Others say...

"The games are great, but..."
I'm a little bit in shock looking at this title. When the Quest for Glory collection vol 1 first came out back in the day, it cost about thirty bucks, but it had all the games that vol 2 has. The downside to vol 1 was that it was riddled with bugs throughout different games. I'm imagining they cleaned that up for vol 2, but how in the hell does that warrant a price tag that's through the roof?! I love the games, which is why I gave it five stars. But this overpriced collection gets zero stars, and I'm severely disappointed in Sierra for screwing their loyal fans like this.

"A lost breed"
I played these games from ages 7-15, and I will always remember them. They are all very immersive and enjoyable. The graphics are not up to today's technology, but the gameplay definitely is. I would recommend this collection to anyone willing to devote their time to an adventure. I doubt there will ever be games in the same style as these.

"Pls re-release for newer computers"
I miss these games and games like it that Sierra used to make, pre Half-Life. I played Space Quest, Police Quest, Gabriel Knight, Leisure Suit Larry, and Kinq's Quest, but my favorite has always been Quest for Glory, which I played when it was still Hero's Quest. Of these, my favorite is number 2 "Trial by Fire" because it is such a long, involved story with many interesting Zelda-like quests. Except Zelda never had a button that replaced townsfolk with clowns!

There are no games like these any more. Please bring back the puzzle adventure game Sierra!

"The Only Game that i have played over and over and over..."
This game is the best game that ever grace the PC gaming. It was and adventure+rpg with very nice storyline and great sense of humor in each series of this game. The only flaw in this game is the release of the IV series that have a lot of gameplay bugs, but despite that's all bugs this game is really really worth for playing and i think this because the deadline for making this game is to short and it was the first of this series that was made for Windows. Then after a long dormant of this game series there QFG V thank's god it finally be made again but also a bad news to all QFG fans because it was the last episodes of this series, sigh. I Hope this game will be remade again with better graphics, hardware support and bla bla bla and i wish there also will be QFG VI.

"A part of my childhood I'll never forget"
This game series has a special place in my heart. I grew up with the Sierra adventure games, and its something I look back on fondly. I enjoy the first person shooters, real-time strategy and dungeon crawl RPGs of today, but there is something about the adventure game format that has been all but forgotten today. It's like reading a good book but being able to interact with the world and have it presented visually like a movie.

Quest for Glory was something different though. Far more ambitious on a technical level than the other Sierra games, the series had a certain level of immersiveness to it that made it worth playing over and over, and still sticks with me today long after I last played it.

The first obvious improvement over the other Sierra games was the adding of an RPG element. This was advertised as adding replayability to the game, but more importantly it adds a level of immersiveness that you don't see these days. When you start out in QG1, your ultimate goal is to be a hero, but first you gotta make some money so you can eat! You might take a rather humbling job cleaning out the stables every day. You'd also be looking for ways to build your skills, be it by throwing knives at a target or training with a master swordsman. Activities like these never really got repetitive and really made you feel that YOU were that character and you had earned those skills you spent so much time developing.

The dialogue system was the other major feature of the QfG series, which doesn't get talked about as much but was probably as critical to the success of the series as anything else. Dialogue is a critical part of the game, because you figure out how to overcome many obstacles by talking to various people who know something about the subject. But they don't just come out and tell you -- you have to ask the right questions, which comes from listening carefully to what people have to say and thinking about it. Particularly in the first and second games, with the text prompt, it plays a bit like a mystery where you are a detective finding the clues to solve the puzzle. The richness of the dialogue also adds to the "good book" like feel of the game and you will begin to develop a feeling of attachment to many of the characters.

The second game is probably the crowning achievement of the series. The world is huge and detailed, the combat system is excellent, the entire gameplay is much more polished, the ending is the best in the series and the story is perfect.

Which leads me to my last comment on Quest for Glory. The story of these games was truly something to behold. The plot of each game is the same, you arrive in a city and must become the local hero. The first game takes this little idea and runs with it, creating a nice game world with an authentic atmosphere. From there though, the game universe gets thicker as your character grows, relationships with other people deepens, and the game progressively gets more mature and darker.

The fourth game is particularly interesting. By far the darkest of the series, the game oozes story as you are thrown into an area with a very complex history, and are forced to confront much of your own past as well. The game is also much more "story oriented" than the others, with much of the game being dominated by your relationship to one of the characters. There is a bit of a love interest in the game, and for me it was very effective. At the time I was going through puberty and having my own experience with "the one that got away", which really fit in well with the game and cemented this series role as an unforgettable part of my childhood.

The last game of the series is fairly anti-climatic. The authors had the very difficult task of writing an acceptable set of endings for the many different characters you could have played, plus it's clear Sierra pushed the game out the door before it was finished. It's probably best looked at as an expansion pack to the series, as a chance to return your character to civilization, meet some old friends one last time, and kick some [backside] now that he/she has become the character you dreamed of becoming while you were shovelling horse [material] in the first game.

