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Others say..."Good game but cost unrealistic"SS2 is a good quality game. Like others, I find the atmosphere creepy and the elements of gameplay innovative, but the same elements of gameplay are just too difficult to adjust to. I made the first mistake of assuming that if I brought up the items screen, the game would pause (thanks to conditioning from Deus Ex and Morrowind). It didn't, and I got the snot slapped out of me by a hybrid. Lesson learned: I made damn sure to clear an area out first before I did anything with inventory. That quip aside, this is a fairly decent game. The only other problem is that as you progress, the ability to travel between areas perviously explored becomes less and less, and you have less freedom to explore whole areas since many places are closed off (it feels like being herded down a ramp to the ending, like when on the Rickenbauker). As a note, I borrowed this game from a friend, since I refuse to purchase a game that is older than Deus Ex, but cost more than Deus Ex. If the graphics were stellar and on par with Half-Life, I could understand. But seriously, charging 30 plus dollars for an older game such as this, when I got the GOTY edition of Deus Ex for 9.99 just sort of kills the initiative to buy it; not to mention it is a gross rip-off of customers. I would consider purchasing it if the price went down to say...8.99 at the least, 12 flat at the most. Again, great game (when a few flaws) but not worth the cost when all you get is a jewel case and a cd. Do you really think someone is going to fork out 35.00 for just a cd case and no manual? Didn't think so. "A Classic worth revisiting Countless times? Oh yes."To classify System Shock 2 as a FPS (First-Person Shooter) would not do it the justice it deserves. Likewise, it would be inappropriate to refer to this game an RPG (Role Playing Game,) for it does not operate like traditional RPGs. What then, is System Shock 2? It is a result of a beautiful marriage of these two genres and happens to be one of the most involved and unique games of it's kind. While it carries a quasi-experience system, weapons and items that degrade with use and an impressive storyline that casts you as an unnamed member of the military and one of the few survivors aboard the alien-hijacked, experimental starship Von Braun, it's FPS elements still have a very large effect on gameplay. The most notable and obvious of these elements is the perspective through which the game is played -First person, much as the name suggests. Other such elements include a wide variety of weapons, all with significantly different uses, specifically defined bosses surrounded by lesser enemies and ammunition that must be defeated to pass onto the next level as well as intricate puzzles that could never be worked into a side-scroller, 3rd person, or overhead perspective game. Research is the key to success in System Shock 2, failing to realize this makes the earlier stretches of the game rough and the later bits extremely difficult, if not impossible to get through. Utilizing chemicals found in specifically marked rooms throughout the ship, your "Cybernetic Rig" as your guide, Doctor Janice Polito refers to it, researches tools, alien organs, and even the occasional vial of anti-annelid toxin to provide you with enhanced damage on specific creatures, new medical miracles, or even new ways to destroy the minions and growths of the cancerous biomass that is slowly consuming your ship. Most of the System Shock 2's story is told VIA scattered crew logs and voice E-mails from Polito, though apparitions, which the good doctor refers to as "defects in the R-grade [military grade] Cyber implants" occasionally cross your path, replaying events that are often horrific in nature. These add to the overall feeling of suspense in this very dark and at times, gothic game, especially when, upon emerging from a dark elevator into a seemingly uninhabited area of the Von Braun, you are confronted by an apparition which promptly blows his own brains out, then fades away. If this doesn't at least slightly unnerve you the first time around, I recommend that you check your pulse. In even rarer circumstances, you are contacted by the force which is now in near-full control of the ship, a massive communal mass of entities manifested in a steadily expanding boil of neural tissues that refers to itself as "The Many." Consisting of two separate starships connected by a massive airlock passage, there is plenty of room to explore on System Shock 2. The Von Braun itself consists of six expansive decks and the bridge (which is more of a subset of deck six,) while the Rickenbacker, a military transport resting on the back of the Von Braun, consists of two or three undefined decks and two more separate subsets. Consisting of the body of "The Many" and an unknown area somewhere between the two ships where the final showdown with the intensely vindictive A.I. known as Shodan, (reappearing from the original System Shock) occurs, these subsets are totally separate from the rest of either ship and no crossing-back into other areas can occur once