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Others say..."follout"i wood like too see more games like follout and baldur's gate what im thring too say is i wood like too see more games bye black isle "A worthy successor to a groundbreaking RPG"Fallout 1 and Fallout 2 are available in a cheap bundle pack, but the bundle apparently does not include the amazing game manuals. The Fallout games rank among the top few computer RPGs ever created. When the genre was in a slump, Fallout breathed fresh life into it. Fallout's originality, gritty post-apocalyptic environment, brilliant plot, and open-ended non-linear gameplay left an indelible mark upon the face of role playing. Anyone who appreciates Fallout 1 will enjoy the much larger Fallout 2. Fallout has an isometric three-quarters view and features turn-based combat. Fallout 1 began the great saga. When nuclear fired rained from the heavens, incinerating most of humanity, a lucky few reached the safety of underground bunkers. The player character, later known as the Vault Dweller, was born and raised in the womblike Vault 13. Fifty years after the war, the vault's water chip malfunctioned, and the Vault Dweller was sent outside to find a replacement. The hero fought terrible enemies in the chaotic wastelands of California and suffered greatly during [...]. Fallout 2 takes place 80 years after Fallout 1 and 130 years after the nuclear war that nearly exterminated the human race. The heroic Vault Dweller founded a primitive tribal village in Northern California, and taught the tribe to live in peaceful seclusion, before wandering into the wasteland once more. You are the Vault Dweller's descendant, the Chosen One. You must quest for a Garden of Eden Creation Kit that may save your dying village. You depart alone into the hostile wasteland, where corrupt societies tempered by constant warfare will challenge your naive upbringing. Many dangers await you: mutant beasts feed off of unwary travelers; the few decent farmers who plow the barren soil are murdered by barbaric raiders; criminals overpower lawmen; and an ancient power pursues a sinister agenda. In a CRPG market dominated by fantasy archetypes of elves and wizards, the Fallout setting is radically distinct. It revitalizes tired fantasy conventions: the fallen, legendary kingdom is America; dark undead-infested dungeons are replaced by crumbling mutant-infested sewer systems; there is an unconventional stronghold of armored Paladins and Knights; and ancient buried scrolls are supplanted by scientific holo-disks. The Fallout world is highly stylized, blending many influences into a unique package. It melds futuristic and retro styles, reflecting a futuristic post-apocalyptic world as imagined by 50's-era Americans, complete with vacuum tubes, blasters, giant mutants, and war propaganda. Fallout also drew inspiration from westerns, Mad Max, cheesy sci-fi movies, Monty Python and Douglas Adams. The unique character creation system does not involve classes or races, and focuses instead on attributes, traits, skills, and perks. It is simple to use and allows endless customization: a perceptive sniper can target a Radscorpion's eye across the screen, a skillful thief can creep past guards and rob merchants blind, a martial artist can kick highwaymen in the groin, and a diplomat can end conflicts without violence. Any combination is possible. The game's non-linear plot rewards unique characters by allowing multiple solutions to each quest. Players have unprecedented freedom to shape their destiny without being herded along by a forced plot. Actions bestow a positive or negative reputation, and people react accordingly. Become a champion of justice or an enemy of decency. Free the slaves or join the slavers. Secure an alliance between two towns or set them at each others' throats. Nearly anyone can be killed, but prepare for the consequences. Become a sheriff or a porn star, or both. Also, play at least once with minimum intelligence - this limits conversational choices to grunts and causes people to treat the character as an idiot. Fallout 2's low-resolution graphics were obsolete when it was first released, and may disappoint gamers who have been spoiled by modern graphics. There are few character models; towns seem to be populated by clones. Fortunately, the technical shortcomings are overcome by the brilliant art design. The original environments are visually compelling and the visceral death animations enliven combat. The moody music helps create an immersive environment. The voice actors and sound effects are superb. The NPC allies in Fallout 1 were notoriously unreliable. They shot the player in the back and blocked doorways at every opportunity. They could not wear armor and did not gain levels. Fallout 2 improved them, allowing the player to change their combat behaviors, push them out of doorways, upgrade their armor, and watch them grow stronger. However, even Fallout 2 NPCs should not be trusted with miniguns. The game manual (which may or may not be included) is wire-bound, thick, well-detailed, humorous, and illustrated. Game