Others say...

"Max Payne is a first-person shooter classic..."
If you've never played Max Payne before and you love first-person shooters then you owe it to yourself to buy this game. It's cheap now, so there's no reason not to own it before it's out of print.

Max Payne is a gritty story about a cop just doing his job. His wife an baby are murdered and it throws his world into turmil. As you can imagine, he wants revenge and he gets revenge many times over.

What makes Max Payne unique is that it uses John Woo style moves and action. This was the first game to feature "bullet time", which allows the player to slow down the action and perform fancy dive and jump moves while blasting their weapon at a target in slo-mo. Couple this with a good story and vengeance and you have a winning game. You get sucked into the world of Max Payne and you can't help but love it.

Max Payne is a huge game. By the end you'll have killed hundreds of people in your quest for the truth. It's plenty of action. Even though by today's standards the graphics look a little dated, it was top of the line for its time, with reflective floor surfaces and flying wall debris.

Another cool thing about this game is you can use cheat codes and slow the action down to a stop, then move it forward one frame at a time. You see, with Max Payne the bullets are actually flying out of the gun at the target, so when you do super slow-mo you get to see the bullets in mid-air heading for their target. Using the time cheat you can watch bullets hit targets and debris flying all over the place in realistic fashion.

Long story short, it's a must-own game for FPS fans. There's no multi-player, but who needs it when you have all the action you could want.

Also check out Max Payne 2: The Fall of Max Payne. It continues the story, has updated graphics and the characters' mouths move when they talk. It takes Max Payne up another level. However, the game is somewhat shorter than the first installment. Get both of them today!

"The Chinese take-out of computer gaming"
There is a kind of deserved irony in mimicking a genre as silly and shallow as the graphic novel. The more authentic the caricatured pulp fiction hero is to the original formulas, the narrower the constraints of the story. And while no one denies that Max Payne is an "outsider" who "plays by his own rules" and "isn't tied down by the Man", he still walks a pretty narrow path.


Which is not to say Max Payne is a bad game. It does introduce a certain charm with a number of new innovations such as "bullet-time" and the nightmare sequences. Trouble is, about halfway through the adventure a serious feeling of "deja-Woo" sets in with the been-there killed-that repetition.


It would have helped the emotional impact of the storyboards had not the Man-Akin from those bizarre pseudo-50's "male-enhancement" commercials been chosen to play the hero. (Not Bob Dole, that other guy.) His constipated facial expressions rarely match the deadly serious dialogue, and turn parts of the story from tragedy to farce. But the schticky dialogue is largely intentional, and although often overcooked, usually works well to advance the story.

Graphically the game is a stunner. It looks like a million bucks, even on my average PC. The levels of object detail are (or were) unprecedented for shooters. Architectural design is often stunning, locations are both realistic and fantastically creative: Mafia hideouts are appropriately sleazy and opulent, a bizarre Goth-pagan nightclub thumps techno beats that become as chilling as any Resident Evil backgound noises. Object interactivity is high with lots of openable cabinets hiding powerup goodies, flushable toilets, and vending machines that drop snacks and pop!

Which runs into my next major criticism of Max Payne: control. Oh sure, it's easy and trouble free, but when you build a control scheme as simple as Max's, how can you make mistakes? Not only is there no analog stick support, there is also NO WALK FUNCTION! Max moves through his environment like Rain Man on an explosive easter egg hunt. And this highlights what I believe to be a major problem within the game devlopment hierarchies: the stratification and exclusionary attitude between different departments of game design. It's obvious that those who fleshed out the environments to the degree of a Zelda game were not on the same page with the slouches who built Max Payne's movement engine. And clearly there was little coordination concerning pacing and difficulty. Max Payne requires playing the easy level on the first go-round; it's far too easy for any experienced gamer. The result is a game best played carelessly and quickly. With liberal use of the quicksave feature, Max Payne is a breeze that can literally be run through in a few hours. Much like a filling Chinese meal, it may leave you hungry again in a few hours.