you've traveled this far into the game. In all, System Shock 2 is an excellent title; it is one of the few that has successfully combined the elements of an RPG with a FPS, while also carrying a considerable amount of substance and mild horror in the storyline. "Probably one of the best games ever made"Title says it all really. This was a total immersion experience combining RPG elements, FPS, creepy environment and effects, engaging sci fi story line, puzzles, horror, mystery, long game play. Outstanding. "More Than Words Can Express..."Where to begin? This game is just pure AWESOME. The story-line may seem kind of like the plot of many others. You know, that "aliens have taken over the base" or "zombies resident evil style" and so on. Sure, it may seem that way, but the further and further you get in this game, the more the plots twists and turns. Halfway through the game, I felt as if I was actually the character, I knew so much. No other FPS I know is like this, with so much story, not even the famous Half-Life. That is why I call it a "FPRPG" or First Person Role Playing Game, because that is what is resembles. You see the game through the eyes of a Soldier, placed upon the first faster-than-lightspeed ship named the Von Braun, in the history of the human race. There is action, tactics, and an AWESOME, deepening plot like no other game I have ever played. At the end, you'll be awed and strucken, for the largest, oddest, most unpredictable plot change ever, in the history of any game. So I won't waste your time anymore. Order this game NOW!
"Great game" This was one of the best first person type games I've played. The plot, although derivative of so many in the genre, was interesting and creepy. The skill advancement system was one of the first to allow you to develop your character in a first person game with the skills YOU wanted to use most including those in technical, hacking, and repair fields. The sound effects were quite good and added immensely to the environment. This was the first game I played that regularly startled me when I'd hear a noise from somewhere off to the side of or behind me, or open a door to be immediately face to face with an enemy. The game does suck you into its world. As much as I truly enjoyed the story, the gameplay, the graphics (good for its time), and the sound, about two-thirds of the way through I kept thinking I was near the end only to find the game would continue on. It got a bit tedious, which I find common with most first perons shooters I've played. With the difficulty towards the latter part of the game, I finally looked up some cheats on the web to make it through the final segments. A little shorter would have been better in my opinion, but this game set a new standard for me.
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System Shock 2
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What our customer's say!
"Making sure it stays on the radar...", System Shock 2 is, quite frankly, my favorite game. I discovered it fairly late (which would be about 5 years ago now), but it has earned a permanent place on my hard drive. The graphics and the physics are dated... but the rest of the game is in many ways still ahead of every other game out there. The level design, the storytelling, the attention to detail... this is a game where you can pick up and carry around every little item that isn't tied down, from coffee mugs to house plants, dump it in a room, come back hours later... and it will still be there. There is no forced progression; at any time right up until the last two levels of the game you can go all the way back to the very first area you visited and explore around hunting enemies which will continue to spawn.
It is that respawning combined with the atmosphere of the ships which really makes the game scary, too- unlike in games such as Doom 3 (which borrowed heavily from SS2) where if you clear a room you're safe, there are very few secure locations in SS2. You are always in danger. The first major plot twist, which I will not spoil, is a perfect setup- you see it coming, but like in any well-told story it still manages to sneak up on you and club you in the face. The sound is incredible for a game of SS2's age- much better than that of Half-Life. You will learn what each and every enemy sounds like, and those sounds will send prickles up your spine.
SS2 also features (in the patched version) online co-op for up to four players- something which very few other games can claim to have.
I could go on for pages and pages about why I love this game, but there are some things which sadly must be mentioned...
There are compatibility issues. If you have a newer system, it will take some doing to make SS2 work. The most important issue to be aware of is that SS2 is not compatible with dual-core processors- there is a very easy-to-implement workaround, but the game will not work out of the box if you have a dual-core or hyperthreading (simulated dual-core) system. Some video cards may also be incompatible, though I don't know which ones (besides the nVidia FX series, which I once had one of). I have no idea whether or not it will run in Vista.
