Others say...

"Jump starts the imagination "
Alan Moore takes us behind the scenes of comic writing as he explores his creative process and the important factors all new authors should consider when starting out in the comics medium. Even though it's very short, Moore packs insightful and relevant concepts into just a few pages that made my head spin after reading them. It is obvious that he puts a lot of effort and care into his writing, and he considers every detail: from character development to panel transitions to writing for a specific market and beyond. All these topics are covered here in-depth in a surprisingly succinct and conscientious manner for someone who is notorious for producing scripts that contain hundreds of pages. I particularly enjoyed Moore's analogies about lulling the reader into a semi-cognitive state where they are completely entranced by the story, and then using the crux or the climax to shock them so violently and thoroughly in this dream state that once they snap out of it they will never forget what happened to them. When he wrote this treatise on the writing of comics Alan Moore was still relatively young, but already a master of pace and plotting as well as where to mine for the central 'idea' behind every story which is the most vital part of the creative process. He uses several issues of Swamp Thing which he was writing at the time (circa 1985 or so) to substantiate his claims, and it is here where one truly comes to appreciate his brilliance. More than anybody except maybe Will Eisner, Moore is the foremost authority on comics scriptwriting, and this book helped me to understand and appreciate the comics that I have been reading for the last 25 years so much more. A worthy read for anyone interested in the creative process behind the pages and panels of comics.

"Not great, not awful. VERY short book."
Not great, not awful. VERY short book. VERY SMALL.

"Not a bad little book"
I enjoyed the book mostly, until the last chapter, which he wrote 15 years later and in which he basically says "Forget everything I wrote about 15 years ago. Things have changed, and those observations don't apply anymore." After absorbing the rest of the book, it kind of dampened my enjoyment. I am now left with the thought that he should have just written a new book with his updated views, using the benefit of the years of experience since the first book. It being the first book I have read on this subject, I don't have anything else to compare it to, but I feel sure there are better books out there that don't contradict themselves.

"A brief look at the art of writing"
For those familiar with the field, Alan Moore is one of the acknowledged greats in comic book writing, creating - among other things - The Watchmen, arguably the best superhero graphic novel ever. At least three of his works have been adapted into moderately successful movies: The League of Extraordinary Gentlemen, From Hell and most recently, V for Vendetta. But just as many of the best baseball players have made lousy managers, we cannot assume that a good writer can provide good instruction. In the case of Moore, however, the news is good.

Alan Moore's Writing For Comics is a short collection of essays that he originally wrote in the mid-1980s. As a book, there isn't much there, only 47 pages. On the other hand, I've read some 150 page books that were stretched out through large margins and spacing to be nearly twice that length; at least you get your money's worth from each of Moore's pages.

This was actually the second book I read on comic book recently. Peter David's take on writing (Writing for Comics with Peter David) is good too, and though Moore and David cover some of the same ground, Moore's version is slightly more intellectual, as would be expected if the two writers were compared (this is no knock on David, just an acknowledgement of two different styles). And in both cases, many of the lessons from this book aren't just for comics but can be expanded into other fiction as well. Plot, setting, characterization: these are the basics of all fiction.

Moore doesn't have much to say, but what he does say, he says well. Nonetheless, even at its modest price, there are books out there that say similar things and deliver more per dollar spent. This is a good book, but I recommend going elsewhere unless you're a big Moore fan; Peter David's book is a worthwhile alternative.


"Short and sweet..."
This is a short little guide to writing comics. It was originally written in Alan Moore's early days, and then an afterword was added. Basically, in the first 3/4's of the book he goes through the( his?) creative process in a more or less step by step fashion. It is pretty interesting and has a lot of insight. I actually thought is was more helpful than either of the two Eisner books, but I may be a snotty nosed punk (I am a snotty nosed punk so...). The last section, the afterword, takes the rest of the book and stands it on its ear. I was a bit let down by it, but in twenty years I'm sure it will make perfect sense.

 

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What our customer's say!

"Worth It: Half Way Done.", Worth it. I am a striving comic creator who works and won't have time to read as much as I did this last summer. If you're a striving comic creator this is great book about the medium not because it teaches you how to write, but because it invokes you to create. The things I already knew that Moore talks about helps reinforce good points of story telling while interjecting Moore's insights to writing.