"a very well done game"
3 stars is pretty good for me as i have yet to give a game 5 stars and i would say max payne is maybe 3 and a half. i wont really go into the plot much of this game as its always the easiest info to come across. i'll just give you my positives and my complaints that lead to my score.

positive:
a good story!,
i find video games woefully deficient in this regard normally and when people talk about good stories at best i think it is relative. i am still waiting for a great story, but found mp to be one of the (few) reasonably solid ones. as a fan of cutscenes i thought i would miss them more than i did (the story is told through quite good graphic novel panels). the ending in particular is notably satisfying, with the gameplay integrating well and interestingly with the action itself to produce an actual, mostly reasonable, closed ending conclusion (shockingly rare in computer games!).

you can save the game anytime.

looks pretty nice for a dated game, not beautiful, but can be stylish.

good gameplay balance and feel, i liked the voice acting and characters, film noir theme worked quite well (i enjoyed the lack of monsters!) interesting progression of improved weapons, gameplay mechanics sound, self adjusting difficulty levels a little bit of an odd concept, but actually worked pretty well (the game adjusts the difficulty level according to how you're doing), i like my games a bit on the easier side of things and the level of challenge here was really pretty good for me. i had really only a couple notably frustrating times (one a run through a burning building), but i've had worse. also, i LIKED the length of this game! it is a common complaint that it was too short, but i find very few games are actually anywhere good or interesting enough to hold my interest all the way through as they all end up as more of the same after awhile. 12 to 15 hours (a guess, i don't exactly recall) is a very good length for a shooter and seemed just right for max payne.

you might also enjoy that this game should work on even a pretty dated system today (i found the game very stable with its patch), and that you should be able to get it for dirt cheap.

negatives:

the extremely interesting bullet time feature, while cool, actually gives no advantage that i can tell. if anything it was a disadvantage mostly and you're better off just barging through or in (they fix this in max payne 2, but do worse on other accounts).

there are alot of locked doors as in "hmm this door is locked, i'll try that one, oh, i tried that already."

the gameplay is not notably diverse, shooting, navigating, a bit of light puzzle solving. the gritty urban world is okay, but not all that interesting to explore or anything.

conclusion: this is a very good meat and potatoes action adventure shooter. it will not blow you away but is pretty fun and as good as pretty much anything else in its genre (taking into account its age which probably means less than most of us "newest thing" addicts are inclined to admit). i recommend it.














"Re:yeah! "
to this day, this game still kicks! awesome graphics, awesome gameplay, etc. If your into games like this one, Pick this one up. a+

"Fun but a little limited..."
Yeah, I know, I'm 3 years behind the curve here, but I've finally gotten around to loading the Max Payne CD I've had sitting around forever.

There's lots to like about this game; the cutscenes (which I usually hate) are in an entertaining graphic novel format that's well done & you can skip it if you're replaying after being killed. The voice acting is much better than most games. I love a number of the details such as the guy who was about to receive oral gratification from a hooker when Max barges in, shooting at you with his pants around his ankles. I laughed out loud at that & other similar details. The bullet time feature is especially helpful when you're faced with groups of bad guys, & the environment is probably the grittiest I've ever seen in a video game. The fact that Max pops pills to keep going is also a nice touch; no health packs laying around in corners in this game!

What I don't like are the linear aspects of this game. When walking down a street or a corridor, there may be 4 doors visible, but only 1 will open. There's no opportunity to explore your environment, & no curves; everything is square or rectangular. The gameplay of Max Payne is a shooter at it's most mindless; there are no choices other than which weapon you'll blow people away with & whether you'll do it in bullet time. Considering that Max Payne was released after Deus Ex & No One Lives Forever, with their fully realized worlds & multiple choices in strategy makes the developers simple-mindedness a little disappointing.

If Max Payne had the depth & variety of Deus Ex, it would rank as one of the best games ever made. Instead, it's simply a fun & inventive shooter.

 

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  Max Payne

List Price :
Our Price : from $14.86

Why I buy this one ?
- Max Payne is a fugitive undercover cop, hunted by both the cops & the mob. There is no hope for Max to win in this cat-and-mouse game -- all he can do is take as many of them as he can. How he does it is up to you.
- Unique 3rd-person perspective takes into the darkest parts of New York
- Shoot it out with thugs and crooked cops in the worst blizzard in a century
- Play in Bullet Time -- slow-motion timing that lets you dodge shots
- Dark and gritty just went to a whole new level!


It's better to buy this one too...

PC Gamer (1-year)
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What our customer's say!

