terrain and ballistics. Better than Starcraft.

"THERE WILL NEVER BE ANOTHER RTS GAME LIKE THIS"
This is the MOST fun and BEST RTS game avaliable. It beats Starcraft, Homeworld and Warcraft by a mile. Those three games can't even BEGIN to compare with Total Annihilation.

You play this game and you will never lose or win in the same manner. This game is a true war game in which you have to coordinate your forces based on how the computer or opponent. you play against on the internet. There is no one way of win or lose in this game.

As much sci-fi based this game is, it is also EXTREMELY realistic in terms of war tactics and the like.

Yes this game came out during the holiday season of 1997. It is now almost 6 YEARS AND THERE IS YET....I STRESS YET ANY OTHER RTS GAME THAT CAN MATCH THE FUN, QUALITY AND STRATEGIC VALUE THIS GAME PROVIDES THE SERIOUS RTS GAMER...PERIOD, PERIOD, PERIOD. There will never be another RTS game like it.

"Probably one of the best RTS games to date"
My brother convinced me to buy this game. I was skeptical at first, thinking "Oh No, not ANOTHER boring RTS!" How wrong I was. While the engine does have its quirks, the games mechanics run like a dream! It's easy to get up and running without a lot of tutorials or anything that difficult. The sounds of the different units I think are the most fun. By any stretch, if you enjoy RTS games you would probably like this game. I would say it's in the top 5 RTS games since the birth of the genre. Purchase it NOW!!!

"Sweetness"
I've played RTS games, including Blizzard's Warcraft and Starcraft games. But for some reason, this is the one that keeps pulling me in. I've sold off my Blizzard collection, but I have two copies of this. Why?

Because this is a hell of a lot of fun.

I have yet to find a RTS game that allows land, naval, and air battles all at the same time. In fact, the naval parts of this game are my absolute favorites. There's nothing quite like the feeling of shelling a beach that you can't even see yet, then moving in closer and finding the twisted rubble of your enemy's forces, or the satisfaction of sneaking up on an enemy battle group with a couple of submarines.

Add to that a dedicated mod community that is still putting out maps and mods and new units to complement the 100 or so units the game ships with, and you've got something really special.

Also, the review would be incomplete without mentioning the incredible musical score, that changes according to the situation. There are times when sending in a flight of gunships calls up a roaring score, and I feel like I'm watching the Ride of the Valkyries scene from Apocalypse Now. While the graphics are a little dated, the score is awesome.

Sure, there are flashier, prettier RTS games out there. But more fun? Not for my money.

 

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  Total Annihilation (Jewel Case)

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What our customer's say!

"A tidbit extra", You can also download units and add them to the game and use them in multiplayer wich changes the stratagy used by most people 10 fold.

"BEST REAL-TIME GAME EVER!!!", i love this games from all the units to the maps mining goodies to built ur army it has it all never gets boring must by!!!

"Ever wanted to command an army?", This is hands-down the best real-time strategy game ever and could even rival the brilliant turn-based Jagged Alliance 2 for best strategy game ever.

Normally i despise games with no plot. I consider them shameless money-makers for studios too busy to come up with a plausible story line. Here, however, I have no complaints. Not only was I satisfied with the opening movie's lackluster explanation of the 1000 years of total war, i endorsed it. The combatants are machines, what plausible storyline could encompass a battle on a million worlds between two robot armies. I'll take two armies completely bent on the other's destruction.

The gameplay takes computer-battle to a new level. Infantry, tanks, mobile artillery and rocket launchers, battleships and aircraft carrier, spy planes and bombers: there are literally scores of units available at your disposal for the destruction of the enemy. Looking brilliant, sounding wonderful, fighting ferociously, the game's title of Total Annihilation is well earned. I have played skirmishes that lasted for over 24 hours (the game thankfully allows you to save your skirmishes, something not done much in strategy games), and my devotion to one side kept me awake for long nights playing the campaigns too. It seems inconceivable that there could be people who didn't or don't like this game. The battlefields are also incredibly diverse, from lush forests (that can be set alight!) to metal wastelands to barren lunar landscapes.

I can't reccomend any game aside from Half-Life more highly. 10/10

"The best RTS Game Ever!", I bought this game when it first came out in 1997 and it took me a few weeks to read up on it in the internet so I could decide what my next RTS game would be. I went to the old Fry's Electronics store in Santa Clara, CA. near my work and spent the hour looking at the Total Annihilation box trying to decide if this is the one. Finally I bought it and took it home.

