Others say...

"How can they get away with charging this much for this?"
Now, don't get me wrong, I've always been an AVID fan of the Ultima games. In fact, Ultima 8 is what got me into game programming myself. However, at $89.90 for a used copy of this, that's downright highway robbery. I got A FREE copy of it with Ultima 9, which costs $20!

At any rate, only fans of the ultima series are likely to jump on this one. If you enjoy Ultima Online, I'd strongly recommend you go back to the origins and see where Ultima sprung up from. My particular favorite was the last in the series, Ultima 8.

Keep in mind that some of these games are over 20 years old, so don't be expecting graphics at ALL in some cases. More interestingly is reading the documentation files that come with the CD to see how Lord British (the founder of the series) started with Akalabeth, a game that only incredibly vaguely resembles Ultima, selling copies of it at his college on 5 1/2" floppies in sandwich bags!

-Javin

"Can you spell... C.L.A.S.S.I.C.?"
Man. I have played and re-played this set of wonderful programs so many times i can't begin to tally the wasted years of my life. O.k., they weren't wasted. These games are the shining diamonds of the beginning of what true gaming was. Dated, absolutely. Great? WITHOUT A DOUBT. Any RPG fan of today needs this in their collection. A good tweaker can figure out how to get all of these to run in windows , too! Don't go without the ATLAS, though! These games lead you through a lot of territory.

"You can never go home again"
Let me first say I'm a hugh fan of the Ultima series. I played Ultima IV-VI on my C64 back in the day and eventually replayed VI on the SNES (which was far better).

Fast forward to now. Maybe my tastes have changed or games have but I couldn't sit more than five minutes and play any of these.

1. Ultima I-III - 4 color (I and III can be upgraded to 16 color through patches), top down view. These are for historical purposes only. Not even hard core Ultima fans would have fun playing them

2. Ultima IV-V (IV has a 256 VGA patch you can download, V is in the works) top down view - If you solved these a long time ago, you won't have much fun trying to solve them now. Maybe first time players would have more fun, as they should start the series with IV.

3. Ultima VI - (256 VGA color and isometric view) - the first 'modern' one. This is the last one with turn based combat and somehow feels smaller than the other ones.

4. Ultima VII pt1 and pt2 - (256 VGA color and isometric view) - The combat system gets annoying (no more turn based system) but feels HUGH compared to VI. VI pt2 is a continuation of the story.

5. Ultima VIII - (256 VGA color and isometric view) - An experiment that just didn't quite work. They tried to turn Ultima into a 'action adventure' which could have worked on a controller based console system, but is akward on the PC. Don't waste your time playing with this one.

In conclusion, newcomers might buy this to see how Ultima basically began our current RPG games and old school players will enjoy a trip down memory lane but both people will put this on their shelves after 5 minutes.

"Great RPGs, but how do you run the programs?"
The Ultima Collection include what could possibly be the best RPG games of all time. UC includes all of the Ultima titles from Akalabeth (the game the Ultima series was based on) to Ultima VIII.

In order to run these games, you literally have to be a computer expert. You have to run these games from the DOS prompt. Before you get to play any of these games, you have to fix a lot of settings which an average computer user would have no idea how to set them up, or even what they mean (I'm still trying to find out what an "IRQ" is.) Also, many of the new computers do not have a PC Speaker, which all of the games require to play any sound effects and music.

By the way, do not expect Ultima I: Exodus to look anything like its NES counterpart. In Ultima I through IV, graphics are very poorly defined; everything consists of plain colored squares.

If you can actually manage to setup and execute the programs smoothly, then have at this game. Otherwise, I would recommend playing the NES and SNES Ultima titles.

"Ultima VII Reborn - (No) Thanks to EA's Shovelware"
Of the included games, the worthwhile one is Ultima VII; the others are too dated or broken, and Ultima 8 is just pointless. Thankfully, Ultima VII has now been ported to most major platforms, so you should be able to run it on any computer with minimal hassle. Maybe I'll try to play the older ones someday, but I'm in no rush.