"Gritty aesthetics don't completely hide the straightforward gameplay", Max Payne got immense praise when it was first released; PC gamer gave it a whopping 95%.Perhaps at the time it was easy to hail it's features. Many graphic features were excellent for the time. The graphic novel cutscenes. And (of course) the bullet time feature.

Looking back at it though I think that 95% is surely too generous a score. It has some serious flaws to gameplay. Firstly the structure is almost entirely linear (In fact as far
as I know it is entirely linear but I've only played it once) After a few levels gameplay becomes quite predictable. You *know* that there are going to be bad guys lurking around, if
not that corner, then probably the next one. And unlike some games, like say, Thief, there isn't any way of telling they're around until you run into them. There is no lean feature
and you can't run while crouched meaning that your only option is to either charge in guns
blazing, or use the bullet time to slow things down. However the bullet time isn't quite as
helpful as you may imagine. Certainly with the sniper scope it gives you a valuable edge,
but with a room full of 3 or 4 enemies it's often just as effective to charge in, keep
moving about to present yourself as a difficult target and aim for headshots. (You'll never
run out of ammunition in this game) The game soon becomes a fairly routine exercise in
clearing rooms of bad guys (who usually say old cliched gangster type things like "Ice him!"
and finding an exit to the level. There is no tactical subtlety at all in the game except for the bullet time feature. I might also point out that the game features one of the worst
grenade implementations I've seen. Only one throw range and a puzzlingly small blast radius. Throwing a grenade into a room will most often merely result in enemies escaping unhurt and rushing out of the room to shoot you while you're switching weapons.


One thing that you'll either love or hate (or at least like or dislike) is the whole idea of the graphic novel cutscenes. Various important points in the game will trigger off a comic
book style cutscene with a cynical world weary voice over from Max Payne. Although I can see why this might add atmosphere tot he game and appeal to a lot of people I personally grew a
bit tired of the constant stop-start pace of the game. Those looking for constant action will be disappointed.


On the positive side though the plot is genuinely engaging and I found myself wanting to
finish a level if only to see what the next plot twist was. However even this was spoiled somewhat by the stupid names of the characters, all to obvious play on words; even the main character "Max Payne". It's groan worthy more than anything else.
Special mention too must go to the fact that this game models vertical dimensions well. It's
rare to find a game that features more than 2 or 3 elevation changes, but by the end of the game you'll find yourself in a New York skyscraper 50 stories high having to edge along the
outside. Looking down at the city beneath you is liable to produce some palpable vertigo!

So, yes I think this is a 3rd person good adventure, and worth buying. But for all it's noirish style the actual gameplay is all pretty straightforward a lot of the time.

"biggest shame of the gaming industry ever.", this game came out half a decade ago. reviews on it stopped shortly afterwords. but to this day, i get enraged when i think about my awful experience in this game. coming to this review out of mild curiosity, and seeing the fossilized brainless fanboy droolings from 6 years ago in it, is the last straw.

in the name of the forces of light (and my seething resentment), i am digging up this games festering corpse, in order to properly ***** **** it into hell, where it belongs.

this, is the worst game ever made. to merely call it a bad game, would be like saying that getting stuck in a time warp in which you dying in a fiery, flying scrap metally 50 MPH car crash, once every 5 seconds, again and again, forever, is merely an unpleasant experience.

there have been many bad games made over the years. but this one would headshot all of those other bad games in 2 seconds flat. which happens to be the only type of combat that ever came from it.

not only did this game have nothing worth **** going for it, but it was full of irritation, pointlessness, boredom, depression, false promises, and some far more sinister offense against the mind, which was never distinct enough to identify. similar to something you might read in a lovecraft novel. only lovecraft would never have dared to traumatize the world with a book based off of this game.

the graphics were not good. they were depressing. they made me hate large cities even more than i already hate them. the graphics had the emotional effect of being swallowed alive, digested, and then passed by one of the band members of "emo".

if you want "graphics", than stop hounding game developers for them. look at a picture book instead. or, if you want to match this game to the mental development level that would find it interesting to play, a hello kitty coloring book.

the primary playstyle offered by this game, was to get you to reload the game as many times as possible. by being killed as swiftly and cheaply as possible. in a wide variety of infuriating, underhanded, downright smelly methods.

