Others say...

"Excellent!!!"
I can't recommend this book more than if I had written it myself, Gary makes writing games in AS3 so simple to follow and what did seem like a jigsaw puzzle of programming now has had the curtain lifted and left me feeling confident that, even with my limited programming skills, I could make a game in flash that wouldn't be too bad.

"AS3 yes, but not OOP"
Not exactly what I expected. This book is more for a beginner or just any avg flash programmer, not for intermediate/advanced as the back cover says.

"Just what I needed"
I'm not new to Flash development but I AM new to ActionScript 3.0. Even for the games I may have coded in AS 2.0, there is tremendous value in seeing them revised for Flash's new language. As for the others - wow. So many opportunities to grow as a developer from these examples. Bonus - I love Gary's conversational style of writing. I feel like he's right there mentoring me while I'm working through the code and the logic behind it. Thank you so very much - this is exactly what I was looking for.

"I finally understand!"
Just got the book and discovered the website. I like the 'horse-sense' attitude of the author. My goal is not to write tons of perfectly formatted code, for code's sake, but to get a job done. Even in AS2, purist coders tsk tsk the coders that take what I call 'common-sense short cuts', instead of writing many more lines of code in the 'accepted practice' way. Organization is essential, but you don't need the blueprint for a skyscraper to build a tree-house. I am just a couple chapters into the book, and have now looked at a couple of tutes and podcasts on the web site, and am very excited. When I get a mook book or many other books, I learn, but it is work and hard study. When I am reading your book, it is like you are sitting next to me and talking my language. I can't even really identify the difference in language or communication, but in my head it is enormous. I'm constantly saying, 'kewl, so THAT'S how that works.'

"The fun way to learn AS3"
This book is a fun way to learn AS3. If you've worked with AS2, you may have been shocked by the sweeping changes from AS2 to AS3. Gary's experience as a long-time, professional, web-based game developer is reflected in his efficient coding. He understands problem domain of the more than a dozen types of games he presents. He delivers explanations based on concisely written functioning examples.

A valuable chapter for AS2 developers moving to AS3 is Chapter 2 where he presents a variety of techniques used not only in games, but in Flash in general.This book is a great resource whether you know how to develop Flash AS3 games or not, as he has given functional examples to start with. The website which accompanies the book, flashgameu.com, has video tutorials, a forum, and a blog.

 

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  ActionScript 3.0 Game Programming University

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What our customer's say!

"Excellent book", Before buying this book, I searched Amazon.com reviews for the best rated intermediate level AS3 books that address AS3 via examples of AS3 being applied to useful tasks from an Object Oriented approach. With an instructional design/development background, some Java, C and looong ago even BASIC, some history developing with MacroMedia Director, Authorware, and Flash, I needed more than a basic intro, but not just a dry syntax dictionary or another abstract OOP lecture.

His concrete examples illustrating the application of OOP within Flash are really helpful to crystalize working with the object oriented syntax of AS3 in a more dynamic, OO code based approach (and less attaching of scripts and functions to objects and frames).

I tend to look up syntax or search help files for specific function info as I need it, rather than reading entire reference manuals which are typically too vast and tedious for trying to stuff all the syntax in your head at once. Structuring this material around applied, concrete examples is a wonderful, pallatable approach for helping learners who have some knowledge base to extend their knowlege via a meaningful, applied context.

Gary did this beautifully with his use of examples that started very simply and increased to more complex in a pallatable, easy to follow progression.

I thought his tip/background sections throughout were full of info I found interesting as well. I am glad he didn't assume any prior mastery of the use of OOP with Flash though, because there were a few very key holes in my knowledge that his book covers that I had not previously realized.

Anyway, my compliments to Gary on his excellent book, logical progression of concept difficulty, and this book's fun, applied examples. I appreciated his time, expertise and presentation strategy. This was one book that I really felt was well worth its price and time spent reading it.

"Excellent", The book is in excellent condition and I got it before the deadline,
It was great!

"As good as they come", This book is a good as they come. It is well written, well organized and well supported with demo files. I have a wide variety of programming experience, but not much experience at all with Flash. Rosenzweig gives enough general Flash instruction to give the reader enough general Flash understanding to do this type of programming. I think the book is perfect for readers with some programming experience and perhaps less Flash experience. I am not sure it would work as well in the other direction, but the author is clear, concise and easy to follow. I think most anyone with sufficient motivation can find this book a usefull guide into basic game building with the latests versions of Flash.

"Excellent practical book for moving from AS2 to AS3", I got interested in this book after discovering Gary Rosenzweig's AS3 tutorials on his Flash Game University Website. I was impressed by his ability to explain things clearly and simply. As other reviews have already stated "AS3 Game Programming University" is an excellent and highly readable book for learning AS3. In practice I find it much more helpful than Colin Moock's book "Essential ActionScript 3.0", which is a little too academic for me (although I'm glad I have it!). I'm also finding that code snippets in Gary's book are just as useful to me as those in Joey Lott's "ActionScript 3.0 Cookbook" (which covers more topics). It's helpful to me that Gary writes from a Flash authoring perspective rather than Flex. He doesn't hesitate to include timeline based assets and code when it makes sense to do so, rather than use the Flex style of generating everything in code.

The actual games are surprisingly varied and complete, but not so complex that they become difficult to understand. The code that I downloaded from the website works well. It is written in a practical concise manner with proper use of classes and other object-oriented techniques as required by AS3. However, as other reviews have noted, this book is not for advanced programmers that prefer a pure object-oriented style.

I recommend this book if you are moving from AS2 to AS3, even if you are not interested in writing games. Gary does not claim it is suitable for beginners without any programming experience but it is more suitable than Moock's "Essential ActionScript 3.0" (which does make such a claim). However it is not for web designers that don't want to learn programming and it is not for advanced programmers that appreciate Moock's AS3 book.

"A great read for upgrading to AS 3, entertaining too.", Lets face it. There are a lot of Actionscript game books out there. This one is good because 1) It is entertaining and readable & 2) It's the first game book I have found that works for the new actionscript 3.0.

The code itself isn't exactly as object oriented as I would like, but thats true of all the other game books out there too. It does have enough object oriented content to show some amazingly different, and simple methods for making game characters, detecting collisions, and managing objects that are possible with actionscript 3.0. I value this book as a 'how to upgrade' from 2.0 to 3.0.

The games themselves are pretty good and there is a nice variety of game styles to appeal to a wide audience. For a basic game programming book, it omits or glosses over a few important topics such as caching vector objects as bitmaps, pseudo 3-D and optimization in general.

All in all, I suggest this book if you are upgrading skills to actionscript 3.0 or want to write flash games. If you get this book, I also recommend Foundation Actionscript 3.0 Animation: Making Things Move! to round out your collection.



 
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