Others say...

"Awsome Game"
Son of the owner of this account ----- This game is more then just a game to a trekkie like my self. This game is what every trek fan dreams of butt kicking adventure while holding a phaser. This game is great for gaming clans and rpg groups if you get the right mods the websites you need are
www.eliterp.com < RP group that started the rp thing with the first RP mod
www.effiles.com < LARGE FILE SELECTION
www.efxleague.com < Fraging Game Clan Ladder
all those sites have the maps and mods and patchs
I my self have actualy joined a few groups in my time in game and have even become a Fleet Captain In an RP group this game is an awsome game there are ALOT of communitys built around playing it online I SERIOUSLY suggest you play this game. Oh and in the even you do play this game and start playing the RPG mods look for the captain of the U.S.S. Majesty ;)

"A Star Trek Game at the Climax!"
This is the best Star Trek game ever made! The graphics and lip-syncing (excuse my spelling) are great even though the game is 4 yrs. old! I have not beat the game yet, though I have gotten pretty far. I really like this game because it has all of Voyager's cast members lending their voices to the game (except Kes of Course, who left more than 2 yrs. earlier) The story is good too! Activision hired good writers for this game. If you are thinking about buying Star Trek: Elite Force II unless you are very daring. I will give you a hint, No Voyager characters except Tuvok and Barclay. There even is only one TNG character which is Capt. Picard.

"Generic shooter in Star Trek wrapper, w/ some goodies in between"
Unlike a lot of other good story-driven FPS games around like Half-Life, Thief (not an FPS, but whatever), XIII, NOLF, and the like, I found Elite Force to be highly disappointing given the fact that it took place in the highly intelligent Star Trek universe. All the away mission levels had basically the same pattern: walk about 20 feet, fight off a horde of baddies, walk another 25 feet, fight another group of baddies, and so on. Raven even intelligently replaces the mindless key hunt in so many other old games with the mindless control panel hunt, as so well shown in the Etherean and Borg levels. And speaking of the borg, they were portrayed horrendously, they never run and you, they always slowly trudge toward you but always corner you and get you as in the show, and in the show more than one can always trounce you. While I admire the effort of the developers, it just ended up feeling like Doom with Borgs when a good 20 borgs were on my tail on I was mowing them down with the shotgun-like I-Mod. But the implementation of the Borg adapting to other guns (dying first, then others adapting) was great. Also, the stealth mission on the Scavenger ship, while an admirable attempt, was laughable after playing such stealth-based masterpieces as Thief and Splinter Cell, and even stealth missions in games such as XIII are much, much better.
The end really sucked. Unlike Half-Life's haunting movie-like cliffhanger, you end up encountering this giant slug who tells of how the ship you are in (it has some special name, I forgot it) will enslave the universe. When Munro tells him/it that the ship is about to be destroyed, he laughs and tells them that it can multiply! HAHAHA! Then who comes to save the day but the mysterious Etherians, who quickly blow up a nearby panel, destroying its multiplying capabilities! What a twist! The slug is a boring-[...] boss too.
I'm not saying this game sucked, I liked it, but it didn't live up to the Star Trek legacy. Blasting the baddies was fun, especially the repair droids (good explosions), but repetitive and unintelligent. Also, while character interaction lacked during away missions, it was outstanding on Voyager, where you could watch off-duty teammates playing poker, listen to Chakotay and Paris discuss their plight in the mess hall, and even practice gunplay in the holodeck. The rendering of Voyager was great and the interaction of other NPCs in the background was very Half-Life like (in other words, awesome). Unfortunately, it was very linear exploration. Most of the doors on the ships were locked, which really, really sucked.
In short, buy this if you'd like a short shoot-em-up in a Star Trek universe and if you'd like to do a little exploring on Voyager itself, this is the game for you. But be warned: this is not the best Star Trek game ever, as said. Most people saying that are Quake fans who hate Star Trek and other Star Trek games for being too "geeky." It's their loss, older Star Trek titles such as Generations, A Final Unity, 25th Anniversary, and others are much, much truer to the Star Trek universe. (I should know, I'm a ST fan). Generations (which was panned by most critics by the way....) even had FPS styled portions but they were coupled with graphic adventure-like environment interactions, making it a much fuller experience.