Warning: You might have to look up some Moore References. As usual, Moore's has a few obscure references you might not have heard or read about. I know who "Eddie Campbell" is to comics but since the essay is older "Campbell" is treated as an unknown source in Moore's Essay. Still I feel since I'm rereading the "Watchmen" this is a "must have" because it gives a behind the scenes look to Alan Moore's thinking process as he wrote the "Watchmen". A pleasant fear I have is that if the movie is a success this book will be sold out. I've order another copy of this book because I'm destroying mine between the mass transit to my work and home.

Key Words: Alan Moore, Eddie Campbell Comics, Watch Men, Watchmen


"There are better books on the subject", I would recommend the Peter David book or the Denny O'Neil DC Comics Guide To Writing before this one. It is priced right however. Not bad, but there are better options out there.

"comic writing", I have only glanced through this book, haven't had a chance to actually read it, but that is what it looks like , there are no drawings as much as it is to be used for hints to write

"ALAN MOORE'S WRITING FOR COMICS VOL1", It is well written and very informative the only fualt was it was too short.

"Not what you expect, but better than you'd guess", Sure, it's a comic-book format book on comics, and an expensive one to boot. But, if you can forget the medium and focus on the message Moore is trying you get across, you'll be surprised to find that it's more than just a guide to writing funny books. It's a guide to the creative process.

This is one of the most succinct and eloquent books on the creative process I have ever read, and I've read plenty. If you are new to the creative process, Moore outlines what it takes to tell a good story in a way that connects to the reader, tights or no. If you are already a creator, the last chapter tells you the questions you'll find yourself facing when you have mastered the form.

I really can't recommend this title enough, even if the cost seems a little steep for what you appear to be getting.



 
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Read this reviews before You buy...

"A fantastic spiritual journey, beyond instruction:", Gets the ball rolling without holding your hand. It gives some basic insight on ideas, plot, structure, audience, world-building and so on, but is not an instructional book (thank God). It's got good examples and various pit-falls to be aware of, with spiritual references like using an understanding human behavior as inspiration for your stories.

Ironically, Moore's 15-year later afterword basically tells you to forget everything the book said and not to fall into any rut or single method. This book is a spiritual essay in itself. I found myself convinced of some things, then finding myself not to be convinced of much at all, except to keep an open mind and be flexible about my writing. A sort of "Siddhartha" experience about comic writing. And for this price, it's more than worth it.

"A primer on content and style for all writers", Alan Moore's booklet on writing comics is just as relevant for novelists, screenwriters and prose writers as it is for comic book writers. He clearly and economically doles out his chapters on style, characters, plot, rhythm and theme. These things are of paramount importance to all writers. He also brands his lessons with warnings of becoming enamoured with your own writing gimmicks, or following the flock too closely. He's got a lot of great advice regarding content that rings true for writers of all media.

This book is particularly relevant to screenwriters (like me) who seem to lose sight of the fact that the target is not to produce a 120 page manuscript, but to make a movie. Likewise, Moore makes it very clear that writing for a comic book is a visual endeavour, and the writing should reflect that. What is the nature of the panel and the information it's trying to convey? Will it flow in a fashion that will lead the audience to the next surprise around the corner, or will it bog them down with details and meandering that will flatten the text? Moore even addresses movies in certain sections, validating the kinship between movies and comic books. One is the distillation of the moment into a single picture, while the other adds the dimension of time- but either way, both are focused on what needs to be seen.

Granted, writers of other media should try to read this knowing it was developed for comic book writers. Though it isn't loaded with arcane comic lingo and concepts, there is a lot of reference to comic books, especially Moore's own work.

I'd had little to no exposure reading his comics, but his foray into teaching is excellent. An inspiring read.

"This is going to be a schizophrenic review", I have to split how I am going to review Alan Moore's Writing for Comics.