This was certainly not true when it came out. Written for DOS, it required editing the autoexec.bat and config.sys by hand. Designed to run on a 386/33, the game engine included in the box will requires the included 'MoSlo' program, which only lets the game issue a command to the CPU one out of N cycles. However, the Exult game engine, an open-source Ultima 7 interpreter, is freely available. If you google for "exult ultima", it should be the first hit. It has much higher system requirements than the original (about 10x), but given that most people have computers 100x faster than in 1994, this is no problem. And it even runs in different systems, like Macs or handhelds.

This package is a bunch of shovelware. Ultima VII, even with its dated graphics and Midi sound, is still fun. This is certainly a niche product; it is only recommended for computer role playing games fans who are feeling nostalgic for the early 90's, back when Origin still created worlds.

 

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What our customer's say!

"Hard to Use.", I never got into the ultima title so I thought this would be a great way to get into it. It advertised it was the complete first eight titles in one. However it was only the first three adventures and they are uncompatible with the newer computer systems despite the claim it would be. My computer locked up every time I tried to play it. Over all I found it very disappointing.

"Here is a chance to run under Linux!", Great series. My all time favorite was Ultima 4. With Wintendo 3.1/95 as the requirement for the OS, I'm thinking of trying to make this work with WINE under Linux (maybe even use transgaming if that fails).

Then I can make it work with my MythTV Mythgames. My kids are in for a surprise :-)

"Ultima is the best overall RPG series ever made.", Ultima 7 (both Black Gate and Serpent Isle) is definitely the best of the series, having the best story and the most interactive world. 4, 5, 6, and 8 are great also. You also get 1, 2, and 3 in this collection, but they're really not worth playing. If you love RPGs, and you've never played any of these games before, you're missing out!

"Great historical packing of the RPG classics", I first got in to Ultima thanks to my dad buying Ultima III: Exodus for a then-newly bought Atari 800XL back in 1985. Remembering this was the 1980s, I got hooked on the game rather quickly, and in 1986, I was able get Ultima IV for the same computer and found it even more challenging. After that, I wasn't able to get any more Ultimas, mainly bacause Ultima IV was the final Ultima made available on the Atari 8-bit, and I never was able to get the first two. Far more recently (in 2004)bought the Ultima Collection CD package and I am not one bit disappointed. It's nice they included a player reference card for all the games included, so you know the commands, how to read runes, answers to questions someone might ask you on Ultima VI, VII: The Black Gate and VII: Serpent Isle, and other important tips. My complaint is they forgot to mention the abilities (like strength, dexterity, intelligence, wisdom, etc.) of the humans, fuzzies, elvies, dwarves, etc. on Ultima III like the original packaging did. They also included an Ultima atlas for all eight of the Ultimas, although Ultima II would be easiest to find things since it was set right here on Earth. There is one drawback, and that Ultima III and IV both lack music on this version (III had music for the Atari 8-bit, IV didn't, although music was featured on the Commodore C-64 version). Ultima III, if you were lucky to own the Atari 400/800/XL/XE or the Commodore 64, was the very first Ultima to introduce music, so it's a bit strange to not hear music when you play this PC collection. For those raised on PC games of the 1990s and 2000s, many will be turned off by the crude graphics. Ultima II and III particularly show their age (Ultima I included here is not the original from 1980, but the 1986 remake from Origin in which the graphics were updated to Ultima IV standards). But if you grown up in the 1980s, like myself, the graphics will come as no surprise. Ultima I and II don't take very long to win. In fact on Ultima II, it isn't even necessary to explore dungeons or towers to win, or even visit every planet (although it's nice to, because there are more towns and castles to explore, but there is one planet that is a must to visit in order to win). Dungeons on Ultima I, however, are crucial to winning the game, especially if a king from a certain castle tells you to kill a certain creature (like a liche, balron, gelatinous cube, etc.). Ultima III was the first to include a multi-player party system (up to four players), plus a maximum hit point system (where you need to go to a healer to heal), and a separate battle scene. Ultima IV featured better graphics because you don't get cyan and magenta vegetation and water, and this was the very first Ultima you don't kill an evil ruler (like Mondain, Minax, or Exodus) to win. Ultima V-VII continue to use the same Britannia, with each of the series becoming more realistic (V introducing the day and night cycle, for example, and VI and onward featuring more 16-bit Super NES style graphics). Ultima VIII had been the most reviled of the series, many named it "Super Avatar Brothers" because of needing to hop over platforms to go places. To me, the game isn't bad and the graphics are stunning, for 1994 standards. Ultima VIII was the first Ultima since II to feature only a single player. There are drawbacks to this collection. You must run any Ultima after VI through MS-DOS. Mo-Slo, which is luckily included, is needed for all the Ultimas except VIII, and depending on your system, even Mo-Slo won't work right, as it might end up being a bit choppy. Ultima II works best if you download a program to make it more Windows-friendly. Akalabeth, the 1979 precursor to Ultima is also included in this package. Luckily they made this program PC and Windows friendly, no need for Mo-Slo here. Basically Akalabeth is only a historical curiosity, there don't seem to be much here except go in dungeons and kill monsters, particularly the ones Lord British tells you to kill. Anyway, despite a few drawbacks, and if you're feeling a bit nostalgic for your childhood days of playing Ultima, or if you're an Ultima fan with a curiosity about the game's history, this is the collection to get.