opponents that always know exactly where you are at all times, AND who possess the accuracy to almost always make a headshot against you? ESPECIALLY when you are up close to them, and their field of vision in which to see you, let alone accuratly aim at you, is supposed to be at its most limited?
and that is not when the opponent magicly materializes out of places where they have no reason to be. or places that they are not supposed to know to be, at just that EXACT moment in time. not that you could see them coming anyway, in the depressing darkness of this ultra-scripted combat, meat shredder game that you are being fed into.

opponents are not supposed to violently burst through windows and closed elevator doors, land on the ground, stabilize their center of gravity, get their bearing on their surroundings, notice you standing 5 feet away from them, aim at your exact location, and make a perfect head shot on you, ALL IN 1.5 SECONDS! and even if they could do it once (lame), then they are not supposed to do it OVER AND OVER AGAIN, LIKE CLOCKWORK! (ultra lame).

the 2 main things that the developers were doing over the 4 years of development, was watching porn (likely snuff films, if their game development style is any indicator), and inventing ******** ways to kill you. they certainly didn't spend 4 years working on the boring, pointless storyline, the ultra-brainless maps, the non-existant strategy use in the game, or that moronic excuse of a game feature called "bullet time" (after 10 mintues of playing, i re-named it "cheat time". because it ammounted to cheating against the computer. and it wasn't even cheating that gave you much of an advantage, because your opponents STILL had that ******* godlike awareness, flawless accuracy, and in some cases the hitpoints of 3 elephants which were all high on speed).

this game was about as enjoyable as working at a customer service station, at which you take abusive, stressful calls from angry customers all day.
accept such a job wouldn't be as tedious as playing this game (not as much pointless button pressing or endless savegame reloading), would involve more strategy than this game (defusing angry customers), involve more mental capacity than this game (listening skills and conflict resoluation skills), be more entertaining than this game (you could play with a pen and paperclips while you are being screamed at), be more educational than this game (you might learn new methods of insulting other people), be less mentally traumatizing than this game (the customers can merely yell at you. they cannot kill you from out of nowhere every 5 seconds, hundreds of times, like these opponents), and would compensate you for your time with a paycheck (you could eat at a restaurant with friends who don't **** you the **** off like this game does).

now as for YOU, reading this on your computer screen. if you thought that this was a good game, than you are a prime candidate for sterilization. your vile, easily amused, unthinking kind is directly responsible for the encouragment of truely horrible games like this filthy creature of the abyss. as long as subhumans like you are in a position to influence game development companies (and the penny pinching investment entities which practicly tell them how to make their games thse days), software atrocities like max payne will stay an ever present threat in the practicly dead PC gaming market. infact, scum like you are DIRECTLY RESPONSIBLE for the dark age of PC gaming which we are currently in, and will likely never recover from ever again.

so, to summarize my graffiti on the tombstone of this great satan of all games:

the forces of evil won control of the PC platform, it is all your fault you empty-headed *****, get yourself sterilized for the good of all mankind.

* and then max payne 3 was released. and the world ended as a direct result *

"Why you should by Max Payne", Max Payne is a truly glorious game. The other reviews have what i want to say except this. He is always constipated. Just look at his face in those screen shots. CONSTIPATION. In number 2 he's got rid of that though. Anyway, stop reading reviews and buy it!

"Should have finished it and released it in 1999", Back when the game was started and developed, it was technologically way ahead of its time. Too bad that by the time it came out, other games with game engines like Max Payne's or even better were already out and dampened the already losing popularity. On top of it, the story finishes in a New York Minute so darn fast and then the interest in giving it another play is all sapped out. Would have been better if the story had been more dynamic rather than linear ! And don't count on the sequel to be any better as it copies another game engine to soup itself up barely !

"Started out ok and did get some traction but when the game's over, so is the fun", I didn't find myself coming back to the game as it got more boring after the first time. The tougher levels were not all that difficult either so I don't regret having bought a cheap and used copy and will be happy to sell mine and put this crap behind. Overall, the game's not worth the money and neither is the sequel. Don't let the liars and hypers mislead you on how really great either of the Max Paynes are. Get it cheap and used and see for yourself.



 
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Read this reviews before You buy...