companies no longer produce manuals of this quality. Fallout 2 has even more graphic violence, sex, and language than Fallout 1. Some adult content can be removed through the control panel. There exists a debate as to whether Fallout 1 or Fallout 2 is superior, and consensus will never be reached. Fallout 2 has much greater scope, with more towns, quests, NPCs, and guns. It has a much improved party control system. Fallout 1 is more cohesive thematically, while the sequel went overboard on non-thematic elements such as pop-culture references, Easter Eggs, mobsters, and yakuza. Fallout 2 suffers from a boring opening area, the Temple of Trials, which is especially dull when replaying the game for the fourth time. While the settings for both games are fascinating, Fallout 1 proves more loyal to classic survival themes. Fallout 1 takes place soon after the nuclear war: resources are limited, shanty towns contain warring factions, little communication and trade passes between towns, and barter systems are rudimentary. Fallout 2 takes place much later: unified city states control advanced technology and uniformed armies, regular trade passes between strongly allied governments, and gold currency is widely accepted. Both games are amazing and should be played in their proper order, as the sequel continues the plot to a great conclusion. Fallout 1 and 2 are perfect games for anyone who likes creative RPGs, post-apocalyptic themes, and imaginative stories. -Zach Zelmar "Greatest RPG ever?"Years after Fallout and Fallout 2 came into being I had replayed the first one over 10 times. The second, several times, though not so many only because it is much longer and more in-depth. This series was so great because of the simple fact that it is doubtlessly the least linear game I've ever met. There were so many quests to complete, and each outcome small or large created repercussions throughout the game. It was hilarious but at the same time one of the most violent things of the age... OK, a very short age but still. The violence was fun, interactions with NPCs was fun, the satire of just about everything from scientology (even tom cruise and Kidman) to karate to sci-fi greats to South Park (a short "You killed Kenny, you bastard!" if you were a very evil person, if you must know). The breadth of the game still astounds me. Fallout: Tactics was very disappointing in its linearity, and they need to make more games like this that can engage you not by shoving you around toward a set goal, but simply letting you play . But of course doing it so well you want to come back time and time again, and can without repeating the same story over again. "Totally Immersive, incredible depth"Although the graphics are showing their age these days, this game is still as incredible as ever. You will never play a more atmospheric and immersive game. The post apocalyptic world just sucks you in and never lets you go. One of the key elements to the Fallout series is the fantastic character creator. You are givemn a massive amount of freedom to create the kind of character you want and yoru choice has a massive bearing on the way you can complee certain tasks. Any given task will have several possible solutions, some better suited to diplomatic characters, some to combat characters and some to stealthy characters. Or you could just go for an all rounder. The game is totally non linear with your character's ability (you constantly gain experience) being the only real limitation. The numer of things crammed into this game is just insane. There is a ridiculous number of weapons. There are so many side quests as well and it's simply impossible to complete all of them in a single sitting. I think I covered just about everything after playing through it about four times. The amount of text is breathtaking and some of the characters really come to life through the dialogue. The game is not without it's problems. I remember the unpatched version of this being incredibly buggy so the patch is a must. The NPC control system is also pretty woeful. Still, I can't allow any of these things to detract from the score because this is quite simpl one of the finest games ever made. "Extremely addicting"In my whole life of being a gamer, this is my favorite RPG ever! The game is non-linear at all, meaning you can do whatever you want (and i mean what ever you want!) You can go from being man-hunting slavers, professional boxers, and even being a porn star for crying out loud. The endless possiblities of choice is what makes this game incredibly unique. The combat system is surprisingly smooth, and its fun shooting people in the groin to stun them. I must warn you though, this game is meant for very mature players. The vision of a post-apacalyptic wasteland is not for the casual gamer. Explicit language is very common, as well as gore (but the graphics are laughable compared to today's more modern stuff,) and abuse of women, and drugs. I can guarentee you that this game is unlike any other you've played. Simply amazing....
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What our customer's say!
