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Others say...
"Excellent programming source for Actionscript 3" Keith Peters has written another excellent teach-yourself book pertaining to Actionscript. I also have a copy of his Foundation Actionscript 2.0 book. I am only half way through the book as of now due to my reading several other books concurrently with this one, but it has already taught me a lot. Keith Peters teaching style is easy reading, with humor and taught by examples which are easy to follow and comprehend. I highly recommend this book to anyone first learning Actionscript and to those of us familiar with Actionscript 2.0 transitioning to Actionscript 3.0. There are significant changes in Actionscript from versions 2.0 to 3.0 and Keith Peters clearly lays them out. The only negative I give the book, and it is a small and correctible problem, is there exists conflicts in the book's examples prevently the examples from running correctly. Specifically, I refer to the names given to the mouse handlers in the examples' functions; e.g. the function name "onMouseDown" conflicts with the Actionscript naming conventions preventing examples using that function name to run or to run without error. This I easily corrected by renaming the function "onMouseDown1." I did the same with "onMouseUp" changing it to "onMouseUp1" and this corrected all such errors.
"Not really about the code!" This book was an excellent resource for AS2 and the rewrite to AS3 helps out a lot but it is really about math, primarily trig.
Perhaps the greatest challenge to many coding animation is the math needed. This book covers it pretty well in ActionScript and provides a number of good examples however if you are looking for a book to learn AS3 it might not be the best choice.
Cons: Coding errors in any book about programming are pretty much unforgivable. If the author is doing his job he would compile and run his code... and a few examples from this book would not run correctly... and some would not even compile.
"Awesome Actionscript Animation" This book rocks! I am a flash developer one year out of school and i work for an e-learning firm. We produce our lessons using flash.
I never stop using the information in this book for producing interactions for an e-learning environment. without this book I would not be as successful at my job as quickly.
honestly i have been awarded plenty of monetary bonuses from using this book.
It's a must have!!!
"Great for animation!" This book is an excellent resource for flash animation for AS3. Saying that if you have the previous version of the book for AS2 there is no need to purchase this book. All it does it show you the same formulas; but in objects. If you don't know about objects and different aspects of OOP for AS3 then i recommend this book Essential ActionScript 3.0 (Essential). This book takes you from beginning to end of AS3. If you want to learn animation though then this book is it when it comes to AS3.
"excellent!" This is a great programming book -- perhaps the best I've ever bought. It covers a lot of fundamentals of setup in different environments for AS3, and gives you the theoretical concepts paired with examples. That being said, there are some typos in the code. Page 128, first line in the onEnterFrame function should read: var radians:Number = angle * Math.PI / 180; (Instead of 180, it says 2). I'm sure there are others that I haven't gotten to, but even if you encounter errors, you should be able to fix them yourself, as the theory is so well covered that you should be able to understand how to solve them.
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Buy Cheap Software Now!
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Foundation Actionscript 3.0 Animation: Making Things Move!
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It's better to buy this one too... Workflow in the 2007 Microsoft Office System details..
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|  Microsoft SharePoint: Building Office 2007 Solutions in C# 2005 (Expert's Voice in Sharepoint) details..
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What our customer's say!
"Excellent book", This book teaches motion physics programming on flash! And amazingly it's an incredible resource for OOP beginners as well. The first 2 chapters will talk about the philosophies of motion and flash and set you up to learn AS3 programming and OOP! I already had knowledge a solid knowledge of OOP from C# and C++, and let me just say that this book is very concise! It cuts to the chase and gives tons and tons of examples (downloadable), very accurate and useful information! I recommended this book to my girlfriend whose a graphics designer because it was so coherent and very well written. This is a very good book. I've read over other books like AS3 Design Pattern and one other book that tried to OOP, none of them are as concise as this book is. This book IS THE BOOK you're looking for!!!
Get this book if you want to learn OOP, get this book if you want to learn motion physics programming in Flash, get this book if you want to learn AS3! Clear, coherent, and cheap. This book is your one stop.
"A Great ActionScript 3 Book!", If you're new to AS 3 and have some kind of OOP (Object Oriented Programming) experience in your past or none at all then this book is right up your alley...an experienced programmer may find this book a little simplistic. Anyway, I've always had a problem understanding programming concepts because I could never apply them to real world applications. All through college while taking JAVA, VB, PL/SQL...etc I always felt like I never truly grasped some of the basic concepts that made up OOP. The way Keith Peters explains his examples and some of the more basic concepts that make up AS 3 is awesome. I've been able to couple his explanations with the stuff I've learned in the past to really help clarify some of these more basic OOP concepts that I could never quite grasp. Since AS 3 is a lot like JAVA, I have a really good jumping off point for doing some really cool things with this language. This book has really lit a new fire of excitement in me for OOP that was long lost back in school. I really enjoy this book and the way the author uses real world terms and normal "speaking language" to write the book. It's as if he's speaking to you in person and explaining things to you face to face.