"Awesome game and a great buy"
I bought Star Trek Voyager: Elite Force about a year ago, and I still play it every now and then. To put it simply, Elite Force is just one of those games you can really get into and have a lot of fun playing.
For starters, it sets itself even with the competition with standard features that every FPS should (but sometimes dont) have, such as instant save, completely customizable controls, etc...
The graphics, while not top notch, are still running off the tried and true Quake III engine and add to the excitement of the game. Character models are decent but to be honest, graphics are not my main interest. Generally, I care about the gameplay (or lack of) and Elite Force has plenty of fast-paced exciting action. You start off immediately in the middle of a mission inside a Borg cube and the gameplay takes off from there. There are plenty of weapons, each with a secondary fire to choose from and the environments are extremely fun to fight in (my favorite is running through the halls and cargo bays of Voyager). In hostile territory the battles are fast and furious, requiring good choice in your combat skills. Little things like the mini-Holomatches or the occasional non-violent assignment make the game enjoyable.
Another awesome option is the Holomatch, which also has the same fast-paced fighting in the game, against not-so-terrible bots too. Again, the maps are well-designed and the weapons are awesome.
Finally, I think any aficionado of FPS's would definitely like this game for its gameplay and graphics: but if you like or watch Star Trek too, you'll like it even more. Even though its rather ironic how in most episodes the crew shoots at most 3-5 aliens and you kill 3-5 aliens in 3-5 seconds, I was almost giddy at being able to run through Voyager at psuedo-will and shoot bugs at the same times. In summary, buy this game, its worth the money and lasts a long time.

"A real Star Trek game"
Ever since I first read about it, I knew I had to have it. This is one of those games you don't get tired of. If your a Star Trek fan, the idea of shooting Borg should be appealing enough to you.

 

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  Star Trek Voyager: Elite Force

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Why I buy this one ?
- Like Star Trek Voyager? Buy this!
- Like first person shoot-em-ups? Buy this!
- Like multiplayer online games? Buy this!
- The most engrosing, scripted, fun, recognisable, visualy stunning, atmospheric, intelligent and fun Star Trek game you will play.
- Multiplayer LAN and Internet play supported.


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PC Gamer (1-year)
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Trek Navigator: The Ultimate Guide to the Entire Trek Saga Tag: Every Trek Episode... (Black Bay Books)
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Trekkies
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What our customer's say!

"Star Trek version of Jedi Outcast", Well kind of... if u played JK2 be4 this... wish I have. Its fun. I lept into it. Its almost easy... but the Borg are hard to kill with their shields (I use god... don't contraadict me!!) this game is awesome!

"None better", With absolute certainty, this is the absolute best first person role playing and first person shooter combined for the Star Trek game genre. There were high expectations for the second installment of Elite Force and I believe that the second one would have been beter with an improved storyline. The original EF story line is awesome and certainly keeps your interest for the duration of the game. The better graphics of the second one and the fact that it is picking up after Voyager returns to Earth (at the game's beginning) and you end up working on the Enterprise for our favorite bald captain with open space before you and a new group of Elite Force members who are not quite as interesting as the other one on VGER. Anyway, multiplayer online play is STILL ongoing for STEF 1 but there was hardly any for the second. If you are looking for single player action, get both games as they will be worth your money if you at least like Star Trek and you will enjoy them. If there was a third installment, and it used the latest graphics technologies available, I would buy it in a heartbeat.

"For once, Star Trek DOESN'T suck horse apples.", I can't take Star Trek. I used to love it, but I try to watch it now, and...no. Can't do it. I liked the original series, and Next Generation was pretty good for a while, but after Roddenberry died, everything fell apart. Deep Space Nine is just a badly disguised clone of Babylon 5. Voyager was boring, uninspired, repetitive, and flatter than a piece of paper. It should've been cancelled years ago. Enterprise? Please. Even the UPN executives couldn't keep that thing going.

So, why am I here, giving a Star Trek game a good review? Simple; because it's everything the shows and movies stopped being a long time ago:

It's exciting. It's thrilling. It's challenging. It makes you think. The people in it are actual PEOPLE, not a bunch of cardboard cutouts in black pajamas and weird makeup trying to advance the useless plot. And above all, you never ONCE hear anyone say anything remotely like "Modify the subspace harmonic phase variance yada yada yada..." If I never hear that weak plot device crap again, it'll be too soon. Not only that, it has things and concepts in it that not only make you think, "Yeah, they SHOULD have something like that," it'll also make you say, "Why didn't they EVER have that?"

The idea behind the game is this. Since Voyager (grr...)is on the far side of the galaxy, far away from any backup, Janeway and Tuvok develop a new kind of away team. This new unit, called the Hazard Team, is made up of special forces crewmen assembled to take on challenging missions that regulars can't handle, like a SWAT team compared to regular police. The team's just been created when Voyager (rr...) gets sucked into a mysterious region of space and immobilized. You play as Ensign Alex (or Alexandria...how PC) Munro, the Hazard Team's second-in-command. And during the game, you'll have run-ins with mysterious aliens, hostile scavengers, the Borg, and a new race created only for this game.