"There is an easy way to run Ultima VII", If you look up Exult on the internet, you will find a platform designed specifically to run Ultima VII and Serpent Isle.

I just found at sourceforge.net a way to run Ultima VIII but I haven't tried it yet. Can't wait!

I LOVE these games. They really are in depth and entertaining. I spent forever playing Ultima VI on my old 386 computer, never finishing it!!! Now I can finish it on my new Dell. =)



 
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Ultima Collection : Prima's Official Guide to Ultima Collection
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Fallout Collection
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Read this reviews before You buy...

"Worth buying just for Ultima 7 alone", I'll say it right out-- this package is a bargain and worth every cent just for Ultima VII alone. But more on that later-- first, a run-through of the games contained on this compilation:

Akalabeth (ultima prequel), U1, U2, U3 (Exodus):
Revolutionary in their time, but now you'll probably just want to check them out to see what games were like back then. The casual gamer will be turned-off immediately by the those horrid 3 color graphics, (which just happen to be the ugliest 3 colors you've ever laid your eyes on) and even only the most nostalgic of hardcore ultima fans will be able to play through them. But as i said, still worth a look.

U4, U5:
Slight improvement in graphics, and leaps & bounds in the story department. If you're a casual gamer-- these will be hard to get into, but you will be rewarded by an awesome story and true interaction. Ultima fans will of course have a great time with these.

U6:
Often bashed for its poor interface, (and sometime i'm inclined to agree), the game still contains a great story and for once, a musical score.

U7 (parts 1 and 2):
Now here's the gem: I personally think it's the -greatest- game of all time. of all the games i play, this is the only one i can keep replaying over and over. to tell the truth, i wasn't always into ultima or crpgs for that matter. I used to play final fantasy "rpgs" (really, they're actually horrid linear interactive anime movies that have no role-playing elements, boring fights, and cliched soap-opera stories), but then a friend let me borrow an old disk version of Ultima 7- the black gate, and i've been hooked ever since. Not only does this game contain a truly great story and has good graphics (they may be a little old but still hold up well), but contains a -completely- interactive game world. If you see it, you can use it or manipulate it in some way. Have long conversations with npcs, forge your own sword, explore dungeons, and even bake bread. Add some good music and an innovative point-and-click mouse-driven interface, and you have a masterpiece.

U8:
Casual gamers will find this game the easiest to get into; after all it contains psuedo-3d graphics and is the most modern one. Personally i thought u7 was better in terms of story and game world, although u8 had its high points. That and the action elements seemed a little out of place. However, not a bad rpg, but not a great one eithier.

Those are the games contained on the collection; now the pros and cons of the collection as whole:
PROS--
1) It's a great bargain
2) Contains an atlas with all original maps, a reference guide, and all the original manuals on the cd
3) has "Moslo" a program that slows down your cpu to make the games playable on modern pc's
4) The games (especially u7) are worth it
5) Has cool interviews with ultima's creator, richard garriott

CONS--
1) Missing some of the other great ultima games (worlds of ultima, ultima underworld)
2) Can be a little tough to get ultima 7 and 8 working in windows, (due to its odd dos-run memory manager). But, that problem can be easily solved by ... getting the ultima 7 and 8 windows patches.

Overall, it's a must-buy for ultima fans, and if you like rpgs, i reccomend this for not only ultima 7 but the other great rpgs contained within.