I have one CON to all of the PROS. The book needs a resource CD with the code chapter by chapter. I know, I'm lazy. But sometimes it really helps to compare my code that I may have problems finding the errors in with the correct code just to see if it's my code with the problem, the class path I have setup, an author error or maybe even something else. Regardless the book is well worth the money I spent and I'd recommend it to anyone.
"I wish I'd written this book!", Years ago, I got an interview for a new startup company called FriendsOfEd (and for those wondering, Ed is 'Every Designer'). I assumed it was flash designer role, but I ended up writing books as the resident in-house author.
The initial book was Foundation flash 5 (released 2000), the first book for the Foundation series. Approximately 20 other books followed in the period 2000-2005.
The thing is, I haven't written a book since then, but had an idea to write a new book that went through the stuff that Adobe dont cover in the standard Flash docs; scripted animation.
Looks like I don't have to write that book now, because its already been done, and done well!
Perhaps the only thing I would do differently is to add a book project, where the animation techniques were used in a high end Flash user interface design (thus putting the techniques in a typical design context), but thats just a difference in style... all the content I would wish to cover is in this book.
Well worth buying, and not just for beginner Flash users; many of the tchniques in this book go well beyond 'Foundation' level, and are recommended for intermediate/advanced users. good coverage of 3D techniques in Flash means that this book also comes recommended for advanced users looking at Papervision et al, and advanced Flex users looking to add a bit of motion-graphics into the mix.
Back to lurk mode :)
Sham Bhangal.
"intermediate", Good book for intermediate user. One dimensional but does adequate job in that one dimension.
"A brilliant resource!", This book is fantastic, and a fine addition to my Friends of Ed collection. The author does a brilliant job of explaining how Actionscript 3 works and doesn't assume you are using a particular application to put it all together. So for anyone developing in Flex or some other Actionscript app, this book is equally useful.
The trigonometry and maths of it all are simplified down so you can understand it, and through this book I've rediscovered my inner geek - playing with maths for the fun of it!
If you are at all interested in building your own animation scripts, grab this book and read it! It's great.
You might need this... Essential ActionScript 3.0 (Essential) (Essential) details..
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 Learning ActionScript 3.0: A Beginner's Guide details..
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Read this reviews before You buy...
"Its only OK", I have programmed in AS since Flash 5, and I have read many AS books. This book is an overall average. Its for those who know a little about AS and Flash. If you are totally new to AS, then the books coding in the first chapter will really frustrate you. There are minor coding problems in the first chapter, and the author has a bad time explaining basic definitions. However, its later chapters are overall good, and I enjoyed the book. I would say: Buy the book if you can stand some frustration and some (minor) unclear explanations. For $25, it's a bargain.
"Now I understand...", If you, like me, are designer centric then this may very well be the answer for you when it comes to understanding actionscript. AS2 was a very forgiving but highly mysterious language to me but I was able to make it work even though the how and why remained a blank area. When AS3 arrived I was totally lost in a programmers world were actionscript had suddenly become a foriegn language study. Buying Foundation Actionscript 3.0 has changed that, although it isn't a book for first time flash users as it assumes that the reader knows Flash fundementals, it clearly leads a non-programmer, like myself, into how to work with AS3 AND understand the why of it working so that one becomes able to work with AS3 and build your own applications with the knowledge of how and why they work. Excellently written and so so easy to follow!!!
"Good but not for who does not have any experience in ACS3", If you just buy this book and read the codes are not going to work you have to understand the new concept in ACS3.It is similar then ACS2 but works a lit a bit different way so that is why a first time a codes did work for me as I read in others reviews.You have to learn what means class than open the book it will be more clear to you.
"What Can't Actionscript Do?", For animation and programming outside the Adobe Flash interface, this is one of the best books I have read. It starts out with an introduction to concepts that apply across the board for animation and then continues on in to physics based animation and eventually 3D programming. While the book uses ActionScript as the primary language, the concepts it employs easily translate into other graphical programming languages.
Something to keep in mind when you order this book is that it will not teach you how to use Adobe Flash. While "Making Things Move" is very applicable to this program, it is geared more towards Flex Builder 2 and the Flex/AS 3 command-line compiler and Flex 2 SDK (the last two of which are free from Adobe's website at the time of writing this review).
If you are looking for a book that will help you get started with Flash-based game development, this is a great book to use. I would consider it an excellent resource for both novice and advanced users.
If you are looking for a book on developing sites that interact with databases or send and retrieve online data, this is not the book for you. Instead I would suggest The Essential Guide to Flex 2 with ActionScript 3.0.
Another resource I would reccomend for any Flash developer is ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers, which is good for just about anything else "Making Things Move!" and "The Essential Guide" don't cover.
"Must have", This book is a must have for any serious flash artist (no designer/developer tags...). It approaches AS3 as it was meant to be, an objet oriented laguage, not only for .fla projects. The author is in the top of this line and the reason why I gave 4 instead of 5 is that the author does not go as deep as I would have liked in some cases, but still, if I lose the book, I would buy it again.
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