"The most groundbraking game", Fallout 1 and 2 where groundbreaking.And for me it still stands as the most groundbreaking games ever(if you like games that could happend in the real world(many years from now) not that wow/oblivion thing - even though thats a complete other catagory and not my point to diss just point out the differ). I remember when fallout 1 come out it was so new and so rough so violent,so real it dragged you in for hours.Junktown was a blast kill them all ore get involved("Mcgyver" even had a voice as a shop owner in junktown how cool is that?ore not..:).Way cool the hub got blasted in the end of Fallout 1.Stupid sheriff and police officers of hub think they had a chance against the remains of masters army:):)...
Even though fallout 1 was not the biggest game it's still amaze me how much they make out of apparently so little compare today standars.The games where and still are groundbreaking.Remember the waterchip?:)
Back to fallout 2 The only problems with fallout 2(if i could think of any and name some. not all)
- new reno .Ok mobsters brought some cool things inn but it make me feel like it was not fallout more like a mafia game it really confused me certainly something where missing where was the muties and raiders gang?he,he(But that mike tyson boxer in the basement was cool kind of fallouty even though the boxing mini game was crappy.
- And the yakuza?(lol - you could meet them in the desert and collect there blades but never meet them in a town/base ore something where was they hiding?:):)a lose end i guess..),
- NCR(shady sands in fa1) was a kind of strange with that lol police uniforms and the randi/mr westin raiders plot - randi from shady sands ncp from fallout 1. And what the hell hapend to brotherhod of steel?they got lost inn lost hills ore wut?Small outpost in some cities and one lameass guard(unrealistic the slavers in the den would have killed him long ago:):).
And speaking of den - the ghost there where foolish - ).It might as well be good that they stay out of focus the enclave was indeed way cooler then the brotherhood even though the ending of fallout 1 was cooler then fallout 2(Remember the master's voice:"Join.Die!.Join.Die!") .But if the enclave where the remains of the us govurment why did we not hear about in fallout 1 ore the brotherhood had heard of them(unrealistic and dont stick to the story i feel from fa1 it dont really says any info about the president in fallout 1)??
- And what about the Gun Runnerst.There are someone like them outside Ncr but it is not them(they are lamer) - not a problem but hey the deatchlawmission in Fa1 where cool:))i missed the blades to it looked like the yakusa entrance in the desert where a mock up of the blades(?)
Thats also a big differ beetween fa1 and fa2 in fallout1 you get the feeling the state has vanished and the vasteland with all its mutations and thirld world cities,and a selfish military organisation know as a brotherhood of steel(remains of the us military see the us annex canada he has brotherhood armour) And the master with its mutant army is all thats is left(he dies in fa1) and in fal2 the enclave suddenly appairs with vertibirds and a a platform.And the president's plan of killing evrybody with a virus to start over and get rid of the muties( even though its 100 years later from fallout 1)it makes some sense not the biggest sense
And if you read the holo disc in the old military base you got that info that Frank horrigan is a Mutie(he must have taken plenty steroids as well) even though he calls you a mutie and tries to diss you(give him your muated toe and he would die)...
- aliens(wanamingo they looked like the aliens in the alien movies - pop culture ref - thypical fallout but this was a bad one) and geckos(fire geckos the most anoying). The creatures looking like masters pet where great why couldent they make more like these. I remember in fallout 1 you found that alien blaster. If there where aliens out there why did they not have a alien blaster instead of trying to bite you?(the enclave patrols tried to blast you with their blaster but it's not the same - and i notice a bug ore something else innside the puzzle in the oilplatform thats makes you have the alienblaster inn fallout 2 as well it hapend to me several times(:)))
All and a all a great game.The graphics are old but the story and characters are very strong.Go play and pray fallout 3 be just as good... the end...
"After all these years, this was the best game I ever played", I think its been 10 years since this game was released, so I thought I should write a review, since none of the front page reviews do it justice.
To argue which of the fallout series was best is irrelevant. Its been 10 years now and both are one and the same concept. Play both, enjoy both and marvel in a world that is astonishingly engrossing. A post-nuclear environment, dark, violent, and obscene. It oozes atmosphere. The desolate landscapes, paranoid androids, and the filth and scum in between. There is remarkable insight into the societies at large. Communities that build walls to protect visa approved 'Citizens', ravaged towns filled with junkies, bums, thugs, whores and gangsters, secret brotherhoods and tribal villages, a decaying military faction, slaves, mercenaries.... the list goes on. Riddled within the world, are traces of old and new technology. The Mad Max influences are all there. Salvaged ammunition, restored handguns, modified equipment, armor, explosives, foods, drugs, alcohol,.... whatever you can find, steal, trade, buy, or kill to survive.