Raven Software did a great job on this game. The environments are bigger than what you'd expect from the TV shows, the aliens are more imaginative, the weapons are much more impressive and realistic, and the combat is gripping in some parts, especially when you're facing a stampede of Borg. Your teammates all have their own personalities and functions, and the patter between them is actually worth listening to. They're even FUNNY when they tell JOKES. Who knew?

Unfortunately, the game does fizzle in a few places. It uses the same "sound as wallpaper" approach to background music, so there isn't a single nanosecond that isn't drenched in bland New Age elevator muzak. Some of the weapons don't have convincing sounds, like the Tetryon Gatling Gun; you'd think it was shooting soap bubbles. Not only that, but you're limited to only two types of ammunition for eight different weapons, so if you run out of one of those two, half your arsenal's kaput. And worst of all, at some points, you have to LISTEN to the boring regular VOYAGER cast members while they spout off about unimportant crap. That one's easy enough to fix, though, if you do what I do; turn the sound off and wait it out.

I know I should end this review with something inspiring, like how in the right hands, even a lump of coal can shine like a diamond, but I've got nothing.

But it IS a lot more fun and entertaining than Star Trek's been for at least fifteen years, and that ain't bad, either.

"A Fantastic Game", I have had Elite Force for years, and I have to say that it is just as fun as it was when I first played the game. You really do feel like you are part of the Voyager crew as the entire cast (minus Kes) returns to reprise their roles we all know and love from the series. The story is sharp and the acting is even sharper. Fighting the Borg face to face is really amazing, talking to the crew is even cooler. Fans of Star Trek should love this game, fans of Voyager WILL loves this game. A must have for all my fellow Trekkies/Trekkers/And fans who don't like the label. Buy this game!! A MustHAVE!!!

"Fun!", This game is sooooooo fun! Any fan of Voyager would like it. And, with all the modifications, multiplayer (holomatch) maps and skins (what your character looks like) you can download it certainly gets more fun. The only thing that could improve this is the expansion pack and its "explore voyager" mode.

Its even better with cheats:
press tilda (the key next to 1 which looks like this `) and
type "god" then hit enter. Now you have infinte health and armor! Type "give all" and hit enter. Now you have all the weapons (if you have the expansion pack for Elite Force installed, you also get a tricorder and a hypospray)
When in the game, press "F11" and you take a screenshot. Go to the C:/Raven/Star Trek Voyager Elite Force/Baseef (or where you installed Elite Force) then click on the folder titled "Screenshots". All the screenshots are in .tga format so you need Microsoft Picture It! to view them.



 
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Read this reviews before You buy...

"A real Star Trek game", Ever since I first read about it, I knew I had to have it. This is one of those games you don't get tired of. If your a Star Trek fan, the idea of shooting Borg should be appealing enough to you.

"It would have been so great...", _This was a great FPS game, by any standard. It's not just a shoot-em-up, it's part puzzle-solver too. The weapons and gameplay are excellent. The controls are a bit awkward, but that couldn't be avoided.
_My only problem with this game is that after getting very far into the game, I encountered a glitch that wouldn't allow me to proceed further into it. The game just ends there, or might as well have. Unfortuantely, I saved the game just after the glitch was irreversible. What happens is that at one point, you arm up to defend Voyager from harvesters, run out into a hallway, and the man in front of you gets blown up by an explosion in the side of a bulkhead, where the enemy then starts flooding in from. However, in my save file, the bulkhead never explodes, and the guy just stands there like an idiot (I spent hours trying to get this all to work). So, according to the in-game clock, I wasted 11 hours and can't win the game. So why bother starting again? Frankly, I don't have the patience.

"follow-up review", This 1st-person-shooter game has you taking on the role of Alexander Munro (or the lovely Alexandra) an ensign aboard Star Trek�s USS Voyager. When Voyager was catapulted into a distant corner of the galaxy � far beyond any hope of reinforcements � Tuvok, the ship�s executive officer, formed the Hazard Team, an elite corps of Starfleet commandos capable of facing any threat. Armed with a variety of weapons and trained to operate equipment on any alien starship, the team stands ready against whatever the Delta Quadrant can throw at it. Unfortunately, Munro is a bit too impulsive (as s/he proves at the end of the first level), and stands to be kicked off the team. Instead, fate intervenes and the team is forced to take Munro along when the ship is snared by an alien ship and brought through an �iso-dimensional� rift into a vast graveyard of other alien ships. With Voyager too severely damaged and drained of power to escape, the Hazard Team is pressed into duty - boarding other ships in a desperate attempt to learn the secret of the aliens that hijacked their ship, and to find the means to escape. The game relies on both alien races both familiar (Klingon, Malon, Hirogen and Borg) and new. The levels aren�t too long or complicated, and a tight storyline beautifully keeps the game running. Between the missions is a mix of cut-scenes (using the game engine, ala JK2) and interactive scenes in which you prowl the halls and lounges of the Voyager and mingle with its crew.