First, we'll focus on the content. Then we'll focus on style. This is nothing new. For comics, there are some I've bought for art, some for the content and a few (very few) for the mixture. I loved Gaiman's Sandman for it thoughts but the art was merely passable. Likewise for Invisibles and even Morrison admits that by the last volume, the art and editting had rendered his work nearly unreadably incoherant. On the other hand, there are the art books like anything by Alex Ross, Linzer and Monk's Angel series and almost anything by Perez or Zulli. There are more, I've left out lots but my list isn't why I'm posting this review.

As usual, Alan Moore has a lot on his mind and is electric in the way he tells it. In this case, its a post-Stephen-King-On-Writing done Moore-style with lots of cross references to his own work. That is both legitimate (Moore is a true innovator) and appreciated (I've like his stuff forever). There's a lot to tell and Alan does it well and succinctly.

As to the style, this book is awful. The type is set as block-justified which means that some paragraphs are s t r e t c h e d which is difficult to read. The pictures seem to have little relation to the material and the book itself was poorly constructed.

I have a primary complaint in that sometimes the publishers don't take their comic material seriously. I found a series of Moore's Swamp Thing series that was published in England that was, inexplicably, completed in black and white. Similarly, I found Neil Gaiman's Alice Cooper graphic novel (which is one of those rare style AND content providers) but it was published in BROWN...completely in brown. The picture, the words, everything. Hmm, are misprintings in comics worth anything? I know in coins they are...

Combine the two and you have here a 4, which tells you how much I like Moore's ideas on how to write for comics. What's more, the same advice applies, I believe, to any writing is invaluable.

So, if you're thinking of buying because you have an interest in writing...do so, but focus on the material and not how it is presented which is just fair.

"Short but very good", This is a collection of essays Alan Moore wrote in 1985 about writing comic books (with a follow-up essay from 2003 at the end). Actually, it's more about being a creative storyteller, not so much about comics. As you read the text, you realize that the nuts and bolts of panels, pages, and word balloons mean very little in comparison to honesty, inventiveness, intent, and understanding of your own talent. Alan Moore makes this clear as he writes, advising the aspiring writer to consider what he's doing long before he gets to the point of wondering how he can stack ten panels into a page.

Moore uses his own experience as a guide. Although he had not yet written (or completed) some of his greatest comics, by 1985 he had been working in British comics for years. He was also working on Swamp Thing and Miracle Man at the time. He uses Swamp Thing examples more than any other, which is good. That was the first great period of Moore's work, when he turned comic book writers into superstars along with illustrators. He describes one of his more daring stories of the 1980s --- a Swamp Thing issue in which menstruation is tied to a werewolf story --- from the ground up. First he had the social idea, then he came up with a framework for it, then he wrote the pages and panels.

Reading this short volume is a real inspiration for anyone who wants to tell stories. The advice here can liberate a writer from distractions and lead him (or her) toward the creative decisions that matter most. The final chapter adds a wonderful twist. Moore recommends that you avoid a personal style and focus instead of personal growth as an artist. Success should lead to experimenting, not a rut in which you tell the same lucrative story over and over. Alan Moore lives his life this way, so his advice has some well-earned authority behind it.

"Fascinating", Dear other Writer, i forgive you. I forgive you for comparing Alan Moore to Millar, Ditko and Stan Lee! Argh. The other three dorks are not even in the same league.

Nonetheless, it`s true what you said about Alan Moore`s Writing for COmics: It's a very facinating view into the mind of one of the best writers in the western hemisphere. It`s baffling what he writes, because it's very simple, reminds you of your own doubts about your writing and pushes you to constantly change your views and perspective. I find his remarks about the damn neurosis very helpful, in which he acknoledwges that sometimes he finds his own works very distateful and can't even bring himself to admit that the one who wrote this has even an ounce of talent.

It's very familiar, isn`t it? Writers have a difficult time seeing their works objectively. We tend to exaggerate the quality or diminish it. It's very reassuring that one of the great writers has the same troubles and problems. It's very comforting, because you know it doesnt mean youre crazy or a bad writer when you find your own stories sometimes unreadable.

So this "book" is not a how do to in the common sense, but two masterful essays for the more experienced writer who has mastered basis storytelling and writing processes. Very helpful, indeed...

 
 
 

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