If you have the patience to work through the issues, you will be rewarded with one of the best gaming experiences out there. The impatient may want to take a pass- but if you're looking at decade-old games to begin with, odds are you won't let a little compatibility trouble get in your way. ;)
"One of my top 10 fav games of all time.", Well System Shock 2 is simply put, amazing. The plot is probably one of the best in any game, ever, especially how it unfolds. The blend of action and RPG makes for a one-of-a-kind experience. The atmosphere of the game makes you genuinely, truly feel as if you are alone on a doomed ship full of weird violent imagery. Let's just say System Shock 2 takes the cake for scaring the hell out of you.
"Best video game ever made", This is by far my favorite video game. It has everything I like. Horror, sci fi, a creepy storyline, all rolled into one. Since so many other people reviewed this, I'll be brief. The sounds are great, the environment is great, the story is great. The sounds create a fantastic ambience. The environment you walk around in really looks like it could be a starship.
The player plays a cyborg with very limited resources. The player has to decide how to use those resources to achieve his goals. In other words, the player can't use every single item or shoot every single weapon around him, unlike a conventional first person shooter. The player can learn a small number of skills very well, or spread his learning across multiple skills and learn several not as well.
The only flaw that this game has is the low polygon count on the foes. This will turn off anyone who is only used to modern games with incredibly high polygon counts for everything. (In other words, the game isn't as graphically advanced as Half Life 2.) However, anyone willing to play a game that has graphics that aren't as amazing as modern games will be satisfied with this game.
"Best. PC Game. Ever.", The title of this says it all. This game is as ground-breaking now as it was seven years ago. Imagine Half Life, Elder Scrolls, Deus-Ex, 2001, Event Horizon and William Gibson on a spaceship. Now play it in the dark. Alone. There has never been or will be another game like this until possibly the "Bioshock" game in 2007. Even that one has a completely different setting, but I have faith it will live up to its heritage.
Well worth the money, although it's getting harder to run on modern machines, so be aware that you may need to build a retro rig to run it. 1024 x 768 @ 16 bit is the highest res it will run at. Also make sure to obtain the "rebirth" files that drastically improve the look of most of the enemies, without hurting the gameplay.
"The End All of Cyberpunk", What can I say about System Shock 2? It is the most concept-comprehensive space-faring cyberpunk computer game to date. This sort of thing only comes around every decade or so and pretty much ends up sacrifing the company that makes it due to the law of averages alone (the nature of the universe does not allow such things to be birthed very often). Cybernetics, hacking, and psionics are all used extensively in conjunction with absolutely extraordinary voice acting and a perfectly written mystery. First contact is made, FTL is achieved, genetic mutations abound, harkening back to zombie horror...did I mention this is concept-comprehensive? Better still, all the geekiness is not a compensation for lack of art or universal appeal. It's scary as hell and you could be a complete idiot or have Asperger's and still love it. If nothing else, it has sound. I used to fall asleep to the main menu drone...then I started to date and now I write reviews instead. Enjoy.