There�s a lot to love and to be disappointed with in this game, which is nevertheless the king of Trek games (at least until EF2 debuts later this year). Level design is a mixed bag of great and bad � with my clear favorite being the Scavenger ship, a huge space station composed of salvaged starships like a Klingon Warbird and an early 23rd century Constitution class starship (that level excels because it�s such a mishmash that you never know what you�re going to see next). The game wisely starts its action aboard an Etherian starship, whose wondrous insides resemble less that of a space-going vessel than an acid trip. Unfortunately, those are the early levels. The game maintains its edge with an infiltration mission on a Borg cube, only to lose it afterwards, when you find you must infiltrate other alien ships manned by either sentry robots or the harvesters and reavers - vicious and robot-like aliens. The game also has a wonderful design engine that gives some of its non-player characters a wonderful individuality (whether it�s your team mates or the aliens). However, that tool, embedded within the �Icarus� engine, is barely relied on for the aliens � and most of the aliens you�ll meet are faceless and uninteresting hordes. (The exception being that set aboard the Scavenger ship � where we hear Klingons complaining about their food, Hirogen discussing their latest hunts and humans playing an unending game of 3-D chess). Gameplay is hampered at all levels by the game�s simplicity � though lightyears past �Wolfenstein� much of EF has you prowling the hostile corridors of enemy territory, pretty much blasting whoever you meet, and finding the exit. (Again, the Scavenger level is best because it�s a stealth mission, requiring extra precision; even so, you spend so much time hiding, that you can�t afford more than quick glimpses of the scenery). The designers probably felt like they could only make a game that was either a fragfest or a thinking man�s RPG, and that we�d be grateful whenever it was both, for even a second.

This is actually my second review of this game, though I had to do a follow-up after having played �Jedi Knight 2� which is also based on the QIII Arena engine. Though older than JK2, Elite Force (EF) holds up pretty well. It�s not as long as JK2 (you can easily finish the game in a week after playing a level a night) nor as difficult (the enemies aren�t quite as overwhelming as in JK2, and the game relies on far less counterintuitive puzzles than that game). On the minus side, it�s not as challenging and the simplistic game play gets annoying really quick (instead of puzzles, you have to locate control panels, which your PDA will ID on any alien ship, and throw their switches). There are two genuine boss-levels in the whole game, and maybe twice as many true frag-fests. Echoing the differences between the Trek and SW universes, EF probably sees itself more as a thinking-man�s shooter, but won�t make you think too hard. Though you won�t need to be any kind of Trekkie to get through or even enjoy the game, fans will appreciate how the QIII engine renders their ship.

I played this on my P4 (2Ghz) XP machine without any hick-ups. I haven�t tried multi-player yet, but managed to get by without downloading the 20mb patch (which I eventually installed for the heck of it � the only difference I�ve noticed is that Seven is actually voiced by Jeri Ryan). EF isn�t as finicky about your choice of accelerator cards, accepting my S3 Savage4 card. In short, a great Trek game, and one not to be missed before �Elite Force 2�.

"The joy!!", Although I am not really big into first-person shooters, I THOROUGHLY enjoyed this game. The graphics are excellent, the game is stable, the story is interesting....and then we get to my favorite part....the "interaction", if you will, with the other Voyager crew-members. It is not every day that you get to single-handedly vaporize your favorite Voyager characters simply because they are so annoying. I am SO glad they allow this! Many games of this sort don't let you shoot your own team-members. (Even though you end up in the brig....if you have a good position you can hold them off for awhile and kill a whole heaping bunch before they take you down and the game ends.) I can hardly describe the joy and elation I felt when I fired granades into the galley and slaughtered many of the Voyager crew. I frequently killed Tuvok for being such a condescending know-it-all Sometimes I would fire my phaser at my team just enough to irritate them. (The lines they speak are really quite humorous.) Then I'd finish them off with a photon blast. They are such snobby individuals and they are also incompetent in the midst of the many fire-fights we encountered. My only complaint is that I haven't yet found an opportune moment to kill Janeway......well, maybe Elite Force 2 will afford me the chance!

"Excellent", This is one of the few Star Trek games that really kicks butt. Ironically, its based on one of the less popular Star Trek series. You can add the expansion pack also so you can hear the few lines of dialogue Seven of Nine has as well as fix some bugs. Fighting the Borg is a creepy experience and the graphics are beautiful. Definately worth it until Elite Force II is available.

 
 
 

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