I was so impressed with the gameplay and the graphics of TA. The 3D terrain, the animated units, the intense battles and it was this game where I became active in playing online in the internet. I remember MPlayer, I use to play TA Multiplayer there. The most memorable game I had was a six hour slugfest in the Greenhaven map with 3 other people. We made alliances. The enemy (the two other guys we were playing against) would do a coordinated attack. I couldn't help but feel tense when I saw in the radar 4 columns of blips getting nearer and nearer to our base. We survived dozens of these attacks. Then we would counter-attack. The middle of the map was so full of wreckage that it was hard to navigate our troops through it just to attack the enemy base. Then it becaume a nuclear war where we would lob nukes at each other and send hundreds of airplanes. Sometimes the nukes get through and sometimes it didn't. We all had to cut the game short after 6 straight hours of play since it was almost daybreak. The feeling was exhaustion but good exhaustion. I had fun playing online that night, be it six hours of it.

I can't forget about the background music of TA. It's one of the best. Instead of listening to midi like music in other games in its genre, you get cd audio music to go with your battles. The music changes depending on the situation of the game, be it when there's a lull between the battles, when you're attacking or being attacked, etc. The quality is very similar to the sound track in movies like Starwars, etc.

Even now, I have this game in my hard drive. It's the only game that has ever stayed so long in my PC after all these years. When I upgrade my PC, it'll be there.

"Doesn't Get Old", When Total Annihilation was released, it set the bar for real-time strategy. The brainchild of Chris Taylor (Dungeon Siege), its fully-3D game world was- and arguably remains- unsurpassed in the strategy genre, and the ambitious scope of the game remains incredible. To date, there are many elements in Total Annihilation that have never been successfully re-implemented.

The game resources are pretty simple- you've got metal and energy. Metal can be scavenged, mined, or generated with metal makers that essentially turn energy into metal. Power plants generate energy. You start with a special unit- the Commander- that can build all basic buildings and produces a small amount of resources. This unit will remain your most powerful for some time, due to the almighty D-Gun he packs around. In this way, TA beat Blizzard's Warcraft III to the 'hero' RTS concept by some 3 years.

Once you have resources, you can start building your army. Here is where TA is a really one-of-a-kind game. Your options are simply jaw-dropping in scope. Choose from scores of unit types, each with unique handling and weaponry. Fight on land, sea, or in the air or, if you don't like making units, just build from the awesome array of defenses available. Long before titles such as Shogun: Total War promised hundreds of 3-D units on the battlefield, TA already had it! You can engage in truly epic battles alone or with friends. Before starting, however, it's recommended you take a bathroom break and keep food and drink at hand. Most other RTS games are a paper-rock-scissors setup with one specific unit owning another, and being owned by something else in turn. This means victory is often decided by what you chose to build. To some extent this is true in Total Annihilation as well, but you have so many capable units to pick from (and can deploy so many) that it's pretty hard to lose as a result of a poor or unlucky choice. This also means that battles tend to be long, fast-paced, and utterly vicious. If you want to risk your builders, there's going to be metal hulks to salvage out there. Count on it.

Since it takes so long to win and the Commander makes a rush suicidal, you generally gain the upper hand by deploying some sort of terrifying superweapon. These range from fixed long-range plasma cannons like the Big Bertha to nuke silos and immense mechs like the Krogoth. Once you have one or more of these, you can quickly gain the upper hand. That is, of course, if they don't have one as well. The longest multiplayer games I have ever played were Total Annihilation. The next longest- on large C&C Tiberian Sun maps- got so boring I nearly fell asleep. Despite this, I've never had that problem with TA.

Multiplayer is the best part of TA, but there is a long campaign for each of the two sides as well. These two factions, CORE and ARM, aren't just mirror images of each other. Their units all look very different and some have no equivalent on the other side. Overall, however, the armies are amazingly well balanced.

The computer is pretty good at base building and not so good at defending, but AI overall is quite decent. If you don't rush in and blow up all the AI's power plants, it can put up quite a good fight later in the game. There's a skirmish-type mode available, as well as multiplayer. A LAN or high speed connection is recommendable for this, since it tends to bog down later in the game.

The graphics are still good, even in comparison to many new releases like C&C Generals. Literally everything is 3-D, and effects are well done- extremely so for the time this game was released. Dead units will leave burned-out junk on the battlefield that persists until someone comes to reclaim it. Projectiles streak all over the battlefield whenever a firefight breaks out, and when you fire nukes it really looks and behaves like a nuke should. When TA came out, many computers couldn't take the load in the latter stages of a long game due to the massive amount of units, structures, and debris. This gives you some idea of how revolutionary the technical aspect of the game is.