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Read this reviews before You buy..."Realistic, innovative, challenging, and FUN Game!", When I played this game, my hands were actually sweating from the SUSPENSE! The story is quite entertaining with some predictable AND surprising twists in the plot. This game allows you to play as a Marine (weapons), O.S.I.(psionics/mind power), or Navy (cybernetics/computers). Each branch has its corresponding (strengths) but having superior computer skills make the game somewhat easier to proceed through the challenging levels. There are LOTS of high tech weaponry and gadgets throughout the eerie decks of the von Braun including a "red lights" district in the crew's recreational area. It was more fun for me to solve the levels myself rather than resorting to online walkthroughs. If you enjoyed Half-Life and Thief, then you'll have a great time with System Shock 2! "A convincing 22nd century experience", I remember the first time I heard the name System Shock 2 from a friend. Well to be honest I said to myself "he must be exaggerating, how good can it be? Probably just another FPS." I am glad that I am dead wrong. The atmosphere is what makes the game unique. The character graphics are not quite good, even at the time the game was released, but there are free graphical enhancing mods which offset this drawback. The surroundings is exteremely realistic. You feel that you are in a REAL spaceship, where more than 100 people live, with food, drinks and cigarettes around, the magazines they have read before their demise, the theater they watched movies, the sports lounges, the dining rooms.....every single detail completes the feeling that the ship was once a crowded spaceship. The music and sounds are AWESOME. I can still (after 3 years) remember exactly how those chimpanzees screamed, the electronic voice of the sentinel droids, and the terrifying noise of the cyber assasins. Those sounds are ENGRAVED, CHISELED, IMPRINTED in my memory, probably never to be forgotten. The storyline is so absorbing that I remember playing for hours just to learn what will happen when I reach my destination. And every NPC had a character of its own which causes you to have feelings towards them, they are far more than mere names. On top of all this creepy atmosphere, the game is harder than an average FPS. You may find yourself huddled in a dark corner, out of bullets and psionic energy, praying that the hybrid will not notice you before you run to it and smash it to ground with your wrench. EVERY SINGLE BULLET COUNTS, you cannot just go into a killing spree and rain bullets or cryogenic bolts at your opponents. Some people find the respawning of the monsters annoying but I beleive without that the game would lose much from the atmosphere. There are NO safe spots. There are no places where you say "Oh, I have cleared this place before, I am safe until I go up from the elevator leading to next level" which increases the adrenaline level of the game. Well if you still do not want that much stress, you can download the patch which enables you to turn off monster respawning and fast weapon degrading. All in all, I haven't yet played a better FPS after SS2 in those 3 years. I hopeful that Half Life 2 turns outto be better since Half Life 1 was surely the second best FPS. If you have patiently read the review until this point, what are you waiting for? Go and buy it, especially at this reasonable price. You will NOT regret it.
"Scary good fun!", My favorite thing about SSII is that it tells a coherent story that makes sense. Every action you take in SSII is motivated by a desire to accomplish a clearly-stated objective. Goals are not assigned arbitrarily, either, and are extremely well-explained by the superb voice acting. When you accomplish a mission, you are rewarded with access to more areas of the ship and new missions to accomplish.
Another great aspect of this game is the way it flows. There are no levels, other than levels/decks within the ship you are trying to escape from, and accomplishing certain objectives means traversing multiple decks.
There are times when this game is extremely scary. It's designed to frighten you, and at times it accomplishes this goal very well. The music is mostly techno, but it's scary techno. That might not make sense to you, but trust me, it can be very intimidating at times.
If you haven't played the original System Shock read up on its plot before you play this game. The background information you gain will help you out a lot.
Overall, this is on my top ten all-time.
"One of the best", I started playing System Shock II in a dark room late at night. In about five minutes the lights were on and I was contemplating waiting until morning! Never has a game so effectively created an atmosphere as immersive as this one does. Besides atmosphere, this game has a really good story, with twists, turns and upsets that you just did not expect. This is no cookie-cutter; the plot keeps you guessing until the end. I also liked the setup of the game. There are different development paths your character can follow and, depending on which you choose, this game can be very different. However, it is never easy. There is no way to start out as a butt-kicking character; you must claw, bludgeon and think your way up the butt-kicking ladder. I highly suggest this game to those who like first-person shooters with a great story, immersive action and staying up late!
"I thought I was prepared", I bought System Shock 2 just before Thanksgiving. Thanksgiving 2001. I still haven't gotten one-third through the game. I've played Doom, and plenty of other *scare the crap out of you* games, but this one is the real deal. By immersing you in a horrific world, and letting you figure out how to survive, this game has done damage to my psyche. Once you hear "your song is not ours," you'll never let anyone say that phrase without a quick punch to the mouth. I'm attempting to beat the game, after all these years. Yes, YEARS of fearing this game. It's tantamount to an alcoholic trying to kick booze. Go to [. . .] for more upgrades, mods, and patches for System Shock 2. Look into the High Texture Detail mod, if you want to see how pretty System Shock 2 can be.
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