And that is just what lays before you as a distraction. You can just about do anything. The main objective is a deep and character driven story which requires a plethora of other side-quests. So you can quickly see how interactive and time consuming this game will become.
The character himself is riddled with quirks, skills, gifts, and character points. Its a subdivision of the game itself, to deliver and develop a character of sufficient capabilites that best suit your gameplay. A master thief, quick shooter, charismatic merchant, an incredible hulk, kung fu fighter, intelligent geek, a porn star (believe it), a tactical sniper, a outdoor scout, a cocaine addicted "tony montana"... again the list goes on. How you play the game, shapes who you are, and the quirks that are made available to you. You even have a reputation to keep, whether it is legendary, feared or downright "wanted".
The gameplay is unique to this series. It is vaguely similar to the Final Fantasy series, freestyle when you are walking around, but during fights, it changes to a turn based setup. All of a sudden an interface pops up and your character's traits and skills give rise to a subdivision of options. There are many things to consider, like action points, luck, trademark blows, health, and zoning in (body\head\limb shots)... the list goes on and on. Within this there are quirks that can help even more (e.g. there is a quick draw quirk you may obtain that can allow you to draw first blood in most fights)... you can even close shop and try to run! Also take into account the many many many different weapons available to you from knives, guns, explosives. Boost your stats with some drugs but risk getting addicted (you will have to continue to find and use). There is so much here and the interface makes it so easy to access and utilise all of it.
The graphics are obviously outdated but suprisingly I prefer it to the 3D rendering of todays RPG's. It is based on photo-realism 2d art (think Mortal Kombat 1) that used to be utilised back in the mid 90's. There is an advantage to this... it feels so much more realistic. Just take a look at some of the death animations... gruesome... Even with all the shortcomings of this obsolete 2d technology, I think it brings more life to this post apocalyptic world.
In the thick of it all is the opportunity to meet an array of characters. Some you may allow to join you. Again you will need to manage and provide for these characters. Each with their own personality.... which brings me to my final point about this game. Something some of the RPG games even today dont have... like Grand Theft Auto. Personality. Playing this game is like reading a book. YOu become heavily invested in the characters. There is so much tongue and cheek humour, so much history (by the time you play fallout 2). Im not talking about storyline, but the characters themselves. Current generation games seem not to go past stereotypical meet and greet characters who are more interested to give you your next objective (checkpoint). Its uncanny how right they got this game. Its unjust how wrong they were to abandon Fallout 3. Interplay went bankrupt and I believe the licence has been given to another software agency to pursue Fallout 3. I have been waiting for the third one for 10 years now, every once in a while checking the computer games catelogues... Ive given up hope of a great sequel, specially in the hands of a totally different production team.
Enjoy this if you havent already
"A horrible disappointment after the original", I'm sure everyone's going to click NO to "Was this review helpful?" because that's the way things work on here, but I'll state my opinion.
Fallout 1 is the best RPG ever. Fallout 2 screwed things up. Yeah, it's a lot bigger, as big as I wish Fallout 1 was, but Fallout 1 will always be the best.
Fallout 2 -- what's wrong 1. Tribals (of the hackneyed "stupid injun" variety) 2. New Reno 3. San Francisco 4. Talking Deathclaws 5. Old West towns 6. It went overboard with the profanity, drugs, prostitution, and so on, so much so that people think excessive cursing and sex and drugs are what Fallout (along with the ultra-violence) is all about. 7. Too many easter eggs 8. Too many pop culture references 9. Not as dark as the first 10. The wasteland of FO2 is a much more civilized compared to the lonely and desolate feel of the original 11. Stupid encounters such as aliens and fire-breathing geckos (which you fight), and a ghost. 11. The writing sucked compared to FO1 (too geeky and adolescent with lots of stupid dialogue and a disjointed plot) 12. The ending was lame compared to the profound ending of FO1 13. Did I say tribals?
What's good about it? Well, like I said, it's bigger, though of course in this case that doesn't mean better. Also, it allows you to keep playing even after you've finished your ultimate quest. All in all, a big disappointment. I've played Fallout 1 literally a hundred times or more. I've played Fallout 2 from start to finish only once. And that pretty much sums it up.