The Total Annihilation soundtrack merits some extra note. Created by well-known game composer Jeremy Soule, it is some of his best work and remains some of the best music I've heard anywhere- not just in games but in movies and assorted classical compositions. The music really sets the mood, and changes dynamically depending on whether your army is in action. Even if you despise strategy games of all sorts, I'd recommend you fork over the $10 for Total Annihilation just to get the soundtrack. It really is that good!

Simply put, Total Annihilation was and remains a revolutionary real-time strategy game. If you appreciate the genre, you should own a copy. Period.



 
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Read this reviews before You buy...

"The choice is simple", Simply put, and without a doubt, this is *THE BEST* RTS game you could ever hope to spend your money on. This game was originally released in the late 90's, but leaves every game released since LACKING. That's right, every single RTS out right now can't hold a candle to the replayability of this jewel. That is a bold statement if you consider that this game was released over 6 years ago. The original Playstation was only released 2 years prior. I have played lots of games over the years - EverQuest, Quake, StarCraft, WarCraft, Diablo, Command and Conquer, and more - but always come back to this one because it is still the only one that provides the playability and fun that I look for.

I'm not certain if the original expansion units and maps are available on this cd, but luckily for you there is a plethora of fan sites still active today that carry every type of map and unit you could hope to have. You would actually be doing yourself a disservice by only playing with the stock install of the game. My personal suggestion is the Total Annihilation Units Compilation Pack by Malcolm Lim (Google search it).

Buy this game. You won't regret it.

"Spectacular", _This is simply the BEST RTS I have ever seen, heard of, or played. It's incredibly fun, there are quite a few ingenious units, the play is exciting and you really do need strategic skills to win, and the replay value is 100% without a doubt. I simply cannot imagine a funner game...except...
_There are a few things bad about this game. Let's start with the original version. Big problem: The enemies always know exactly where you and your units are. The radar jammers and stealth units are meaningless. Another problem is the movement engine. Units move diagonally until they're aligned with the closest line of imaginary grid...then they proceed down that line until they're right next to their destination, where they move diagonally again to finally reach it. They don't actually move in a straight line to their objective. Next, the missile silos built by the AI units just sit there. They don't build missiles and they really don't fire them. Next, the enemy places it's resource collectors in random spots quite often, which is very annoying. Plus, some units it just refuses to build, in any version of the game.
_Now for the problems with the upgraded game versions. The incredibly useful game info bar (shows how many units you've build and the maximum, and what the game speed is), just fails to appear sometimes. Some important things that USED to be reported in the in-game text dialoge just stop showing up there. And the worst one of them all...savegame files get randomly currupted. You'll try to load it, and it'll shut down the game. Oh well, sorry, all that work for nothing. If it weren't for THAT problem (and the problem that the enemy always knows where you are...but there are cheats around that), this game would get a full 5 stars. I really wanted to give it full marks, but when I can't play most of my savegames...it has to be taken down a star.

"War Games", This game excels in the ability to simulate a massive war. When I play with my friend, it gives me that same feel of crashing cars together when I was young. The lighting and smoke effects are amazing, especially for a game so old. Seeing the volleys of plasma blasts and rockets makes me smile with glee. Hitting a unit hard enough to make it fragment is amazing. Pieces of the unit go flying off. Units leave wreckage which impede movement and block shots. Wreckage is 3D rendered too, and has height. Ships will sink to the bottom of the water, waiting to be reused, by reclaiming it with a construction robot. With patches, you can build a ship yard in lava, which slowly damages your ships.
Terrain is 3D. Beware of hills. That BFC that you just built can't always lob a shot over the hills. Makes me want to pull out my trig book so I can calculate where to put it to fire over the hills and walls. Also, those trees are pretty, but they have several uses. They can absorb one plasma blast, or catch fire by lasers, missiles, flamethrowers, or rockets, damaging units that are too close. The forest fire moves with the wind on the map. They can also be used as a cheap source of energy, by reclaiming them.
Units tilt when going up hills, and wobble when hit by enemy fire, and rock when returning fire. My favourite is watching the battleship fire its long range cannons in a salvo fire, and then rocking a bit in the water. The turrets are amazing. The battleship has two independant turrets that can fire at two enemies at once! The Dooms Day can fire at three units at once. Several units have multiple weapons to deal with different foes.
I'd write more, but all this ranting and raving makes me want to go play it now. Just go visit the forums for more info. either ...

"Best game--ever", I played this game for 3 years and still pick it up from time to time. There has never been a better RTS game, and the way the gaming industry is going, I doubt there ever will be.

"One of the best games ever", Total Annihilation, though now an older game, was one of the best Real Time Strategy games ever made. I still play this game, and recommend it to anyone that would like to see what RTS games are all about. I hear talk that TA II will be coming out sometime in the next year. I hope they can live up to this game - its going to be hard to follow.

 
 
 

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