"beware dont buy this game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!", i bought this game but its graphics are primitive its just that i will never buy another origin title after this.
i threw it to the garbage the day after i played it for the 1 time.
Don't Buy This Game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

"Seeking Update", This may be the wrong place for this, but I can't find another. Do you have, or will you soon have a version for Windows XP?
Thank-you.
Margaret R. Morgan

"This review is for Ultima III & IV", Back in 1985, my dad bought for my Atari 800XL home computer Ultima III: Exodus. He gave up trying to get the thing going, so it was handed over to me and once I got the thing running, I was hooked. Remember, this was back in 1985, and U3 came out in 1983. The really silly thing was when I ran it on the Atari 800XL, the water was green and the brush and grass was blue (when you ran the disk on the original Atari 800, the brush and grass was green and the water was blue, like it should be). Anyway, Ultima 3 was a very fun and challenging game. The thing I disliked was if any of your players got killed in combat, the disk drive would run and your player's death was permanently saved (but of course, you could always resurrect your player if you have enough gold to visit a healer or if you have a powerful enough cleric, although a cleric trying to resurrect your player, even with the full wisdom points required, was not always successful, and if the spell failed, the dead player turned to ash). The graphics were very crude, but then this was 1983 for you and you have to have lived through the 1980s to appreciate these early Ultimas. Ultima IV was a vast improvement. No longer are you trying to rid the land of evil (that was Exodus), but of course, you still have to encounter evil monsters (but this time there are also non-evil creatures to encounters, like spiders and snakes), you try to rid yourself of the evil by being enlightened in all eight virtues of the Avatar (Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and Humility). To check on your progress on your virtues, you must visit Seer Hawkwind (kinda strange if you are at all aware that Hawkwind was actually a name of a little known space/prog rock band that once had Lemmy of Motorhead in their lineup). The land of Britannia was much larger, finding all the towns, castles, dungeons, and villages were much more difficult, and there was just plain more detail. Plus for the Atari 8-bit version, you had the option of switching the colors so the water and the brush and grass are the appropriate colors. You could actually interact with the inhabitants of the townes, castles, and villages by asking their job, health and of any important things they might help you on, whereas on Ultima III when you talk to an inhabitant, you only get one type of response, mostly "Good day", but a few will give you important one sentence clues and you can't talk back to them. Ultima IV is way more difficult to win than III. Going down the Abyss is a real pain. You have to be really stockpiled with tons of spells, your best bet is to include lots of Heal, Resurrect, Tremor, Kill, Awake, Negate, and Cure spells. Plus mystic weapons and armour are required when going down there in the Abyss, but I found out magical weapons (particularly the Magic Wand, which your wizard can use) works just fine, but if you forget to arm your players with any magical or mystical weapons, you will never be able to kill foes. The worst was the room that was full of reapers. They have a very nasty habit of casting sleep spells very often, and for some weird reason, if one of your players was poisoned, he would be immune to the sleep spells, which having a poisoned player actually helps when fighting many reapers in one room. Plus if you ever answer any incorrect answers, you will be forced back to Lord British's castle with most of the weapons and wealth stripped (you'll return with cloth armor and daggers). In fact I didn't win Ultima IV until 1988 (two years after I bought it in 1986), and I never won it again until 1998(!) by which the transformer to my Atari 800XL got fried and I hadn't played it since. These days, these games are curiosities, the graphics are rather crude, and with the Ultima Collection, it's a little strange that they didn't make all 8 Ultimas conform to the more current Windows format, since no one uses MS DOS these days.

"technical problems don't mar the finest RPG's ever made...", The Ultima Series is older than Pac-Man. All the Ultimas from 0 (Akalabeth) to 8 are here, and no matter what anybody else says, they are, collectively, the most influential works in the history of computer gaming. They inspired every other RPG since 1980, including the ever-popular console RPG's such as Final Fantasy. By way of Warren Specter's Ultima Underwold games (unfortunately not included), they inspired first-person shooters from Wolfenstein 3D onward. The quality of these games shows why their maker Richard Garriot is one of the greatest game designers ever.

Be forewarned: Ultima 7 and 8 will probably not work on modern PC's without a significant amount of tweaking by a knowledgeable person. And the animation in the older games will run very fast. Nevertheless, they are well worth every frustration.

 
 
 

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