I'm not sure if others will be able to get the same experience I did from Quest for Glory. The games are difficult to run on modern machines and maybe don't speak as well to people of different ages or backgrounds. I have to say though that I think these were some of the best games ever made and they always be a part of my childhood. To me, that's the best compliment you can give a game. Congratulations to the authors and thanks for making such great games.

 

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  The Quest For Glory Collection

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It's better to buy this one too...

PC Gamer (1-year)
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Quest for Glory: The Authorized Strategy Guide
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Quest for Glory 5: Dragon Fire
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What our customer's say!

"Those glitches are easily bypassable, leaving no reason for you to not enjoy this game", Well, I've seen a lot of reviews for this game anthology, and most have a similar message. "These games are great, but trying to run them on a newer computer is quite difficult"

I own all these games included, and have found a solution for this. There is a program called DOSBOX available for free online, as a simple Google search will reveal. This program, when used correctly, will even make Shadows of Darkness completable with no stress, and without having to slow down your computer, even allowing you to hear the in-game music and audio.


Onto the real review. Quest for Glory 1 was one of the first video games I remember playing. I was about 4 or 5 when I first played it, and could never figure out how to succeed. In college, out of a whim, I found the first game again, and played through it all the way with all three character classes. I loved it. I found the others, and began to play them as well, loving them just as much. They are full of humor, thought, care, and clever puzzles. Another neat feature is the ability to import your character to the next game in the series, status included.

People this game series is meant for:

Puzzle Solvers
People interested in a compelling story that spans all the games.
People who do not follow the belief that "Graphics Make the Game" (The first game is as old as I am, to give you an idea of the graphical quality to be expected)
People who love a good story
People who are tired of the standard, RPG plot.
People who don't have 60-80+ hours to invest in a modern RPG

People who this game series is not meant for:

People who are easily frustrated
People who are looking for a simple "Hack and Slash" RPG,
People who think that graphics are the most important aspect of the game
Small children. This series can be incredibly hard at certain points, and requires a more patient rational approach to certain problems.



In closing, This is a great series. If you're looking for something exciting to play, with a compelling story-line, don't let the fear of "bugs and glitches" stop you from playing this game. All of them are quite fixable and avoidable. While these games are difficult, they are incredibly rewarding.

"Don't send the wrong message", Great series of games. Old games. For one hundred and seventy freaking dollars? Come on folks. That's just absurd. There's plenty of other good games out there. Stop shelling big bucks for nostalgia and try something new for a change.

"Timeless Game Series", I've been playing these games since I was in grammar school, and I'm well out of college now. Good plots, good characters, good combat systmes, and good replay value. Each of the games allows you to export your character and bring it to the next game so that you can continue your work. The puzzles are numberous, some more difficult than the others, the humor is great (I'm still laughing at some of the jokes), and the fan base for these games is still huge. There's pages for it all over Myspace, a group volunteer programers/artists/actors/etc. are working on remaking one of the games and offering it for free online (they did similar work with two of the Kings Quest games). Play them and you'll love them.

"Play these on your new computer with VMWare", I truly miss all of the old Sierra games. While I would never trade my first person shooters, I would love to see these games come back. The entire Quest For Glory series is a work of art to be enjoyed by everyone, even kids.

Someone gave a low rating because of the price. The price isn't set by Sierra. These games are out of print and are now collectors items. The price has to do with supply and demand.

Lastly, in order to play these games you can do one of several things. The first thing is to invest in software called VMWare that allows you to run other operating systems from Windows. Install Windows 98, and play these games with that OS. Again, you won't need a dual boot system; Windows XP will be a "host" for Windows 98. Or you can do a google search and find a good emulator that allows you to play these games with full sound. Believe it or not, there is a large community that loves these games.

"Tongue in cheek humor, creative storyline.", These games were revolutionary in the early 90's, and the format (choose from 3 different battle types; thief, wizard, or fighter) made the series versatile. Fans of the Kings Quest series should love Quest for Glory. Be careful though--if your pc is very new, you will not be able to run this game. If your pc is from around 2000 era, you may be able to run it, but w/out sound. Depends. If sound is important to you, double check! You may want to look at fansites to see if anyone has made a patch or has figured out how to run it. Good luck!
-ha



 
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King's Quest Collection
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Read this reviews before You buy...

"The best RPGs ever", I have been playing this series for thirteen years now, and have never grown tired of playing. Even now, I am discovering new aspect of the game.

QFG1 is set in a "Germanic" setting, with all the traditional flare of medievalism. Aside from the fact that there is not much point playing a mage character (just give your thief or fighter magic instead), it is a perfect little game.

QFG2 is set in an Arabic setting, borrowing heavy from "1001 Nights" to "Casablanca". It's use of text is quaint. Once again, the mage has little to do.

QFG3 is a Kenya-like setting. Unlike most reviewers, I liked QFG3 except that it was by far the most linear of the series. Sort of buggy, especially if you play a fighter/paladin, but rather good.

QFG4 could feel repetitive, as its Balkan-like setting is not that different from QFG1. All character classes will find things especially for them to do here. However, the game is horribly buggy; the Mad Monk Tomb section especially.

