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Others say...
"Ken" Follows the board-game pretty closely. Anyone who enjoys the style of the board-game will probably enjoy this computer version. The AI strategy could be better though. Overall I enjoy playing this version on computer. A lot of the time consuming tasks of the board game are calculated automatically by the computer saving a lot of time.
"Axis and Allies was great!" I have loved the board game for years. This is a perfect translation. It makes the game a little better in some ways as you don't have to set up the game board which normally takes hours. You can also play online with friends via the internet, which is a lot of fun. (I use a program called Hamachi it lets you create an artificial LAN over the internet)
It holds true to the game. The AI is actually challenging and will do things you would never expect even after years of playing.
"Nice to play against humans, but AI has very little intelligence" First of all let me say that the boardgame is a great classic. I've been playing it ever since it came out decades ago.
Things I like about the computer version: 1) The look of the map 2) The look of the units 3) The helpful counter that tells you how much further a unit can move 4) The easy pop-up screens to purchase units and develop techs
Things I dislike about the computer version: 1) The AI is dreadfully awful even on the highest rankings a) Playing the Axis against the most difficult AIs I easily had an economic victory in 3 rounds the first time I played; 4th round the second time b) Playing the Allies I overran Germany & Japan with very little resistance c) The AI is way too happy to sacrifice a plane to save a ground unit d) The AI doesn't have a clue about building factories in critical places 2) The otherwise nice pop-up screens for purchasing units get in the way of seeing what is actually underneath on the map
"Nice game, but weak AI" Out of the box, this game is very buggy, and I recommend finding and downloading the latest patch. It made a big difference for me.
Once the patch is installed, the game follows the 2nd and 3rd edition board game rules, and offers a nice range of customizable rule-change options. The big problem is that the AI is very weak, even on the highest level. If you play as the Axis, you'll find that Russia is passive, and Germany can storm eastward towards Moscow with very little resistance. (Now and then there will be a counterattack, but never something so strong that Germany can't reclaim in the next turn what it lost. And this is especially disappointing because the strategy tutorials emphasize that Russia has to be active and attack one of the three German border territories right in its first turn. The AI does not follow its own advice.)
At any rate, once Germany seizes Moscow, the game is effectively over. Russia will do NOTHING once its capital is lost, allowing Germany to bide its time picking off Russian territories one by one, and then mustering its troops to polish off the remaining troops (usually in Karelia) when the coast is clear. By this point, Germany's economy should be at least 50 IPC's.
If you play as the Allies, you'll find that GERMANY is too passive, and Russia should seize Berlin before too long--again effectively ending the game, since Japan cannot survive alone against the three Allies. I'm not exaggerating. A skilled board player will easily wipe out the computer on the highest AI setting. That means you'll get tired of this game quickly.
One other complaint: The soundtrack is downright embarrassing (unless you enjoy cheesy renditions of God Save the King on a 1980's style synthesizer). I know this game dates back to 1998, but Civilization had a much better soundtrack five years earlier than that.
And finally: The cinematic sequences are annoying and sometimes cause the game to crash. Turn them off. Also, if the Axis wins, the game will play a film sequence showing happy Nazi officials and their Japanese allies smiling to cheering crowds and shaking hands with each other. I think that's a little offensive.
"Axis and Allies" Good game, though dated graphics lack the flash and computer AI is weak in later stages of the war. Would recommend to anyone who has played the board game.
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Buy Cheap Software Now!
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Axis & Allies
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List Price : $39.95
Our Price : from $1.06
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Why I buy this one ?
- A Rare, Classic, WWII Simulation Product Information Decide the fate of a nation and the destinyof the world with this historical WWII strategy game. As the world powersbattle for supremacy in 1942, spearhead your country's military drive.Plan strategic bombing raids, sneak submarine attacks, hit-and-run infantryattacks, and antiaircraft barrages. Move into embattled territories andresolve c
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What our customer's say!
"Board Game Meets PC", If you enjoy playing the board game, then you will enjoy this. Older game, need to play with the icon settings to get it work on the newer OS, but its a great way to kill an afternoon! Hope they update this to the newer style board game, but for those of us who "remember" playing with minitures its a pretty good recreation.
"Some problems...but still a great game", First of all, this PC game is exactly like the board game. That is the best part. Unfortunately there are some problems. The AI is very dumb and makes very odd moves. A seasoned player will easily destroy the computer no matter if they are the Axis or the Allies. Also, the game is a bit buggy. Weird things happen once in a while that mess up your game, lock up the game, or give you an unfair advantage over the computer. An example is the computer will buy a bunch of submarines and none of then will appear on the map during the Place Units phase. The computer will constantly buy more but none of them will appear so the computer just keeps wasting it's money.
However, you can overcome these defects by either playing all the countries yourself or adjusting the game settings. You can change the cost, attack values, defense, and movement of any unit for any country. This way you can give the computer a big advantage and make the game much more difficult to win.
Overall...this is a great game despite the problems. Anyone who loves the board game will be very happy with this version.
"Simple/Basic....But Fun!", This game is a good time if you're looking for a war board game. I've played it for the past 8 years....The only thing that really stopped me from playing it was losing a copy and then having a copy stolen with my DVD case....I think it's well made for what it is. p.s. It is dirty cheap!
"Nerdy Teachers say great game", Not entirly historicale accurate but fun over all. I have been a fan of the board game and this computer game is great...the AI is a bit simplistic but can hurt you if it wants to.