"Now This Is A Real Action Game ", Max Payne is the best third-person game ever. The PC version is the best version, that is for sure, quite frankly i'd take a keyboard over a controller anyday. Max Payne is a really, really long game, why people said the game was short is beyond me. Graphically it is pretty average, the character models are terribly ugly and the faces just look cut & pasted on the characters. Also, the one thing i always find amusing about Rockstar games is that no matter who develops the games for Rockstars, you can pull any weapon out of your pockets, no matter what size, that makes me laugh.
This game is almost like watching a full blown movie. I loved the way they told the story, almost like a comic book, which is really cool. Bullet-time is also a nice feature, for a video game that was really original and almost every game has tried to copy it since.
I really liked the character, Mona Sax was my favorite, even though she wasn't used as much as she would be in Max Payne 2, her character really did stand out in Max Payne.
Overall, Max Payne is a true hit.

"This Game Is Awesome!!!!", A few years back when I bought this game, I was blown by everything---you name it--the graphics, the plot, the gameplay, the chilling but never the less suspenseful music! Seriously, when you install and play this game, it's like something you have never experienced before!

The "Bullet-Time" feature is such a great feature when you want to outsmart your enemies with slow-motion attempt to kill! This game is like the movies! Some very awesome things happen in this game, like really loud tires screeching, echoing in the midst of a parking tunnel, or, a large steel bridge collapsing. The best though is when you kill your enemy and watch him get knocked out in slow motion!

The plot is so unbelieveably great, that whoever wrote the plot has to be very, very skilled at writing. Like I said, it's like a movie mixed in with a novel!

The weaponry could not be better. Each weapon is so powerful and action-packed, that you can feel your hand shake each time you fire.

You seriously do not want to miss out on this one. The game is adapted to a variety of computers. The game has a powerful plot, movie-like gameplay--and I MEAN MOVIE-LIKE, graphics are exceptionally spectacular for such minimum-level requirements.

I tell you right now, this game is WORTH YOUR $$$, and I tell you right now, you will never ever forget this game!

"Repetitive and overrated", Max Payne has been dubbed as revolutionary and innovative by video game critics and fans alike, but guess what? It's neither. When I first played this game, I was drawn in by the graphics, which is one of the few things I like about this game. The story is pretty confusing and uninteresting, and was illustrated in a hard-on-the-eyes comic-book style, where it was layed out in frames and word bubbles and drawn in an unusual fashion. The main drawback of this game is how repetitive it gets. This is the general flow of this game:

Go into a room. Do some bullet time. Kill some guys. Repeat.
MAYBE a cutscene.

Boring? Yep. Repetitive? Yep. Revolutionary? Nope. I barely got halfway through the game before getting tired of the grind of Max Payne, but I heard jumping off the twin towers and trying to hit parked cars is fun, but I never got that far into the game. If you like first-person shooters, stick with Half-Life or Battlefield 1942, or even Halo. This game is overrated as hell, and bored me to tears. Go home Max Payne.

"DAMNFANTASTIC Game!", Okay, I might only have the demo, but I'm stuck on it!
In MP, you get bullet time, which is a cool function.Whenever you press the right mouse key, Max's world and himself slows down and you can see the bullets better.
The game also has lots of realistic BLOOD and profanity, which puts a little spice in the game.
Plus, it is one of few games that features more than one developer company. You have Godgames (Serious Sam),Rockstar (Grand Theft Auto series, True Crimes, and Manhunt), and two others (which I never heard of), 3D Realms and Remedy.

The story talks about a veteran police officer who one day went back to his house which was ransacked by mobsters, leaving his wife and child DEAD!
Broken hearted, he sets off to stop a drug from spreading to the world.

So, mow many lawns, beg your parents, and OH HELL, do whatever you can to get Max Payne because, like my essay's title, it's a
"DAMFANTASTIC GAME"!
I'll try hard myself to get the game!

Peace Out!

"COULD VERY WELL BE THE BEST GAME EVER!!!!!!", Max payne was one of the most exciting fast-paced, not for the faint of heart game ever. It literely made me feel like i was in a john woo movie while i was playing it. The bullet time feature was just perfect. It realy kept the game alive cause without that the game would be difficult and not fun. Few games can deliver great action, while providing a chilling grimy plot as well. I look forward to Max payne 2 and more max payne in the future.

 
 
 

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