Due to the age of the game, you may find problems playing it. I bought a new computer in January 2003 and on none of the 4 games will my computer play any of the music from the game; although the voices of QFG4 do work. You will need to do a Google-search for a program called Turbo, which slows down your computer's processing speed, just so you can complete certain sections of the game, in particular QFG1's maze room and QFG4's Mad Monk Tomb. Even then, using a new computer makes the Mad Monk Tomb impossible to complete.

Even with its bugs, I can not help but give this my highest recommendation, if for nothing else than for the great joy the series has given me the past 13 years.

"It's a Fun Series But It Could've been more.", This was a great series. The first One was by far the best (It got even better when Serria remade the first game). I only wished Serria gave you the chance to customize your own character type to go with the fighter/magic-user/thief classes. I did that purely by accident and it really brought a something unique to the character. Also, I wish the theif character was able to upgrade their weapon to a short sword instead of just being able to wield only a dagger. It was a good series, I just feel that Serria could've gone further with this series.
But hey, If you can grab this series, grab it. It's good.

"Beloved classics; these games are forever.", No game, excepting perhaps Baldur's Gate 2, is closer to my heart than the Quest for Glory games. Ancient by today's standards, they are still worth the time of anyone looking for charming story and characters, good puzzles, a big sense of humor, and even a bit of role-playing. They were made in a time when computer games were not a money-grubbing franchise, but a quirky art form that abounded with love. A bit of a lowdown: your character has statistics, like strength and charm, that determine his ability to perform feats and what paths he can take to overcome challenges. There are three hero classes--fighter, magic user, thief--and the gameplay is different for each choice. Each challenge often has two or three solutions, and the best choice depends on your class as well as your skills. You navigate your character through a world that goes through night and day cycles. You must keep food to eat and water to drink. The more you use a skill, the better you get at it--for example, climbing walls and fighting with a sword will improve your strength.

Quest for Glory 1: So you want to be a Hero, aka Hero's Quest, was one of the first adventure games I ever played. In all its EGA glory it nonetheless made a big impression on me. I replayed it again, more than once, when it was re-released with then-fancy 256-color VGA graphics. The game takes place in a traditional forest/town/cave fantasy setting. Sounds like just another medieval game world, but the designers make it their own with eclectic style and winning humor. The quests range from thwarting a witch to dealing with a camp of brigands. You meet a diverse cast of lovable characters, many of whom make repeat appearances in later QFG titles.

Quest for Glory 2: Trial by Fire takes off where the first left off, in the Desert cities of Shapier and Rasier. Throughout the labyrinthine streets of the cities, and across the deserts lie many interesting characters to meet and puzzles to solve. One of the main quests is saving the city from four elementals--Earth, Air, Fire, and Water. I can still remember the fortune teller's beautiful description of the elementals' nature. QFG 2 is the only QFG game that is still text-parser based, which is actually quite wonderful because there is so much to talk about with the NPC's--the graphical dialog trees in newer games are convenient, but they remove a lot of detail. One of the most fun things about QFG2 (and the original version of the first) is just talking to the NPC's, trying to think up topics that they will have something to say about, and often being humorously surprised when, indeed, the game designers anticipated your question. The best example of this can be found at the Dervish's Oasis, out in the desert. His dialogue is well-written, eloquent and often funny (like all QFG dialog, come to think of it.)

Quest for Glory 3: Wages of War is the most beautiful of the series. It is the first game I played that utilized 256-color graphics, and I can still remember how utterly blown away I was by the artwork. The overhead map, with your hero departing into the jungle and the MIDI music playing, is a scene I might never forget. In another part of the game, you ascend a giant tree to seek a gem from some spirits--it is truly beautiful.

Quest for Glory 4: Shadows of Darkness, is thoroughly enjoyable but not as creative as the first three. It remixes elements from its predecessors into a setting that's something like the first, only darker and more gothic. The town and forest give a definite sense of deja vu, but again the characters and story, not to mention the gameplay, make the tale worthwhile. There's something very amusing about your big hero getting kidnapped by pixies...

The Quest for Glory games are classics, golden oldies by now. Their graphics are dated, but their stories, characters, humor, and gameplay are not. I grew up with these games. They are close to my heart and I will never forget them.

"Isn't it fantastic?!", Quest for Glory are the best games I ever played. And, believe me, I am scared to say how many times I played them... The one thing I can not understand is: WHY SIERRA DISCONTINUED QFG???
So, everybody, please, if you like the series, write to Sierra, tell them, they are wrong, and let's hope, they will listen to us...

"A great collection.", I remember playing the original Quest for Glory (then called Hero's Quest) on my XT computer with CGA graphics and being instantly addicted to the series. This was one of the first computer games that gave the player the opportunity to chose a character class and have it affect game play, despite it being easy to blur the lines between character classes.

The cameos and continuation of characters (and stories) from game to game really made the series great. By the end of the series you were sad to see your hero settle down.

I highly recommend this collection.

BTW: My favorite would have to Quest for Glory 2.

 
 
 

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