"Not as good as it could be", This is a great board game. I found the AI on the computer version to be very weak. I had to give the other side major bonuses, and pick the weakest country and give my self the poorest allies in order to get an even slightly challenging game out of it. The interface was also pretty weak, though the graphics were okay. Selecting and moving units around the board was the most cumbersome part of the game, especially with transports. Each time you want to move a group of transports and have them do the same thing, you have to handle each of them individually. There should have been a grouping function. Granted this is an older version, of the game. I would have probably not bought it if it was clear on the advertizement that this was for DirectX 5.0. That would have been a dead giveaway. All in all, it may be okay as a multiplayer interface for people to play real people on, but don't buy it to be challenged by the computer, you may as well be playing against a neophyte.
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Read this reviews before You buy..."Not bad", I think this a fairly good implementation of one of the all time great WWII board games. It's takes good strategy, military tactics, economics and some luck to win consistently. Playing against the AI is a little too easy. I hope that they decide to upgrade the game to use the revised rule set and fix the bugs and problems with the AI. To make the AI more challenging, have it play Axis, set Russia Restricted, Axis Advantage and put more German infantry in Eastern Europe and Africa. Better yet, find a human opponent to play with. "Both Better and Worse Than the Board Version", Why is it better? The computer handles all the bookkeeping, movement, combat, etc, allowing you to play a whole game very quickly. You don't have to move the pieces manually or keep track of your money. Things move much faster. Why is it worse? The AI is very buggy and very poor. A decent human player can win as any nation against the best computer opponents. In a marathon session I won as each country in under two hours. A second problem is it's a bit tougher to get a good overview of the entire map without a lot of scrolling, so some areas may be overlooked easily. On the whole, if you enjoy the board game, this is worth a few dollars. You can get an A&A fix anytime you like, and the hotseat function allows 2-5 players play the game in about 1/3 the time of the board version.
"Great game, except for the bugs", One of my favorite board games ever now on CD-Rom. Has some bugs though which can be a tad distracting.
"blows", This game is bad, bad, Bad, BAD!!! Do NOT waste your money!! So buggy, so ugly, and so easy to beat, it would be a ripoff even if it sold for 1 penny!!
"Despite compromises, A&A is a great WWII strategy game!", One of the best map board-based war games of all time, Milton Bradley's Axis & Allies is an interesting and very exciting World War II strategy game. In college days of yore, a friend of mine and I bought our first game, with its hundreds of game pieces, dice, rulebook and colorful world map depicting a (very stylized) view of the war situation in the spring of 1942. Axis & Allies is -- if you can still find a copy, that is -- a beautiful board game to see and play, but its main drawback is that it's time consuming to set up. You can't place your forces at random; each of the five major powers (USSR, Germany, United Kingdom, Japan and the U.S.) has a card telling players where they have to place their initial forces...on color coded regions all over the world. This process alone can take up at least 15 minutes, perhaps more. Another problem was the duration of game play. Depending on one's grasp of the basic rules and analytical skills -- and my analytical skills were, back then, pretty rudimentary -- a single turn could take up more than 15 minutes, since each turn is divided into various steps (Weapons Development, Unit Purchase, Combat Moves, Non Combat Moves, and Fund Collection). Depending on your strategy and tactical realities at any given point, you can skip most of these if you have no viable options -- just don't forget to collect your funds, but in most cases the player who neglects a step can find him- or herself in deep trouble. That's one reason turns take so long. (The other is, of course, that you have to physically move the pieces, consult the game card and/or the rule book and roll the dice. As a result, if your circle of friends doesn't include a very patient war game enthusiast, your board game version of Axis & Allies will end up sitting in a closet gathering dust. Fortunately, Axis & Allies was popular enough that the now-vanished MicroProse Software (original publishers of Sid Meier's Civilization series, as well as Silent Service II and the F-15 Strike Eagle series) adapted it to the more versatile and easier to manage CD-ROM format in the late 1990s. While the board game's highly stylized (and simplified) map and its bright color coded spaces remain the same in the computer version, memory constrains forced the MicroProse/Hasbro Interactive/Infogrames programmers to make some compromises. For instance, infantry units in the board game were made to resemble soldiers of their particular nation-state; British soldiers wore their distinctive WWI-style helmets, while German soldiers wore their coal scuttle "Fritz" head gear. In the PC game the soldiers are generic but color-coded. However, to make up for this, players' planes change their appearance when Weapons Development attempts result in long-range or jet-powered aircraft. Otherwise, the basics of the game remain the same. Players can still build up their forces and launch multiple campaigns. Combat is still resolved by rolls of the dice, and the results are still determined by each unit's attack/defense points. (Example, an Infantry unit attacks at a paltry roll of one, but defends at two, reflecting the advantages of being dug in and fortified.) The beauty of the PC version is that you can play it solo against the PC or in multi-player mode over the Internet or even as a "hot seat" game. Setup is no longer a tedious chore; just place the disc in the drive and you are good to go. You can save the game at any point during a turn, something not easy to do in the board game (unless, of course, you have a dedicated game room and took notes on what transpired during the last turn!) Axis & Allies' artificial intelligence player(s) can be adjusted from Easy to Difficult by choosing a particular general and rank (Eisenhower and four stars being the best for the Americans, just to give you an example), so this version is good for novice players as well as veterans of the original board game. Furthermore, the cinematics used in "cutscenes" -- showing, say, a submarine making an attack or a squadron of bombers carrying out a raid -- are, even for a 1996-98 vintage game, impressive. Because Axis & Allies is an old game by PC game standards, even though I ordered it here on Amland I had to buy it used from a Marketplace seller, so I did not get a handy manual that explains the rules (although the board game rules can be a helpful substitute, the PC version's rules have resolved some nagging issues that plagued board game players) or the various FAQ's about mouse controls and the like. Not that it's hard to figure out...I am no tech wizard and I have figured most of those issues on my own. Infogrames (which owns what once was MicroProse/Hasbro Interactive) also has a download section on its website (www.infogrames.com) that has patches to fix a few bugs that affect both the game's appearance and playability.
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