"Political Bias Ruined It", I would have given this game 5 stars were it not so blatantly hateful of Republicans. The last portion of the game gave the character no option but to spew venom, hate, and lies about Republicans. I only finished the game anyway because I had already bought it and thrown away the receipt. Otherwise, I would have returned it.
In the future, with regards to the rumoured upcoming Fallout 3, I will keep the receipt and do internet research about that game before deciding to keep it for good.
While fatally flawed by its undisguised bias, the game, in its time, was excellent. The mixture of realistic weapon, sex, graphic violence, post apocalyptic storyline, and rpg elements make this an almost great game. The graphics were quite dated and the sound effects often cut out, but this was not the game's fault. I bought this game long after its time. Unsurprisingly, the intervening years since the game's first release saw graphics and sound standards rise dramatically. My soundcard also was not supported for by the game. Again, not surprising and not at all the game's fault.
"follout", i wood like too see more games like follout and baldur's gate what im thring too say is i wood like too see more games bye black isle
You might need this... Fallout details..
|  Baldur's Gate 2: Ultimate Collection (Shadows of Amn and Throne of Bhaal) details..
|  Fallout Tactics details..
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 Fallout 3 details..
|  Official Fallout 2: A Post Nuclear Role Playing Game : Strategies & Secrets details..
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Read this reviews before You buy..."Addicting", The only BIG problem in this game is that it is VERY addicting! I've played the game through about dozen of times (and I never used patch) and I will likely install it again since there aint still no rpg even nearly as good as this. "Fallout 2", Plain and simple people, ive played this game on and off for about 5 years, buy it, give it a try, and welcome to the world that is Fallout. Forget sleep, maybie even bathroom trips, because your not going to belive how amazing this game really is for its age. ""There are two Types of People in this World..."", ...Those with loaded guns and those who dig." This game is pure freakin' genious! They improved on the perfect Fallout and made it into something Jesus Christ himself would love to own. The story involves your character on his search for the Garden of Eden Creation Kit for Arroyo, your tribal villiage founded by the original vault dweller (ie: the character you played in fallout). He is your ancestor. Along the way you get to interact with many intersting characters: humans, mutants, ghouls...mutated scorpions, weird cult people, and those much hated (by me) Deathclaws. GRRR! This games is about 5 times longer than the unfortunalty short Fallout and you get a car! This speeds up movement on the game map. One the map...this game takes place north of the NCR area (Shady sands in fallout). If you yearn for a wonderful game where you can shoot humans, ghouls, sleep with a crim bosses daughter, or just shoot up some jet with 'lil jesus in New Reno (or perhaps tour the wonderful Golgotha cemetery, where people are either impaled on sticks or strung out for the birds), then pick up this game! Although you may want to play Fallout first...to get the full effect. I am awaiting Fallout III!!!!!!!!!!!!
"Fantastic game", If you want a top-class RPG, look no further. Fallout 2's unique premise, plot, and combat system set it apart from other games. Your mission in post-apocalyptic California is to save your tribe by finding the fabled Garden of Eden Creaion Kit, or G.E.C.K. That's just the bare minimum for completing the game, however. Along the way you encounter gangs, mutants, slavers-just about anything you can imagine. All of whom want to come along with you. While all this is happening, you're having to fight tooth and nail across the seemingly endless wastes in search of your ultimate goal. The completely non-linear storyline lets you reach the G.E.C.K. just about any way you want, too. And the game doesn't end once you find it, either. "So how do fight all this way?" you might be asking. The Fallout 2 combat system, although turn based, flows amazingly well. Not to mention you can do almost anything you can think up. There is an assortment of countless weapons and armor to outfit yourself and allies with. And you'd better outfit your allies if you want to survive, too. Now the part that you've all been waiting for, the bugs. Sorry to dissapoint you, but I've had almost no problems on my archaic computer. I don't think that it's ever frozen or crashed once. All in all, Fallout 2 blew my gaming world apart and I'm still playing it after 2 years. If you haven't bought it yet, do so whenever you get the chance.
"Spifforific", My all-time favorite role-Playing game for the PC. The level of customization is amazing and the freedom you have makes it fun over and over again.
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